Difference between revisions of "Units"
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!colspan="2" style="text-align:center;"|Build | !colspan="2" style="text-align:center;"|Build {{icon|growth}} | ||
!colspan="2" style="text-align:center;"|Cost | !colspan="2" style="text-align:center;"|Cost {{icon|food}} | ||
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!class=unsortable style="text-align:left;"|Name | !class=unsortable style="text-align:left;"|Name | ||
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!style="text-align:center;"| | !style="text-align:center;"|{{icon|food}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|wood}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|iron}} | ||
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!class=unsortable style="text-align:center;"|Strength | !class=unsortable style="text-align:center;"|Strength | ||
!style="text-align:center;"|Range | !style="text-align:center;"|Range | ||
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!style="text-align:center;"| | !style="text-align:center;"|{{icon|training}} | ||
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|style="text-align:left;"|Melee, +100% vs Infantry, Forward(2) 50% | |style="text-align:left;"|Melee, +100% vs Infantry, Forward(2) 50% | ||
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|style="text-align:left;"|[[ | |style="text-align:left;"|[[TEXT_UNIT_CATAPULT]] | ||
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!style="text-align:center;"|Name | !style="text-align:center;"|Name | ||
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!style="text-align:center;"| | !style="text-align:center;"|{{icon|wood}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|iron}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|training}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|wood}} | ||
!style="text-align:center;"|Strength | !style="text-align:center;"|Strength | ||
!style="text-align:center;"|Movement | !style="text-align:center;"|Movement | ||
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==Military Traits== | ==Military Traits== |
Revision as of 13:19, 4 June 2020
Units can be either of two types: Civilian units (which require Growth) or Military units (which require Training). This page lists all known units.
Civilian Units
Build | Cost | Stats | |||||
---|---|---|---|---|---|---|---|
Name | Initial | Increase | Initial | Upkeep | Move | Vision | Notes |
Settler | 80 | 10 | 100 | 2 | 2 | 3 | Found City, Harvest, Can't Hurry |
Worker | 50 | 5 | 0 | 2 | 2 | 3 | Harvest, Build, Buy Tile |
Scout | 50 | 5 | 0 | 0 | 3 | 4 | 4 Fatigue, Harvest, Stealth, Ignore ZOC |
Caravan | 80 | 5 | 0 | 0 | 2 | 2 | Trade, Amphibious |
Disciple | 80 | 5 | 0 | 0 | 3 | 2 | Buy Tile, Religious |
Militia | 60 | 2 | 0 | 1 | 2 | 3 | Melee, ZOC, Block, Pillage |
Conscript | 80 | 2 | 0 | 2 | 2 | 3 | Melee, ZOC, Block, Pillage, +50% vs Mounted |
Military Units
All Below Units have Zone of Control, can Pillage, and can appoint Generals
Build | Cost | Upkeep | Stats | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Strength | Range | Move | Vision | Traits | Upgrades | Notes | ||||||||
Warrior | 60 | 0 | 0 | 50 | 0 | 0 | 0 | 1 | 40 | 2 | 3 | Melee, Infantry | Maceman, Spearman | Can Fortify | |
Maceman | 80 | 0 | 0 | 100 | 0 | 0 | 0 | 2 | 50 | 2 | 3 | Melee, Infantry | Axeman, Swordsman | Can Fortify, Arc(1) 25% | |
Spearman | 80 | 0 | 50 | 50 | 0 | 0 | 0 | 2 | 50 | 2 | 3 | Melee, Infantry | Pikeman, Swordsman | Can Fortify, +50% vs Mounted, Forward(1) 25% | |
Axeman | 100 | 0 | 0 | 150 | 1 | 0 | 0 | 3 | 60 | 2 | 3 | Melee, Infantry | Pikeman, Swordsman | Can Fortify, +25% vs Infantry | |
Swordsman | 120 | 0 | 0 | 200 | 2 | 0 | 0 | 4 | 80 | 2 | 3 | Melee, Infantry | Can Fortify, +50% vs Infantry, Arc(1) 50% | ||
