Units can be either of two types: Civilian units (which require Growth) or Military units (which require Training). This page lists all known units.
Civilian Units
|
Build
|
Cost
|
Stats
|
Abilities
|
Name
|
Initial
|
Increase
|
Initial
|
Upkeep
|
HP
|
Fatigue
|
Movement
|
Vision
|
Reveal
|
Harvest
|
Build
|
Buy Tile
|
Trade
|
Amphib
|
Notes
|
Settler
|
80
|
10
|
100
|
2
|
20
|
3
|
2
|
3
|
X
|
X
|
|
|
|
|
No Hurry
|
Worker
|
50
|
10
|
0
|
2
|
20
|
3
|
2
|
3
|
X
|
X
|
X
|
X
|
|
|
|
Scout
|
50
|
10
|
0
|
0
|
20
|
4
|
3
|
4
|
X
|
X
|
|
|
|
|
|
Caravan
|
80
|
10
|
0
|
0
|
20
|
3
|
2
|
2
|
X
|
|
|
|
X
|
X
|
|
Disciple
|
80
|
10
|
0
|
0
|
20
|
3
|
3
|
2
|
|
|
|
X
|
|
|
|
Militia
|
60
|
2
|
0
|
1
|
20
|
3
|
2
|
3
|
X
|
|
|
|
|
|
|
Conscript
|
80
|
2
|
0
|
2
|
20
|
3
|
2
|
3
|
X
|
|
|
|
|
|
|
Military Units
All Below Units have Zone of Control, can Pillage, and can appoint Generals
|
Build
|
Cost
|
Upkeep
|
Stats
|
|
Name
|
|
|
|
|
|
|
|
|
Strength
|
Range
|
Move
|
Vision
|
Traits
|
Upgrades
|
Notes
|
Warrior
|
60
|
0
|
0
|
50
|
0
|
0
|
0
|
1
|
40
|
|
2
|
3
|
Melee, Infantry
|
Maceman, Spearman
|
Can Fortify
|
Maceman
|
80
|
0
|
0
|
100
|
0
|
0
|
0
|
2
|
50
|
|
2
|
3
|
Melee, Infantry
|
Axeman, Swordsman
|
Can Fortify, Arc(1) 25%
|
Spearman
|
80
|
0
|
50
|
50
|
0
|
0
|
0
|
2
|
50
|
|
2
|
3
|
Melee, Infantry
|
Pikeman, Swordsman
|
Can Fortify, +50% vs Mounted, Forward(1) 25%
|
Axeman
|
100
|
0
|
0
|
150
|
1
|
0
|
0
|
3
|
60
|
|
2
|
3
|
Melee, Infantry
|
Pikeman, Swordsman
|
Can Fortify, +25% vs Infantry
|
Swordsman
|
120
|
0
|
0
|
200
|
2
|
0
|
0
|
4
|
80
|
|
2
|
3
|
Melee, Infantry
|
|
Can Fortify, +50% vs Infantry, Arc(1) 50%
|
Pikeman
|
120
|
0
|
100
|
100
|
2
|
0
|
0
|
4
|
80
|
|
2
|
3
|
Melee, Infantry
|
|
Can Fortify, +100% vs Mounted, Forward(1) 50%
|
Slinger
|
60
|
50
|
0
|
0
|
0
|
1
|
0
|
0
|
40
|
2
|
2
|
4
|
Ranged, Infantry
|
Archer
|
|
Archer
|
80
|
0
|
100
|
0
|
0
|
0
|
2
|
0
|
50
|
3
|
2
|
4
|
Ranged, Infantry
|
Longbowman
|
|
Longbowman
|
100
|
0
|
150
|
0
|
1
|
0
|
3
|
0
|
80
|
3
|
2
|
4
|
Ranged, Infantry
|
|
|
Crossbowman
|
100
|
0
|
100
|
50
|
1
|
0
|
3
|
0
|
80
|
|
2
|
4
|
Ranged, Infantry
|
|
+50% vs Melee, Forward(1) 50%
|
Polybolos
|
120
|
0
|
100
|
100
|
2
|
0
|
0
|
4
|
100
|
|
2
|
4
|
Ranged, Infantry
|
|
+50% vs Ranged, Arc(1) 50%
|
Chariot
|
80
|
50
|
50
|
0
|
0
|
2
|
0
|
0
|
50
|
|
3
|
4
|
Melee, Mounted, Horse
|
Horseman, Horse Archer
|
|
Horseman
|
100
|
100
|
0
|
50
|
1
|
3
|
0
|
0
|
60
|
|
3
|
4
|
Melee, Mounted, Horse
|
Cataphract
|
|
Cataphract
|
160
|
100
|
0
|
100
|
2
|
4
|
0
|
0
|
100
|
|
3
|
4
|
Melee, Mounted, Horse
|
|
Circle(1) 25%
|
Horse Archer
|
100
|
100
|
50
|
0
|
1
|
3
|
