Units
Units can be either of two types: Civilian units (which require Growth) or Military units (which require Training). This page lists all known units.
Civilian Units
Build | Cost | Stats | ||||||
---|---|---|---|---|---|---|---|---|
Name | Initial | Increase | Initial | Upkeep | Strength | Move | Vision | Notes |
Settler | 80 | 5 | 100 | 2 | 3 | 2 | 4 | Found City, Harvest. Cannot attack. Can Upgrade to Worker. |
Worker | 60 | 5 | 0 | 2 | 3 | 2 | 4 | Harvest, Build Improvement, Build Road. Cannot attack. Can Upgrade to Militia. |
Scout | 60 | 0 | 0 | 0 | 3 | 3 | 5 | 4 Fatigue, Harvest, Stealth in Trees, Ignore ZOC. Cannot attack. |
Caravan | 80 | 0 | 0 | 0 | 3 | 2 | 3 | Caravan Mission. Cannot attack. |
Disciple | 80 | 5 | 0 | 0 | 3 | 3 | 3 | Build Religious Improvement, Spread Religion, Establish Theology. Cannot attack. Standing on Religion Improvements gives Yields: +1 Science on Monastery, -1 Discontent on Temple, +1 Orders on Cathedral. |
Militia | 60 | 0 | 0 | 1 | 3 | 2 | 4 | Melee, Infantry, Has ZOC |
Conscript | 100 | 0 | 0 | 2 | 5 | 2 | 4 | Melee, Infantry, Polearm, Has ZOC, +25% vs Mounted |
Military Units
All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control.
Build | Cost | Upkeep | Stats | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Strength | Range | Move | Vision | Traits | Upgrades | Notes | Nation | ||||||||
Warrior | 60 | 0 | 0 | 50 | 0 | 0 | 0 | 1 | 4 | 2 | 4 | Melee, Infantry | Axeman, Spearman | Can Fortify | ||
Axeman | 80 | 0 | 0 | 100 | 0 | 0 | 0 | 2 | 5 | 2 | 4 | Melee, Infantry | Maceman, Swordsman | Can Fortify, +25% vs Polearm, starts with Cleave I | ||
Spearman | 80 | 0 | 50 | 50 | 0 | 0 | 0 | 2 | 5 | 2 | 4 | Melee, Infantry, Polearm | Pikeman, Swordsman | Can Fortify, +50% vs Mounted, starts with Pierce I | ||
Maceman | 100 | 0 | 0 | 150 | 1 | 0 | 0 | 3 | 6 | 2 | 4 | Melee, Infantry | Pikeman, Swordsman | Can Fortify, +25% vs Infantry | ||
Swordsman | 120 | 0 | 0 | 200 | 2 | 0 | 0 | 4 | 8 | 2 | 4 | Melee, Infantry | Can Fortify, +50% vs Infantry, starts with Cleave II | |||
Pikeman | 100 | 0 | 50 | 100 | 1 | 0 | 0 | 3 | 8 | 2 | 4 | Melee, Infantry, Polearm | Can Fortify, +100% vs Mounted, starts with Pierce II | |||
Slinger | 60 | 0 | 0 | 50 | 0 | 0 | 0 | 1 | 4 | 2 | 2 | 4 | Ranged, Infantry | Archer, Longbowman | ||
Archer | 80 | 0 | 100 | 0 | 0 | 0 | 2 | 0 | 5 | 3 | 2 | 4 | Ranged, Infantry | Longbowman, Crossbowman | ||
Longbowman | 100 | 0 | 150 | 0 | 1 | 0 | 3 | 0 | 8 | 3 | 2 | 4 | Ranged, Infantry | |||
Crossbowman | 100 | 0 | 100 | 50 | 1 | 0 | 3 | 0 | 8 | 1 | 2 | 4 | Ranged, Infantry | +50% vs Melee, starts with Pierce II | ||
Polybolos | 120 | 0 | 100 | 100 | 2 | 0 | 0 | 4 | 10 | 1 | 2 | 4 | Ranged, Siege | +50% vs Ranged, starts with Cleave II and Pierce II | ||
Chariot | 80 | 50 | 50 | 0 | 0 | 2 | 0 | 0 | 5 | 3 | 5 | Melee, Mounted, Horse | Horseman, Horse Archer | Ignores ZOC, Starts with Rout | ||
Horseman | 100 | 100 | 0 | 50 | 1 | 3 | 0 | 0 | 6 | 3 | 5 | Melee, Mounted, Horse | Cataphract | Ignores ZOC, Starts with Rout | ||
Cataphract | 160 | 100 | 0 | 100 | 2 | 4 | 0 | 0 | 10 | 3 | 5 | Melee, Mounted, Horse | Ignores ZOC, Starts with Rout and Circle | |||
Horse Archer | 100 | 100 | 50 | 0 | 1 | 3 | 0 | 0 | 6 | 2 | 3 | 5 | Ranged, Mounted, Horse | |||
Camel Archer | 80 | 100 | 50 | 0 | 1 | 3 | 0 | 0 | 5 | 2 | 3 | 5 | Ranged, Mounted, Camel | +1 Fatigue, +50% vs Horse, starts with Nomad | ||
