Difference between revisions of "Units"
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'''Units''' can be either of two types: Civilian units (which require [[resources|Growth]]) or | '''Units''' can be either of two types: Civilian units (which require {{icon|growth|14px}} [[resources|Growth]]) or Military units (which require {{icon|training|12px}} [[resources|Training]]). This page lists all known units. | ||
==Civilian Units== | |||
The Production increase is each time this particular unit is built in the same city (it is no longer by unit type since [[Update #105|Patches]]). | |||
{|class="wikitable sortable" | |||
|- | |||
! | |||
!colspan="2" style="text-align:center;"|Build {{icon|growth}} | |||
!colspan="1" style="text-align:center;"|Cost | |||
!colspan="1" style="text-align:center;"|Upkeep | |||
!colspan="3" style="text-align:center;"|Stats | |||
!colspan="2"| | |||
|- | |||
!style="text-align:center;"|Name | |||
!style="text-align:center;"|Initial | |||
!style="text-align:center;"|Increase | |||
!style="text-align:center;"|{{icon|food}} | |||
!style="text-align:center;"|{{icon|food}} | |||
!style="text-align:center;"|Strength | |||
!class=unsortable style="text-align:center;"|Move | |||
!class=unsortable style="text-align:center;"|Vision | |||
!class=unsortable style="text-align:left;"|Upgrades | |||
!class=unsortable style="text-align:left;"|Notes | |||
|- | |||
|style="text-align:left;"|<div id="Settler">[[Settler]]</div> | |||
|style="text-align:center;"|80 | |||
|style="text-align:center;"|10 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:left;"|Worker | |||
|style="text-align:left;"|Found City, Harvest. Cannot attack. | |||
|- | |||
|style="text-align:left;"|<div id="Worker">[[Worker]]</div> | |||
|style="text-align:center;"|60 | |||
|style="text-align:center;"|10 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:left;"|Militia | |||
|style="text-align:left;"|Harvest, Build Improvement, Build Road. Cannot attack. | |||
|- | |||
|style="text-align:left;"|<div id="Scout">[[Scout]]</div> | |||
|style="text-align:center;"|60 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|5 | |||
| | |||
|style="text-align:left;"|4 Fatigue, Harvest, Stealth in Trees, Ignore ZOC. Cannot attack. | |||
|- | |||
|style="text-align:left;"|<div id="Caravan">[[Caravan]]</div> | |||
|style="text-align:center;"|80 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|3 | |||
| | |||
|style="text-align:left;"|Caravan Mission. Cannot attack. | |||
|- | |||
|style="text-align:left;"| <div id="Disciple">Disciple</div> | |||
|style="text-align:center;"|80 | |||
|style="text-align:center;"|10 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|3 | |||
| | |||
|style="text-align:left;"|Build Religious Improvement, Spread Religion, Establish Theology. Cannot attack. Standing on Religion Improvements gives Yields: +1 Science on Monastery, -1 Discontent on Temple, +1 Orders on Cathedral. | |||
|- | |||
|style="text-align:left;"|<div id="Militia">[[Militia]]</div> | |||
|style="text-align:center;"|60 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:left;"|Conscript | |||
|style="text-align:left;"|Melee, Infantry, Has ZOC | |||
|- | |||
|style="text-align:left;"|<div id="Conscript">[[Conscript]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|5 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
| | |||
|style="text-align:left;"|Melee, Infantry, Polearm, Has ZOC, +25% vs Mounted | |||
|} | |||
==Military Units== | |||
All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control. | |||
{|class="wikitable sortable" | |||
|- | |||
! | |||
!style="text-align:center;"|Build | |||
!colspan="4" style="text-align:center;"|Cost | |||
!colspan="5" style="text-align:center;"|Upkeep | |||
!colspan="4" style="text-align:center;"|Stats | |||
!colspan="4"| | |||
|- | |||
!class=unsortable style="text-align:left;"|Name | |||
!style="text-align:center;"|{{icon|training}} | |||
!style="text-align:center;"|{{icon|food}} | |||
!style="text-align:center;"|{{icon|wood}} | |||
!style="text-align:center;"|{{icon|iron}} | |||
!style="text-align:center;"|{{icon|stone}} | |||
!style="text-align:center;"|{{icon|training}} | |||
!style="text-align:center;"|{{icon|food}} | |||
!style="text-align:center;"|{{icon|wood}} | |||
!style="text-align:center;"|{{icon|iron}} | |||
!style="text-align:center;"|{{icon|stone}} | |||
!style="text-align:center;"|Strength | |||
!style="text-align:center;"|Range | |||
!class=unsortable style="text-align:center;"|Move | |||
!class=unsortable style="text-align:center;"|Vision | |||
!class=unsortable style="text-align:left;"|Traits | |||
