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''' | A '''Unit''' is a game piece on the map belonging to a [[Nations|Nation]]. Units can be either of two types: Civilian Units (which require {{icon|growth|14px}} [[resources|Growth]]) or Military Units (which require {{icon|training|12px}} [[resources|Training]]). Civilian Units, such as Workers, Settlers, and Scouts, are crucial to an empire's expansion and development. Military Units are able to attack other Units, allowing them to clear [[Tribes#Tribal Sites|Tribal Sites]] and defend against other Nations. | ||
==Civilian Units== | |||
{| class="wikitable" | The Production increase is added each time this particular unit is built in the same city. | ||
{|class="wikitable sortable" | |||
|- | |- | ||
! | ! | ||
! | !colspan="2" style="text-align:center;"|Build {{icon|growth}} | ||
! | !colspan="1" style="text-align:center;"|Cost | ||
! | !colspan="1" style="text-align:center;"|Upkeep | ||
! | !colspan="3" style="text-align:center;"|Stats | ||
! | !colspan="2"| | ||
! | |- | ||
! | !style="text-align:center;"|Name | ||
!style="text-align:center;"|Initial | |||
!style="text-align:center;"|Increase | |||
!style="text-align:center;"|{{icon|food}} | |||
!style="text-align:center;"|{{icon|food}} | |||
!style="text-align:center;"|Strength | |||
!class=unsortable style="text-align:center;"|Move | |||
!class=unsortable style="text-align:center;"|Vision | |||
!class=unsortable style="text-align:left;"|Upgrades | |||
!class=unsortable style="text-align:left;"|Notes | |||
|- | |||
|style="text-align:left;"|<div id="Settler">[[Settler]]</div> | |||
|style="text-align:center;"|80 | |||
|style="text-align:center;"|10 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:left;"|Worker | |||
|style="text-align:left;"|Found City, Harvest. Cannot attack. | |||
|- | |||
|style="text-align:left;"|<div id="Worker">[[Worker]]</div> | |||
|style="text-align:center;"|60 | |||
|style="text-align:center;"|10 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:left;"|Militia | |||
|style="text-align:left;"|Harvest, Build Improvement, Build Road. Cannot attack. | |||
|- | |- | ||
|style="text-align:left;"|<div id="Scout">[[Scout]]</div> | |||
|style="text-align:center;"|60 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|5 | |||
| | |||
|style="text-align:left;"|4 Fatigue, Harvest, Stealth in Trees, Ignore ZOC. Cannot attack. | |||
|- | |- | ||
| | |style="text-align:left;"|<div id="Caravan">[[Caravan]]</div> | ||
|80 | |style="text-align:center;"|80 | ||
| | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|3 | ||
|3 | |style="text-align:center;"|2 | ||
| | |style="text-align:center;"|3 | ||
| | |||
| | | | ||
|style="text-align:left;"|Caravan Mission. Cannot attack. | |||
|- | |||
|style="text-align:left;"| <div id="Disciple">Disciple</div> | |||
|style="text-align:center;"|80 | |||
|style="text-align:center;"|10 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|3 | |||
| | | | ||
|style="text-align:left;"|Build Religious Improvement, Spread Religion, Establish Theology. Cannot attack. Standing on Religion Improvements gives Yields: +1 Science on Monastery, -1 Discontent on Temple, +1 Orders on Cathedral. | |||
|- | |||
|style="text-align:left;"|<div id="Militia">[[Militia]]</div> | |||
|style="text-align:center;"|60 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:left;"|Conscript | |||
|style="text-align:left;"|Melee, Infantry, Has ZOC | |||
|- | |||
|style="text-align:left;"|<div id="Conscript">[[Conscript]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|5 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
| | | | ||
|style="text-align:left;"|Melee, Infantry, Polearm, Has ZOC, +25% vs Mounted | |||
|} | |||
==Military Units== | |||
All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control. | |||
{|class="wikitable sortable" | |||
|- | |||
! | |||
!style="text-align:center;"|Build | |||
!colspan="4" style="text-align:center;"|Cost | |||
!colspan="5" style="text-align:center;"|Upkeep | |||
!colspan="4" style="text-align:center;"|Stats | |||
!colspan="4"| | |||
|- | |||
!class=unsortable style="text-align:left;"|Name | |||
