Units
Units can be either of two types: Civilian units (which require Growth) or Military units (which require Training). This page lists all known units.
Civilian Units
Build | Cost | Stats | ||||||
---|---|---|---|---|---|---|---|---|
Name | Initial | Increase | Initial | Upkeep | Strength | Move | Vision | Notes |
Settler | 90 | 10 | 100 | 2 | 3 | 2 | 4 | Found City, Harvest. Cannot attack. |
Worker | 50 | 5 | 0 | 2 | 3 | 2 | 4 | Harvest, Build Improvement, Build Road. Cannot attack. |
Scout | 50 | 5 | 0 | 0 | 3 | 3 | 5 | 4 Fatigue, Harvest, Stealth in Trees, Ignore ZOC. Cannot attack. |
Caravan | 80 | 5 | 0 | 0 | 3 | 2 | 3 | Caravan Mission. Cannot attack. |
Disciple | 80 | 5 | 0 | 0 | 3 | 3 | 3 | Build Religious Improvement, Spread Religion, Establish Theology. Cannot attack. |
Militia | 60 | 2 | 0 | 1 | 3 | 2 | 4 | Melee, Infantry, Has ZOC |
Conscript | 80 | 2 | 0 | 2 | 5 | 2 | 4 | Melee, Infantry, Polearm, Has ZOC, +25% vs Mounted |
Military Units
All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control.
Build | Cost | Upkeep | Stats | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Strength | Range | Move | Vision | Traits | Upgrades | Notes | ||||||||
Warrior | 60 | 0 | 0 | 50 | 0 | 0 | 0 | 1 | 4 | 2 | 4 | Melee, Infantry | Axeman, Spearman | Can Fortify | |
Axeman | 80 | 0 | 0 | 100 | 0 | 0 | 0 | 2 | 5 | 2 | 4 | Melee, Infantry | Maceman, Swordsman | Can Fortify, +25% vs Polearm, starts with Cleave I | |
Spearman | 80 | 0 | 50 | 50 | 0 | 0 | 0 | 2 | 5 | 2 | 4 | Melee, Infantry, Polearm | Pikeman, Swordsman | Can Fortify, +50% vs Mounted, starts with Pierce I | |
Maceman | 100 | 0 | 0 | 150 | 1 | 0 | 0 | 3 | 6 | 2 | 4 | Melee, Infantry | Pikeman, Swordsman | Can Fortify, +25% vs Infantry | |
Swordsman | 120 | 0 | 0 | 200 | 2 | 0 | 0 | 4 | 8 | 2 | 4 | Melee, Infantry | Can Fortify, +50% vs Infantry, starts with Cleave II | ||
Pikeman | 120 | 0 | 100 | 100 | 2 | 0 | 0 | 4 | 8 | 2 | 4 | Melee, Infantry, Polearm | Can Fortify, +100% vs Mounted, starts with Pierce II | ||
Slinger | 60 | 50 | 0 | 0 | 0 | 1 | 0 | 0 | 4 | 2 | 2 | 4 | Ranged, Infantry | Archer, Longbowman | |
Archer | 80 | 0 | 100 | 0 | 0 | 0 | 2 | 0 | 5 | 3 | 2 | 4 | Ranged, Infantry | Longbowman, Crossbowman | |
Longbowman | 100 | 0 | 150 | 0 | 1 | 0 | 3 | 0 | 8 | 3 | 2 | 4 | Ranged, Infantry | ||
Crossbowman | 100 | 0 | 100 | 50 | 1 | 0 | 3 | 0 | 8 | 1 | 2 | 4 | Ranged, Infantry | +50% vs Melee, starts with Pierce II | |
Polybolos | 120 | 0 | 100 | 100 | 2 | 0 | 0 | 4 | 10 | 1 | 2 | 4 | Ranged, Siege | +50% vs Ranged, starts with Cleave II and Pierce II | |
Chariot | 80 | 50 | 50 | 0 | 0 | 2 | 0 | 0 | 5 | 3 | 5 | Melee, Mounted, Horse | Horseman, Horse Archer | Ignores ZOC, Starts with Rout | |
Horseman | 100 | 100 | 0 | 50 | 1 | 3 | 0 | 0 | 6 | 3 | 5 | Melee, Mounted, Horse | Cataphract | Ignores ZOC, Starts with Rout | |
Cataphract | 160 | 100 | 0 | 100 | 2 | 4 | 0 | 0 | 10 | 3 | 5 | Melee, Mounted, Horse | Ignores ZOC, Starts with Rout and Circle | ||
Horse Archer | 100 | 100 | 50 | 0 | 1 | 3 | 0 | 0 | 6 | 2 | 3 | 5 | Ranged, Mounted, Horse | ||
