Difference between revisions of "Units"
Jump to navigation
Jump to search
Line 444: | Line 444: | ||
|Cimmerian Archer | |Cimmerian Archer | ||
|style="text-align:left;"|starts with Splash I | |style="text-align:left;"|starts with Splash I | ||
|Babylonia | |[[Babylonia]] | ||
|- | |- | ||
|style="text-align:left;"|[[Cimmerian Archer]] | |style="text-align:left;"|[[Cimmerian Archer]] | ||
Line 462: | Line 462: | ||
| | | | ||
|style="text-align:left;"|starts with Splash I | |style="text-align:left;"|starts with Splash I | ||
|Babylonia | |[[Babylonia]] | ||
|- | |- | ||
|style="text-align:left;"|[[African Elephants]] | |style="text-align:left;"|[[African Elephants]] | ||
Line 480: | Line 480: | ||
|Turreted Elephant | |Turreted Elephant | ||
|style="text-align:left;"|starts with Rout, Panic, Circle | |style="text-align:left;"|starts with Rout, Panic, Circle | ||
|[[Carthage]] | |||
|- | |- | ||
|style="text-align:left;"|[[Turreted Elephant]] | |style="text-align:left;"|[[Turreted Elephant]] | ||
Line 497: | Line 498: | ||
| | | | ||
|style="text-align:left;"|starts with Rout, Panic, Circle | |style="text-align:left;"|starts with Rout, Panic, Circle | ||
|[[Carthage]] | |||
|- | |- | ||
|style="text-align:left;"|[[Light Chariot]] | |style="text-align:left;"|[[Light Chariot]] | ||
Line 514: | Line 516: | ||
|Kushite Cavalry | |Kushite Cavalry | ||
|style="text-align:left;"|Ignores ZOC | |style="text-align:left;"|Ignores ZOC | ||
|[[Egypt]] | |||
|- | |- | ||
|style="text-align:left;"|[[Kushite Cavalry]] | |style="text-align:left;"|[[Kushite Cavalry]] | ||
Line 531: | Line 534: | ||
| | | | ||
|style="text-align:left;"|Ignores ZOC | |style="text-align:left;"|Ignores ZOC | ||
|[[Egypt]] | |||
|- | |- | ||
|style="text-align:left;"|[[Hoplite]] | |style="text-align:left;"|[[Hoplite]] | ||
Line 548: | Line 552: | ||
|Phalangite | |Phalangite | ||
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | |style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | ||
|[[Greece]] | |||
|- | |- | ||
|style="text-align:left;"|[[Phalangite]] | |style="text-align:left;"|[[Phalangite]] | ||
Line 565: | Line 570: | ||
| | | | ||
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | |style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | ||
|[[Greece]] | |||
|- | |- | ||
|style="text-align:left;"|[[Palton Cavalry]] | |style="text-align:left;"|[[Palton Cavalry]] | ||
Line 582: | Line 588: | ||
|Cataphract Archer | |Cataphract Archer | ||
|style="text-align:left;"|Ignores ZOC, starts with Rout | |style="text-align:left;"|Ignores ZOC, starts with Rout | ||
|[[Persia]] | |||
|- | |- | ||
|style="text-align:left;"|[[Cataphract Archer]] | |style="text-align:left;"|[[Cataphract Archer]] | ||
Line 599: | Line 606: | ||
| | | | ||
|style="text-align:left;"|Ignores ZOC, starts with Rout | |style="text-align:left;"|Ignores ZOC, starts with Rout | ||
|[[Persia]] | |||
|- | |- | ||
|style="text-align:left;"|[[Hastatus]] | |style="text-align:left;"|[[Hastatus]] | ||
Line 616: | Line 624: | ||
|Legionary | |Legionary | ||
|style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry | |style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry | ||
|[[Rome]] | |||
|- | |- | ||
|style="text-align:left;"|[[Legionary]] | |style="text-align:left;"|[[Legionary]] | ||
Line 633: | Line 642: | ||
| | | | ||
|style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry | |style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry | ||
|[[Rome]] | |||
|} | |} | ||
Revision as of 17:33, 31 May 2022
Units can be either of two types: Civilian units (which require Growth) or Military units (which require Training). This page lists all known units.