!style="text-align:center;"|{{icon|training}} | |||
!style="text-align:center;"|{{icon|food}} | |||
!style="text-align:center;"|{{icon|wood}} | |||
!style="text-align:center;"|{{icon|iron}} | |||
!style="text-align:center;"|{{icon|stone}} | |||
!style="text-align:center;"|{{icon|training}} | |||
!style="text-align:center;"|{{icon|food}} | |||
!style="text-align:center;"|{{icon|wood}} | |||
!style="text-align:center;"|{{icon|iron}} | |||
!style="text-align:center;"|{{icon|stone}} | |||
!style="text-align:center;"|Strength | |||
!style="text-align:center;"|Range | |||
!class=unsortable style="text-align:center;"|Move | |||
!class=unsortable style="text-align:center;"|Vision | |||
!class=unsortable style="text-align:left;"|Traits | |||
!class=unsortable style="text-align:left;"|Upgrades | |||
!class=unsortable style="text-align:left;"|Notes | |||
!class=unsortable style="text-align:left;"|Nation | |||
|- | |||
|style="text-align:left;"|<div id="Warrior">[[Warrior]]</div> | |||
|style="text-align:center;"|60 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry | |||
|Axeman, Spearman | |||
|style="text-align:left;"|Can Fortify | |||
| | | | ||
|- | |||
|style="text-align:left;"|<div id="Axeman">[[Axeman]]</div> | |||
|style="text-align:center;"|80 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|5 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry | |||
|Maceman, Swordsman | |||
|style="text-align:left;"|Can Fortify, +25% vs Polearm, starts with Cleave I | |||
| | | | ||
|- | |- | ||
| | |style="text-align:left;"|<div id="Spearman">[[Spearman]]</div> | ||
|50 | |style="text-align:center;"|80 | ||
| | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|50 | ||
| | |style="text-align:center;"|50 | ||
|2 | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|2 | ||
| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|5 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry, Polearm | |||
|Pikeman, Swordsman | |||
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Pierce I | |||
| | | | ||
|- | |||
|style="text-align:left;"|<div id="Maceman">[[Maceman]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|150 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry | |||
|Pikeman, Swordsman | |||
|style="text-align:left;"|Can Fortify, +25% vs Infantry | |||
| | | | ||
|- | |- | ||
| | |style="text-align:left;"|<div id="Swordsman">[[Swordsman]]</div> | ||
| | |style="text-align:center;"|120 | ||
| | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|0 | ||
|4 | |style="text-align:center;"|200 | ||
| | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|2 | ||
| | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry | |||
| | | | ||
|style="text-align:left;"|Can Fortify, +50% vs Infantry, starts with Cleave II | |||
| | | | ||
|- | |||
|style="text-align:left;"|<div id="Pikeman">[[Pikeman]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry, Polearm | |||
| | | | ||
|style="text-align:left;"|Can Fortify, +100% vs Mounted, starts with Pierce II | |||
| | | | ||
|- | |- | ||
| | |style="text-align:left;"|<div id="Slinger">[[Slinger]]</div> | ||
| | |style="text-align:center;"|60 | ||
| | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|0 | ||
|2 | |style="text-align:center;"|50 | ||
|2 | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Ranged, Infantry | |||
|Archer, Longbowman | |||
|style="text-align:left;"| | |||
| | | | ||
|- | |||
|style="text-align:left;"|<div id="Archer">[[Archer]]</div> | |||
|style="text-align:center;"|80 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|5 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Ranged, Infantry | |||
|Longbowman, Crossbowman | |||
|style="text-align:left;"| | |||
| | | | ||
|- | |||
|style="text-align:left;"|<div id="Longbowman">[[Longbowman]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|150 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Ranged, Infantry | |||
| | |||
|style="text-align:left;"| | |||
| | | | ||
|- | |- | ||
| | |style="text-align:left;"|<div id="Crossbowman">[[Crossbowman]]</div> | ||
| | |style="text-align:center;"|100 | ||
| | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|100 | ||
|3 | |style="text-align:center;"|50 | ||
