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| '''Cities''' are the basis of major [[Nations]] in the game, and are the primary source of [[Victory conditions|Victory Points]]. Cities always produce a basic amount growth, training, and civics. These resources are used to construct new units and projects- and of these types, the two types not being used for building will be added to a national stockpile instead. Cities can also produce gold, food, stone and iron, but this usually requires workers to build improvements on the surrounding tiles.
| | #REDIRECT [[City]] |
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| New cities are founded by bringing Settlers [[Units|unit]] to a valid city area not currently occupied by a tribe or another nation. As soon as you found your first city, an unoccupied second city area for your first settler will be revealed on the map. Control of a city area is claimed by from a single key tile (this will be where a tribal camp will be if one starts there). However, if no one has settled the city yet, are and there are no enemy units controlling the key tile, a settler can found the new city on any of the urban tiles making up the city area.
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| ==Family Affiliation==
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| Upon founding or gaining control of a city, a player must assign one of their chosen [[Families]] to it. Assigning new cities to a family will provide an opinion boost, but owning more cities with unrest will lower that family's opinion. There is also a family opinion benefit if their cities are near to each other, forming a cluster. Each family type applies a different set of bonuses to its cities, and the first city of a family (the family seat) comes with an extra benefit.
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| ==Borders==
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| ==Yields & Production==
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| === Hurry production Cost ===
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| Base formula
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| 1. missing "production units"
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| 2. + 50% (XML stored modifier)
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| 3. + a base cost defined for each currency
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| 4. +10% per previous rushing in the city using the same currency
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| 5. + another global modifier
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| 6. + missing percent to 50% (penalty if less than 50% completed)
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| 7. rounding up to the next round 10
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| ==Citizens & Growth==
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| ==Cultural Levels==
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| ==Discontent Levels==
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| ==Trade Network==
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| ==Governors==
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| ==Defense System & Combat==
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| [[Category:Cities|*]]
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| [[Category:Game Concepts]]
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