Pikeman | 120 | 0 | 100 | 100 | 2 | 0 | 0 | 4 | 80 | 2 | 3 | Melee, Infantry | Can Fortify, +100% vs Mounted, Forward(1) 50% | ||
Slinger | 60 | 50 | 0 | 0 | 0 | 1 | 0 | 0 | 40 | 2 | 2 | 4 | Ranged, Infantry | Archer, Longbowman | |
Archer | 80 | 0 | 100 | 0 | 0 | 0 | 2 | 0 | 50 | 3 | 2 | 4 | Ranged, Infantry | Longbowman | |
Longbowman | 100 | 0 | 150 | 0 | 1 | 0 | 3 | 0 | 80 | 3 | 2 | 4 | Ranged, Infantry | ||
Crossbowman | 100 | 0 | 100 | 50 | 1 | 0 | 3 | 0 | 80 | 2 | 4 | Ranged, Infantry | +50% vs Melee, Forward(1) 50% | ||
Polybolos | 120 | 0 | 100 | 100 | 2 | 0 | 0 | 4 | 100 | 2 | 4 | Ranged, Infantry | +50% vs Ranged, Arc(1) 50% | ||
Chariot | 80 | 50 | 50 | 0 | 0 | 2 | 0 | 0 | 50 | 3 | 4 | Melee, Mounted, Horse | Horseman, Horse Archer | ||
Horseman | 100 | 100 | 0 | 50 | 1 | 3 | 0 | 0 | 60 | 3 | 4 | Melee, Mounted, Horse | Cataphract | ||
Cataphract | 160 | 100 | 0 | 100 | 2 | 4 | 0 | 0 | 100 | 3 | 4 | Melee, Mounted, Horse | Circle(1) 25% | ||
Horse Archer | 100 | 100 | 50 | 0 | 1 | 3 | 0 | 0 | 60 | 2 | 3 | 4 | Ranged, Mounted, Horse | ||
Camel Archer | 80 | 100 | 50 | 0 | 1 | 3 | 0 | 0 | 50 | 2 | 3 | 4 | Ranged, Mounted, Camel | 4 Fatigue | |
War Elephant | 120 | 100 | 0 | 50 | 1 | 3 | 0 | 0 | 60 | 2 | 4 | Melee, Mounted, Elephant | +50% vs Mounted | ||
Akkadian Archer | 80 | 0 | 100 | 0 | 0 | 0 | 2 | 0 | 60 | 3 | 2 | 4 | Ranged, Infantry | Cimmerian Archer | |
Cimmerian Archer | 100 | 0 | 150 | 0 | 1 | 0 | 3 | 0 | 80 | 4 | 2 | 4 | Ranged, Infantry | ||
African Elephants | 140 | 100 | 50 | 0 | 1 | 3 | 0 | 0 | 60 | 3 | 4 | Melee, Mounted, Elephant | Turreted Elephant | +50% vs Mounted, Circle(1) 25% | |
Turreted Elephant | 160 | 100 | 100 | 0 | 2 | 4 | 0 | 0 | 80 | 3 | 4 | Melee, Mounted, Elephant | +50% vs Mounted, Circle(1) 25% | ||
Light Chariot | 80 | 50 | 50 | 0 | 0 | 2 | 0 | 0 | 50 | 2 | 4 | 6 | Ranged, Mounted, Horse | Kushite Cavalry | |
Kushite Cavalry | 100 | 100 | 50 | 0 | 1 | 3 | 0 | 0 | 70 | 2 | 4 | 6 | Ranged, Mounted, Horse | ||
Hoplite | 100 | 0 | 50 | 100 | 0 | 0 | 0 | 2 | 60 | 2 | 3 | Melee, Infantry | Phalangite | Can Fortify, +50% vs Mounted, Forward(1) 25% | |
Phalangite | 120 | 0 | 100 | 100 | 2 | 0 | 0 | 4 | 80 | 2 | 3 | Melee, Infantry | Can Fortify, +100% vs Mounted, Forward(1) 50% | ||
Palton Cavalry | 100 | 50 | 0 | 100 | 0 | 0 | 0 | 2 | 60 | 2 | 2 | 3 | Ranged, Mounted, Horse | Cataphract Archer | |
Cataphract Archer | 120 | 100 | 0 | 100 | 2 | 0 | 0 | 4 | 80 | 2 | 2 | 3 | Ranged, Mounted, Horse | ||
Hastatus | 100 | 0 | 0 | 150 | 0 | 0 | 0 | 2 | 70 | 2 | 3 | Melee, Infantry | Legionary | Can Fortify | |
Legionary | 120 | 0 | 0 | 200 | 2 | 0 | 0 | 4 | 100 | 2 | 3 | Melee, Infantry | Can Fortify |
Military Siege Units
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage. All have 1 Movement and 2 Vision.
Build | Cost | Upkeep | Stats | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Name | Strength | Range | Notes | ||||||||
Ballista | 100 | 50 | 100 | 0 | 1 | 0 | 3 | 0 | 50 | Melee, +100% vs Infantry, Forward(2) 50% | |
TEXT_UNIT_CATAPULT | 100 | 50 | 0 | 100 | 1 | 0 | 0 | 3 | 60 | 4 | Splash(1) 25% |
Onager | 120 | 100 | 0 | 100 | 2 | 0 | 0 | 4 | 80 | 5 | Splash(1) 50% |
Battering Ram | 80 | 50 | 50 | 0 | 0 | 2 | 0 | 0 | 30 | Melee, +200% Defense vs Ranged | |
Siege Tower | 100 | 100 | 50 | 0 | 1 | 3 | 0 | 0 | 40 | Melee, +200% Defense vs Ranged |
Military Water Units
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage, but cannot appoint Generals.
Build | Cost | Upkeep | Stats | ||||||
---|---|---|---|---|---|---|---|---|---|
Name | Strength | Movement | Vision | Control | |||||
Bireme | 80 | 50 | 50 | 0 | 2 | 40 | 3 | 4 | 3 |
Trireme | 100 | 100 | 50 | 1 | 3 | 60 | 4 | 5 | 4 |
Dromon | 120 | 150 | 50 | 2 | 4 | 80 | 5 | 6 | 5 |
Military Traits
Name | Feature |
---|---|
Melee | across River -50% |
Infantry | Defending Urban +25% |
Polearm | ZOC blocks Mounted |
Ranged |
|
Mounted |
|
Siege | attack into Urban +50% |