| | |style="text-align:center;"|0 | ||
|2 | |style="text-align:center;"|1 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Ranged, Infantry | |||
| | | | ||
|style="text-align:left;"|+50% vs Melee, starts with Pierce II | |||
| | | | ||
|- | |||
|style="text-align:left;"|<div id="Polybolos">[[Polybolos]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|10 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Ranged, Siege | |||
| | | | ||
| | |style="text-align:left;"|+50% vs Ranged, starts with Cleave II and Pierce II | ||
| | | | ||
|- | |||
|style="text-align:left;"|<div id="Chariot">[[Chariot]]</div> | |||
|style="text-align:center;"|80 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|5 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|5 | |||
|Melee, Mounted, Horse | |||
|Horseman, Horse Archer | |||
|style="text-align:left;"|Ignores ZOC, Starts with Rout | |||
| | | | ||
|- | |- | ||
| | |style="text-align:left;"|<div id="Horseman">[[Horseman]]</div> | ||
| | |style="text-align:center;"|100 | ||
| | |style="text-align:center;"|100 | ||
| | |style="text-align:center;"|0 | ||
|3 | |style="text-align:center;"|50 | ||
|3 | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|1 | ||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|5 | |||
|Melee, Mounted, Horse | |||
|Cataphract | |||
|style="text-align:left;"|Ignores ZOC, Starts with Rout | |||
| | | | ||
|- | |||
|style="text-align:left;"|<div id="Cataphract">[[Cataphract]]</div> | |||
|style="text-align:center;"|160 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|10 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|5 | |||
|Melee, Mounted, Horse | |||
| | | | ||
|style="text-align:left;"|Ignores ZOC, Starts with Rout and Circle | |||
| | | | ||
| | |- | ||
|style="text-align:left;"|<div id="Horse Archer">[[Horse Archer]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|5 | |||
|Ranged, Mounted, Horse | |||
| | | | ||
|style="text-align:left;"| | |||
| | | | ||
|- | |- | ||
| | |style="text-align:left;"|<div id="Camel Archer">[[Camel Archer]]</div> | ||
|80 | |style="text-align:center;"|80 | ||
| | |style="text-align:center;"|100 | ||
| | |style="text-align:center;"|50 | ||
|3 | |style="text-align:center;"|0 | ||
|3 | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|1 | ||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|5 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|5 | |||
|Ranged, Mounted, Camel | |||
| | | | ||
|style="text-align:left;"|+1 Fatigue, +50% vs Horse, starts with Nomad | |||
| | | | ||
|- | |||
|style="text-align:left;"|<div id="War Elephant">[[War Elephant]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Mounted, Elephant | |||
| | | | ||
| | |style="text-align:left;"|starts with Rout, Panic | ||
| | | | ||
|- | |||
|style="text-align:left;"|<div id="Akkadian Archer">[[Akkadian Archer]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|150 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Ranged, Infantry | |||
|Cimmerian Archer | |||
|style="text-align:left;"|starts with Splash I | |||
|[[Babylonia]] | |||
|- | |||
|style="text-align:left;"|<div id="Cimmerian Archer">[[Cimmerian Archer]]</div> | |||
|style="text-align:center;"|160 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|200 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Ranged, Infantry | |||
| | | | ||
| | |style="text-align:left;"|starts with Splash I | ||
|[[Babylonia]] | |||
|- | |||
|style="text-align:left;"|<div id="African Elephant">[[African Elephant]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|5 | |||
|Melee, Mounted, Elephant | |||
|Turreted Elephant | |||
|style="text-align:left;"|starts with Rout, Panic, Circle | |||
|[[Carthage]] | |||
|- | |- | ||
| | |style="text-align:left;"|<div id="Turreted Elephant">[[Turreted Elephant]]</div> | ||
| | |style="text-align:center;"|160 | ||
| | |style="text-align:center;"|100 | ||
| | |style="text-align:center;"|100 | ||
| | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|0 | ||
|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|5 | |||
|Melee, Mounted, Elephant | |||
| | | | ||
|style="text-align:left;"|starts with Rout, Panic, Circle | |||