Camel Archer | 80 | 100 | 50 | 0 | 1 | 3 | 0 | 0 | 5 | 2 | 3 | 5 | Ranged, Mounted, Camel | +1 Fatigue, +50% vs Horse, starts with Nomad | |
War Elephant | 120 | 100 | 0 | 50 | 1 | 3 | 0 | 0 | 6 | 2 | 4 | Melee, Mounted, Elephant | starts with Rout, Panic | ||
Akkadian Archer | 120 | 0 | 150 | 0 | 1 | 0 | 2 | 0 | 6 | 3 | 2 | 4 | Ranged, Infantry | Cimmerian Archer | starts with Splash I |
Cimmerian Archer | 160 | 0 | 200 | 0 | 2 | 0 | 4 | 0 | 8 | 3 | 2 | 4 | Ranged, Infantry | starts with Splash I | |
African Elephants | 120 | 100 | 50 | 0 | 1 | 2 | 0 | 0 | 6 | 2 | 5 | Melee, Mounted, Elephant | Turreted Elephant | starts with Rout, Panic, Circle | |
Turreted Elephant | 160 | 100 | 100 | 0 | 2 | 4 | 0 | 0 | 8 | 2 | 5 | Melee, Mounted, Elephant | starts with Rout, Panic, Circle | ||
Light Chariot | 120 | 100 | 50 | 0 | 1 | 2 | 0 | 0 | 6 | 2 | 4 | 6 | Ranged, Mounted, Horse | Kushite Cavalry | Ignores ZOC |
Kushite Cavalry | 160 | 100 | 100 | 0 | 1 | 3 | 0 | 0 | 8 | 2 | 4 | 6 | Ranged, Mounted, Horse | Ignores ZOC | |
Hoplite | 120 | 0 | 50 | 100 | 1 | 0 | 0 | 2 | 6 | 2 | 4 | Melee, Infantry, Polearm | Phalangite | Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | |
Phalangite | 160 | 0 | 100 | 100 | 2 | 0 | 0 | 4 | 8 | 2 | 4 | Melee, Infantry, Polearm | Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | ||
Palton Cavalry | 120 | 50 | 0 | 100 | 1 | 0 | 0 | 2 | 6 | 2 | 3 | 4 | Ranged, Mounted, Horse | Cataphract Archer | Ignores ZOC, starts with Rout |
Cataphract Archer | 160 | 100 | 0 | 100 | 2 | 0 | 0 | 4 | 8 | 2 | 3 | 4 | Ranged, Mounted, Horse | Ignores ZOC, starts with Rout | |
Hastatus | 120 | 0 | 0 | 150 | 1 | 0 | 0 | 2 | 6 | 2 | 4 | Melee, Infantry | Legionary | Can Fortify, Can Testudo, +25% vs Infantry | |
Legionary | 120 | 0 | 0 | 200 | 2 | 0 | 0 | 4 | 8 | 2 | 4 | Melee, Infantry | Can Fortify, Can Testudo, +25% vs Infantry |
Military Siege Units
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage. All have 1 Movement and 3 Vision.
Build | Cost | Upkeep | Stats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Strength | Range | Upgrades | Notes | ||||||||
Ballista | 100 | 50 | 100 | 0 | 1 | 0 | 3 | 0 | 5 | 1 | Polybolos | +100% vs Infantry, starts with Pierce III |
Onager | 100 | 50 | 0 | 100 | 1 | 0 | 0 | 3 | 6 | 2-4 | Mangonel | Must be Unlimbered before attacking, starts with Splash I |
Mangonel | 120 | 100 | 0 | 100 | 2 | 0 | 0 | 4 | 8 | 2-5 | Must be Unlimbered before attacking, starts with Splash II | |
Battering Ram | 80 | 50 | 50 | 0 | 0 | 2 | 0 | 0 | 6 | Siege Tower | Melee, +25% vs Ranged, starts with Assault | |
Siege Tower | 100 | 100 | 50 | 0 | 2 | 4 | 0 | 0 | 8 | Melee, +25% vs Ranged, starts with Assault |
Military Water Units
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals.
Build | Cost | Upkeep | Stats | ||||||
---|---|---|---|---|---|---|---|---|---|
Name | Strength | Movement | Vision | ||||||
Bireme | 80 | 50 | 50 | 0 | 2 | 6 | 3 | 5 | |
Trireme | 100 | 100 | 50 | 1 | 3 | 8 | 4 | 6 | |
Dromon | 120 | 150 | 50 | 2 | 4 | 10 | 5 | 7 |
Military Traits
Name | Feature |
---|---|
Melee |
|
Infantry | Defending Urban +25% |
Polearm | ZOC blocks Mounted |
Ranged |
|
Mounted |
|
Siege |
|