Difference between revisions of "Units"

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(Reduced the size of in-text icons.)
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!style="text-align:center;"|Initial
!style="text-align:center;"|Initial
!style="text-align:center;"|Upkeep
!style="text-align:center;"|Upkeep
!style="text-align:center;"|Strength
!style="text-align:center;"|Move
!style="text-align:center;"|Move
!style="text-align:center;"|Vision
!style="text-align:center;"|Vision
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|-
|-
|style="text-align:left;"|[[Settler]]
|style="text-align:left;"|[[Settler]]
|style="text-align:center;"|80
|style="text-align:center;"|90
|style="text-align:center;"|10
|style="text-align:center;"|10
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|2
|style="text-align:center;"|2
!style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:left;"|Found City, Harvest, Can't Hurry
|style="text-align:left;"|Found City, Harvest.  Cannot attack.
|-
|-
|style="text-align:left;"|[[Worker]]
|style="text-align:left;"|[[Worker]]
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
!style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:left;"|Harvest, Build, Buy Tile
|style="text-align:left;"|Harvest, Build Improvement, Build Road. Cannot attack.
|-
|-
|style="text-align:left;"|[[Scout]]
|style="text-align:left;"|[[Scout]]
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
!style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|5
|style="text-align:center;"|5
|style="text-align:left;"|4 Fatigue, Harvest, Stealth, Ignore ZOC
|style="text-align:left;"|4 Fatigue, Harvest, Stealth in Trees, Ignore ZOC. Cannot attack.
|-
|-
|style="text-align:left;"|[[Caravan]]
|style="text-align:left;"|[[Caravan]]
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
!style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:left;"|Trade, Amphibious
|style="text-align:left;"|Caravan Mission. Cannot attack.
|-
|-
|style="text-align:left;"|[[ Disciple]]
|style="text-align:left;"|[[ Disciple]]
Line 61: Line 66:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
!style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:left;"|Buy Tile, Religious
|style="text-align:left;"|Build Religious Improvement, Spread Religion. Cannot attack.
|-
|-
|style="text-align:left;"|[[Militia]]
|style="text-align:left;"|[[Militia]]
Line 70: Line 76:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|1
!style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:left;"|Melee, ZOC, Block, Pillage
|style="text-align:left;"|Melee, Infantry, Has ZOC
|-
|-
|style="text-align:left;"|[[Conscript]]
|style="text-align:left;"|[[Conscript]]
Line 79: Line 86:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
!style="text-align:center;"|5
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:left;"|Melee, ZOC, Block, Pillage, +50% vs Mounted
|style="text-align:left;"|Melee, Infantry, Polearm, Has ZOC, +25% vs Mounted
|}
|}


==Military Units==
==Military Units==
All Below Units have Zone of Control, can Pillage, and can appoint Generals
All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control.


