Unit: Difference between revisions
siege and training units sortable |
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''' | A '''Unit''' is a game piece on the map belonging to a [[Nations|Nation]]. Units can be either of two types: Civilian Units (which require {{icon|growth|14px}} [[resources|Growth]]) or Military Units (which require {{icon|training|12px}} [[resources|Training]]). Civilian Units, such as Workers, Settlers, and Scouts, are crucial to an empire's expansion and development. Military Units are able to attack other Units, allowing them to clear [[Tribes#Tribal Sites|Tribal Sites]] and defend against other Nations. | ||
==Civilian Units== | ==Civilian Units== | ||
The Production increase is added each time this particular unit is built in the same city. | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|- | |- | ||
! | ! | ||
!colspan="2" style="text-align:center;"|Build | !colspan="2" style="text-align:center;"|Build {{icon|growth}} | ||
!colspan=" | !colspan="1" style="text-align:center;"|Cost | ||
!colspan=" | !colspan="1" style="text-align:center;"|Upkeep | ||
!colspan=" | !colspan="3" style="text-align:center;"|Stats | ||
!colspan="2"| | |||
|- | |- | ||
!style="text-align:center;"|Name | !style="text-align:center;"|Name | ||
!style="text-align:center;"|Initial | !style="text-align:center;"|Initial | ||
!style="text-align:center;"|Increase | !style="text-align:center;"|Increase | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|food}} | ||
!style="text-align:center;"|{{icon|food}} | |||
!style="text-align:center;"| | !style="text-align:center;"|Strength | ||
!class=unsortable style="text-align:center;"|Move | |||
!style="text-align:center;"| | !class=unsortable style="text-align:center;"|Vision | ||
! | !class=unsortable style="text-align:left;"|Upgrades | ||
!class=unsortable style="text-align:left;"|Notes | |||
! | |||
! | |||
! | |||
|- | |- | ||
|style="text-align:left;"|Settler | |style="text-align:left;"|<div id="Settler">[[Settler]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|10 | |style="text-align:center;"|10 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|style="text-align: | |style="text-align:left;"|Worker | ||
|style="text-align:left;"|Found City, Harvest. Cannot attack. | |||
|style="text-align:left;"| | |||
|- | |- | ||
|style="text-align:left;"|Worker | |style="text-align:left;"|<div id="Worker">[[Worker]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|60 | ||
|style="text-align:center;"|10 | |style="text-align:center;"|10 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|style="text-align: | |style="text-align:left;"|Militia | ||
|style="text-align: | |style="text-align:left;"|Harvest, Build Improvement, Build Road. Cannot attack. | ||
|- | |- | ||
|style="text-align:left;"|Scout | |style="text-align:left;"|<div id="Scout">[[Scout]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|60 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"| | |style="text-align:center;"|3 | ||
|style="text-align:center;"|5 | |||
|style="text-align:center;"| | |||
| | | | ||
|style="text-align:left;"|4 Fatigue, Harvest, Stealth in Trees, Ignore ZOC. Cannot attack. | |||
|- | |- | ||
|style="text-align:left;"|Caravan | |style="text-align:left;"|<div id="Caravan">[[Caravan]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|3 | ||
| | | | ||
|style="text-align:left;"|Caravan Mission. Cannot attack. | |||
|- | |- | ||
|style="text-align:left;"| Disciple | |style="text-align:left;"| <div id="Disciple">Disciple</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|10 | |style="text-align:center;"|10 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|3 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
| | | | ||
|style="text-align:left;"|Build Religious Improvement, Spread Religion, Establish Theology. Cannot attack. Standing on Religion Improvements gives Yields: +1 Science on Monastery, -1 Discontent on Temple, +1 Orders on Cathedral. | |||
|- | |- | ||
|style="text-align:left;"|Militia | |style="text-align:left;"|<div id="Militia">[[Militia]]</div> | ||
|style="text-align:center;"|60 | |style="text-align:center;"|60 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|style="text-align: | |style="text-align:left;"|Conscript | ||
|style="text-align:left;"|Melee, Infantry, Has ZOC | |||
|style="text-align: | |||
|- | |- | ||
|style="text-align:left;"|Conscript | |style="text-align:left;"|<div id="Conscript">[[Conscript]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|100 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
| | | | ||
|style="text-align:left;"|Melee, Infantry, Polearm, Has ZOC, +25% vs Mounted | |||
|} | |} | ||
== | ==Military Units== | ||
All | All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|- | |- | ||
! | ! | ||
!style="text-align:center;"|Build | !style="text-align:center;"|Build | ||
!colspan="4" style="text-align:center;"|Cost | !colspan="4" style="text-align:center;"|Cost | ||
!colspan=" | !colspan="5" style="text-align:center;"|Upkeep | ||
!colspan=" | !colspan="4" style="text-align:center;"|Stats | ||
!colspan=" | !colspan="4"| | ||
|- | |- | ||
