Cities: Difference between revisions

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'''Cities''' are the basis of major [[Nations]] in the game, and are the primary source of [[Victory conditions|Victory Points]]. Cities always produce a basic amount growth, training, and civics. These resources are used to construct new units and projects- and of these types, the two types not being used for building will be added to a national stockpile instead. Cities can also produce gold, food, stone and iron, but this usually requires workers to build improvements on the surrounding tiles.
#REDIRECT [[City]]
 
New cities are founded by bringing Settlers [[Units|unit]] to a valid city area not currently occupied by a tribe or another nation. As soon as you found your first city, an unoccupied second city area for your first settler will be revealed on the map. Control of a city area is claimed by from a single key tile (this will be where a tribal camp will be if one starts there). However, if no one has settled the city yet, are and there are no enemy units controlling the key tile, a settler can found the new city on any of the urban tiles making up the city area.
 
==Family Affiliation==
Upon founding or gaining control of a city, a player must assign one of their chosen [[Families]] to it. Assigning new cities to a family will provide an opinion boost, but owning more cities with unrest will lower that family's opinion. There is also a family opinion benefit if their cities are near to each other, forming a cluster. Each family type applies a different set of bonuses to its cities, and the first city of a family (the family seat) comes with an extra benefit.
 
==Borders==
 
==Yields & Production==
 
=== Hurry production Cost ===
Base formula
1.  missing "production units"
2.  + 50% (XML stored modifier)
3.  + a base cost defined for each currency
4.  +10% per previous rushing in the city using the same currency
5.  + another global modifier
6.  + missing percent to 50% (penalty if less than 50% completed)
7.    rounding up to the next round 10
 
==Citizens & Growth==
 
==Cultural Levels==
 
==Discontent Levels==
 
==Trade Network==
 
==Governors==
 
==Defense System & Combat==
 
 
 
[[Category:Cities|*]]
[[Category:Game Concepts]]

Latest revision as of 14:59, 11 March 2025

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