Unit: Difference between revisions
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''' | A '''Unit''' is a game piece on the map belonging to a [[Nations|Nation]]. Units can be either of two types: Civilian Units (which require {{icon|growth|14px}} [[resources|Growth]]) or Military Units (which require {{icon|training|12px}} [[resources|Training]]). Civilian Units, such as Workers, Settlers, and Scouts, are crucial to an empire's expansion and development. Military Units are able to attack other Units, allowing them to clear [[Tribes#Tribal Sites|Tribal Sites]] and defend against other Nations. | ||
==Civilian Units== | ==Civilian Units== | ||
The Production increase is each time this particular unit is built in the same city | The Production increase is added each time this particular unit is built in the same city. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
Line 25: | Line 25: | ||
!class=unsortable style="text-align:left;"|Notes | !class=unsortable style="text-align:left;"|Notes | ||
|- | |- | ||
|style="text-align:left;"|<div id="Settler">Settler</div> | |style="text-align:left;"|<div id="Settler">[[Settler]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|10 | |style="text-align:center;"|10 | ||
Line 36: | Line 36: | ||
|style="text-align:left;"|Found City, Harvest. Cannot attack. | |style="text-align:left;"|Found City, Harvest. Cannot attack. | ||
|- | |- | ||
|style="text-align:left;"|<div id="Worker">Worker</div> | |style="text-align:left;"|<div id="Worker">[[Worker]]</div> | ||
|style="text-align:center;"|60 | |style="text-align:center;"|60 | ||
|style="text-align:center;"|10 | |style="text-align:center;"|10 | ||
Line 47: | Line 47: | ||
|style="text-align:left;"|Harvest, Build Improvement, Build Road. Cannot attack. | |style="text-align:left;"|Harvest, Build Improvement, Build Road. Cannot attack. | ||
|- | |- | ||
|style="text-align:left;"|<div id="Scout">Scout</div> | |style="text-align:left;"|<div id="Scout">[[Scout]]</div> | ||
|style="text-align:center;"|60 | |style="text-align:center;"|60 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 58: | Line 58: | ||
|style="text-align:left;"|4 Fatigue, Harvest, Stealth in Trees, Ignore ZOC. Cannot attack. | |style="text-align:left;"|4 Fatigue, Harvest, Stealth in Trees, Ignore ZOC. Cannot attack. | ||
|- | |- | ||
|style="text-align:left;"|<div id="Caravan">Caravan</div> | |style="text-align:left;"|<div id="Caravan">[[Caravan]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 80: | Line 80: | ||
|style="text-align:left;"|Build Religious Improvement, Spread Religion, Establish Theology. Cannot attack. Standing on Religion Improvements gives Yields: +1 Science on Monastery, -1 Discontent on Temple, +1 Orders on Cathedral. | |style="text-align:left;"|Build Religious Improvement, Spread Religion, Establish Theology. Cannot attack. Standing on Religion Improvements gives Yields: +1 Science on Monastery, -1 Discontent on Temple, +1 Orders on Cathedral. | ||
|- | |- | ||
|style="text-align:left;"|<div id="Militia">Militia</div> | |style="text-align:left;"|<div id="Militia">[[Militia]]</div> | ||
|style="text-align:center;"|60 | |style="text-align:center;"|60 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 91: | Line 91: | ||
|style="text-align:left;"|Melee, Infantry, Has ZOC | |style="text-align:left;"|Melee, Infantry, Has ZOC | ||
|- | |- | ||
|style="text-align:left;"|<div id="Conscript">Conscript</div> | |style="text-align:left;"|<div id="Conscript">[[Conscript]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 135: | Line 135: | ||
!class=unsortable style="text-align:left;"|Nation | !class=unsortable style="text-align:left;"|Nation | ||
|- | |- | ||
|style="text-align:left;"|<div id="Warrior">Warrior</div> | |style="text-align:left;"|<div id="Warrior">[[Warrior]]</div> | ||
|style="text-align:center;"|60 | |style="text-align:center;"|60 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 155: | Line 155: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="Axeman">Axeman</div> | |style="text-align:left;"|<div id="Axeman">[[Axeman]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 175: | Line 175: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="Spearman">Spearman</div> | |style="text-align:left;"|<div id="Spearman">[[Spearman]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 195: | Line 195: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="Maceman">Maceman</div> | |style="text-align:left;"|<div id="Maceman">[[Maceman]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 202: | Line 202: | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
|style="text-align:center;"| | |style="text-align:center;"|1 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
Line 215: | Line 215: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="Swordsman">Swordsman</div> | |style="text-align:left;"|<div id="Swordsman">[[Swordsman]]</div> | ||
|style="text-align:center;"|120 | |style="text-align:center;"|120 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 235: | Line 235: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="Pikeman">Pikeman</div> | |style="text-align:left;"|<div id="Pikeman">[[Pikeman]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 255: | Line 255: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="Slinger">Slinger</div> | |style="text-align:left;"|<div id="Slinger">[[Slinger]]</div> | ||
