Difference between revisions of "Units"

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'''Units''' can be either of two types: Civilian units (which require [[resources|Growth]]) or military units (which require [[resources|Training]]). This page lists all known units.
'''Units''' can be either of two types: Civilian units (which require {{icon|growth|14px}} [[resources|Growth]]) or Military units (which require {{icon|training|12px}} [[resources|Training]]). This page lists all known units.


==Civilian Units==


== Civilian units ==
The Production increase is each time this particular unit is built in the same city (it is no longer by unit type since [[Update #105|Patches]]).
'''Settler (100 Growth + 75 Stone):''' Allows you to build new cities (Movement: 2, Range: 1, Attack: 3)


'''Worker (50 Growth):''' Can build rural or urban tile improvements (Movement:  
{|class="wikitable sortable"
|-
!
!colspan="2" style="text-align:center;"|Build {{icon|growth}}
!colspan="1" style="text-align:center;"|Cost
!colspan="1" style="text-align:center;"|Upkeep
!colspan="3" style="text-align:center;"|Stats
!colspan="2"|
|-
!style="text-align:center;"|Name
!style="text-align:center;"|Initial
!style="text-align:center;"|Increase
!style="text-align:center;"|{{icon|food}}
!style="text-align:center;"|{{icon|food}}
!style="text-align:center;"|Strength
!class=unsortable style="text-align:center;"|Move
!class=unsortable style="text-align:center;"|Vision
!class=unsortable style="text-align:left;"|Upgrades
!class=unsortable style="text-align:left;"|Notes
|-
|style="text-align:left;"|<div id="Settler">[[Settler]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|10
|style="text-align:center;"|100
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:left;"|Worker
|style="text-align:left;"|Found City, Harvest.  Cannot attack.
|-
|style="text-align:left;"|<div id="Worker">[[Worker]]</div>
|style="text-align:center;"|60
|style="text-align:center;"|10
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:left;"|Militia
|style="text-align:left;"|Harvest, Build Improvement, Build Road. Cannot attack.
|-
|style="text-align:left;"|<div id="Scout">[[Scout]]</div>
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|5
|
|style="text-align:left;"|4 Fatigue, Harvest, Stealth in Trees, Ignore ZOC. Cannot attack.
|-
|style="text-align:left;"|<div id="Caravan">[[Caravan]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|3
|
|style="text-align:left;"|Caravan Mission. Cannot attack.
|-
|style="text-align:left;"| <div id="Disciple">Disciple</div>
|style="text-align:center;"|80
|style="text-align:center;"|10
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|3
|
|style="text-align:left;"|Build Religious Improvement, Spread Religion, Establish Theology. Cannot attack. Standing on Religion Improvements gives Yields: +1 Science on Monastery, -1 Discontent on Temple, +1 Orders on Cathedral.
|-
|style="text-align:left;"|<div id="Militia">[[Militia]]</div>
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:left;"|Conscript
|style="text-align:left;"|Melee, Infantry, Has ZOC
|-
|style="text-align:left;"|<div id="Conscript">[[Conscript]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|5
|style="text-align:center;"|2
|style="text-align:center;"|4
|
|style="text-align:left;"|Melee, Infantry, Polearm, Has ZOC, +25% vs Mounted
|}


'''Scout (50 Growth):''' Basic scouting unit. (Movement: 3, Range: 1, Attack: 3)
==Military Units==
All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control.  