!style="text-align: | !class=unsortable style="text-align:left;"|Name | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|training}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|food}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|wood}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|iron}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|stone}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|training}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|food}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|wood}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|iron}} | ||
!style="text-align:center;"|{{icon|stone}} | |||
!style="text-align:center;"|Strength | !style="text-align:center;"|Strength | ||
!style="text-align:center;"|Range | !style="text-align:center;"|Range | ||
! | !class=unsortable style="text-align:center;"|Move | ||
!class=unsortable style="text-align:center;"|Vision | |||
! | !class=unsortable style="text-align:left;"|Traits | ||
!class=unsortable style="text-align:left;"|Upgrades | |||
!style="text-align: | !class=unsortable style="text-align:left;"|Notes | ||
!style="text-align: | !class=unsortable style="text-align:left;"|Nation | ||
!style="text-align: | |||
! | |||
|- | |- | ||
|style="text-align:left;"|Warrior | |style="text-align:left;"|<div id="Warrior">[[Warrior]]</div> | ||
|style="text-align:center;"|60 | |style="text-align:center;"|60 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 196: | Line 146: | ||
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
| | |Melee, Infantry | ||
|style="text-align: | |Axeman, Spearman | ||
|style="text-align:left;"|Can Fortify | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|<div id="Axeman">[[Axeman]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 218: | Line 166: | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
| | |Melee, Infantry | ||
|style="text-align: | |Maceman, Swordsman | ||
|style="text-align:left;"|Can Fortify, +25% vs Polearm, starts with Cleave I | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"|Spearman | |style="text-align:left;"|<div id="Spearman">[[Spearman]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 240: | Line 186: | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
| | |Melee, Infantry, Polearm | ||
|style="text-align: | |Pikeman, Swordsman | ||
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Pierce I | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|<div id="Maceman">[[Maceman]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 258: | Line 201: | ||
|style="text-align:center;"|150 | |style="text-align:center;"|150 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|1 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
| | |Melee, Infantry | ||
|style="text-align: | |Pikeman, Swordsman | ||
|style="text-align:left;"|Can Fortify, +25% vs Infantry | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"|Swordsman | |style="text-align:left;"|<div id="Swordsman">[[Swordsman]]</div> | ||
|style="text-align:center;"|120 | |style="text-align:center;"|120 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 280: | Line 221: | ||
|style="text-align:center;"|200 | |style="text-align:center;"|200 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|8 | ||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|Melee, Infantry | |||
| | |||
| | | | ||
|style="text-align:left;"|Can Fortify, +50% vs Infantry, starts with Cleave II | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"|Pikeman | |style="text-align:left;"|<div id="Pikeman">[[Pikeman]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|50 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|3 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|8 | ||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|Melee, Infantry, Polearm | |||
| | |||
| | | | ||
|style="text-align:left;"|Can Fortify, +100% vs Mounted, starts with Pierce II | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"|Slinger | |style="text-align:left;"|<div id="Slinger">[[Slinger]]</div> | ||
|style="text-align:center;"|60 | |style="text-align:center;"|60 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|1 | ||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
| | |Ranged, Infantry | ||
| | |Archer, Longbowman | ||
| | |style="text-align:left;"| | ||
| | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"|Archer | |style="text-align:left;"|<div id="Archer">[[Archer]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 350: | Line 286: | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
| | |Ranged, Infantry | ||
| | |Longbowman, Crossbowman | ||
| | |style="text-align:left;"| | ||
| | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"|Longbowman | |style="text-align:left;"|<div id="Longbowman">[[Longbowman]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 368: | Line 301: | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|8 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|Ranged, Infantry | |||
| | | | ||
| | |style="text-align:left;"| | ||
| | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"|Crossbowman | |style="text-align:left;"|<div id="Crossbowman">[[Crossbowman]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 390: | Line 321: | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|8 | ||
|style="text-align:center;"| | |style="text-align:center;"|1 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
| | |Ranged, Infantry | ||
| | | | ||