!class=unsortable style="text-align:left;"|Upgrades | |||
!class=unsortable style="text-align:left;"|Notes | |||
!class=unsortable style="text-align:left;"|Nation | |||
|- | |||
|style="text-align:left;"|<div id="Warrior">[[Warrior]]</div> | |||
|style="text-align:center;"|60 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry | |||
|Axeman, Spearman | |||
|style="text-align:left;"|Can Fortify | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="Axeman">[[Axeman]]</div> | |||
|style="text-align:center;"|80 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|5 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry | |||
|Maceman, Swordsman | |||
|style="text-align:left;"|Can Fortify, +25% vs Polearm, starts with Cleave I | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="Spearman">[[Spearman]]</div> | |||
|style="text-align:center;"|80 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|5 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry, Polearm | |||
|Pikeman, Swordsman | |||
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Pierce I | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="Maceman">[[Maceman]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|150 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry | |||
|Pikeman, Swordsman | |||
|style="text-align:left;"|Can Fortify, +25% vs Infantry | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="Swordsman">[[Swordsman]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|200 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry | |||
| | |||
|style="text-align:left;"|Can Fortify, +50% vs Infantry, starts with Cleave II | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="Pikeman">[[Pikeman]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry, Polearm | |||
| | |||
|style="text-align:left;"|Can Fortify, +100% vs Mounted, starts with Pierce II | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="Slinger">[[Slinger]]</div> | |||
|style="text-align:center;"|60 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Ranged, Infantry | |||
|Archer, Longbowman | |||
|style="text-align:left;"| | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="Archer">[[Archer]]</div> | |||
|style="text-align:center;"|80 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|5 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Ranged, Infantry | |||
|Longbowman, Crossbowman | |||
|style="text-align:left;"| | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="Longbowman">[[Longbowman]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|150 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Ranged, Infantry | |||
| | |||
|style="text-align:left;"| | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="Crossbowman">[[Crossbowman]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Ranged, Infantry | |||
| | |||
|style="text-align:left;"|+50% vs Melee, starts with Pierce II | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="Polybolos">[[Polybolos]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|10 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Ranged, Siege | |||
| | |||
|style="text-align:left;"|+50% vs Ranged, starts with Cleave II and Pierce II | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="Chariot">[[Chariot]]</div> | |||
|style="text-align:center;"|80 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|5 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|5 | |||
|Melee, Mounted, Horse | |||
|Horseman, Horse Archer | |||
|style="text-align:left;"|Ignores ZOC, Starts with Rout | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="Horseman">[[Horseman]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|5 | |||
|Melee, Mounted, Horse | |||
|Cataphract | |||
|style="text-align:left;"|Ignores ZOC, Starts with Rout | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="Cataphract">[[Cataphract]]</div> | |||
|style="text-align:center;"|160 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|10 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|5 | |||
|Melee, Mounted, Horse | |||
| | |||
|style="text-align:left;"|Ignores ZOC, Starts with Rout and Circle | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="Horse Archer">[[Horse Archer]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|5 | |||
|Ranged, Mounted, Horse | |||
| | |||
|style="text-align:left;"| | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="Camel Archer">[[Camel Archer]]</div> | |||
|style="text-align:center;"|80 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|5 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|5 | |||
|Ranged, Mounted, Camel | |||
