Units can be either of two types: Civilian units (which require Growth) or Military units (which require Training). This page lists all known units.
Civilian Units
Growth Units
|
|
Build
|
Cost
|
Stats
|
Abilities
|
Name
|
Initial
|
Increase
|
Initial
|
Upkeep
|
HP
|
Fatigue
|
Movement
|
Vision
|
Reveal
|
Harvest
|
Build
|
Buy Tile
|
Trade
|
Amphib
|
Notes
|
Settler
|
80
|
10
|
100
|
2
|
20
|
3
|
2
|
3
|
X
|
X
|
|
|
|
|
No Hurry
|
Worker
|
50
|
10
|
0
|
2
|
20
|
3
|
2
|
3
|
X
|
X
|
X
|
X
|
|
|
|
Scout
|
50
|
10
|
0
|
0
|
20
|
4
|
3
|
4
|
X
|
X
|
|
|
|
|
|
Caravan
|
80
|
10
|
0
|
0
|
20
|
3
|
2
|
2
|
X
|
|
|
|
X
|
X
|
|
Disciple
|
80
|
10
|
0
|
0
|
20
|
3
|
3
|
2
|
|
|
|
X
|
|
|
|
Militia
|
60
|
2
|
0
|
1
|
20
|
3
|
2
|
3
|
X
|
|
|
|
|
|
|
Conscript
|
80
|
2
|
0
|
2
|
20
|
3
|
2
|
3
|
X
|
|
|
|
|
|
|
Military Units
All Below Units have Zone of Control, can Pillage, and can appoint Generals
Training Units
|
|
Build
|
Cost
|
Upkeep
|
Stats
|
|
Name
|
|
|
|
|
|
|
|
Strength
|
Range
|
Fatigue
|
Movement
|
Vision
|
Traits
|
Upgrades
|
Notes
|
Warrior
|
60
|
0
|
0
|
50
|
0
|
0
|
1
|
40
|
|
3
|
2
|
3
|
Melee,Infantry
|
Maceman,Spearman
|
Can Fortify
|
Maceman
|
80
|
0
|
0
|
100
|
0
|
0
|
2
|
50
|
|
3
|
2
|
3
|
Melee,Infantry
|
Axeman,Swordsman
|
Can Fortify
|
Spearman
|
80
|
0
|
50
|
50
|
0
|
0
|
2
|
50
|
|
3
|
2
|
3
|
Melee,Infantry
|
Pikeman,Swordsman
|
Can Fortify,+50% vs Mounted
|
Axeman
|
100
|
0
|
0
|
150
|
0
|
0
|
3
|
60
|
|
3
|
2
|
3
|
Melee,Infantry
|
Pikeman,Swordsman
|
Can Fortify,+25% vs Infantry
|
Swordsman
|
120
|
0
|
0
|
200
|
0
|
0
|
4
|
80
|
|
3
|
2
|
3
|
Melee,Infantry
|
|
Can Fortify,+50% vs Infantry
|
Pikeman
|
120
|
0
|
100
|
100
|
0
|
0
|
4
|
80
|
|
3
|
2
|
3
|
Melee,Infantry
|
|
Can Fortify,+100% vs Mounted
|
Slinger
|
60
|
50
|
0
|
0
|
1
|
0
|
0
|
40
|
2
|
3
|
2
|
4
|
Ranged,Infantry
|
Archer
|
|
Archer
|
80
|
0
|
100
|
0
|
0
|
2
|
0
|
50
|
3
|
3
|
2
|
4
|
Ranged,Infantry
|
Longbowman
|
|
Longbowman
|
100
|
0
|
150
|
0
|
0
|
3
|
0
|
80
|
3
|
3
|
2
|
4
|
Ranged,Infantry
|
|
|
Crossbowman
|
100
|
0
|
100
|
50
|
0
|
3
|
0
|
80
|
|
3
|
2
|
4
|
Ranged,Infantry
|
|
|
Polybolos
|
120
|
0
|
100
|
100
|
0
|
0
|
4
|
100
|
|
3
|
2
|
4
|
Ranged,Infantry
|
|
|
Chariot
|
80
|
50
|
50
|
0
|
2
|
0
|
0
|
50
|
|
3
|
3
|
4
|
Melee,Mounted,Horse
|
Horseman,Horse Archer
|
|
Horseman
|
100
|
100
|
0
|
50
|
3
|
0
|
0
|
60
|
|
3
|
3
|
4
|
Melee,Mounted,Horse
|
Cataphract
|
|
Cataphract
|
160
|
100
|
0
|
100
|
4
|
0
|
0
|
100
|
|
3
|
3
|
4
|
Melee,Mounted,Horse
|
|
|
Horse Archer
|
100
|
100
|
50
|
0
|
3
|
0
|
0
|
60
|
2
|
3
