Difference between revisions of "Units"
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(Changes with Update #105 v1.0.65497) |
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==Civilian Units== | ==Civilian Units== | ||
The Production increase is each time this particular unit is built in the same city (it is no longer by unit type since [[Update #105|Patches]]). | |||
{|class="wikitable" | {|class="wikitable" | ||
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|style="text-align:left;"|[[Settler]] | |style="text-align:left;"|[[Settler]] | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"| | |style="text-align:center;"|10 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
Line 33: | Line 35: | ||
|style="text-align:left;"|[[Worker]] | |style="text-align:left;"|[[Worker]] | ||
|style="text-align:center;"|60 | |style="text-align:center;"|60 | ||
|style="text-align:center;"| | |style="text-align:center;"|10 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
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|style="text-align:left;"|[[ Disciple]] | |style="text-align:left;"|[[ Disciple]] | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"| | |style="text-align:center;"|10 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 |
Revision as of 09:29, 22 February 2023
Units can be either of two types: Civilian units (which require Growth) or Military units (which require Training). This page lists all known units.
Civilian Units
The Production increase is each time this particular unit is built in the same city (it is no longer by unit type since Patches).
Build | Cost | Stats | ||||||
---|---|---|---|---|---|---|---|---|
Name | Initial | Increase | Initial | Upkeep | Strength | Move | Vision | Notes |
Settler | 80 | 10 | 100 | 2 | 3 | 2 | 4 | Found City, Harvest. Cannot attack. Can Upgrade to Worker. |
Worker | 60 | 10 | 0 | 2 | 3 | 2 | 4 | Harvest, Build Improvement, Build Road. Cannot attack. Can Upgrade to Militia. |
Scout | 60 | 0 | 0 | 0 | 3 | 3 | 5 | 4 Fatigue, Harvest, Stealth in Trees, Ignore ZOC. Cannot attack. |
Caravan | 80 | 0 | 0 | 0 | 3 | 2 | 3 | Caravan Mission. Cannot attack. |
Disciple | 80 | 10 | 0 | 2 | 3 | 3 | 3 | Build Religious Improvement, Spread Religion, Establish Theology. Cannot attack. Standing on Religion Improvements gives Yields: +1 Science on Monastery, -1 Discontent on Temple, +1 Orders on Cathedral. |
Militia | 60 | 0 | 0 | 1 | 3 | 2 | 4 | Melee, Infantry, Has ZOC |
Conscript | 100 | 0 | 0 | 2 | 5 | 2 | 4 | Melee, Infantry, Polearm, Has ZOC, +25% vs Mounted |
Military Units
All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control.
Build | Cost | Upkeep | Stats | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Strength | Range | Move | Vision | Traits | Upgrades | Notes | Nation | ||||||||
Warrior | 60 | 0 | 0 | 50 | 0 | 0 | 0 | 1 | 4 | 2 | 4 | Melee, Infantry | Axeman, Spearman | Can Fortify | ||
Axeman | 80 | 0 | 0 | 100 | 0 | 0 | 0 | 2 | 5 | 2 | 4 | Melee, Infantry | Maceman, Swordsman | Can Fortify, +25% vs Polearm, starts with Cleave I | ||
Spearman | 80 | 0 | 50 | 50 | 0 | 0 | 0 | 2 | 5 | 2 | 4 | Melee, Infantry, Polearm | Pikeman, Swordsman | Can Fortify, +50% vs Mounted, starts with Pierce I | ||
Maceman | 100 | 0 | 0 | 150 | 1 | 0 | 0 | 3 | 6 | 2 | 4 | Melee, Infantry | Pikeman, Swordsman | Can Fortify, +25% vs Infantry | ||
Swordsman | 120 | 0 | 0 | 200 | 2 | 0 | 0 | 4 | 8 | 2 | 4 | Melee, Infantry | Can Fortify, +50% vs Infantry, starts with Cleave II | |||
Pikeman | 100 | 0 | 50 | 100 | 1 | 0 | 0 | 3 | 8 | 2 | 4 | Melee, Infantry, Polearm | Can Fortify, +100% vs Mounted, starts with Pierce II | |||
Slinger | 60 | 0 | 0 | 50 | 0 | 0 | 0 | 1 | 4 | 2 | 2 | 4 | Ranged, Infantry | Archer, Longbowman | ||
Archer | 80 | 0 | 100 | 0 | 0 | 0 | 2 | 0 | 5 | 3 | 2 | 4 | Ranged, Infantry | Longbowman, Crossbowman | ||
Longbowman | 100 | 0 | 150 | 0 | 1 | 0 | 3 | 0 | 8 | 3 | 2 | 4 | Ranged, Infantry | |||
Crossbowman | 100 | 0 | 100 | 50 | 1 | 0 | 3 | 0 | 8 | 1 | 2 | 4 | Ranged, Infantry | +50% vs Melee, starts with Pierce II | ||
Polybolos | 120 | 0 | 100 | 100 | 2 | 0 | 0 | 4 | 10 | 1 | 2 | 4 | Ranged, Siege | +50% vs Ranged, starts with Cleave II and Pierce II | ||