| | |||
|style="text-align:left;"|+1 Fatigue, +50% vs Horse, starts with Nomad | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="War Elephant">[[War Elephant]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Mounted, Elephant | |||
| | |||
|style="text-align:left;"|starts with Rout, Panic | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="Akkadian Archer">[[Akkadian Archer]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|150 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Ranged, Infantry | |||
|Cimmerian Archer | |||
|style="text-align:left;"|starts with Splash I | |||
|[[Babylonia]] | |||
|- | |||
|style="text-align:left;"|<div id="Cimmerian Archer">[[Cimmerian Archer]]</div> | |||
|style="text-align:center;"|160 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|200 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Ranged, Infantry | |||
| | |||
|style="text-align:left;"|starts with Splash I | |||
|[[Babylonia]] | |||
|- | |||
|style="text-align:left;"|<div id="African Elephant">[[African Elephant]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|5 | |||
|Melee, Mounted, Elephant | |||
|Turreted Elephant | |||
|style="text-align:left;"|starts with Rout, Panic, Circle | |||
|[[Carthage]] | |||
|- | |||
|style="text-align:left;"|<div id="Turreted Elephant">[[Turreted Elephant]]</div> | |||
|style="text-align:center;"|160 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|5 | |||
|Melee, Mounted, Elephant | |||
| | |||
|style="text-align:left;"|starts with Rout, Panic, Circle | |||
|[[Carthage]] | |||
|- | |||
|style="text-align:left;"|<div id="Light Chariot">[[Light Chariot]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|6 | |||
|Ranged, Mounted, Horse | |||
|Mounted Lancer | |||
|style="text-align:left;"|Ignores ZOC | |||
|[[Egypt]] | |||
|- | |||
|style="text-align:left;"|<div id="Mounted Lancer">[[Mounted Lancer]]</div> | |||
|style="text-align:center;"|160 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|6 | |||
|Ranged, Mounted, Horse | |||
| | |||
|style="text-align:left;"|Ignores ZOC | |||
|[[Egypt]] | |||
|- | |||
|style="text-align:left;"|<div id="Hoplite">[[Hoplite]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry, Polearm | |||
|Phalangite | |||
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | |||
|[[Greece]] | |||
|- | |||
|style="text-align:left;"|<div id="Phalangite">[[Phalangite]]</div> | |||
|style="text-align:center;"|160 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry, Polearm | |||
| | |||
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | |||
|[[Greece]] | |||
|- | |||
|style="text-align:left;"|<div id="Heavy Chariot">[[Heavy Chariot]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|5 | |||
|Melee, Mounted, Horse | |||
|Three Man Chariot | |||
|style="text-align:left;"|Ignores ZOC, starts with Rout, Circle | |||
|[[Hatti]] | |||
|- | |||
|style="text-align:left;"|<div id="Three Man Chariot">[[Three Man Chariot]]</div> | |||
|style="text-align:center;"|160 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|5 | |||
|Melee, Mounted, Horse | |||
| | |||
|style="text-align:left;"|Ignores ZOC, starts with Rout, Circle | |||
|[[Hatti]] | |||
|- | |||
|style="text-align:left;"|<div id="Palton Cavalry">[[Palton Cavalry]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|4 | |||
|Ranged, Mounted, Horse | |||
|Cataphract Archer | |||
|style="text-align:left;"|Ignores ZOC, starts with Rout | |||
|[[Persia]] | |||
|- | |||
|style="text-align:left;"|<div id="Cataphract Archer">[[Cataphract Archer]]</div> | |||
|style="text-align:center;"|160 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|4 | |||
|Ranged, Mounted, Horse | |||
| | |||
|style="text-align:left;"|Ignores ZOC, starts with Rout | |||
|[[Persia]] | |||
|- | |||
|style="text-align:left;"|<div id="Hastatus">[[Hastatus]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|150 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry | |||
|Legionary | |||
|style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry | |||
|[[Rome]] | |||
|- | |||
|style="text-align:left;"|<div id="Legionary">[[Legionary]]</div> | |||
|style="text-align:center;"|160 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|200 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|Melee, Infantry | |||
| | |||
|style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry | |||
|[[Rome]] | |||
|} | |||
==Military Siege Units== | |||
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage. | |||
== | {|class="wikitable sortable" | ||
|- | |||
! | |||
!style="text-align:center;"|Build | |||
!colspan="3" style="text-align:center;"|Cost | |||