|style="text-align:left;"|+50% vs Melee, starts with Pierce II | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"|Polybolos | |style="text-align:left;"|<div id="Polybolos">[[Polybolos]]</div> | ||
|style="text-align:center;"|120 | |style="text-align:center;"|120 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 412: | Line 341: | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|10 | ||
|style="text-align:center;"| | |style="text-align:center;"|1 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
| | |Ranged, Siege | ||
| | | | ||
|style="text-align:left;"|+50% vs Ranged, starts with Cleave II and Pierce II | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"|Chariot | |style="text-align:left;"|<div id="Chariot">[[Chariot]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 438: | Line 366: | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
| | |Melee, Mounted, Horse | ||
|style="text-align: | |Horseman, Horse Archer | ||
|style="text-align:left;"|Ignores ZOC, Starts with Rout | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"|Horseman | |style="text-align:left;"|<div id="Horseman">[[Horseman]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 456: | Line 381: | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
| | |Melee, Mounted, Horse | ||
|style="text-align: | |Cataphract | ||
|style="text-align:left;"|Ignores ZOC, Starts with Rout | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"|Cataphract | |style="text-align:left;"|<div id="Cataphract">[[Cataphract]]</div> | ||
|style="text-align:center;"|160 | |style="text-align:center;"|160 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 478: | Line 401: | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|10 | ||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
|Melee, Mounted, Horse | |||
| | |||
| | | | ||
|style="text-align:left;"|Ignores ZOC, Starts with Rout and Circle | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"|Horse Archer | |style="text-align:left;"|<div id="Horse Archer">[[Horse Archer]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 500: | Line 421: | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
|Ranged, Mounted, Horse | |||
| | |||
| | | | ||
|style="text-align:left;"| | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"|Camel Archer | |style="text-align:left;"|<div id="Camel Archer">[[Camel Archer]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 522: | Line 441: | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
|Ranged, Mounted, Camel | |||
| | |||
| | | | ||
|style="text-align:left;"|+1 Fatigue, +50% vs Horse, starts with Nomad | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"|War Elephant | |style="text-align:left;"|<div id="War Elephant">[[War Elephant]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
| | |Melee, Mounted, Elephant | ||
| | | | ||
|style="text-align:left;"|starts with Rout, Panic | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"|Akkadian Archer | |style="text-align:left;"|<div id="Akkadian Archer">[[Akkadian Archer]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|120 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|150 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
| | |Ranged, Infantry | ||
| | |Cimmerian Archer | ||
| | |style="text-align:left;"|starts with Splash I | ||
| | |[[Babylonia]] | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Cimmerian Archer | |style="text-align:left;"|<div id="Cimmerian Archer">[[Cimmerian Archer]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|160 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|200 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|8 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|Ranged, Infantry | |||
| | | | ||
| | |style="text-align:left;"|starts with Splash I | ||
|[[Babylonia]] | |||
| | |||
| | |||
|- | |- | ||
|style="text-align:left;"|African | |style="text-align:left;"|<div id="African Elephant">[[African Elephant]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|120 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|1 | ||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"| | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
| | |Melee, Mounted, Elephant | ||
| | |Turreted Elephant | ||
|style="text-align: | |style="text-align:left;"|starts with Rout, Panic, Circle | ||
|[[Carthage]] | |||
| | |||
|- | |- | ||
|style="text-align:left;"|Turreted Elephant | |style="text-align:left;"|<div id="Turreted Elephant">[[Turreted Elephant]]</div> | ||
|style="text-align:center;"|160 | |style="text-align:center;"|160 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 632: | Line 541: | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|8 | ||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"| | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
|Melee, Mounted, Elephant | |||
| | |||
| | | | ||
|style="text-align:left;"|starts with Rout, Panic, Circle | |||
|[[Carthage]] | |||
|- | |- | ||
|style="text-align:left;"|Light Chariot | |style="text-align:left;"|<div id="Light Chariot">[[Light Chariot]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|120 | ||
|style="text-align:center;"| | |style="text-align:center;"|100 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"|6 | |style="text-align:center;"|6 | ||
| | |Ranged, Mounted, Horse | ||