Civilian Units
Build | Cost | Stats | ||||||
---|---|---|---|---|---|---|---|---|
Name | Initial | Increase | Initial | Upkeep | Strength | Move | Vision | Notes |
Settler | 90 | 10 | 100 | 2 | 3 | 2 | 4 | Found City, Harvest. Cannot attack. |
Worker | 50 | 5 | 0 | 2 | 3 | 2 | 4 | Harvest, Build Improvement, Build Road. Cannot attack. |
Scout | 50 | 5 | 0 | 0 | 3 | 3 | 5 | 4 Fatigue, Harvest, Stealth in Trees, Ignore ZOC. Cannot attack. |
Caravan | 80 | 5 | 0 | 0 | 3 | 2 | 3 | Caravan Mission. Cannot attack. |
Disciple | 80 | 5 | 0 | 0 | 3 | 3 | 3 | Build Religious Improvement, Spread Religion, Establish Theology. Cannot attack. |
Militia | 60 | 2 | 0 | 1 | 3 | 2 | 4 | Melee, Infantry, Has ZOC |
Conscript | 80 | 2 | 0 | 2 | 5 | 2 | 4 | Melee, Infantry, Polearm, Has ZOC, +25% vs Mounted |
Military Units
All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control.
Build | Cost | Upkeep | Stats | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Strength | Range | Move | Vision | Traits | Upgrades | Notes | Nation | ||||||||
Warrior | 60 | 0 | 0 | 50 | 0 | 0 | 0 | 1 | 4 | 2 | 4 | Melee, Infantry | Axeman, Spearman | Can Fortify | ||
Axeman | 80 | 0 | 0 | 100 | 0 | 0 | 0 | 2 | 5 | 2 | 4 | Melee, Infantry | Maceman, Swordsman | Can Fortify, +25% vs Polearm, starts with Cleave I | ||
Spearman | 80 | 0 | 50 | 50 | 0 | 0 | 0 | 2 | 5 | 2 | 4 | Melee, Infantry, Polearm | Pikeman, Swordsman | Can Fortify, +50% vs Mounted, starts with Pierce I | ||
Maceman | 100 | 0 | 0 | 150 | 1 | 0 | 0 | 3 | 6 | 2 | 4 | Melee, Infantry | Pikeman, Swordsman | Can Fortify, +25% vs Infantry | ||
Swordsman | 120 | 0 | 0 | 200 | 2 | 0 | 0 | 4 | 8 | 2 | 4 | Melee, Infantry | Can Fortify, +50% vs Infantry, starts with Cleave II | |||
Pikeman | 120 | 0 | 100 | 100 | 2 | 0 | 0 | 4 | 8 | 2 | 4 | Melee, Infantry, Polearm | Can Fortify, +100% vs Mounted, starts with Pierce II | |||
Slinger | 60 | 50 | 0 | 0 | 0 | 1 | 0 | 0 | 4 | 2 | 2 | 4 | Ranged, Infantry | Archer, Longbowman | ||
Archer | 80 | 0 | 100 | 0 | 0 | 0 | 2 | 0 | 5 | 3 | 2 | 4 | Ranged, Infantry | Longbowman, Crossbowman | ||
Longbowman | 100 | 0 | 150 | 0 | 1 | 0 | 3 | 0 | 8 | 3 | 2 | 4 | Ranged, Infantry | |||
Crossbowman | 100 | 0 | 100 | 50 | 1 | 0 | 3 | 0 | 8 | 1 | 2 | 4 | Ranged, Infantry | +50% vs Melee, starts with Pierce II | ||
Polybolos | 120 | 0 | 100 | 100 | 2 | 0 | 0 | 4 | 10 | 1 | 2 | 4 | Ranged, Siege | +50% vs Ranged, starts with Cleave II and Pierce II | ||
Chariot | 80 | 50 | 50 | 0 | 0 | 2 | 0 | 0 | 5 | 3 | 5 | Melee, Mounted, Horse | Horseman, Horse Archer | Ignores ZOC, Starts with Rout | ||
Horseman | 100 | 100 | 0 | 50 | 1 | 3 | 0 | 0 | 6 | 3 | 5 | Melee, Mounted, Horse | Cataphract | Ignores ZOC, Starts with Rout | ||
Cataphract | 160 | 100 | 0 | 100 | 2 | 4 | 0 | 0 | 10 | 3 | 5 | Melee, Mounted, Horse | Ignores ZOC, Starts with Rout and Circle | |||
Horse Archer | 100 | 100 | 50 | 0 | 1 | 3 | 0 | 0 | 6 | 2 | 3 | 5 | Ranged, Mounted, Horse | |||
Camel Archer | 80 | 100 | 50 | 0 | 1 | 3 | 0 | 0 | 5 | 2 | 3 | 5 | Ranged, Mounted, Camel | +1 Fatigue, +50% vs Horse, starts with Nomad | ||