|[[Carthage]] | |||
|- | |||
|style="text-align:left;"|<div id="Light Chariot">[[Light Chariot]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|6 | |||
|Ranged, Mounted, Horse | |||
|Mounted Lancer | |||
|style="text-align:left;"|Ignores ZOC | |||
|[[Egypt]] | |||
|- | |||
|style="text-align:left;"|<div id="Mounted Lancer">[[Mounted Lancer]]</div> | |||
|style="text-align:center;"|160 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|6 | |||
|Ranged, Mounted, Horse | |||
| | | | ||
|style="text-align:left;"|Ignores ZOC | |||
|[[Egypt]] | |||
|- | |||
|style="text-align:left;"|<div id="Hoplite">[[Hoplite]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry, Polearm | |||
|Phalangite | |||
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | |||
|[[Greece]] | |||
|- | |||
|style="text-align:left;"|<div id="Phalangite">[[Phalangite]]</div> | |||
|style="text-align:center;"|160 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry, Polearm | |||
| | | | ||
| | |style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | ||
|[[Greece]] | |||
|- | |||
|style="text-align:left;"|<div id="Heavy Chariot">[[Heavy Chariot]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|5 | |||
|Melee, Mounted, Horse | |||
|Three Man Chariot | |||
|style="text-align:left;"|Ignores ZOC, starts with Rout, Circle | |||
|[[Hatti]] | |||
|- | |||
|style="text-align:left;"|<div id="Three Man Chariot">[[Three Man Chariot]]</div> | |||
|style="text-align:center;"|160 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|5 | |||
|Melee, Mounted, Horse | |||
| | | | ||
|style="text-align:left;"|Ignores ZOC, starts with Rout, Circle | |||
|[[Hatti]] | |||
|- | |||
|style="text-align:left;"|<div id="Palton Cavalry">[[Palton Cavalry]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|4 | |||
|Ranged, Mounted, Horse | |||
|Cataphract Archer | |||
|style="text-align:left;"|Ignores ZOC, starts with Rout | |||
|[[Persia]] | |||
|- | |||
|style="text-align:left;"|<div id="Cataphract Archer">[[Cataphract Archer]]</div> | |||
|style="text-align:center;"|160 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|4 | |||
|Ranged, Mounted, Horse | |||
| | | | ||
| | |style="text-align:left;"|Ignores ZOC, starts with Rout | ||
|[[Persia]] | |||
|- | |||
|style="text-align:left;"|<div id="Hastatus">[[Hastatus]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|150 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry | |||
|Legionary | |||
|style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry | |||
|[[Rome]] | |||
|- | |- | ||
| | |style="text-align:left;"|<div id="Legionary">[[Legionary]]</div> | ||
| | |style="text-align:center;"|160 | ||
|2 | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|200 | ||
|2 | |style="text-align:center;"|0 | ||
| | |style="text-align:center;"|2 | ||
| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry | |||
| | | | ||
|style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry | |||
|[[Rome]] | |||
|} | |||
==Military Siege Units== | |||
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage. | |||
{|class="wikitable sortable" | |||
|- | |||
! | |||
!style="text-align:center;"|Build | |||
!colspan="3" style="text-align:center;"|Cost | |||
!colspan="4" style="text-align:center;"|Upkeep | |||
!colspan="4" style="text-align:center;"|Stats | |||
!colspan="3"| | |||
|- | |||
!style="text-align:left;"|Name | |||
!style="text-align:center;"|{{icon|training}} | |||
!style="text-align:center;"|{{icon|wood}} | |||
!style="text-align:center;"|{{icon|iron}} | |||
!style="text-align:center;"|{{icon|stone}} | |||
!style="text-align:center;"|{{icon|training}} | |||
!style="text-align:center;"|{{icon|wood}} | |||
!style="text-align:center;"|{{icon|iron}} | |||
!style="text-align:center;"|{{icon|stone}} | |||
!style="text-align:center;"|Strength | |||
!style="text-align:center;"|Range | |||
!class=unsortable style="text-align:center;"|Move | |||
!class=unsortable style="text-align:center;"|Vision | |||
!class=unsortable style="text-align:left;"|Upgrades | |||
!class=unsortable style="text-align:left;"|Notes | |||
!class=unsortable style="text-align:left;"|Nation | |||
|- | |||