{|class="wikitable sortable"
{|class="wikitable sortable"
Line 122: Line 130:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|1
|style="text-align:center;"|40
|style="text-align:center;"|4
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
Line 139: Line 147:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|50
|style="text-align:center;"|5
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
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|Melee, Infantry
|Melee, Infantry
|Maceman, Swordsman
|Maceman, Swordsman
|style="text-align:left;"|Can Fortify, +25% vs Polearm, Arc(1) 25%
|style="text-align:left;"|Can Fortify, +25% vs Polearm, starts with Cleave I
|-
|-
|style="text-align:left;"|[[Spearman]]
|style="text-align:left;"|[[Spearman]]
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|50
|style="text-align:center;"|5
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
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|Melee, Infantry, Polearm
|Melee, Infantry, Polearm
|Pikeman, Swordsman
|Pikeman, Swordsman
|style="text-align:left;"|Can Fortify, +50% vs Mounted, Forward(1) 25%
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Pierce I
|-
|-
|style="text-align:left;"|[[Maceman]]
|style="text-align:left;"|[[Maceman]]
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|60
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
Line 190: Line 198:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|80
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
Line 196: Line 204:
|Melee, Infantry
|Melee, Infantry
|
|
|style="text-align:left;"|Can Fortify, +50% vs Infantry, Arc(1) 50%
|style="text-align:left;"|Can Fortify, +50% vs Infantry, starts with Cleave II
|-
|-
|style="text-align:left;"|[[Pikeman]]
|style="text-align:left;"|[[Pikeman]]
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|80
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
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|Melee, Infantry, Polearm
|Melee, Infantry, Polearm
|
|
|style="text-align:left;"|Can Fortify, +100% vs Mounted, Forward(1) 50%
|style="text-align:left;"|Can Fortify, +100% vs Mounted, starts with Pierce II
|-
|-
|style="text-align:left;"|[[Slinger]]
|style="text-align:left;"|[[Slinger]]
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|40
|style="text-align:center;"|4
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|5
|style="text-align:center;"|4
|Ranged, Infantry
|Ranged, Infantry
|Archer, Longbowman
|Archer, Longbowman
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|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|5
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|5
|style="text-align:center;"|4
|Ranged, Infantry
|Ranged, Infantry
|Longbowman
|Longbowman, Crossbowman
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
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|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|80
|style="text-align:center;"|8
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|5
|style="text-align:center;"|4
|Ranged, Infantry
|Ranged, Infantry
|
|
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|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|80
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|5
|style="text-align:center;"|4
|Ranged, Infantry
|Ranged, Infantry
|
|
|style="text-align:left;"|+50% vs Melee, Forward(1) 50%
|style="text-align:left;"|+50% vs Melee, starts with Pierce II
|-
|-
|style="text-align:left;"|[[Polybolos]]
|style="text-align:left;"|[[Polybolos]]
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|100
|style="text-align:center;"|10
|style="text-align:center;"|
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|5
|style="text-align:center;"|4
|Ranged, Infantry
|Ranged, Siege
|
|
|style="text-align:left;"|+50% vs Ranged, Arc(1) 50%
|style="text-align:left;"|+50% vs Ranged, starts with Cleave II and Pierce II
|-
|-
|style="text-align:left;"|[[Chariot]]
|style="text-align:left;"|[[Chariot]]
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|5
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|3
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|Melee, Mounted, Horse
|Melee, Mounted, Horse
|Horseman, Horse Archer
|Horseman, Horse Archer
|style="text-align:left;"|
|style="text-align:left;"|Ignores ZOC, Starts with Rout
|-
|-
|style="text-align:left;"|[[Horseman]]
|style="text-align:left;"|[[Horseman]]
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|60
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|3
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|Melee, Mounted, Horse
|Melee, Mounted, Horse
|Cataphract
|Cataphract
|style="text-align:left;"|
|style="text-align:left;"|Ignores ZOC, Starts with Rout
|-
|-
|style="text-align:left;"|[[Cataphract]]
|style="text-align:left;"|[[Cataphract]]
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|10
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|3
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|Melee, Mounted, Horse
|Melee, Mounted, Horse
|
|
|style="text-align:left;"|Circle(1) 25%
|style="text-align:left;"|Ignores ZOC, Starts with Rout and Circle
|-
|-
|style="text-align:left;"|[[Horse Archer]]
|style="text-align:left;"|[[Horse Archer]]
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|60
|style="text-align:center;"|6
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|3
Line 377: Line 385:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|5
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|3
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|Ranged, Mounted, Camel
|Ranged, Mounted, Camel
|
|
|style="text-align:left;"|4 Fatigue, +25% vs Horse
|style="text-align:left;"|+1 Fatigue, +50% vs Horse, starts with Nomad
|-
|-
|style="text-align:left;"|[[War Elephant]]
|style="text-align:left;"|[[War Elephant]]
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|60
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|5
|style="text-align:center;"|4
|Melee, Mounted, Elephant
|Melee, Mounted, Elephant
|
|
|style="text-align:left;"|+50% vs Mounted