!colspan="4" style="text-align:center;"|Upkeep | |||
!colspan="4" style="text-align:center;"|Stats | |||
!colspan="3"| | |||
|- | |||
!style="text-align:left;"|Name | |||
!style="text-align:center;"|{{icon|training}} | |||
!style="text-align:center;"|{{icon|wood}} | |||
!style="text-align:center;"|{{icon|iron}} | |||
!style="text-align:center;"|{{icon|stone}} | |||
!style="text-align:center;"|{{icon|training}} | |||
!style="text-align:center;"|{{icon|wood}} | |||
!style="text-align:center;"|{{icon|iron}} | |||
!style="text-align:center;"|{{icon|stone}} | |||
!style="text-align:center;"|Strength | |||
!style="text-align:center;"|Range | |||
!class=unsortable style="text-align:center;"|Move | |||
!class=unsortable style="text-align:center;"|Vision | |||
!class=unsortable style="text-align:left;"|Upgrades | |||
!class=unsortable style="text-align:left;"|Notes | |||
!class=unsortable style="text-align:left;"|Nation | |||
|- | |||
|style="text-align:left;"|<div id="Ballista">[[Ballista]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
|style="text-align:left;"|Polybolos | |||
|style="text-align:left;"|+100% vs Infantry, starts with Pierce III | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="Onager">[[Onager]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"|2-4 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
|style="text-align:left;"|Mangonel | |||
|style="text-align:left;"|Must be Unlimbered before attacking, starts with Splash I | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="Mangonel">[[Mangonel]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"|2-5 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
| | |||
|style="text-align:left;"|Must be Unlimbered before attacking, starts with Splash II | |||
| | |||
|- | |||
|style="text-align:left;"|<div id="Battering Ram">[[Battering Ram]]</div> | |||
|style="text-align:center;"|80 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
| | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
|style="text-align:left;"|Siege Tower | |||
|style="text-align:left;"|Melee, +25% vs Ranged, starts with Assault | |||
|[[Assyria]] | |||
|- | |||
|style="text-align:left;"|<div id="Siege Tower">[[Siege Tower]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
| | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
| | |||
|style="text-align:left;"|Melee, +25% vs Ranged, starts with Assault | |||
|[[Assyria]] | |||
|} | |||
==Military Water Units== | |||
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals. | |||
{|class="wikitable sortable" | |||
|- | |||
! | |||
!style="text-align:center;"|Build | |||
!colspan="2" style="text-align:center;"|Cost | |||
!colspan="2" style="text-align:center;"|Upkeep | |||
!colspan="4" style="text-align:center;"|Stats | |||
|- | |||
!style="text-align:center;"|Name | |||
!style="text-align:center;"|{{icon|training}} | |||
!style="text-align:center;"|{{icon|wood}} | |||
!style="text-align:center;"|{{icon|iron}} | |||
!style="text-align:center;"|{{icon|training}} | |||
!style="text-align:center;"|{{icon|wood}} | |||
!style="text-align:center;"|Strength | |||
!class=unsortable style="text-align:center;"|Move | |||
!class=unsortable style="text-align:center;"|Vision | |||
|- | |||
|style="text-align:left;"|<div id="Bireme">[[Bireme]]</div> | |||
|style="text-align:center;"|80 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|5 | |||
|- | |||
|style="text-align:left;"|<div id="Trireme">[[Trireme]]</div> | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|6 | |||
|- | |||
|style="text-align:left;"|<div id="Dromon">[[Dromon]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|150 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|10 | |||
|style="text-align:center;"|5 | |||
|style="text-align:center;"|7 | |||
|} | |||
==Military Traits== | |||
{|class="wikitable" | |||
|- | |||
!style="text-align:center;"|Name | |||
!style="text-align:center;"| Feature | |||
|- | |||
|Melee | |||
| | |||
*across River -50% | |||
*Counterattacks for 1HP during melee combat | |||
|- | |||
|Infantry | |||
|Defending Urban +25% | |||
|- | |||
|Polearm | |||
|ZOC blocks Mounted | |||
|- | |||
|Ranged | |||
| | |||
* attack into Trees -50% | |||
* attack into Scrub -25% | |||
|- | |||
|Mounted | |||
| | |||
* attacking Siege +50% | |||
* attack into Flat/Clear +25% | |||
|- | |||
|Siege | |||
| | |||
*attack into Urban +50% | |||
*Ignores distance modifier | |||
|} |
Latest revision as of 18:59, 8 October 2023
Units can be either of two types: Civilian units (which require Growth) or Military units (which require Training). This page lists all known units.