War Elephant | 100 | 100 | 0 | 50 | 1 | 3 | 0 | 0 | 6 | 2 | 4 | Melee, Mounted, Elephant | starts with Rout, Panic | |||
Akkadian Archer | 120 | 0 | 150 | 0 | 1 | 0 | 2 | 0 | 6 | 3 | 2 | 4 | Ranged, Infantry | Cimmerian Archer | starts with Splash I | Babylonia |
Cimmerian Archer | 160 | 0 | 200 | 0 | 2 | 0 | 4 | 0 | 8 | 3 | 2 | 4 | Ranged, Infantry | starts with Splash I | Babylonia | |
African Elephants | 120 | 100 | 50 | 0 | 1 | 2 | 0 | 0 | 6 | 2 | 5 | Melee, Mounted, Elephant | Turreted Elephant | starts with Rout, Panic, Circle | Carthage | |
Turreted Elephant | 160 | 100 | 100 | 0 | 2 | 4 | 0 | 0 | 8 | 2 | 5 | Melee, Mounted, Elephant | starts with Rout, Panic, Circle | Carthage | ||
Light Chariot | 120 | 100 | 50 | 0 | 1 | 2 | 0 | 0 | 6 | 2 | 4 | 6 | Ranged, Mounted, Horse | Kushite Cavalry | Ignores ZOC | Egypt |
Kushite Cavalry | 160 | 100 | 100 | 0 | 1 | 3 | 0 | 0 | 8 | 2 | 4 | 6 | Ranged, Mounted, Horse | Ignores ZOC | Egypt | |
Hoplite | 120 | 0 | 50 | 100 | 1 | 0 | 0 | 2 | 6 | 2 | 4 | Melee, Infantry, Polearm | Phalangite | Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | Greece | |
Phalangite | 160 | 0 | 100 | 100 | 2 | 0 | 0 | 4 | 8 | 2 | 4 | Melee, Infantry, Polearm | Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | Greece | ||
Heavy Chariot | 120 | 100 | 50 | 0 | 1 | 2 | 0 | 0 | 6 | 3 | 5 | Melee, Mounted, Horse | Three Man Chariot | Ignores ZOC, starts with Rout, Circle | Hatti | |
Three Man Chariot | 160 | 100 | 100 | 0 | 2 | 4 | 0 | 0 | 8 | 3 | 5 | Melee, Mounted, Horse | Ignores ZOC, starts with Rout, Circle | Hatti | ||
Palton Cavalry | 120 | 50 | 0 | 100 | 1 | 0 | 0 | 2 | 6 | 2 | 3 | 4 | Ranged, Mounted, Horse | Cataphract Archer | Ignores ZOC, starts with Rout | Persia |
Cataphract Archer | 160 | 100 | 0 | 100 | 2 | 0 | 0 | 4 | 8 | 2 | 3 | 4 | Ranged, Mounted, Horse | Ignores ZOC, starts with Rout | Persia | |
Hastatus | 120 | 0 | 0 | 150 | 1 | 0 | 0 | 2 | 6 | 2 | 4 | Melee, Infantry | Legionary | Can Fortify, Can Testudo, +25% vs Infantry | Rome | |
Legionary | 160 | 0 | 0 | 200 | 2 | 0 | 0 | 4 | 8 | 2 | 4 | Melee, Infantry | Can Fortify, Can Testudo, +25% vs Infantry | Rome |
Military Siege Units
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage. All have 1 Movement and 3 Vision.
Build | Cost | Upkeep | Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Strength | Range | Upgrades | Notes | Nation | ||||||||
Ballista | 100 | 50 | 100 | 0 | 1 | 0 | 3 | 0 | 6 | 1 | Polybolos | +100% vs Infantry, starts with Pierce III | |
Onager | 100 | 50 | 0 | 100 | 1 | 0 | 0 | 3 | 6 | 2-4 | Mangonel | Must be Unlimbered before attacking, starts with Splash I | |
Mangonel | 120 | 100 | 0 | 100 | 2 | 0 | 0 | 4 | 8 | 2-5 | Must be Unlimbered before attacking, starts with Splash II | ||
Battering Ram | 80 | 50 | 50 | 0 | 1 | 2 | 0 | 0 | 6 | Siege Tower | Melee, +25% vs Ranged, starts with Assault | Assyria | |
Siege Tower | 100 | 100 | 50 | 0 | 2 | 4 | 0 | 0 | 8 | Melee, +25% vs Ranged, starts with Assault | Assyria |
Military Water Units
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals.
Build | Cost | Upkeep | Stats | ||||||
---|---|---|---|---|---|---|---|---|---|
Name | Strength | Movement | Vision | ||||||
Bireme | 80 | 50 | 50 | 0 | 2 | 6 | 3 | 5 | |
Trireme | 100 | 100 | 50 | 1 | 3 | 8 | 4 | 6 | |
Dromon | 120 | 150 | 50 | 2 | 4 | 10 | 5 | 7 |
Military Traits
Name | Feature |
---|---|
Melee |
|
Infantry | Defending Urban +25% |
Polearm | ZOC blocks Mounted |
Ranged |
|
Mounted |
|
Siege |
|