|style="text-align:center;"|60 | |style="text-align:center;"|60 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 275: | Line 275: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="Archer">Archer</div> | |style="text-align:left;"|<div id="Archer">[[Archer]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 295: | Line 295: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="Longbowman">Longbowman</div> | |style="text-align:left;"|<div id="Longbowman">[[Longbowman]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 315: | Line 315: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="Crossbowman">Crossbowman</div> | |style="text-align:left;"|<div id="Crossbowman">[[Crossbowman]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 335: | Line 335: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="Polybolos">Polybolos</div> | |style="text-align:left;"|<div id="Polybolos">[[Polybolos]]</div> | ||
|style="text-align:center;"|120 | |style="text-align:center;"|120 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 355: | Line 355: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="Chariot">Chariot</div> | |style="text-align:left;"|<div id="Chariot">[[Chariot]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
Line 375: | Line 375: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="Horseman">Horseman</div> | |style="text-align:left;"|<div id="Horseman">[[Horseman]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 395: | Line 395: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="Cataphract">Cataphract</div> | |style="text-align:left;"|<div id="Cataphract">[[Cataphract]]</div> | ||
|style="text-align:center;"|160 | |style="text-align:center;"|160 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 415: | Line 415: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="Horse Archer">Horse Archer</div> | |style="text-align:left;"|<div id="Horse Archer">[[Horse Archer]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 435: | Line 435: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="Camel Archer">Camel Archer</div> | |style="text-align:left;"|<div id="Camel Archer">[[Camel Archer]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 455: | Line 455: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="War Elephant">War Elephant</div> | |style="text-align:left;"|<div id="War Elephant">[[War Elephant]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 475: | Line 475: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="Akkadian Archer">Akkadian Archer</div> | |style="text-align:left;"|<div id="Akkadian Archer">[[Akkadian Archer]]</div> | ||
|style="text-align:center;"|120 | |style="text-align:center;"|120 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 495: | Line 495: | ||
|[[Babylonia]] | |[[Babylonia]] | ||
|- | |- | ||
|style="text-align:left;"|<div id="Cimmerian Archer">Cimmerian Archer</div> | |style="text-align:left;"|<div id="Cimmerian Archer">[[Cimmerian Archer]]</div> | ||
|style="text-align:center;"|160 | |style="text-align:center;"|160 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 515: | Line 515: | ||
|[[Babylonia]] | |[[Babylonia]] | ||
|- | |- | ||
|style="text-align:left;"|<div id="African | |style="text-align:left;"|<div id="African Elephant">[[African Elephant]]</div> | ||
|style="text-align:center;"|120 | |style="text-align:center;"|120 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 535: | Line 535: | ||
|[[Carthage]] | |[[Carthage]] | ||
|- | |- | ||
|style="text-align:left;"|<div id="Turreted Elephant">Turreted Elephant</div> | |style="text-align:left;"|<div id="Turreted Elephant">[[Turreted Elephant]]</div> | ||
|style="text-align:center;"|160 | |style="text-align:center;"|160 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 555: | Line 555: | ||
|[[Carthage]] | |[[Carthage]] | ||
|- | |- | ||
|style="text-align:left;"|<div id="Light Chariot">Light Chariot</div> | |style="text-align:left;"|<div id="Light Chariot">[[Light Chariot]]</div> | ||
|style="text-align:center;"|120 | |style="text-align:center;"|120 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 571: | Line 571: | ||
|style="text-align:center;"|6 | |style="text-align:center;"|6 | ||
|Ranged, Mounted, Horse | |Ranged, Mounted, Horse | ||
| | |Mounted Lancer | ||
|style="text-align:left;"|Ignores ZOC | |style="text-align:left;"|Ignores ZOC | ||
|[[Egypt]] | |[[Egypt]] | ||
|- | |- | ||
|style="text-align:left;"|<div id=" | |style="text-align:left;"|<div id="Mounted Lancer">[[Mounted Lancer]]</div> | ||
|style="text-align:center;"|160 | |style="text-align:center;"|160 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 595: | Line 595: | ||
|[[Egypt]] | |[[Egypt]] | ||
|- | |- | ||
|style="text-align:left;"|<div id="Hoplite">Hoplite</div> | |style="text-align:left;"|<div id="Hoplite">[[Hoplite]]</div> | ||
|style="text-align:center;"|120 | |style="text-align:center;"|120 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 615: | Line 615: | ||