|
3
|
4
|
Ranged,Mounted,Horse
|
|
|
Camel Archer
|
80
|
100
|
50
|
0
|
3
|
0
|
0
|
50
|
2
|
4
|
3
|
4
|
Ranged,Mounted,Camel
|
|
|
War Elephant
|
120
|
100
|
0
|
50
|
3
|
0
|
0
|
60
|
|
3
|
2
|
4
|
Melee,Mounted,Elephant
|
|
+50% vs Mounted
|
Akkadian Archer
|
80
|
0
|
100
|
0
|
0
|
2
|
0
|
60
|
3
|
3
|
2
|
4
|
Ranged,Infantry
|
Cimmerian Archer
|
|
Cimmerian Archer
|
100
|
0
|
150
|
0
|
0
|
3
|
0
|
80
|
4
|
3
|
2
|
4
|
Ranged,Infantry
|
|
|
African Elephants
|
140
|
100
|
50
|
0
|
3
|
0
|
0
|
60
|
|
3
|
3
|
4
|
Melee,Mounted,Elephant
|
Turreted Elephant
|
+50% vs Mounted
|
Turreted Elephant
|
160
|
100
|
100
|
0
|
4
|
0
|
0
|
80
|
|
3
|
3
|
4
|
Melee,Mounted,Elephant
|
|
+50% vs Mounted
|
Light Chariot
|
80
|
50
|
50
|
0
|
2
|
0
|
0
|
50
|
2
|
3
|
4
|
6
|
Ranged,Mounted,Horse
|
Kushite Cavalry
|
|
Kushite Cavalry
|
100
|
100
|
50
|
0
|
3
|
0
|
0
|
70
|
2
|
3
|
4
|
6
|
Ranged,Mounted,Horse
|
|
|
Hoplite
|
100
|
0
|
50
|
100
|
0
|
0
|
2
|
60
|
|
3
|
2
|
3
|
Melee,Infantry
|
Phalangite
|
Can Fortify,+50% vs Mounted
|
Phalangite
|
120
|
0
|
100
|
100
|
0
|
0
|
4
|
80
|
|
3
|
2
|
3
|
Melee,Infantry
|
|
Can Fortify,+100% vs Mounted
|
Palton Cavalry
|
100
|
50
|
0
|
100
|
0
|
0
|
2
|
60
|
2
|
3
|
2
|
3
|
Ranged,Mounted,Horse
|
Cataphract Archer
|
|
Cataphract Archer
|
120
|
100
|
0
|
100
|
0
|
0
|
4
|
80
|
2
|
3
|
2
|
3
|
Ranged,Mounted,Horse
|
|
|
Hastatus
|
100
|
0
|
0
|
150
|
0
|
0
|
2
|
70
|
|
3
|
2
|
3
|
Melee,Infantry
|
Legionary
|
Can Fortify
|
Legionary
|
120
|
0
|
0
|
200
|
0
|
0
|
4
|
100
|
|
3
|
2
|
3
|
Melee,Infantry
|
|
Can Fortify
|
Military Siege Units
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage.
Training Units
|
|
Build
|
Cost
|
Upkeep
|
Stats
|
|
Name
|
|
|
|
|
|
|
|
Strength
|
Range
|
HP
|
Fatigue
|
Movement
|
Vision
|
Melee
|
Notes
|
Ballista
|
100
|
50
|
100
|
0
|
0
|
3
|
0
|
50
|
|
20
|
3
|
1
|
2
|
X
|
|
Catapult
|
100
|
50
|
0
|
100
|
0
|
0
|
3
|
60
|
4
|
20
|
3
|
1
|
2
|
|
|
Onager
|
120
|
100
|
0
|
100
|
0
|
0
|
4
|
80
|
5
|
20
|
3
|
1
|
2
|
|
|
Battering Ram
|
80
|
50
|
50
|
0
|
2
|
0
|
0
|
30
|
|
20
|
3
|
1
|
2
|
X
|
|
Siege Tower
|
100
|
100
|
50
|
0
|
3
|
0
|
0
|
40
|
|
20
|
3
|
1
|
2
|
X
|
|
Military Water Units
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage, but cannot appoint Generals.
Training Units
|
|
Build
|
Cost
|
Upkeep
|
Stats
|
Name
|
|
|
|
|
Strength
|
HP
|
Fatigue
|
Movement
|
Vision
|
Control
|
Bireme
|
80
|
50
|
50
|
2
|
40
|
20
|
3
|
3
|
4
|
3
|
Trireme
|
100
|
100
|
50
|
3
|
60
|
20
|
3
|
4
|
5
|
4
|
Dromon
|
120
|
150
|
50
|
4
|
80
|
20
|
3
|
5
|
6
|
5
|