'''Militia (50 Growth):''' Information Unknown (Movement:  
{|class="wikitable sortable"
|-
!
!style="text-align:center;"|Build
!colspan="4" style="text-align:center;"|Cost
!colspan="5" style="text-align:center;"|Upkeep
!colspan="4" style="text-align:center;"|Stats
!colspan="4"|
|-
!class=unsortable style="text-align:left;"|Name
!style="text-align:center;"|{{icon|training}}
!style="text-align:center;"|{{icon|food}}
!style="text-align:center;"|{{icon|wood}}
!style="text-align:center;"|{{icon|iron}}
!style="text-align:center;"|{{icon|stone}}
!style="text-align:center;"|{{icon|training}}
!style="text-align:center;"|{{icon|food}}
!style="text-align:center;"|{{icon|wood}}
!style="text-align:center;"|{{icon|iron}}
!style="text-align:center;"|{{icon|stone}}
!style="text-align:center;"|Strength
!style="text-align:center;"|Range
!class=unsortable style="text-align:center;"|Move
!class=unsortable style="text-align:center;"|Vision
!class=unsortable style="text-align:left;"|Traits
!class=unsortable style="text-align:left;"|Upgrades
!class=unsortable style="text-align:left;"|Notes
!class=unsortable style="text-align:left;"|Nation
|-
|style="text-align:left;"|<div id="Warrior">[[Warrior]]</div>
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry
|Axeman, Spearman
|style="text-align:left;"|Can Fortify
|
|-
|style="text-align:left;"|<div id="Axeman">[[Axeman]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry
|Maceman, Swordsman
|style="text-align:left;"|Can Fortify, +25% vs Polearm, starts with Cleave I
|
|-
|style="text-align:left;"|<div id="Spearman">[[Spearman]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry, Polearm
|Pikeman, Swordsman
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Pierce I
|
|-
|style="text-align:left;"|<div id="Maceman">[[Maceman]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|150
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry
|Pikeman, Swordsman
|style="text-align:left;"|Can Fortify, +25% vs Infantry
|
|-
|style="text-align:left;"|<div id="Swordsman">[[Swordsman]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|200
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry
|
|style="text-align:left;"|Can Fortify, +50% vs Infantry, starts with Cleave II
|
|-
|style="text-align:left;"|<div id="Pikeman">[[Pikeman]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry, Polearm
|
|style="text-align:left;"|Can Fortify, +100% vs Mounted, starts with Pierce II
|
|-
|style="text-align:left;"|<div id="Slinger">[[Slinger]]</div>
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|4
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|4
|Ranged, Infantry
|Archer, Longbowman
|style="text-align:left;"|
|
|-
|style="text-align:left;"|<div id="Archer">[[Archer]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|4
|Ranged, Infantry
|Longbowman, Crossbowman
|style="text-align:left;"|
|
|-
|style="text-align:left;"|<div id="Longbowman">[[Longbowman]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|150
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|4
|Ranged, Infantry
|
|style="text-align:left;"|
|
|-
|style="text-align:left;"|<div id="Crossbowman">[[Crossbowman]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|4
|Ranged, Infantry
|
|style="text-align:left;"|+50% vs Melee, starts with Pierce II
|
|-
|style="text-align:left;"|<div id="Polybolos">[[Polybolos]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|10
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|4
|Ranged, Siege
|
|style="text-align:left;"|+50% vs Ranged, starts with Cleave II and Pierce II
|
|-
|style="text-align:left;"|<div id="Chariot">[[Chariot]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|5
|Melee, Mounted, Horse
|Horseman, Horse Archer
|style="text-align:left;"|Ignores ZOC, Starts with Rout
|
|-
|style="text-align:left;"|<div id="Horseman">[[Horseman]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|5
|Melee, Mounted, Horse
|Cataphract
|style="text-align:left;"|Ignores ZOC, Starts with Rout
|
|-
|style="text-align:left;"|<div id="Cataphract">[[Cataphract]]</div>
|style="text-align:center;"|160
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|10
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|5
|Melee, Mounted, Horse
|