|[[Greece]] | |[[Greece]] | ||
|- | |- | ||
|style="text-align:left;"|<div id="Phalangite">Phalangite</div> | |style="text-align:left;"|<div id="Phalangite">[[Phalangite]]</div> | ||
|style="text-align:center;"|160 | |style="text-align:center;"|160 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 635: | Line 635: | ||
|[[Greece]] | |[[Greece]] | ||
|- | |- | ||
|style="text-align:left;"|<div id="Heavy Chariot">Heavy Chariot</div> | |style="text-align:left;"|<div id="Heavy Chariot">[[Heavy Chariot]]</div> | ||
|style="text-align:center;"|120 | |style="text-align:center;"|120 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 655: | Line 655: | ||
|[[Hatti]] | |[[Hatti]] | ||
|- | |- | ||
|style="text-align:left;"|<div id="Three Man Chariot">Three Man Chariot</div> | |style="text-align:left;"|<div id="Three Man Chariot">[[Three Man Chariot]]</div> | ||
|style="text-align:center;"|160 | |style="text-align:center;"|160 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 675: | Line 675: | ||
|[[Hatti]] | |[[Hatti]] | ||
|- | |- | ||
|style="text-align:left;"|<div id="Palton Cavalry">Palton Cavalry</div> | |style="text-align:left;"|<div id="Palton Cavalry">[[Palton Cavalry]]</div> | ||
|style="text-align:center;"|120 | |style="text-align:center;"|120 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
Line 695: | Line 695: | ||
|[[Persia]] | |[[Persia]] | ||
|- | |- | ||
|style="text-align:left;"|<div id="Cataphract Archer">Cataphract Archer</div> | |style="text-align:left;"|<div id="Cataphract Archer">[[Cataphract Archer]]</div> | ||
|style="text-align:center;"|160 | |style="text-align:center;"|160 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 715: | Line 715: | ||
|[[Persia]] | |[[Persia]] | ||
|- | |- | ||
|style="text-align:left;"|<div id="Hastatus">Hastatus</div> | |style="text-align:left;"|<div id="Hastatus">[[Hastatus]]</div> | ||
|style="text-align:center;"|120 | |style="text-align:center;"|120 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 735: | Line 735: | ||
|[[Rome]] | |[[Rome]] | ||
|- | |- | ||
|style="text-align:left;"|<div id="Legionary">Legionary</div> | |style="text-align:left;"|<div id="Legionary">[[Legionary]]</div> | ||
|style="text-align:center;"|160 | |style="text-align:center;"|160 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 785: | Line 785: | ||
!class=unsortable style="text-align:left;"|Nation | !class=unsortable style="text-align:left;"|Nation | ||
|- | |- | ||
|style="text-align:left;"|<div id="Ballista">Ballista</div> | |style="text-align:left;"|<div id="Ballista">[[Ballista]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
Line 802: | Line 802: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="Onager">Onager</div> | |style="text-align:left;"|<div id="Onager">[[Onager]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
Line 819: | Line 819: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="Mangonel">Mangonel</div> | |style="text-align:left;"|<div id="Mangonel">[[Mangonel]]</div> | ||
|style="text-align:center;"|120 | |style="text-align:center;"|120 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 836: | Line 836: | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"|<div id="Battering Ram">Battering Ram</div> | |style="text-align:left;"|<div id="Battering Ram">[[Battering Ram]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
Line 853: | Line 853: | ||
|[[Assyria]] | |[[Assyria]] | ||
|- | |- | ||
|style="text-align:left;"|<div id="Siege Tower">Siege Tower</div> | |style="text-align:left;"|<div id="Siege Tower">[[Siege Tower]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 892: | Line 892: | ||
!class=unsortable style="text-align:center;"|Vision | !class=unsortable style="text-align:center;"|Vision | ||
|- | |- | ||
|style="text-align:left;"|<div id="Bireme">Bireme</div> | |style="text-align:left;"|<div id="Bireme">[[Bireme]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
Line 902: | Line 902: | ||
|style="text-align:center;"|5 | |style="text-align:center;"|5 | ||
|- | |- | ||
|style="text-align:left;"|<div id="Trireme">Trireme</div> | |style="text-align:left;"|<div id="Trireme">[[Trireme]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 912: | Line 912: | ||
|style="text-align:center;"|6 | |style="text-align:center;"|6 | ||
|- | |- | ||
|style="text-align:left;"|<div id="Dromon">Dromon</div> | |style="text-align:left;"|<div id="Dromon">[[Dromon]]</div> | ||
|style="text-align:center;"|120 | |style="text-align:center;"|120 | ||
|style="text-align:center;"|150 | |style="text-align:center;"|150 | ||
Line 922: | Line 922: | ||
|style="text-align:center;"|7 | |style="text-align:center;"|7 | ||
|} | |} | ||
==Military Traits== | ==Military Traits== |
Latest revision as of 14:05, 25 March 2025
A Unit is a game piece on the map belonging to a Nation. Units can be either of two types: Civilian Units (which require Growth) or Military Units (which require
Training). Civilian Units, such as Workers, Settlers, and Scouts, are crucial to an empire's expansion and development. Military Units are able to attack other Units, allowing them to clear Tribal Sites and defend against other Nations.