|style="text-align:left;"|<div id="Ballista">[[Ballista]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
|style="text-align:left;"|Polybolos | |||
|style="text-align:left;"|+100% vs Infantry, starts with Pierce III | |||
| | | | ||
|- | |||
|style="text-align:left;"|<div id="Onager">[[Onager]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"|2-4 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
|style="text-align:left;"|Mangonel | |||
|style="text-align:left;"|Must be Unlimbered before attacking, starts with Splash I | |||
| | | | ||
|- | |||
|style="text-align:left;"|<div id="Mangonel">[[Mangonel]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"|2-5 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
| | | | ||
|style="text-align:left;"|Must be Unlimbered before attacking, starts with Splash II | |||
| | | | ||
|- | |- | ||
| | |style="text-align:left;"|<div id="Battering Ram">[[Battering Ram]]</div> | ||
|80 | |style="text-align:center;"|80 | ||
| | |style="text-align:center;"|50 | ||
| | |style="text-align:center;"|50 | ||
| | |style="text-align:center;"|0 | ||
|2 | |style="text-align:center;"|1 | ||
| | |style="text-align:center;"|2 | ||
| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
| | | | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
|style="text-align:left;"|Siege Tower | |||
|style="text-align:left;"|Melee, +25% vs Ranged, starts with Assault | |||
|[[Assyria]] | |||
|- | |||
|style="text-align:left;"|<div id="Siege Tower">[[Siege Tower]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
| | | | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
| | | | ||
| | |style="text-align:left;"|Melee, +25% vs Ranged, starts with Assault | ||
| | |[[Assyria]] | ||
| | |||
|} | |} | ||
== Military | ==Military Water Units== | ||
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals. | |||
{|class="wikitable sortable" | |||
|- | |||
! | |||
!style="text-align:center;"|Build | |||
!colspan="2" style="text-align:center;"|Cost | |||
!colspan="2" style="text-align:center;"|Upkeep | |||
!colspan="4" style="text-align:center;"|Stats | |||
|- | |||
!style="text-align:center;"|Name | |||
!style="text-align:center;"|{{icon|training}} | |||
!style="text-align:center;"|{{icon|wood}} | |||
!style="text-align:center;"|{{icon|iron}} | |||
!style="text-align:center;"|{{icon|training}} | |||
!style="text-align:center;"|{{icon|wood}} | |||
!style="text-align:center;"|Strength | |||
!class=unsortable style="text-align:center;"|Move | |||
!class=unsortable style="text-align:center;"|Vision | |||
|- | |||
|style="text-align:left;"|<div id="Bireme">[[Bireme]]</div> | |||
|style="text-align:center;"|80 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|5 | |||
|- | |||
|style="text-align:left;"|<div id="Trireme">[[Trireme]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|6 | |||
|- | |||
|style="text-align:left;"|<div id="Dromon">[[Dromon]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|150 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|10 | |||
|style="text-align:center;"|5 | |||
|style="text-align:center;"|7 | |||
|} | |||
==Military Traits== | |||
{|class="wikitable" | |||
|- | |||
!style="text-align:center;"|Name | |||
!style="text-align:center;"| Feature | |||
|- | |||
|Melee | |||
| | |||
*across River -50% | |||
*Counterattacks for 1HP during melee combat | |||
|- | |||
|Infantry | |||
|Defending Urban +25% | |||
|- | |||
|Polearm | |||
|ZOC blocks Mounted | |||
|- | |||
|Ranged | |||
| | |||
* attack into Trees -50% | |||
* attack into Scrub -25% | |||
|- | |||
|Mounted | |||
| | |||
* attacking Siege +50% | |||
* attack into Flat/Clear +25% | |||
|- | |||
|Siege | |||
| | |||
*attack into Urban +50% | |||
*Ignores distance modifier | |||
|} | |||
Latest revision as of 14:05, 25 March 2025
A Unit is a game piece on the map belonging to a Nation. Units can be either of two types: Civilian Units (which require Growth) or Military Units (which require
Training). Civilian Units, such as Workers, Settlers, and Scouts, are crucial to an empire's expansion and development. Military Units are able to attack other Units, allowing them to clear Tribal Sites and defend against other Nations.