Civilian Units[edit]
The Production increase is each time this particular unit is built in the same city (it is no longer by unit type since Patches).
Military Units[edit]
All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control.
Build | Cost | Upkeep | Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Strength | Range | Move | Vision | Traits | Upgrades | Notes | Nation | ||||||||||
60 | 0 | 0 | 50 | 0 | 0 | 0 | 0 | 1 | 0 | 4 | 2 | 4 | Melee, Infantry | Axeman, Spearman | Can Fortify | |||
80 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 2 | 0 | 5 | 2 | 4 | Melee, Infantry | Maceman, Swordsman | Can Fortify, +25% vs Polearm, starts with Cleave I | |||
80 | 0 | 50 | 50 | 0 | 0 | 0 | 0 | 2 | 0 | 5 | 2 | 4 | Melee, Infantry, Polearm | Pikeman, Swordsman | Can Fortify, +50% vs Mounted, starts with Pierce I | |||
100 | 0 | 0 | 150 | 0 | 1 | 1 | 0 | 3 | 0 | 6 | 2 | 4 | Melee, Infantry | Pikeman, Swordsman | Can Fortify, +25% vs Infantry | |||
120 | 0 | 0 | 200 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 4 | Melee, Infantry | Can Fortify, +50% vs Infantry, starts with Cleave II | ||||
100 | 0 | 50 | 100 | 0 | 1 | 0 | 0 | 3 | 0 | 8 | 2 | 4 | Melee, Infantry, Polearm | Can Fortify, +100% vs Mounted, starts with Pierce II | ||||
60 | 0 | 0 | 0 | 50 | 0 | 0 | 0 | 0 | 1 | 4 | 2 | 2 | 4 | Ranged, Infantry | Archer, Longbowman | |||
80 | 0 | 100 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 5 | 3 | 2 | 4 | Ranged, Infantry | Longbowman, Crossbowman | |||
100 | 0 | 150 | 0 | 0 | 1 | 0 | 3 | 0 | 0 | 8 | 3 | 2 | 4 | Ranged, Infantry | ||||
100 | 0 | 100 | 50 | 0 | 1 | 0 | 3 | 0 | 0 | 8 | 1 | 2 | 4 | Ranged, Infantry | +50% vs Melee, starts with Pierce II | |||
120 | 0 | 100 | 100 | 0 | 2 | 0 | 0 | 4 | 0 | 10 | 1 | 2 | 4 | Ranged, Siege | +50% vs Ranged, starts with Cleave II and Pierce II | |||
80 | 50 | 50 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 5 | 3 | 5 | Melee, Mounted, Horse | Horseman, Horse Archer | Ignores ZOC, Starts with Rout | |||
100 | 100 | 0 | 50 | 0 | 1 | 3 | 0 | 0 | 0 | 6 | 3 | 5 | Melee, Mounted, Horse | Cataphract | Ignores ZOC, Starts with Rout | |||
160 | 100 | 0 | 100 | 0 | 2 | 4 | 0 | 0 | 0 | 10 | 3 | 5 | Melee, Mounted, Horse | Ignores ZOC, Starts with Rout and Circle | ||||
100 | 100 | 50 | 0 | 0 | 1 | 3 | 0 | 0 | 0 | 6 | 2 | 3 | 5 | Ranged, Mounted, Horse | ||||
80 | 100 | 50 | 0 | 0 | 1 | 3 | 0 | 0 | 0 | 5 | 2 | 3 | 5 | Ranged, Mounted, Camel | +1 Fatigue, +50% vs Horse, starts with Nomad | |||
100 | 100 | 0 | 50 | 0 | 1 | 3 | 0 | 0 | 0 | 6 | 2 | 4 | Melee, Mounted, Elephant | starts with Rout, Panic | ||||
120 | 0 | 150 | 0 | 0 | 1 | 0 | 2 | 0 | 0 | 6 | 3 | 2 | 4 | Ranged, Infantry | Cimmerian Archer | starts with Splash I | Babylonia | |