Civilian Units[edit]
The Production increase is added each time this particular unit is built in the same city.
Military Units[edit]
All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control.
Build | Cost | Upkeep | Stats | |||||||||||||||
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Name | ![]() |
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Strength | Range | Move | Vision | Traits | Upgrades | Notes | Nation |
60 | 0 | 0 | 50 | 0 | 0 | 0 | 0 | 1 | 0 | 4 | 2 | 4 | Melee, Infantry | Axeman, Spearman | Can Fortify | |||
80 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 2 | 0 | 5 | 2 | 4 | Melee, Infantry | Maceman, Swordsman | Can Fortify, +25% vs Polearm, starts with Cleave I | |||
80 | 0 | 50 | 50 | 0 | 0 | 0 | 0 | 2 | 0 | 5 | 2 | 4 | Melee, Infantry, Polearm | Pikeman, Swordsman | Can Fortify, +50% vs Mounted, starts with Pierce I | |||
100 | 0 | 0 | 150 | 0 | 1 | 1 | 0 | 3 | 0 | 6 | 2 | 4 | Melee, Infantry | Pikeman, Swordsman | Can Fortify, +25% vs Infantry | |||
120 | 0 | 0 | 200 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 4 | Melee, Infantry | Can Fortify, +50% vs Infantry, starts with Cleave II | ||||
100 | 0 | 50 | 100 | 0 | 1 | 0 | 0 | 3 | 0 | 8 | 2 | 4 | Melee, Infantry, Polearm | Can Fortify, +100% vs Mounted, starts with Pierce II | ||||
60 | 0 | 0 | 0 | 50 | 0 | 0 | 0 | 0 | 1 | 4 | 2 | 2 | 4 | Ranged, Infantry | Archer, Longbowman | |||
80 | 0 | 100 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 5 | 3 | 2 | 4 | Ranged, Infantry | Longbowman, Crossbowman | |||
100 | 0 | 150 | 0 | 0 | 1 | 0 | 3 | 0 | 0 | 8 | 3 | 2 | 4 | Ranged, Infantry | ||||
100 | 0 | 100 | 50 | 0 | 1 | 0 | 3 | 0 | 0 | 8 | 1 | 2 | 4 | Ranged, Infantry | +50% vs Melee, starts with Pierce II | |||
120 | 0 | 100 | 100 | 0 | 2 | 0 | 0 | 4 | 0 | 10 | 1 | 2 | 4 | Ranged, Siege | +50% vs Ranged, starts with Cleave II and Pierce II | |||
80 | 50 | 50 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 5 | 3 | 5 | Melee, Mounted, Horse | Horseman, Horse Archer | Ignores ZOC, Starts with Rout | |||
100 | 100 | 0 | 50 | 0 | 1 | 3 | 0 | 0 | 0 | 6 | 3 | 5 | Melee, Mounted, Horse | Cataphract | Ignores ZOC, Starts with Rout | |||
160 | 100 | 0 | 100 | 0 | 2 | 4 | 0 | 0 | 0 | 10 | 3 | 5 | Melee, Mounted, Horse | Ignores ZOC, Starts with Rout and Circle | ||||
100 | 100 | 50 | 0 | 0 | 1 | 3 | 0 | 0 | 0 | 6 | 2 | 3 | 5 | Ranged, Mounted, Horse | ||||
80 | 100 | 50 | 0 | 0 | 1 | 3 | 0 | 0 | 0 | 5 | 2 | 3 | 5 | Ranged, Mounted, Camel | +1 Fatigue, +50% vs Horse, starts with Nomad | |||
100 | 100 | 0 | 50 | 0 | 1 | 3 | 0 | 0 | 0 | 6 | 2 | 4 | Melee, Mounted, Elephant | starts with Rout, Panic | ||||
120 | 0 | 150 | 0 | 0 | 1 | 0 | 2 | 0 | 0 | 6 | 3 | 2 | 4 | Ranged, Infantry | Cimmerian Archer | starts with Splash I | Babylonia | |
160 | 0 | 200 | 0 | 0 | 2 | 0 | 4 | 0 | 0 | 8 | 3 | 2 | 4 | Ranged, Infantry | starts with Splash I | Babylonia | ||
120 | 100 | 50 | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 6 | 2 | 5 | Melee, Mounted, Elephant | Turreted Elephant | starts with Rout, Panic, Circle | Carthage | ||
160 | 100 | 100 | 0 | 0 | 2 | 4 | 0 | 0 | 0 | 8 | 2 | 5 | Melee, Mounted, Elephant | starts with Rout, Panic, Circle | Carthage | |||