|style="text-align:left;"|starts with Rout, Panic
|-
|-
|style="text-align:left;"|[[Akkadian Archer]]
|style="text-align:left;"|[[Akkadian Archer]]
|style="text-align:center;"|80
|style="text-align:center;"|120
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|150
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|60
|style="text-align:center;"|6
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|5
|style="text-align:center;"|4
|Ranged, Infantry
|Ranged, Infantry
|Cimmerian Archer
|Cimmerian Archer
|style="text-align:left;"|
|style="text-align:left;"|starts with Splash I
|-
|-
|style="text-align:left;"|[[Cimmerian Archer]]
|style="text-align:left;"|[[Cimmerian Archer]]
|style="text-align:center;"|100
|style="text-align:center;"|160
|style="text-align:center;"|0
|style="text-align:center;"|200
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|150
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|80
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|2
|style="text-align:center;"|5
|Ranged, Infantry
|Ranged, Infantry
|
|
|style="text-align:left;"|
|style="text-align:left;"|starts with Splash I
|-
|-
|style="text-align:left;"|[[African Elephants]]
|style="text-align:left;"|[[African Elephants]]
|style="text-align:center;"|140
|style="text-align:center;"|120
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|60
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|5
|style="text-align:center;"|5
|Melee, Mounted, Elephant
|Melee, Mounted, Elephant
|Turreted Elephant
|Turreted Elephant
|style="text-align:left;"|+50% vs Mounted, Circle(1) 25%
|style="text-align:left;"|starts with Rout, Panic, Circle
|-
|-
|style="text-align:left;"|[[Turreted Elephant]]
|style="text-align:left;"|[[Turreted Elephant]]
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|80
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|5
|style="text-align:center;"|5
|Melee, Mounted, Elephant
|Melee, Mounted, Elephant
|
|
|style="text-align:left;"|+50% vs Mounted, Circle(1) 25%
|style="text-align:left;"|starts with Rout, Panic, Circle
|-
|-
|style="text-align:left;"|[[Light Chariot]]
|style="text-align:left;"|[[Light Chariot]]
|style="text-align:center;"|80
|style="text-align:center;"|120
|style="text-align:center;"|50
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|6
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|7
|style="text-align:center;"|6
|Ranged, Mounted, Horse
|Ranged, Mounted, Horse
|Kushite Cavalry
|Kushite Cavalry
|style="text-align:left;"|
|style="text-align:left;"|Ignores ZOC
|-
|-
|style="text-align:left;"|[[Kushite Cavalry]]
|style="text-align:left;"|[[Kushite Cavalry]]
|style="text-align:center;"|160
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|1
Line 496: Line 504:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|70
|style="text-align:center;"|8
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|7
|style="text-align:center;"|6
|Ranged, Mounted, Horse
|Ranged, Mounted, Horse
|
|
|style="text-align:left;"|
|style="text-align:left;"|Ignores ZOC
|-
|-
|style="text-align:left;"|[[Hoplite]]
|style="text-align:left;"|[[Hoplite]]
|style="text-align:center;"|100
|style="text-align:center;"|120
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|60
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
Line 519: Line 527:
|Melee, Infantry, Polearm
|Melee, Infantry, Polearm
|Phalangite
|Phalangite
|style="text-align:left;"|Can Fortify, +50% vs Mounted, Forward(1) 25%
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I
|-
|-
|style="text-align:left;"|[[Phalangite]]
|style="text-align:left;"|[[Phalangite]]
|style="text-align:center;"|120
|style="text-align:center;"|160
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|100
Line 530: Line 538:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|80
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
Line 536: Line 544:
|Melee, Infantry, Polearm
|Melee, Infantry, Polearm
|
|
|style="text-align:left;"|Can Fortify, +100% vs Mounted, Forward(1) 50%
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I
|-
|-
|style="text-align:left;"|[[Palton Cavalry]]
|style="text-align:left;"|[[Palton Cavalry]]
|style="text-align:center;"|100
|style="text-align:center;"|120
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|60
|style="text-align:center;"|6
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|style="text-align:center;"|4
|Ranged, Mounted, Horse
|Ranged, Mounted, Horse
|Cataphract Archer
|Cataphract Archer
|style="text-align:left;"|
|style="text-align:left;"|Ignores ZOC, starts with Rout
|-
|-
|style="text-align:left;"|[[Cataphract Archer]]
|style="text-align:left;"|[[Cataphract Archer]]
|style="text-align:center;"|120
|style="text-align:center;"|160
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
Line 564: Line 572:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|80
|style="text-align:center;"|8
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|style="text-align:center;"|4
|Ranged, Mounted, Horse
|Ranged, Mounted, Horse
|
|
|style="text-align:left;"|
|style="text-align:left;"|Ignores ZOC, starts with Rout
|-
|-
|style="text-align:left;"|[[Hastatus]]
|style="text-align:left;"|[[Hastatus]]
|style="text-align:center;"|100
|style="text-align:center;"|120
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|150
|style="text-align:center;"|150
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|70
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
Line 587: Line 595:
|Melee, Infantry
|Melee, Infantry
|Legionary
|Legionary
|style="text-align:left;"|Can Fortify
|style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry, Ignores ZOC
|-
|-
|style="text-align:left;"|[[Legionary]]
|style="text-align:left;"|[[Legionary]]
Line 598: Line 606:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|100
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
Line 604: Line 612:
|Melee, Infantry
|Melee, Infantry
|
|
|style="text-align:left;"|Can Fortify
|style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry, Ignores ZOC
|}
|}