Chariot | 80 | 50 | 50 | 0 | 0 | 2 | 0 | 0 | 5 | 3 | 5 | Melee, Mounted, Horse | Horseman, Horse Archer | Ignores ZOC, Starts with Rout | ||
Horseman | 100 | 100 | 0 | 50 | 1 | 3 | 0 | 0 | 6 | 3 | 5 | Melee, Mounted, Horse | Cataphract | Ignores ZOC, Starts with Rout | ||
Cataphract | 160 | 100 | 0 | 100 | 2 | 4 | 0 | 0 | 10 | 3 | 5 | Melee, Mounted, Horse | Ignores ZOC, Starts with Rout and Circle | |||
Horse Archer | 100 | 100 | 50 | 0 | 1 | 3 | 0 | 0 | 6 | 2 | 3 | 5 | Ranged, Mounted, Horse | |||
Camel Archer | 80 | 100 | 50 | 0 | 1 | 3 | 0 | 0 | 5 | 2 | 3 | 5 | Ranged, Mounted, Camel | +1 Fatigue, +50% vs Horse, starts with Nomad | ||
War Elephant | 100 | 100 | 0 | 50 | 1 | 3 | 0 | 0 | 6 | 2 | 4 | Melee, Mounted, Elephant | starts with Rout, Panic | |||
Akkadian Archer | 120 | 0 | 150 | 0 | 1 | 0 | 2 | 0 | 6 | 3 | 2 | 4 | Ranged, Infantry | Cimmerian Archer | starts with Splash I | Babylonia |
Cimmerian Archer | 160 | 0 | 200 | 0 | 2 | 0 | 4 | 0 | 8 | 3 | 2 | 4 | Ranged, Infantry | starts with Splash I | Babylonia | |
African Elephants | 120 | 100 | 50 | 0 | 1 | 2 | 0 | 0 | 6 | 2 | 5 | Melee, Mounted, Elephant | Turreted Elephant | starts with Rout, Panic, Circle | Carthage | |
Turreted Elephant | 160 | 100 | 100 | 0 | 2 | 4 | 0 | 0 | 8 | 2 | 5 | Melee, Mounted, Elephant | starts with Rout, Panic, Circle | Carthage | ||
Light Chariot | 120 | 100 | 50 | 0 | 1 | 2 | 0 | 0 | 6 | 2 | 4 | 6 | Ranged, Mounted, Horse | Kushite Cavalry | Ignores ZOC | Egypt |
Kushite Cavalry | 160 | 100 | 100 | 0 | 1 | 3 | 0 | 0 | 8 | 2 | 4 | 6 | Ranged, Mounted, Horse | Ignores ZOC | Egypt | |
Hoplite | 120 | 0 | 50 | 100 | 1 | 0 | 0 | 2 | 6 | 2 | 4 | Melee, Infantry, Polearm | Phalangite | Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | Greece | |
Phalangite | 160 | 0 | 100 | 100 | 2 | 0 | 0 | 4 | 8 | 2 | 4 | Melee, Infantry, Polearm | Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | Greece | ||
Heavy Chariot | 120 | 100 | 50 | 0 | 1 | 2 | 0 | 0 | 6 | 3 | 5 | Melee, Mounted, Horse | Three Man Chariot | Ignores ZOC, starts with Rout, Circle | Hatti | |
Three Man Chariot | 160 | 100 | 100 | 0 | 2 | 4 | 0 | 0 | 8 | 3 | 5 | Melee, Mounted, Horse | Ignores ZOC, starts with Rout, Circle | Hatti | ||
Palton Cavalry | 120 | 50 | 0 | 100 | 1 | 0 | 0 | 2 | 6 | 2 | 3 | 4 | Ranged, Mounted, Horse | Cataphract Archer | Ignores ZOC, starts with Rout | Persia |
Cataphract Archer | 160 | 100 | 0 | 100 | 2 | 0 | 0 | 4 | 8 | 2 | 3 | 4 | Ranged, Mounted, Horse | Ignores ZOC, starts with Rout | Persia | |
Hastatus | 120 | 0 | 0 | 150 | 1 | 0 | 0 | 2 | 6 | 2 | 4 | Melee, Infantry | Legionary | Can Fortify, Can Testudo, +25% vs Infantry | Rome | |
Legionary | 160 | 0 | 0 | 200 | 2 | 0 | 0 | 4 | 8 | 2 | 4 | Melee, Infantry | Can Fortify, Can Testudo, +25% vs Infantry | Rome |
Military Siege Units
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage. All have 1 Movement and 3 Vision.
Build | Cost | Upkeep | Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Strength | Range | Upgrades | Notes | Nation | ||||||||
Ballista | 100 | 50 | 100 | 0 | 1 | 0 | 3 | 0 | 6 | 1 | Polybolos | +100% vs Infantry, starts with Pierce III | |
Onager | 100 | 50 | 0 | 100 | 1 | 0 | 0 | 3 | 6 | 2-4 | Mangonel | Must be Unlimbered before attacking, starts with Splash I | |
Mangonel | 120 | 100 | 0 | 100 | 2 | 0 | 0 | 4 | 8 | 2-5 | Must be Unlimbered before attacking, starts with Splash II | ||
Battering Ram | 80 | 50 | 50 | 0 | 1 | 2 | 0 | 0 | 6 | Siege Tower | Melee, +25% vs Ranged, starts with Assault | Assyria | |
Siege Tower | 100 | 100 | 50 | 0 | 2 | 4 | 0 | 0 | 8 | Melee, +25% vs Ranged, starts with Assault | Assyria |
Military Water Units
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals.
Build | Cost | Upkeep | Stats | ||||||
---|---|---|---|---|---|---|---|---|---|
Name | Strength | Movement | Vision | ||||||
Bireme | 80 | 50 | 50 | 0 | 2 | 6 | 3 | 5 | |
Trireme | 100 | 100 | 50 | 1 | 3 | 8 | 4 | 6 | |
Dromon | 120 | 150 | 50 | 2 | 4 | 10 | 5 | 7 |
Military Traits
Name | Feature |
---|---|
Melee |
|
Infantry | Defending Urban +25% |
Polearm | ZOC blocks Mounted |
Ranged |
|
Mounted |
|
Siege |
|