120 | 100 | 50 | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 6 | 2 | 4 | 6 | Ranged, Mounted, Horse | Mounted Lancer | Ignores ZOC | Egypt | |
160 | 100 | 100 | 0 | 0 | 1 | 3 | 0 | 0 | 0 | 8 | 2 | 4 | 6 | Ranged, Mounted, Horse | Ignores ZOC | Egypt | ||
120 | 0 | 50 | 100 | 0 | 1 | 0 | 0 | 2 | 0 | 6 | 2 | 4 | Melee, Infantry, Polearm | Phalangite | Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | Greece | ||
160 | 0 | 100 | 100 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 4 | Melee, Infantry, Polearm | Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | Greece | |||
120 | 100 | 50 | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 6 | 3 | 5 | Melee, Mounted, Horse | Three Man Chariot | Ignores ZOC, starts with Rout, Circle | Hatti | ||
160 | 100 | 100 | 0 | 0 | 2 | 4 | 0 | 0 | 0 | 8 | 3 | 5 | Melee, Mounted, Horse | Ignores ZOC, starts with Rout, Circle | Hatti | |||
120 | 50 | 0 | 100 | 0 | 1 | 0 | 0 | 2 | 0 | 6 | 2 | 3 | 4 | Ranged, Mounted, Horse | Cataphract Archer | Ignores ZOC, starts with Rout | Persia | |
160 | 100 | 0 | 100 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 3 | 4 | Ranged, Mounted, Horse | Ignores ZOC, starts with Rout | Persia | ||
120 | 0 | 0 | 150 | 0 | 1 | 0 | 0 | 2 | 0 | 6 | 2 | 4 | Melee, Infantry | Legionary | Can Fortify, Can Testudo, +25% vs Infantry | Rome | ||
160 | 0 | 0 | 200 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 4 | Melee, Infantry | Can Fortify, Can Testudo, +25% vs Infantry | Rome |
Military Siege Units[edit]
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage.
Build | Cost | Upkeep | Stats | ||||||||||||
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Name | ![]() |
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Strength | Range | Move | Vision | Upgrades | Notes | Nation |
100 | 50 | 100 | 0 | 1 | 0 | 3 | 0 | 6 | 1 | 1 | 3 | Polybolos | +100% vs Infantry, starts with Pierce III | ||
100 | 50 | 0 | 100 | 1 | 0 | 0 | 3 | 6 | 2-4 | 1 | 3 | Mangonel | Must be Unlimbered before attacking, starts with Splash I | ||
120 | 100 | 0 | 100 | 2 | 0 | 0 | 4 | 8 | 2-5 | 1 | 3 | Must be Unlimbered before attacking, starts with Splash II | |||
80 | 50 | 50 | 0 | 1 | 2 | 0 | 0 | 6 | 1 | 3 | Siege Tower | Melee, +25% vs Ranged, starts with Assault | Assyria | ||
100 | 100 | 50 | 0 | 2 | 4 | 0 | 0 | 8 | 1 | 3 | Melee, +25% vs Ranged, starts with Assault | Assyria |
Military Water Units[edit]
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals.
Build | Cost | Upkeep | Stats | ||||||
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Name | ![]() |
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Strength | Move | Vision | |
80 | 50 | 50 | 0 | 2 | 6 | 3 | 5 | ||
100 | 100 | 50 | 1 | 3 | 8 | 4 | 6 | ||
120 | 150 | 50 | 2 | 4 | 10 | 5 | 7 |
Military Traits[edit]
Name | Feature |
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Melee |
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Infantry | Defending Urban +25% |
Polearm | ZOC blocks Mounted |
Ranged |
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Mounted |
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Siege |
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