==Military Siege Units==
==Military Siege Units==
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage. All have 1 Movement and 2 Vision.
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage. All have 1 Movement and 3 Vision.


{|class="wikitable"
{|class="wikitable"
Line 630: Line 638:
!style="text-align:center;"|Strength
!style="text-align:center;"|Strength
!style="text-align:center;"|Range
!style="text-align:center;"|Range
!style="text-align:left;"|Upgrades
!style="text-align:left;"|Notes
!style="text-align:left;"|Notes
|-
|-
Line 641: Line 650:
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|5
|style="text-align:center;"|
|style="text-align:center;"|1
|style="text-align:left;"|Melee, +100% vs Infantry, Forward(2) 50%
|style="text-align:left;"|Polybolos
|style="text-align:left;"|+100% vs Infantry, starts with Pierce III
|-
|-
|style="text-align:left;"|[[Onager]]
|style="text-align:left;"|[[Onager]]
Line 654: Line 664:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|60
|style="text-align:center;"|6
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:left;"|Splash(1) 25%
|style="text-align:left;"|Mangonel
|style="text-align:left;"|Must be Unlimbered before attacking, starts with Splash I
|-
|-
|style="text-align:left;"|[[Mangonel]]
|style="text-align:left;"|[[Mangonel]]
Line 667: Line 678:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|80
|style="text-align:center;"|8
|style="text-align:center;"|5
|style="text-align:center;"|5
|style="text-align:left;"|Splash(1) 50%
|
|style="text-align:left;"|Must be Unlimbered before attacking, starts with Splash II
|-
|-
|style="text-align:left;"|[[Battering Ram]]
|style="text-align:left;"|[[Battering Ram]]
Line 680: Line 692:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|30
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:left;"|Melee, +200% Defense vs Ranged
|style="text-align:left;"|Siege Tower
|style="text-align:left;"|Melee, +25% vs Ranged, starts with Assault
|-
|-
|style="text-align:left;"|[[Siege Tower]]
|style="text-align:left;"|[[Siege Tower]]
Line 689: Line 702:
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|40
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:left;"|Melee, +200% Defense vs Ranged
|style="text-align:left;"|
|style="text-align:left;"|Melee, +25% vs Ranged, starts with Assault
|}
|}


==Military Water Units==
==Military Water Units==
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage, but cannot appoint Generals.
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals.


{|class="wikitable"
{|class="wikitable"
Line 718: Line 732:
!style="text-align:center;"|Movement
!style="text-align:center;"|Movement
!style="text-align:center;"|Vision
!style="text-align:center;"|Vision
!style="text-align:center;"|Control
|-
|-
|style="text-align:left;"|[[Bireme]]
|style="text-align:left;"|[[Bireme]]
Line 726: Line 739:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|40
|style="text-align:center;"|6
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|5
|style="text-align:center;"|5
|style="text-align:center;"|3
|-
|-
|style="text-align:left;"|[[Trireme]]
|style="text-align:left;"|[[Trireme]]
Line 737: Line 749:
|style="text-align:center;"|1
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|60
|style="text-align:center;"|8
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|6
|style="text-align:center;"|6
|style="text-align:center;"|4
|-
|-
|style="text-align:left;"|[[Dromon]]
|style="text-align:left;"|[[Dromon]]
Line 748: Line 759:
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|80
|style="text-align:center;"|10
|style="text-align:center;"|5
|style="text-align:center;"|5
|style="text-align:center;"|7
|style="text-align:center;"|7
|style="text-align:center;"|5
|}
|}