|style="text-align:left;"|Ignores ZOC, Starts with Rout and Circle
|
|-
|style="text-align:left;"|<div id="Horse Archer">[[Horse Archer]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|5
|Ranged, Mounted, Horse
|
|style="text-align:left;"|
|
|-
|style="text-align:left;"|<div id="Camel Archer">[[Camel Archer]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|5
|Ranged, Mounted, Camel
|
|style="text-align:left;"|+1 Fatigue, +50% vs Horse, starts with Nomad
|
|-
|style="text-align:left;"|<div id="War Elephant">[[War Elephant]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Mounted, Elephant
|
|style="text-align:left;"|starts with Rout, Panic
|
|-
|style="text-align:left;"|<div id="Akkadian Archer">[[Akkadian Archer]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|0
|style="text-align:center;"|150
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|4
|Ranged, Infantry
|Cimmerian Archer
|style="text-align:left;"|starts with Splash I
|[[Babylonia]]
|-
|style="text-align:left;"|<div id="Cimmerian Archer">[[Cimmerian Archer]]</div>
|style="text-align:center;"|160
|style="text-align:center;"|0
|style="text-align:center;"|200
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|4
|Ranged, Infantry
|
|style="text-align:left;"|starts with Splash I
|[[Babylonia]]
|-
|style="text-align:left;"|<div id="African Elephant">[[African Elephant]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|5
|Melee, Mounted, Elephant
|Turreted Elephant
|style="text-align:left;"|starts with Rout, Panic, Circle
|[[Carthage]]
|-
|style="text-align:left;"|<div id="Turreted Elephant">[[Turreted Elephant]]</div>
|style="text-align:center;"|160
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|5
|Melee, Mounted, Elephant
|
|style="text-align:left;"|starts with Rout, Panic, Circle
|[[Carthage]]
|-
|style="text-align:left;"|<div id="Light Chariot">[[Light Chariot]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|6
|Ranged, Mounted, Horse
|Mounted Lancer
|style="text-align:left;"|Ignores ZOC
|[[Egypt]]
|-
|style="text-align:left;"|<div id="Mounted Lancer">[[Mounted Lancer]]</div>
|style="text-align:center;"|160
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|6
|Ranged, Mounted, Horse
|
|style="text-align:left;"|Ignores ZOC
|[[Egypt]]
|-
|style="text-align:left;"|<div id="Hoplite">[[Hoplite]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry, Polearm
|Phalangite
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I
|[[Greece]]
|-
|style="text-align:left;"|<div id="Phalangite">[[Phalangite]]</div>
|style="text-align:center;"|160
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry, Polearm
|
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I
|[[Greece]]
|-
|style="text-align:left;"|<div id="Heavy Chariot">[[Heavy Chariot]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|5
|Melee, Mounted, Horse
|Three Man Chariot
|style="text-align:left;"|Ignores ZOC, starts with Rout, Circle
|[[Hatti]]
|-
|style="text-align:left;"|<div id="Three Man Chariot">[[Three Man Chariot]]</div>
|style="text-align:center;"|160
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|5
|Melee, Mounted, Horse
|
|style="text-align:left;"|Ignores ZOC, starts with Rout, Circle
|[[Hatti]]
|-
|style="text-align:left;"|<div id="Palton Cavalry">[[Palton Cavalry]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|Ranged, Mounted, Horse
|Cataphract Archer
|style="text-align:left;"|Ignores ZOC, starts with Rout
|[[Persia]]
|-
|style="text-align:left;"|<div id="Cataphract Archer">[[Cataphract Archer]]</div>
|style="text-align:center;"|160
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|Ranged, Mounted, Horse
|
|style="text-align:left;"|Ignores ZOC, starts with Rout
|[[Persia]]
|-
|style="text-align:left;"|<div id="Hastatus">[[Hastatus]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|150
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry
|Legionary
|style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry
|[[Rome]]
|-
|style="text-align:left;"|<div id="Legionary">[[Legionary]]</div>
|style="text-align:center;"|160
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|200
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry
|
|style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry
|[[Rome]]
|}