0
|
0
|
60
|
2
|
3
|
4
|
Ranged, Mounted, Horse
|
|
|
Camel Archer
|
80
|
100
|
50
|
0
|
1
|
3
|
0
|
0
|
50
|
2
|
3
|
4
|
Ranged, Mounted, Camel
|
|
4 Fatigue
|
War Elephant
|
120
|
100
|
0
|
50
|
1
|
3
|
0
|
0
|
60
|
|
2
|
4
|
Melee, Mounted, Elephant
|
|
+50% vs Mounted
|
Akkadian Archer
|
80
|
0
|
100
|
0
|
0
|
0
|
2
|
0
|
60
|
3
|
2
|
4
|
Ranged, Infantry
|
Cimmerian Archer
|
|
Cimmerian Archer
|
100
|
0
|
150
|
0
|
1
|
0
|
3
|
0
|
80
|
4
|
2
|
4
|
Ranged, Infantry
|
|
|
African Elephants
|
140
|
100
|
50
|
0
|
1
|
3
|
0
|
0
|
60
|
|
3
|
4
|
Melee, Mounted, Elephant
|
Turreted Elephant
|
+50% vs Mounted, Circle(1) 25%
|
Turreted Elephant
|
160
|
100
|
100
|
0
|
2
|
4
|
0
|
0
|
80
|
|
3
|
4
|
Melee, Mounted, Elephant
|
|
+50% vs Mounted, Circle(1) 25%
|
Light Chariot
|
80
|
50
|
50
|
0
|
0
|
2
|
0
|
0
|
50
|
2
|
4
|
6
|
Ranged, Mounted, Horse
|
Kushite Cavalry
|
|
Kushite Cavalry
|
100
|
100
|
50
|
0
|
1
|
3
|
0
|
0
|
70
|
2
|
4
|
6
|
Ranged, Mounted, Horse
|
|
|
Hoplite
|
100
|
0
|
50
|
100
|
0
|
0
|
0
|
2
|
60
|
|
2
|
3
|
Melee, Infantry
|
Phalangite
|
Can Fortify, +50% vs Mounted, Forward(1) 25%
|
Phalangite
|
120
|
0
|
100
|
100
|
2
|
0
|
0
|
4
|
80
|
|
2
|
3
|
Melee, Infantry
|
|
Can Fortify, +100% vs Mounted, Forward(1) 50%
|
Palton Cavalry
|
100
|
50
|
0
|
100
|
0
|
0
|
0
|
2
|
60
|
2
|
2
|
3
|
Ranged, Mounted, Horse
|
Cataphract Archer
|
|
Cataphract Archer
|
120
|
100
|
0
|
100
|
2
|
0
|
0
|
4
|
80
|
2
|
2
|
3
|
Ranged, Mounted, Horse
|
|
|
Hastatus
|
100
|
0
|
0
|
150
|
0
|
0
|
0
|
2
|
70
|
|
2
|
3
|
Melee, Infantry
|
Legionary
|
Can Fortify
|
Legionary
|
120
|
0
|
0
|
200
|
2
|
0
|
0
|
4
|
100
|
|
2
|
3
|
Melee, Infantry
|
|
Can Fortify
|
Military Siege Units
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage. All have 1 Movement and 2 Vision.
|
Build
|
Cost
|
Upkeep
|
Stats
|
|
Name
|
|
|
|
|
|
|
|
|
Strength
|
Range
|
Notes
|
Ballista
|
100
|
50
|
100
|
0
|
1
|
0
|
3
|
0
|
50
|
|
Melee, +100% vs Infantry, Forward(2) 50%
|
Catapult
|
100
|
50
|
0
|
100
|
1
|
0
|
0
|
3
|
60
|
4
|
Splash(1) 25%
|
Onager
|
120
|
100
|
0
|
100
|
2
|
0
|
0
|
4
|
80
|
5
|
Splash(1) 50%
|
Battering Ram
|
80
|
50
|
50
|
0
|
0
|
2
|
0
|
0
|
30
|
|
Melee, +200% Defense vs Ranged
|
Siege Tower
|
100
|
100
|
50
|
0
|
1
|
3
|
0
|
0
|
40
|
|
Melee, +200% Defense vs Ranged
|
Military Water Units
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage, but cannot appoint Generals.
|
Build
|
Cost
|
Upkeep
|
Stats
|
Name
|
|
|
|
|
|
Strength
|
Movement
|
Vision
|
Control
|
Bireme
|
80
|
50
|
50
|
0
|
2
|
40
|
3
|
4
|
3
|
Trireme
|
100
|
100
|
50
|
1
|
3
|
60
|
4
|
5
|
4
|
Dromon
|
120
|
150
|
50
|
2
|
4
|
80
|
5
|
6
|
5
|