| | |Mounted Lancer | ||
| | |style="text-align:left;"|Ignores ZOC | ||
| | |[[Egypt]] | ||
| | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|<div id="Mounted Lancer">[[Mounted Lancer]]</div> | ||
|style="text-align:center;"|160 | |||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|8 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"|6 | |style="text-align:center;"|6 | ||
|Ranged, Mounted, Horse | |||
| | | | ||
| | |style="text-align:left;"|Ignores ZOC | ||
|[[Egypt]] | |||
| | |||
| | |||
|- | |- | ||
|style="text-align:left;"|Hoplite | |style="text-align:left;"|<div id="Hoplite">[[Hoplite]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|120 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
| | |Melee, Infantry, Polearm | ||
|style="text-align: | |Phalangite | ||
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | |||
|[[Greece]] | |||
| | |||
|- | |- | ||
|style="text-align:left;"|Phalangite | |style="text-align:left;"|<div id="Phalangite">[[Phalangite]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|160 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|8 | ||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry, Polearm | |||
| | |||
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | |||
|[[Greece]] | |||
|- | |||
|style="text-align:left;"|<div id="Heavy Chariot">[[Heavy Chariot]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|5 | |||
|Melee, Mounted, Horse | |||
|Three Man Chariot | |||
|style="text-align:left;"|Ignores ZOC, starts with Rout, Circle | |||
|[[Hatti]] | |||
|- | |||
|style="text-align:left;"|<div id="Three Man Chariot">[[Three Man Chariot]]</div> | |||
|style="text-align:center;"|160 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
|Melee, Mounted, Horse | |||
| | |||
| | | | ||
|style="text-align:left;"|Ignores ZOC, starts with Rout, Circle | |||
|[[Hatti]] | |||
|- | |- | ||
|style="text-align:left;"|Palton Cavalry | |style="text-align:left;"|<div id="Palton Cavalry">[[Palton Cavalry]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|120 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|style="text-align: | |Ranged, Mounted, Horse | ||
|Cataphract Archer | |||
|style="text-align:left;"|Ignores ZOC, starts with Rout | |||
|[[Persia]] | |||
| | |||
|- | |- | ||
|style="text-align:left;"|Cataphract Archer | |style="text-align:left;"|<div id="Cataphract Archer">[[Cataphract Archer]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|160 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|8 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|4 | |||
|Ranged, Mounted, Horse | |||
| | | | ||
| | |style="text-align:left;"|Ignores ZOC, starts with Rout | ||
|[[Persia]] | |||
| | |||
| | |||
|- | |- | ||
|style="text-align:left;"|Hastatus | |style="text-align:left;"|<div id="Hastatus">[[Hastatus]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|120 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|150 | |style="text-align:center;"|150 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
| | |Melee, Infantry | ||
|style="text-align: | |Legionary | ||
|style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry | |||
|[[Rome]] | |||
| | |||
|- | |- | ||
|style="text-align:left;"|Legionary | |style="text-align:left;"|<div id="Legionary">[[Legionary]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|160 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|200 | |style="text-align:center;"|200 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|8 | ||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|Melee, Infantry | |||
| | |||
| | | | ||
|style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry | |||
|[[Rome]] | |||
|} | |} | ||
== | ==Military Siege Units== | ||
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage. | All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|- | |- | ||
! | ! | ||
!style="text-align:center;"|Build | !style="text-align:center;"|Build | ||
!colspan="3" style="text-align:center;"|Cost | !colspan="3" style="text-align:center;"|Cost | ||
!colspan=" | !colspan="4" style="text-align:center;"|Upkeep | ||
!colspan=" | !colspan="4" style="text-align:center;"|Stats | ||
! | !colspan="3"| | ||
|- | |- | ||
!style="text-align: | !style="text-align:left;"|Name | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|training}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|wood}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|iron}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|stone}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|training}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|wood}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|iron}} | ||
!style="text-align:center;"|{{icon|stone}} | |||
!style="text-align:center;"|Strength | !style="text-align:center;"|Strength | ||
!style="text-align:center;"|Range | !style="text-align:center;"|Range | ||
!style="text-align:center;"| | !class=unsortable style="text-align:center;"|Move | ||
!style="text-align:center;"| | !class=unsortable style="text-align:center;"|Vision | ||
!style="text-align: | !class=unsortable style="text-align:left;"|Upgrades | ||
!style="text-align: | !class=unsortable style="text-align:left;"|Notes | ||
! | !class=unsortable style="text-align:left;"|Nation | ||
|- | |- | ||