==Military Siege Units==
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage.


== Military units ==
{|class="wikitable sortable"
'''Warrior (Cost: 50 Iron )''' (Upkeep: 1 Iron) (Movement: 2, Range: 1, Attack: 4)
|-
!
!style="text-align:center;"|Build
!colspan="3" style="text-align:center;"|Cost
!colspan="4" style="text-align:center;"|Upkeep
!colspan="4" style="text-align:center;"|Stats
!colspan="3"|
|-
!style="text-align:left;"|Name
!style="text-align:center;"|{{icon|training}}
!style="text-align:center;"|{{icon|wood}}
!style="text-align:center;"|{{icon|iron}}
!style="text-align:center;"|{{icon|stone}}
!style="text-align:center;"|{{icon|training}}
!style="text-align:center;"|{{icon|wood}}
!style="text-align:center;"|{{icon|iron}}
!style="text-align:center;"|{{icon|stone}}
!style="text-align:center;"|Strength
!style="text-align:center;"|Range
!class=unsortable style="text-align:center;"|Move
!class=unsortable style="text-align:center;"|Vision
!class=unsortable style="text-align:left;"|Upgrades
!class=unsortable style="text-align:left;"|Notes
!class=unsortable style="text-align:left;"|Nation
|-
|style="text-align:left;"|<div id="Ballista">[[Ballista]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|1
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:left;"|Polybolos
|style="text-align:left;"|+100% vs Infantry, starts with Pierce III
|
|-
|style="text-align:left;"|<div id="Onager">[[Onager]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|6
|style="text-align:center;"|2-4
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:left;"|Mangonel
|style="text-align:left;"|Must be Unlimbered before attacking, starts with Splash I
|
|-
|style="text-align:left;"|<div id="Mangonel">[[Mangonel]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|8
|style="text-align:center;"|2-5
|style="text-align:center;"|1
|style="text-align:center;"|3
|
|style="text-align:left;"|Must be Unlimbered before attacking, starts with Splash II
|
|-
|style="text-align:left;"|<div id="Battering Ram">[[Battering Ram]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|6
|
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:left;"|Siege Tower
|style="text-align:left;"|Melee, +25% vs Ranged, starts with Assault
|[[Assyria]]
|-
|style="text-align:left;"|<div id="Siege Tower">[[Siege Tower]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|8
|
|style="text-align:center;"|1
|style="text-align:center;"|3
|
|style="text-align:left;"|Melee, +25% vs Ranged, starts with Assault
|[[Assyria]]
|}


'''Maceman (Cost: 100 Iron )''' (Upkeep: 2 Iron) (Movement: 2, Range: 1, Attack: 5)
==Military Water Units==
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals.


'''Spearman (Cost: 50 Wood 50 Iron )''' (Upkeep: 2 Iron) (Movement: 2, Range: 1, Attack: 5)
{|class="wikitable sortable"
|-
!
!style="text-align:center;"|Build
!colspan="2" style="text-align:center;"|Cost
!colspan="2" style="text-align:center;"|Upkeep
!colspan="4" style="text-align:center;"|Stats
|-
!style="text-align:center;"|Name
!style="text-align:center;"|{{icon|training}}
!style="text-align:center;"|{{icon|wood}}
!style="text-align:center;"|{{icon|iron}}
!style="text-align:center;"|{{icon|training}}
!style="text-align:center;"|{{icon|wood}}
!style="text-align:center;"|Strength
!class=unsortable style="text-align:center;"|Move
!class=unsortable style="text-align:center;"|Vision
|-
|style="text-align:left;"|<div id="Bireme">[[Bireme]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|6
|style="text-align:center;"|3
|style="text-align:center;"|5
|-
|style="text-align:left;"|<div id="Trireme">[[Trireme]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|8
|style="text-align:center;"|4
|style="text-align:center;"|6
|-
|style="text-align:left;"|<div id="Dromon">[[Dromon]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|150
|style="text-align:center;"|50
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|10
|style="text-align:center;"|5
|style="text-align:center;"|7
|}


'''Axeman (Cost: 150 Iron )''' (Upkeep: 1 Training 3 Iron) (Movement: 2, Range: 1, Attack: 6)
==Military Traits==
 
{|class="wikitable"
'''Swordsman (Cost: 200 Iron )''' (Upkeep: 2 Training 4 Iron) (Movement: 2, Range: 1, Attack: 8)
|-
 
!style="text-align:center;"|Name
'''Pikeman (Cost: 100 Wood 100 Iron )''' (Upkeep: 2 Training 4 Iron) (Movement: 2, Range: 1, Attack: 8)
!style="text-align:center;"| Feature
 
|-
'''Slinger (Cost: 50 Food )''' (Upkeep: 1 Food) (Movement: 2, Range: 2, Attack: 4)
|Melee
 
|
'''Archer (Cost: 100 Wood )''' (Upkeep: 2 Wood) (Movement: 2, Range: 3, Attack: 5)
*across River -50%
 