Line 763: Line 773:
|-
|-
|Melee
|Melee
|across River -50%
|
*across River -50%
*Counterattacks for 1HP during melee combat
|-
|-
|Infantry
|Infantry
Line 778: Line 790:
|Mounted
|Mounted
|
|
* attack into Settlement -25%
* attacking Siege +50%
* attack into Flat/Clear +25%
* attack into Flat/Clear +25%
|-
|-
|Siege
|Siege
|attack into Urban +50%
|
*attack into Urban +50%
*Ignores distance modifier
|}
|}

Revision as of 17:31, 8 November 2021

Units can be either of two types: Civilian units (which require Growth.png Growth) or Military units (which require Training.png Training). This page lists all known units.

Civilian Units

Build Growth.png Cost Food.png Stats
Name Initial Increase Initial Upkeep Strength Move Vision Notes
Settler 90 10 100 2 3 2 4 Found City, Harvest. Cannot attack.
Worker 50 5 0 2 3 2 4 Harvest, Build Improvement, Build Road. Cannot attack.
Scout 50 5 0 0 3 3 5 4 Fatigue, Harvest, Stealth in Trees, Ignore ZOC. Cannot attack.
Caravan 80 5 0 0 3 2 3 Caravan Mission. Cannot attack.
Disciple 80 5 0 0 3 3 3 Build Religious Improvement, Spread Religion. Cannot attack.
Militia 60 2 0 1 3 2 4 Melee, Infantry, Has ZOC
Conscript 80 2 0 2 5 2 4 Melee, Infantry, Polearm, Has ZOC, +25% vs Mounted

Military Units

All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control.