|style="text-align:left;"|Ballista | |style="text-align:left;"|<div id="Ballista">[[Ballista]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"| | |style="text-align:center;"|1 | ||
|style="text-align:center;"| | |style="text-align:center;"|1 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align: | |style="text-align:left;"|Polybolos | ||
|style="text-align: | |style="text-align:left;"|+100% vs Infantry, starts with Pierce III | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|<div id="Onager">[[Onager]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|2-4 | ||
|style="text-align:center;"| | |style="text-align:center;"|1 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align: | |style="text-align:left;"|Mangonel | ||
|style="text-align: | |style="text-align:left;"|Must be Unlimbered before attacking, starts with Splash I | ||
| | | | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|<div id="Mangonel">[[Mangonel]]</div> | ||
|style="text-align:center;"|120 | |style="text-align:center;"|120 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"| | |style="text-align:center;"|8 | ||
|style="text-align:center;"|5 | |style="text-align:center;"|2-5 | ||
|style="text-align:center;"| | |style="text-align:center;"|1 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
| | | | ||
|style="text-align:left;"|Must be Unlimbered before attacking, starts with Splash II | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"|Battering Ram | |style="text-align:left;"|<div id="Battering Ram">[[Battering Ram]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
| | |||
|style="text-align:center;"| | |style="text-align:center;"|1 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align: | |style="text-align:left;"|Siege Tower | ||
|style="text-align: | |style="text-align:left;"|Melee, +25% vs Ranged, starts with Assault | ||
|[[Assyria]] | |||
| | |||
|- | |- | ||
|style="text-align:left;"|Siege Tower | |style="text-align:left;"|<div id="Siege Tower">[[Siege Tower]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|8 | ||
| | |||
|style="text-align:center;"| | |style="text-align:center;"|1 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
| | | | ||
|style="text-align:left;"|Melee, +25% vs Ranged, starts with Assault | |||
|[[Assyria]] | |||
|} | |} | ||
== | ==Military Water Units== | ||
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage | All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|- | |- | ||
! | ! | ||
!style="text-align:center;"|Build | !style="text-align:center;"|Build | ||
!colspan="2" style="text-align:center;"|Cost | !colspan="2" style="text-align:center;"|Cost | ||
!colspan=" | !colspan="2" style="text-align:center;"|Upkeep | ||
!colspan=" | !colspan="4" style="text-align:center;"|Stats | ||
|- | |- | ||
!style="text-align:center;"|Name | !style="text-align:center;"|Name | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|training}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|wood}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|iron}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|training}} | ||
!style="text-align:center;"|{{icon|wood}} | |||
!style="text-align:center;"|Strength | !style="text-align:center;"|Strength | ||
! | !class=unsortable style="text-align:center;"|Move | ||
!class=unsortable style="text-align:center;"|Vision | |||
! | |||
|- | |- | ||
|style="text-align:left;"|Bireme | |style="text-align:left;"|<div id="Bireme">[[Bireme]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|5 | |||
|- | |- | ||
|style="text-align:left;"|Trireme | |style="text-align:left;"|<div id="Trireme">[[Trireme]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"| | |style="text-align:center;"|8 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"|6 | |||
|- | |- | ||
|style="text-align:left;"|Dromon | |style="text-align:left;"|<div id="Dromon">[[Dromon]]</div> | ||
|style="text-align:center;"|120 | |style="text-align:center;"|120 | ||
|style="text-align:center;"|150 | |style="text-align:center;"|150 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"| | |style="text-align:center;"|10 | ||
|style="text-align:center;"|5 | |style="text-align:center;"|5 | ||
|style="text-align:center;"|7 | |||
|} | |||
==Military Traits== | |||
{|class="wikitable" | |||
|- | |||
!style="text-align:center;"|Name | |||
!style="text-align:center;"| Feature | |||
|- | |||
|Melee | |||
| | |||
*across River -50% | |||
*Counterattacks for 1HP during melee combat | |||
|- | |||
|Infantry | |||
|Defending Urban +25% | |||
|- | |||
|Polearm | |||
|ZOC blocks Mounted | |||
|- | |||
|Ranged | |||
| | |||
* attack into Trees -50% | |||
* attack into Scrub -25% | |||
|- | |||
|Mounted | |||
| | |||
* attacking Siege +50% | |||
* attack into Flat/Clear +25% | |||
|- | |||
|Siege | |||
| | |||
*attack into Urban +50% | |||
*Ignores distance modifier | |||
|} | |} |
Latest revision as of 14:05, 25 March 2025
A Unit is a game piece on the map belonging to a Nation. Units can be either of two types: Civilian Units (which require Growth) or Military Units (which require
Training). Civilian Units, such as Workers, Settlers, and Scouts, are crucial to an empire's expansion and development. Military Units are able to attack other Units, allowing them to clear Tribal Sites and defend against other Nations.