*Counterattacks for 1HP during melee combat
'''Longbowman (Cost: 150 Wood )''' (Upkeep: 1 Training 3 Wood) (Movement: 2, Range: 3, Attack: 8)
|-
 
|Infantry
'''Crossbowman (Cost: 100 Wood 50 Iron )''' (Upkeep: 1 Training 3 Wood) (Movement: 2, Range: 1, Attack: 8)
|Defending Urban +25%
 
|-
'''Polybolos (Cost: 100 Wood 100 Iron )''' (Upkeep: 2 Training 4 Iron) (Movement: 2, Range: 1, Attack: 10)
|Polearm
 
|ZOC blocks Mounted
'''Chariot (Cost: 50 Food 50 Wood )''' (Upkeep: 2 Food) (Movement: 3, Range: 1, Attack: 5)
|-
 
|Ranged
'''Horseman (Cost: 100 Food 50 Iron )''' (Upkeep: 1 Training 3 Food) (Movement: 3, Range: 1, Attack: 6)
|
 
* attack into Trees -50%
'''Cataphract (Cost: 100 Food 100 Iron )''' (Upkeep: 2 Training 4 Food) (Movement: 3, Range: 1, Attack: 10)
* attack into Scrub -25%
 
|-
'''Horse Archer (Cost: 100 Food 50 Wood )''' (Upkeep: 1 Training 3 Food) (Movement: 3, Range: 2, Attack: 6)
|Mounted
 
|
'''Camel Archer (Cost: 50 Wood 100 Food )''' (Upkeep: 1 Training 3 Food) (Movement: 3, Range: 2, Attack: 5)
* attacking Siege +50%
 
* attack into Flat/Clear +25%
'''War Elephant (Cost: 50 Iron 100 Food )''' (Upkeep: 1 Training 3 Food) (Movement: 2, Range: 1, Attack: 6)
|-
 
|Siege
'''Ballista (Cost: 50 Wood 100 Iron )''' (Upkeep: 1 Training 3 Iron) (Movement: 1, Range: 1, Attack: 5)
|
 
*attack into Urban +50%
'''Catapult (Cost: 50 Wood 100 Stone )''' (Upkeep: 1 Training 3 Stone) (Movement: 1, Range: 4, Attack: 6)
*Ignores distance modifier
 
|}
'''Onager (Cost: 100 Wood 100 Stone )''' (Upkeep: 2 Training 4 Stone) (Movement: 1, Range: 5, Attack: 8)
 
'''Bireme (Cost: 50 Wood 50 Iron )''' (Upkeep: 2 Wood) (Movement: 3, Range: 1, Attack: 4)
 
'''Trireme (Cost: 100 Wood 50 Iron )''' (Upkeep: 1 Training 3 Wood) (Movement: 4, Range: 1, Attack: 6)
 
'''Dromon (Cost: 150 Wood 50 Iron )''' (Upkeep: 2 Training 4 Wood) (Movement: 5, Range: 1, Attack: 8)
 
'''Battering Ram (Cost: 50 Wood 50 Iron )''' (Upkeep: 2 Wood) (Movement: 1, Range: 1, Attack: 3)
 
'''Siege Tower (Cost: 100 Wood 50 Iron )''' (Upkeep: 1 Training 3 Wood) (Movement: 1, Range: 1, Attack: 4)
 
'''Akkadian Archer (Cost: 100 Wood )''' (Upkeep: 2 Wood) (Movement: 2, Range: 3, Attack: 6)
 
'''Cimmerian Archer (Cost: 150 Wood )''' (Upkeep: 1 Training 3 Wood) (Movement: 2, Range: 4, Attack: 8)
 
'''African Elephant (Cost: 100 Food 50 Wood )''' (Upkeep: 1 Training 3 Food) (Movement: 3, Range: 1, Attack: 6)
 
'''Turreted Elephant (Cost: 100 Food 100 Wood )''' (Upkeep: 2 Training 4 Food) (Movement: 3, Range: 1, Attack: 8)
 
'''Light Chariot (Cost: 50 Food 50 Wood )''' (Upkeep: 2 Food) (Movement: 4, Range: 2, Attack: 5)
 
'''Kushite Cavalry (Cost: 100 Food 50 Wood )''' (Upkeep: 1 Training 3 Food) (Movement: 4, Range: 2, Attack: 7)
 
'''Hoplite (Cost: 50 Wood 100 Iron )''' (Upkeep: 2 Iron) (Movement: 2, Range: 1, Attack: 6)
 
'''Phalangite (Cost: 100 Wood 100 Iron )''' (Upkeep: 2 Training 4 Iron) (Movement: 2, Range: 1, Attack: 8)
 