Civilian Units[edit]
The Production increase is added each time this particular unit is built in the same city.
Military Units[edit]
All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control.
Build | Cost | Upkeep | Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | ![]() |
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Strength | Range | Move | Vision | Traits | Upgrades | Notes | Nation |
60 | 0 | 0 | 50 | 0 | 0 | 0 | 0 | 1 | 0 | 4 | 2 | 4 | Melee, Infantry | Axeman, Spearman | Can Fortify | |||
80 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 2 | 0 | 5 | 2 | 4 | Melee, Infantry | Maceman, Swordsman | Can Fortify, +25% vs Polearm, starts with Cleave I | |||
80 | 0 | 50 | 50 | 0 | 0 | 0 | 0 | 2 | 0 | 5 | 2 | 4 | Melee, Infantry, Polearm | Pikeman, Swordsman | Can Fortify, +50% vs Mounted, starts with Pierce I | |||
100 | 0 | 0 | 150 | 0 | 1 | 1 | 0 | 3 | 0 | 6 | 2 | 4 | Melee, Infantry | Pikeman, Swordsman | Can Fortify, +25% vs Infantry | |||
120 | 0 | 0 | 200 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 4 | Melee, Infantry | Can Fortify, +50% vs Infantry, starts with Cleave II | ||||
100 | 0 | 50 | 100 | 0 | 1 | 0 | 0 | 3 | 0 | 8 | 2 | 4 | Melee, Infantry, Polearm | Can Fortify, +100% vs Mounted, starts with Pierce II | ||||
60 | 0 | 0 | 0 | 50 | 0 | 0 | 0 | 0 | 1 | 4 | 2 | 2 | 4 | Ranged, Infantry | Archer, Longbowman | |||
80 | 0 | 100 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 5 | 3 | 2 | 4 | Ranged, Infantry | Longbowman, Crossbowman | |||
100 | 0 | 150 | 0 | 0 | 1 | 0 | 3 | 0 | 0 | 8 | 3 | 2 | 4 | Ranged, Infantry | ||||
100 | 0 | 100 | 50 | 0 | 1 | 0 | 3 | 0 | 0 | 8 | 1 | 2 | 4 | Ranged, Infantry | +50% vs Melee, starts with Pierce II | |||
120 | 0 | 100 | 100 | 0 | 2 | 0 | 0 | 4 | 0 | 10 | 1 | 2 | 4 | Ranged, Siege | +50% vs Ranged, starts with Cleave II and Pierce II | |||
80 | 50 | 50 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 5 | 3 | 5 | Melee, Mounted, Horse | Horseman, Horse Archer | Ignores ZOC, Starts with Rout | |||
100 | 100 | 0 | 50 | 0 | 1 | 3 | 0 | 0 | 0 | 6 | 3 | 5 | Melee, Mounted, Horse | Cataphract | Ignores ZOC, Starts with Rout | |||
160 | 100 | 0 | 100 | 0 | 2 | 4 | 0 | 0 | 0 | 10 | 3 | 5 | Melee, Mounted, Horse | Ignores ZOC, Starts with Rout and Circle | ||||
100 | 100 | 50 | 0 | 0 | 1 | 3 | 0 | 0 | 0 | 6 | 2 | 3 | 5 | Ranged, Mounted, Horse | ||||
80 | 100 | 50 | 0 | 0 | 1 | 3 | 0 | 0 | 0 | 5 | 2 | 3 | 5 | Ranged, Mounted, Camel | +1 Fatigue, +50% vs Horse, starts with Nomad | |||
100 | 100 | 0 | 50 | 0 | 1 | 3 | 0 | 0 | 0 | 6 | 2 | 4 | Melee, Mounted, Elephant | starts with Rout, Panic | ||||
120 | 0 | 150 | 0 | 0 | 1 | 0 | 2 | 0 | 0 | 6 | 3 | 2 | 4 | Ranged, Infantry | Cimmerian Archer | starts with Splash I | Babylonia | |
160 | 0 | 200 | 0 | 0 | 2 | 0 | 4 | 0 | 0 | 8 | 3 | 2 | 4 | Ranged, Infantry | starts with Splash I | Babylonia | ||
120 | 100 | 50 | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 6 | 2 | 5 | Melee, Mounted, Elephant | Turreted Elephant | starts with Rout, Panic, Circle | Carthage | ||
160 | 100 | 100 | 0 | 0 | 2 | 4 | 0 | 0 | 0 | 8 | 2 | 5 | Melee, Mounted, Elephant | starts with Rout, Panic, Circle | Carthage | |||