Build Cost Upkeep Stats
Name Training.png Food.png Wood.png Iron.png Training.png Food.png Wood.png Iron.png Strength Range Move Vision Traits Upgrades Notes
Warrior 60 0 0 50 0 0 0 1 4 2 4 Melee, Infantry Axeman, Spearman Can Fortify
Axeman 80 0 0 100 0 0 0 2 5 2 4 Melee, Infantry Maceman, Swordsman Can Fortify, +25% vs Polearm, starts with Cleave I
Spearman 80 0 50 50 0 0 0 2 5 2 4 Melee, Infantry, Polearm Pikeman, Swordsman Can Fortify, +50% vs Mounted, starts with Pierce I
Maceman 100 0 0 150 1 0 0 3 6 2 4 Melee, Infantry Pikeman, Swordsman Can Fortify, +25% vs Infantry
Swordsman 120 0 0 200 2 0 0 4 8 2 4 Melee, Infantry Can Fortify, +50% vs Infantry, starts with Cleave II
Pikeman 120 0 100 100 2 0 0 4 8 2 4 Melee, Infantry, Polearm Can Fortify, +100% vs Mounted, starts with Pierce II
Slinger 60 50 0 0 0 1 0 0 4 2 2 4 Ranged, Infantry Archer, Longbowman
Archer 80 0 100 0 0 0 2 0 5 3 2 4 Ranged, Infantry Longbowman, Crossbowman
Longbowman 100 0 150 0 1 0 3 0 8 3 2 4 Ranged, Infantry
Crossbowman 100 0 100 50 1 0 3 0 8 1 2 4 Ranged, Infantry +50% vs Melee, starts with Pierce II
Polybolos 120 0 100 100 2 0 0 4 10 1 2 4 Ranged, Siege +50% vs Ranged, starts with Cleave II and Pierce II
Chariot 80 50 50 0 0 2 0 0 5 3 5 Melee, Mounted, Horse Horseman, Horse Archer Ignores ZOC, Starts with Rout
Horseman 100 100 0 50 1 3 0 0 6 3 5 Melee, Mounted, Horse Cataphract Ignores ZOC, Starts with Rout
Cataphract 160 100 0 100 2 4 0 0 10 3 5 Melee, Mounted, Horse Ignores ZOC, Starts with Rout and Circle
Horse Archer 100 100 50 0 1 3 0 0 6 2 3 5 Ranged, Mounted, Horse
Camel Archer 80 100 50 0 1 3 0 0 5 2 3 5 Ranged, Mounted, Camel +1 Fatigue, +50% vs Horse, starts with Nomad
War Elephant 120 100 0 50 1 3 0 0 6 2 4 Melee, Mounted, Elephant starts with Rout, Panic
Akkadian Archer 120 0 150 0 1 0 2 0 6 3 2 4 Ranged, Infantry Cimmerian Archer starts with Splash I
Cimmerian Archer 160 0 200 0 2 0 4 0 8 3 2 4 Ranged, Infantry starts with Splash I
African Elephants 120 100 50 0 1 2 0 0 6 2 5 Melee, Mounted, Elephant Turreted Elephant starts with Rout, Panic, Circle
Turreted Elephant 160 100 100 0 2 4 0 0 8 2 5 Melee, Mounted, Elephant starts with Rout, Panic, Circle
Light Chariot 120 100 50 0 1 2 0 0 6 2 4 6 Ranged, Mounted, Horse Kushite Cavalry Ignores ZOC
Kushite Cavalry 160 100 100 0 1 3 0 0 8 2 4 6 Ranged, Mounted, Horse Ignores ZOC
Hoplite 120 0 50 100 1 0 0 2 6 2 4 Melee, Infantry, Polearm Phalangite Can Fortify, +50% vs Mounted, starts with Formation, Pierce I
Phalangite 160 0 100 100 2 0 0 4 8 2 4 Melee, Infantry, Polearm Can Fortify, +50% vs Mounted, starts with Formation, Pierce I
Palton Cavalry 120 50 0 100 1 0 0 2 6 2 3 4 Ranged, Mounted, Horse Cataphract Archer Ignores ZOC, starts with Rout
Cataphract Archer 160 100 0 100 2 0 0 4 8 2 3 4 Ranged, Mounted, Horse Ignores ZOC, starts with Rout
Hastatus 120 0 0 150 1 0 0 2 6 2 4 Melee, Infantry Legionary Can Fortify, Can Testudo, +25% vs Infantry, Ignores ZOC
Legionary 120 0 0 200 2 0 0 4 8 2 4 Melee, Infantry Can Fortify, Can Testudo, +25% vs Infantry, Ignores ZOC

Military Siege Units

All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage. All have 1 Movement and 3 Vision.

Build Cost Upkeep Stats
Name Training.png Wood.png Iron.png Stone.png Training.png Wood.png Iron.png Stone.png Strength Range Upgrades Notes
Ballista 100 50 100 0 1 0 3 0 5 1 Polybolos +100% vs Infantry, starts with Pierce III
Onager 100 50 0 100 1 0 0 3 6 4 Mangonel Must be Unlimbered before attacking, starts with Splash I
Mangonel 120 100 0 100 2 0 0 4 8 5 Must be Unlimbered before attacking, starts with Splash II
Battering Ram 80 50 50 0 0 2 0 0 6 Siege Tower Melee, +25% vs Ranged, starts with Assault
Siege Tower 100 100 50 0 2 4 0 0 8 Melee, +25% vs Ranged, starts with Assault

Military Water Units

All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals.

Build Cost Upkeep Stats
Name Training.png Wood.png Iron.png Training.png Wood.png Strength Movement Vision
Bireme 80 50 50 0 2 6 3 5
Trireme 100 100 50 1 3 8 4 6
Dromon 120 150 50 2 4 10 5 7


Military Traits

Name Feature
Melee
  • across River -50%
  • Counterattacks for 1HP during melee combat
Infantry Defending Urban +25%
Polearm ZOC blocks Mounted
Ranged
  • attack into Trees -50%
  • attack into Scrub -25%
Mounted
  • attacking Siege +50%
  • attack into Flat/Clear +25%
Siege
  • attack into Urban +50%
  • Ignores distance modifier