Difference between revisions of "Units"

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==Civilian Units==
==Civilian Units==
{|class="wikitable sortable"
{|class="wikitable"
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|-
!
!
!colspan="2" style="text-align:center;"|Build [[File:Growth.png|18x18px|Growth]]
!colspan="2" style="text-align:center;"|Build [[File:Growth.png|18x18px|Growth]]
!colspan="2" style="text-align:center;"|Cost [[File:Food.png|18x18px|Food]]
!colspan="2" style="text-align:center;"|Cost [[File:Food.png|18x18px|Food]]
!colspan="4" style="text-align:center;"|Stats
!colspan="2" style="text-align:center;"|Stats
!colspan="7" style="text-align:center;"|Abilities
!
|-
|-
!style="text-align:center;"|Name
!style="text-align:center;"|Name
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!style="text-align:center;"|Initial
!style="text-align:center;"|Initial
!style="text-align:center;"|Upkeep
!style="text-align:center;"|Upkeep
!style="text-align:center;"|HP
!style="text-align:center;"|Move
!style="text-align:center;"|Fatigue
!style="text-align:center;"|Movement
!style="text-align:center;"|Vision
!style="text-align:center;"|Vision
!style="text-align:center;"|Reveal
!style="text-align:center;"|Harvest
!style="text-align:center;"|Build
!style="text-align:center;"|Buy Tile
!style="text-align:center;"|Trade
!style="text-align:center;"|Amphib
!style="text-align:left;"|Notes
!style="text-align:left;"|Notes
|-
|-
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|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|20
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|X
|style="text-align:left;"|Found City, Harvest, Can't Hurry
|style="text-align:center;"|X
|
|
|
|style="text-align:center;"|
|style="text-align:left;"|No Hurry
|-
|-
|style="text-align:left;"|Worker
|style="text-align:left;"|Worker
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|20
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|X
|style="text-align:left;"|Harvest, Build, Buy Tile
|style="text-align:center;"|X
|style="text-align:center;"|X
|style="text-align:center;"|X
|
|style="text-align:center;"|
|
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|-
|style="text-align:left;"|Scout
|style="text-align:left;"|Scout
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|4
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|X
|style="text-align:left;"|4 Fatigue, Harvest, Stealth, Ignore ZOC
|style="text-align:center;"|X
|
|
|
|style="text-align:center;"|
|
|-
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|style="text-align:left;"|Caravan
|style="text-align:left;"|Caravan
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|X
|style="text-align:left;"|Trade, Amphibious
|
|
|
|style="text-align:center;"|X
|style="text-align:center;"|X
|
|-
|-
|style="text-align:left;"| Disciple
|style="text-align:left;"| Disciple
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
|
|style="text-align:left;"|Buy Tile, Religious
|
|
|style="text-align:center;"|X
|
|style="text-align:center;"|
|
|-
|-
|style="text-align:left;"|Militia
|style="text-align:left;"|Militia
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|1
|style="text-align:center;"|20
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|X
|style="text-align:left;"|Melee, ZOC, Block, Pillage
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|style="text-align:center;"|
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|-
|-
|style="text-align:left;"|Conscript
|style="text-align:left;"|Conscript
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|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|20
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|X
|style="text-align:left;"|Melee, ZOC, Block, Pillage, +50% vs Mounted
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|style="text-align:center;"|
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All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage, but cannot appoint Generals.
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage, but cannot appoint Generals.


{|class="wikitable"
{|class="wikitable sortable"
|-
|-
!
!

Revision as of 20:33, 15 May 2020

Units can be either of two types: Civilian units (which require Growth.pngGrowth) or Military units (which require Training.pngTraining). This page lists all known units.

Civilian Units

Build Growth Cost Food Stats
Name Initial Increase Initial Upkeep Move Vision Notes
Settler 80 10 100 2 2 3 Found City, Harvest, Can't Hurry
Worker 50 10 0 2 2 3 Harvest, Build, Buy Tile
Scout 50 10 0 0 3 4 4 Fatigue, Harvest, Stealth, Ignore ZOC
Caravan 80 10 0 0 2 2 Trade, Amphibious
Disciple 80 10 0 0 3 2 Buy Tile, Religious
Militia 60 2 0 1 2 3 Melee, ZOC, Block, Pillage
Conscript 80 2 0 2 2 3 Melee, ZOC, Block, Pillage, +50% vs Mounted