Civilian Units[edit]
The Production increase is added each time this particular unit is built in the same city.
Military Units[edit]
All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control.
Build | Cost | Upkeep | Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | ![]() |
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Strength | Range | Move | Vision | Traits | Upgrades | Notes | Nation |
60 | 0 | 0 | 50 | 0 | 0 | 0 | 0 | 1 | 0 | 4 | 2 | 4 | Melee, Infantry | Axeman, Spearman | Can Fortify | |||
80 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 2 | 0 | 5 | 2 | 4 | Melee, Infantry | Maceman, Swordsman | Can Fortify, +25% vs Polearm, starts with Cleave I | |||
80 | 0 | 50 | 50 | 0 | 0 | 0 | 0 | 2 | 0 | 5 | 2 | 4 | Melee, Infantry, Polearm | Pikeman, Swordsman | Can Fortify, +50% vs Mounted, starts with Pierce I | |||
100 | 0 | 0 | 150 | 0 | 1 | 1 | 0 | 3 | 0 | 6 | 2 | 4 | Melee, Infantry | Pikeman, Swordsman | Can Fortify, +25% vs Infantry | |||
120 | 0 | 0 | 200 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 4 | Melee, Infantry | Can Fortify, +50% vs Infantry, starts with Cleave II | ||||
100 | 0 | 50 | 100 | 0 | 1 | 0 | 0 | 3 | 0 | 8 | 2 | 4 | Melee, Infantry, Polearm | Can Fortify, +100% vs Mounted, starts with Pierce II | ||||
60 | 0 | 0 | 0 | 50 | 0 | 0 | 0 | 0 | 1 | 4 | 2 | 2 | 4 | Ranged, Infantry | Archer, Longbowman | |||
80 | 0 | 100 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 5 | 3 | 2 | 4 | Ranged, Infantry | Longbowman, Crossbowman | |||
100 | 0 | 150 | 0 | 0 | 1 | 0 | 3 | 0 | 0 | 8 | 3 | 2 | 4 | Ranged, Infantry | ||||
100 | 0 | 100 | 50 | 0 | 1 | 0 | 3 | 0 | 0 | 8 | 1 | 2 | 4 | Ranged, Infantry | +50% vs Melee, starts with Pierce II | |||
120 | 0 | 100 | 100 | 0 | 2 | 0 | 0 | 4 | 0 | 10 | 1 | 2 | 4 | Ranged, Siege | +50% vs Ranged, starts with Cleave II and Pierce II | |||
80 | 50 | 50 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 5 | 3 | 5 | Melee, Mounted, Horse | Horseman, Horse Archer | Ignores ZOC, Starts with Rout | |||
100 | 100 | 0 | 50 | 0 | 1 | 3 | 0 | 0 | 0 | 6 | 3 | 5 | Melee, Mounted, Horse | Cataphract | Ignores ZOC, Starts with Rout | |||
160 | 100 | 0 | 100 | 0 | 2 | 4 | 0 | 0 | 0 | 10 | 3 | 5 | Melee, Mounted, Horse | Ignores ZOC, Starts with Rout and Circle | ||||
100 | 100 | 50 | 0 | 0 | 1 | 3 | 0 | 0 | 0 | 6 | 2 | 3 | 5 | Ranged, Mounted, Horse | ||||
80 | 100 | 50 | 0 | 0 | 1 | 3 | 0 | 0 | 0 | 5 | 2 | 3 | 5 | Ranged, Mounted, Camel | +1 Fatigue, +50% vs Horse, starts with Nomad | |||
100 | 100 | 0 | 50 | 0 | 1 | 3 | 0 | 0 | 0 | 6 | 2 | 4 | Melee, Mounted, Elephant | starts with Rout, Panic | ||||
120 | 0 | 150 | 0 | 0 | 1 | 0 | 2 | 0 | 0 | 6 | 3 | 2 | 4 | Ranged, Infantry | Cimmerian Archer | starts with Splash I | Babylonia | |
160 | 0 | 200 | 0 | 0 | 2 | 0 | 4 | 0 | 0 | 8 | 3 | 2 | 4 | Ranged, Infantry | starts with Splash I | Babylonia | ||
120 | 100 | 50 | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 6 | 2 | 5 | Melee, Mounted, Elephant | Turreted Elephant | starts with Rout, Panic, Circle | Carthage | ||