'''Palton Cavalry (Cost: 50 Food 100 Iron )''' (Upkeep: 2 Iron) (Movement: 2, Range: 2, Attack: 6)
 
'''Cataphract Archer (Cost: 100 Food 100 Iron )''' (Upkeep: 2 Training 4 Iron) (Movement: 2, Range: 2, Attack: 8)
 
'''Hastatus (Cost: 150 Iron )''' (Upkeep: 2 Iron) (Movement: 2, Range: 1, Attack: 7)
 
'''Legionary (Cost: 200 Iron )''' (Upkeep: 2 Training 4 Iron) (Movement: 2, Range: 1, Attack: 10)

Latest revision as of 18:59, 8 October 2023

Units can be either of two types: Civilian units (which require Growth.png Growth) or Military units (which require Training.png Training). This page lists all known units.

Civilian Units[edit]

The Production increase is each time this particular unit is built in the same city (it is no longer by unit type since Patches).

Build Growth.png Cost Upkeep Stats
Name Initial Increase Food.png Food.png Strength Move Vision Upgrades Notes
80 10 100 2 3 2 4 Worker Found City, Harvest. Cannot attack.
60 10 0 2 3 2 4 Militia Harvest, Build Improvement, Build Road. Cannot attack.
60 0 0 0 3 3 5 4 Fatigue, Harvest, Stealth in Trees, Ignore ZOC. Cannot attack.
80 0 0 0 3 2 3 Caravan Mission. Cannot attack.
Disciple
80 10 0 2 3 3 3 Build Religious Improvement, Spread Religion, Establish Theology. Cannot attack. Standing on Religion Improvements gives Yields: +1 Science on Monastery, -1 Discontent on Temple, +1 Orders on Cathedral.
60 0 0 1 3 2 4 Conscript Melee, Infantry, Has ZOC
100 0 0 2 5 2 4 Melee, Infantry, Polearm, Has ZOC, +25% vs Mounted

Military Units[edit]

All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control.