120 | 100 | 50 | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 6 | 2 | 4 | 6 | Ranged, Mounted, Horse | Mounted Lancer | Ignores ZOC | Egypt | |
160 | 100 | 100 | 0 | 0 | 1 | 3 | 0 | 0 | 0 | 8 | 2 | 4 | 6 | Ranged, Mounted, Horse | Ignores ZOC | Egypt | ||
120 | 0 | 50 | 100 | 0 | 1 | 0 | 0 | 2 | 0 | 6 | 2 | 4 | Melee, Infantry, Polearm | Phalangite | Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | Greece | ||
160 | 0 | 100 | 100 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 4 | Melee, Infantry, Polearm | Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | Greece | |||
120 | 100 | 50 | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 6 | 3 | 5 | Melee, Mounted, Horse | Three Man Chariot | Ignores ZOC, starts with Rout, Circle | Hatti | ||
160 | 100 | 100 | 0 | 0 | 2 | 4 | 0 | 0 | 0 | 8 | 3 | 5 | Melee, Mounted, Horse | Ignores ZOC, starts with Rout, Circle | Hatti | |||
120 | 50 | 0 | 100 | 0 | 1 | 0 | 0 | 2 | 0 | 6 | 2 | 3 | 4 | Ranged, Mounted, Horse | Cataphract Archer | Ignores ZOC, starts with Rout | Persia | |
160 | 100 | 0 | 100 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 3 | 4 | Ranged, Mounted, Horse | Ignores ZOC, starts with Rout | Persia | ||
120 | 0 | 0 | 150 | 0 | 1 | 0 | 0 | 2 | 0 | 6 | 2 | 4 | Melee, Infantry | Legionary | Can Fortify, Can Testudo, +25% vs Infantry | Rome | ||
160 | 0 | 0 | 200 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 4 | Melee, Infantry | Can Fortify, Can Testudo, +25% vs Infantry | Rome |
Military Siege Units[edit]
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage.
Build | Cost | Upkeep | Stats | ||||||||||||
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Name | ![]() |
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Strength | Range | Move | Vision | Upgrades | Notes | Nation |
100 | 50 | 100 | 0 | 1 | 0 | 3 | 0 | 6 | 1 | 1 | 3 | Polybolos | +100% vs Infantry, starts with Pierce III | ||
100 | 50 | 0 | 100 | 1 | 0 | 0 | 3 | 6 | 2-4 | 1 | 3 | Mangonel | Must be Unlimbered before attacking, starts with Splash I | ||
120 | 100 | 0 | 100 | 2 | 0 | 0 | 4 | 8 | 2-5 | 1 | 3 | Must be Unlimbered before attacking, starts with Splash II | |||
80 | 50 | 50 | 0 | 1 | 2 | 0 | 0 | 6 | 1 | 3 | Siege Tower | Melee, +25% vs Ranged, starts with Assault | Assyria | ||
100 | 100 | 50 | 0 | 2 | 4 | 0 | 0 | 8 | 1 | 3 | Melee, +25% vs Ranged, starts with Assault | Assyria |
Military Water Units[edit]
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals.
Build | Cost | Upkeep | Stats | ||||||
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Name | ![]() |
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Strength | Move | Vision | |
80 | 50 | 50 | 0 | 2 | 6 | 3 | 5 | ||
100 | 100 | 50 | 1 | 3 | 8 | 4 | 6 | ||
120 | 150 | 50 | 2 | 4 | 10 | 5 | 7 |
Military Traits[edit]
Name | Feature |
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Melee |
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Infantry | Defending Urban +25% |
Polearm | ZOC blocks Mounted |
Ranged |
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Mounted |
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Siege |
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