160 | 100 | 100 | 0 | 0 | 2 | 4 | 0 | 0 | 0 | 8 | 2 | 5 | Melee, Mounted, Elephant | starts with Rout, Panic, Circle | Carthage | |||
120 | 100 | 50 | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 6 | 2 | 4 | 6 | Ranged, Mounted, Horse | Mounted Lancer | Ignores ZOC | Egypt | |
160 | 100 | 100 | 0 | 0 | 1 | 3 | 0 | 0 | 0 | 8 | 2 | 4 | 6 | Ranged, Mounted, Horse | Ignores ZOC | Egypt | ||
120 | 0 | 50 | 100 | 0 | 1 | 0 | 0 | 2 | 0 | 6 | 2 | 4 | Melee, Infantry, Polearm | Phalangite | Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | Greece | ||
160 | 0 | 100 | 100 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 4 | Melee, Infantry, Polearm | Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | Greece | |||
120 | 100 | 50 | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 6 | 3 | 5 | Melee, Mounted, Horse | Three Man Chariot | Ignores ZOC, starts with Rout, Circle | Hatti | ||
160 | 100 | 100 | 0 | 0 | 2 | 4 | 0 | 0 | 0 | 8 | 3 | 5 | Melee, Mounted, Horse | Ignores ZOC, starts with Rout, Circle | Hatti | |||
120 | 50 | 0 | 100 | 0 | 1 | 0 | 0 | 2 | 0 | 6 | 2 | 3 | 4 | Ranged, Mounted, Horse | Cataphract Archer | Ignores ZOC, starts with Rout | Persia | |
160 | 100 | 0 | 100 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 3 | 4 | Ranged, Mounted, Horse | Ignores ZOC, starts with Rout | Persia | ||
120 | 0 | 0 | 150 | 0 | 1 | 0 | 0 | 2 | 0 | 6 | 2 | 4 | Melee, Infantry | Legionary | Can Fortify, Can Testudo, +25% vs Infantry | Rome | ||
160 | 0 | 0 | 200 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 4 | Melee, Infantry | Can Fortify, Can Testudo, +25% vs Infantry | Rome |
Military Siege Units[edit]
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage.
Build | Cost | Upkeep | Stats | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Strength | Range | Move | Vision | Upgrades | Notes | Nation |
100 | 50 | 100 | 0 | 1 | 0 | 3 | 0 | 6 | 1 | 1 | 3 | Polybolos | +100% vs Infantry, starts with Pierce III | ||
100 | 50 | 0 | 100 | 1 | 0 | 0 | 3 | 6 | 2-4 | 1 | 3 | Mangonel | Must be Unlimbered before attacking, starts with Splash I | ||
120 | 100 | 0 | 100 | 2 | 0 | 0 | 4 | 8 | 2-5 | 1 | 3 | Must be Unlimbered before attacking, starts with Splash II | |||
80 | 50 | 50 | 0 | 1 | 2 | 0 | 0 | 6 | 1 | 3 | Siege Tower | Melee, +25% vs Ranged, starts with Assault | Assyria | ||
100 | 100 | 50 | 0 | 2 | 4 | 0 | 0 | 8 | 1 | 3 | Melee, +25% vs Ranged, starts with Assault | Assyria |
Military Water Units[edit]
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals.
Build | Cost | Upkeep | Stats | ||||||
---|---|---|---|---|---|---|---|---|---|
Name | ![]() |
![]() |
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![]() |
Strength | Move | Vision | |
80 | 50 | 50 | 0 | 2 | 6 | 3 | 5 | ||
100 | 100 | 50 | 1 | 3 | 8 | 4 | 6 | ||
120 | 150 | 50 | 2 | 4 | 10 | 5 | 7 |
Military Traits[edit]
Name | Feature |
---|---|
Melee |
|
Infantry | Defending Urban +25% |
Polearm | ZOC blocks Mounted |
Ranged |
|
Mounted |
|
Siege |
|