Build Cost Upkeep Stats
Name Training.png Food.png Wood.png Iron.png Stone.png Training.png Food.png Wood.png Iron.png Stone.png Strength Range Move Vision Traits Upgrades Notes Nation
60 0 0 50 0 0 0 0 1 0 4 2 4 Melee, Infantry Axeman, Spearman Can Fortify
80 0 0 100 0 0 0 0 2 0 5 2 4 Melee, Infantry Maceman, Swordsman Can Fortify, +25% vs Polearm, starts with Cleave I
80 0 50 50 0 0 0 0 2 0 5 2 4 Melee, Infantry, Polearm Pikeman, Swordsman Can Fortify, +50% vs Mounted, starts with Pierce I
100 0 0 150 0 1 1 0 3 0 6 2 4 Melee, Infantry Pikeman, Swordsman Can Fortify, +25% vs Infantry
120 0 0 200 0 2 0 0 4 0 8 2 4 Melee, Infantry Can Fortify, +50% vs Infantry, starts with Cleave II
100 0 50 100 0 1 0 0 3 0 8 2 4 Melee, Infantry, Polearm Can Fortify, +100% vs Mounted, starts with Pierce II
60 0 0 0 50 0 0 0 0 1 4 2 2 4 Ranged, Infantry Archer, Longbowman
80 0 100 0 0 0 0 2 0 0 5 3 2 4 Ranged, Infantry Longbowman, Crossbowman
100 0 150 0 0 1 0 3 0 0 8 3 2 4 Ranged, Infantry
100 0 100 50 0 1 0 3 0 0 8 1 2 4 Ranged, Infantry +50% vs Melee, starts with Pierce II
120 0 100 100 0 2 0 0 4 0 10 1 2 4 Ranged, Siege +50% vs Ranged, starts with Cleave II and Pierce II
80 50 50 0 0 0 2 0 0 0 5 3 5 Melee, Mounted, Horse Horseman, Horse Archer Ignores ZOC, Starts with Rout
100 100 0 50 0 1 3 0 0 0 6 3 5 Melee, Mounted, Horse Cataphract Ignores ZOC, Starts with Rout
160 100 0 100 0 2 4 0 0 0 10 3 5 Melee, Mounted, Horse Ignores ZOC, Starts with Rout and Circle
100 100 50 0 0 1 3 0 0 0 6 2 3 5 Ranged, Mounted, Horse
80 100 50 0 0 1 3 0 0 0 5 2 3 5 Ranged, Mounted, Camel +1 Fatigue, +50% vs Horse, starts with Nomad
100 100 0 50 0 1 3 0 0 0 6 2 4 Melee, Mounted, Elephant starts with Rout, Panic
120 0 150 0 0 1 0 2 0 0 6 3 2 4 Ranged, Infantry Cimmerian Archer starts with Splash I Babylonia
160 0 200 0 0 2 0 4 0 0 8 3 2 4 Ranged, Infantry starts with Splash I Babylonia
120 100 50 0 0 1 2 0 0 0 6 2 5 Melee, Mounted, Elephant Turreted Elephant starts with Rout, Panic, Circle Carthage
160 100 100 0 0 2 4 0 0 0 8 2 5 Melee, Mounted, Elephant starts with Rout, Panic, Circle Carthage
120 100 50 0 0 1 2 0 0 0 6 2 4 6 Ranged, Mounted, Horse Mounted Lancer Ignores ZOC Egypt
160 100 100 0 0 1 3 0 0 0 8 2 4 6 Ranged, Mounted, Horse Ignores ZOC Egypt
120 0 50 100 0 1 0 0 2 0 6 2 4 Melee, Infantry, Polearm Phalangite Can Fortify, +50% vs Mounted, starts with Formation, Pierce I Greece
160 0 100 100 0 2 0 0 4 0 8 2 4 Melee, Infantry, Polearm Can Fortify, +50% vs Mounted, starts with Formation, Pierce I Greece
120 100 50 0 0 1 2 0 0 0 6 3 5 Melee, Mounted, Horse Three Man Chariot Ignores ZOC, starts with Rout, Circle Hatti
160 100 100 0 0 2 4 0 0 0 8 3 5 Melee, Mounted, Horse Ignores ZOC, starts with Rout, Circle Hatti
120 50 0 100 0 1 0 0 2 0 6 2 3 4 Ranged, Mounted, Horse Cataphract Archer Ignores ZOC, starts with Rout Persia
160 100 0 100 0 2 0 0 4 0 8 2 3 4 Ranged, Mounted, Horse Ignores ZOC, starts with Rout Persia
120 0 0 150 0 1 0 0 2 0 6 2 4 Melee, Infantry Legionary Can Fortify, Can Testudo, +25% vs Infantry Rome
160 0 0 200 0 2 0 0 4 0 8 2 4 Melee, Infantry Can Fortify, Can Testudo, +25% vs Infantry Rome

Military Siege Units[edit]

All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage.

Build Cost Upkeep Stats
Name Training.png Wood.png Iron.png Stone.png Training.png Wood.png Iron.png Stone.png Strength Range Move Vision Upgrades Notes Nation
100 50 100 0 1 0 3 0 6 1 1 3 Polybolos +100% vs Infantry, starts with Pierce III
100 50 0 100 1 0 0 3 6 2-4 1 3 Mangonel Must be Unlimbered before attacking, starts with Splash I
120 100 0 100 2 0 0 4 8 2-5 1 3 Must be Unlimbered before attacking, starts with Splash II
80 50 50 0 1 2 0 0 6 1 3 Siege Tower Melee, +25% vs Ranged, starts with Assault Assyria
100 100 50 0 2 4 0 0 8 1 3 Melee, +25% vs Ranged, starts with Assault Assyria

Military Water Units[edit]

All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals.

Build Cost Upkeep Stats
Name Training.png Wood.png Iron.png Training.png Wood.png Strength Move Vision
80 50 50 0 2 6 3 5
100 100 50 1 3 8 4 6
120 150 50 2 4 10 5 7

Military Traits[edit]

Name Feature
Melee
  • across River -50%
  • Counterattacks for 1HP during melee combat
Infantry Defending Urban +25%
Polearm ZOC blocks Mounted
Ranged
  • attack into Trees -50%
  • attack into Scrub -25%
Mounted
  • attacking Siege +50%
  • attack into Flat/Clear +25%
Siege
  • attack into Urban +50%
  • Ignores distance modifier