War Elephant | 120 | 100 | 0 | 50 | 1 | 3 | 0 | 0 | 6 | 2 | 4 | Melee, Mounted, Elephant | starts with Rout, Panic | |||
Akkadian Archer | 120 | 0 | 150 | 0 | 1 | 0 | 2 | 0 | 6 | 3 | 2 | 4 | Ranged, Infantry | Cimmerian Archer | starts with Splash I | Babylonia |
Cimmerian Archer | 160 | 0 | 200 | 0 | 2 | 0 | 4 | 0 | 8 | 3 | 2 | 4 | Ranged, Infantry | starts with Splash I | Babylonia | |
African Elephants | 120 | 100 | 50 | 0 | 1 | 2 | 0 | 0 | 6 | 2 | 5 | Melee, Mounted, Elephant | Turreted Elephant | starts with Rout, Panic, Circle | Carthage | |
Turreted Elephant | 160 | 100 | 100 | 0 | 2 | 4 | 0 | 0 | 8 | 2 | 5 | Melee, Mounted, Elephant | starts with Rout, Panic, Circle | Carthage | ||
Light Chariot | 120 | 100 | 50 | 0 | 1 | 2 | 0 | 0 | 6 | 2 | 4 | 6 | Ranged, Mounted, Horse | Kushite Cavalry | Ignores ZOC | Egypt |
Kushite Cavalry | 160 | 100 | 100 | 0 | 1 | 3 | 0 | 0 | 8 | 2 | 4 | 6 | Ranged, Mounted, Horse | Ignores ZOC | Egypt | |
Hoplite | 120 | 0 | 50 | 100 | 1 | 0 | 0 | 2 | 6 | 2 | 4 | Melee, Infantry, Polearm | Phalangite | Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | Greece | |
Phalangite | 160 | 0 | 100 | 100 | 2 | 0 | 0 | 4 | 8 | 2 | 4 | Melee, Infantry, Polearm | Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | Greece | ||
Palton Cavalry | 120 | 50 | 0 | 100 | 1 | 0 | 0 | 2 | 6 | 2 | 3 | 4 | Ranged, Mounted, Horse | Cataphract Archer | Ignores ZOC, starts with Rout | Persia |
Cataphract Archer | 160 | 100 | 0 | 100 | 2 | 0 | 0 | 4 | 8 | 2 | 3 | 4 | Ranged, Mounted, Horse | Ignores ZOC, starts with Rout | Persia | |
Hastatus | 120 | 0 | 0 | 150 | 1 | 0 | 0 | 2 | 6 | 2 | 4 | Melee, Infantry | Legionary | Can Fortify, Can Testudo, +25% vs Infantry | Rome | |
Legionary | 120 | 0 | 0 | 200 | 2 | 0 | 0 | 4 | 8 | 2 | 4 | Melee, Infantry | Can Fortify, Can Testudo, +25% vs Infantry | Rome |
Military Siege Units
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage. All have 1 Movement and 3 Vision.
Build | Cost | Upkeep | Stats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Strength | Range | Upgrades | Notes | ||||||||
Ballista | 100 | 50 | 100 | 0 | 1 | 0 | 3 | 0 | 5 | 1 | Polybolos | +100% vs Infantry, starts with Pierce III |
Onager | 100 | 50 | 0 | 100 | 1 | 0 | 0 | 3 | 6 | 2-4 | Mangonel | Must be Unlimbered before attacking, starts with Splash I |
Mangonel | 120 | 100 | 0 | 100 | 2 | 0 | 0 | 4 | 8 | 2-5 | Must be Unlimbered before attacking, starts with Splash II | |
Battering Ram | 80 | 50 | 50 | 0 | 0 | 2 | 0 | 0 | 6 | Siege Tower | Melee, +25% vs Ranged, starts with Assault | |
Siege Tower | 100 | 100 | 50 | 0 | 2 | 4 | 0 | 0 | 8 | Melee, +25% vs Ranged, starts with Assault |
Military Water Units
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals.
Build | Cost | Upkeep | Stats | ||||||
---|---|---|---|---|---|---|---|---|---|
Name | Strength | Movement | Vision | ||||||
Bireme | 80 | 50 | 50 | 0 | 2 | 6 | 3 | 5 | |
Trireme | 100 | 100 | 50 | 1 | 3 | 8 | 4 | 6 | |
Dromon | 120 | 150 | 50 | 2 | 4 | 10 | 5 | 7 |
Military Traits
Name | Feature |
---|---|
Melee |
|
Infantry | Defending Urban +25% |
Polearm | ZOC blocks Mounted |
Ranged |
|
Mounted |
|
Siege |
|