Military Units

All Below Units have Zone of Control, can Pillage, and can appoint Generals

Build Cost Upkeep Stats
Name Training Food Wood Iron Training Food Wood Iron Strength Range Move Vision Traits Upgrades Notes
Warrior 60 0 0 50 0 0 0 1 40 2 3 Melee, Infantry Maceman, Spearman Can Fortify
Maceman 80 0 0 100 0 0 0 2 50 2 3 Melee, Infantry Axeman, Swordsman Can Fortify, Arc(1) 25%
Spearman 80 0 50 50 0 0 0 2 50 2 3 Melee, Infantry Pikeman, Swordsman Can Fortify, +50% vs Mounted, Forward(1) 25%
Axeman 100 0 0 150 1 0 0 3 60 2 3 Melee, Infantry Pikeman, Swordsman Can Fortify, +25% vs Infantry
Swordsman 120 0 0 200 2 0 0 4 80 2 3 Melee, Infantry Can Fortify, +50% vs Infantry, Arc(1) 50%
Pikeman 120 0 100 100 2 0 0 4 80 2 3 Melee, Infantry Can Fortify, +100% vs Mounted, Forward(1) 50%
Slinger 60 50 0 0 0 1 0 0 40 2 2 4 Ranged, Infantry Archer
Archer 80 0 100 0 0 0 2 0 50 3 2 4 Ranged, Infantry Longbowman
Longbowman 100 0 150 0 1 0 3 0 80 3 2 4 Ranged, Infantry
Crossbowman 100 0 100 50 1 0 3 0 80 2 4 Ranged, Infantry +50% vs Melee, Forward(1) 50%
Polybolos 120 0 100 100 2 0 0 4 100 2 4 Ranged, Infantry +50% vs Ranged, Arc(1) 50%
Chariot 80 50 50 0 0 2 0 0 50 3 4 Melee, Mounted, Horse Horseman, Horse Archer
Horseman 100 100 0 50 1 3 0 0 60 3 4 Melee, Mounted, Horse Cataphract
Cataphract 160 100 0 100 2 4 0 0 100 3 4 Melee, Mounted, Horse Circle(1) 25%
Horse Archer 100 100 50 0 1 3 0 0 60 2 3 4 Ranged, Mounted, Horse
Camel Archer 80 100 50 0 1 3 0 0 50 2 3 4 Ranged, Mounted, Camel 4 Fatigue
War Elephant 120 100 0 50 1 3 0 0 60 2 4 Melee, Mounted, Elephant +50% vs Mounted
Akkadian Archer 80 0 100 0 0 0 2 0 60 3 2 4 Ranged, Infantry Cimmerian Archer
Cimmerian Archer 100 0 150 0 1 0 3 0 80 4 2 4 Ranged, Infantry
African Elephants 140 100 50 0 1 3 0 0 60 3 4 Melee, Mounted, Elephant Turreted Elephant +50% vs Mounted, Circle(1) 25%
Turreted Elephant 160 100 100 0 2 4 0 0 80 3 4 Melee, Mounted, Elephant +50% vs Mounted, Circle(1) 25%
Light Chariot 80 50 50 0 0 2 0 0 50 2 4 6 Ranged, Mounted, Horse Kushite Cavalry
Kushite Cavalry 100 100 50 0 1 3 0 0 70 2 4 6 Ranged, Mounted, Horse
Hoplite 100 0 50 100 0 0 0 2 60 2 3 Melee, Infantry Phalangite Can Fortify, +50% vs Mounted, Forward(1) 25%
Phalangite 120 0 100 100 2 0 0 4 80 2 3 Melee, Infantry Can Fortify, +100% vs Mounted, Forward(1) 50%
Palton Cavalry 100 50 0 100 0 0 0 2 60 2 2 3 Ranged, Mounted, Horse Cataphract Archer
Cataphract Archer 120 100 0 100 2 0 0 4 80 2 2 3 Ranged, Mounted, Horse
Hastatus 100 0 0 150 0 0 0 2 70 2 3 Melee, Infantry Legionary Can Fortify
Legionary 120 0 0 200 2 0 0 4 100 2 3 Melee, Infantry Can Fortify

Military Siege Units

All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage. All have 1 Movement and 2 Vision.

Build Cost Upkeep Stats
Name Training Wood Iron Stone Training Wood Iron Stone Strength Range Notes
Ballista 100 50 100 0 1 0 3 0 50 Melee, +100% vs Infantry, Forward(2) 50%
Catapult 100 50 0 100 1 0 0 3 60 4 Splash(1) 25%
Onager 120 100 0 100 2 0 0 4 80 5 Splash(1) 50%
Battering Ram 80 50 50 0 0 2 0 0 30 Melee, +200% Defense vs Ranged
Siege Tower 100 100 50 0 1 3 0 0 40 Melee, +200% Defense vs Ranged

Military Water Units

All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage, but cannot appoint Generals.

Build Cost Upkeep Stats
Name Training Wood Iron Training Wood Strength Movement Vision Control
Bireme 80 50 50 0 2 40 3 4 3
Trireme 100 100 50 1 3 60 4 5 4
Dromon 120 150 50 2 4 80 5 6 5