160 | 0 | 200 | 0 | 0 | 2 | 0 | 4 | 0 | 0 | 8 | 3 | 2 | 4 | Ranged, Infantry | starts with Splash I | Babylonia | ||
120 | 100 | 50 | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 6 | 2 | 5 | Melee, Mounted, Elephant | Turreted Elephant | starts with Rout, Panic, Circle | Carthage | ||
160 | 100 | 100 | 0 | 0 | 2 | 4 | 0 | 0 | 0 | 8 | 2 | 5 | Melee, Mounted, Elephant | starts with Rout, Panic, Circle | Carthage | |||
120 | 100 | 50 | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 6 | 2 | 4 | 6 | Ranged, Mounted, Horse | Mounted Lancer | Ignores ZOC | Egypt | |
160 | 100 | 100 | 0 | 0 | 1 | 3 | 0 | 0 | 0 | 8 | 2 | 4 | 6 | Ranged, Mounted, Horse | Ignores ZOC | Egypt | ||
120 | 0 | 50 | 100 | 0 | 1 | 0 | 0 | 2 | 0 | 6 | 2 | 4 | Melee, Infantry, Polearm | Phalangite | Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | Greece | ||
160 | 0 | 100 | 100 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 4 | Melee, Infantry, Polearm | Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | Greece | |||
120 | 100 | 50 | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 6 | 3 | 5 | Melee, Mounted, Horse | Three Man Chariot | Ignores ZOC, starts with Rout, Circle | Hatti | ||
160 | 100 | 100 | 0 | 0 | 2 | 4 | 0 | 0 | 0 | 8 | 3 | 5 | Melee, Mounted, Horse | Ignores ZOC, starts with Rout, Circle | Hatti | |||
120 | 50 | 0 | 100 | 0 | 1 | 0 | 0 | 2 | 0 | 6 | 2 | 3 | 4 | Ranged, Mounted, Horse | Cataphract Archer | Ignores ZOC, starts with Rout | Persia | |
160 | 100 | 0 | 100 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 3 | 4 | Ranged, Mounted, Horse | Ignores ZOC, starts with Rout | Persia | ||
120 | 0 | 0 | 150 | 0 | 1 | 0 | 0 | 2 | 0 | 6 | 2 | 4 | Melee, Infantry | Legionary | Can Fortify, Can Testudo, +25% vs Infantry | Rome | ||
160 | 0 | 0 | 200 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 4 | Melee, Infantry | Can Fortify, Can Testudo, +25% vs Infantry | Rome |
Military Siege Units[edit]
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage.
Build | Cost | Upkeep | Stats | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Strength | Range | Move | Vision | Upgrades | Notes | Nation | ||||||||
100 | 50 | 100 | 0 | 1 | 0 | 3 | 0 | 6 | 1 | 1 | 3 | Polybolos | +100% vs Infantry, starts with Pierce III | ||
100 | 50 | 0 | 100 | 1 | 0 | 0 | 3 | 6 | 2-4 | 1 | 3 | Mangonel | Must be Unlimbered before attacking, starts with Splash I | ||
120 | 100 | 0 | 100 | 2 | 0 | 0 | 4 | 8 | 2-5 | 1 | 3 | Must be Unlimbered before attacking, starts with Splash II | |||
80 | 50 | 50 | 0 | 1 | 2 | 0 | 0 | 6 | 1 | 3 | Siege Tower | Melee, +25% vs Ranged, starts with Assault | Assyria | ||
100 | 100 | 50 | 0 | 2 | 4 | 0 | 0 | 8 | 1 | 3 | Melee, +25% vs Ranged, starts with Assault | Assyria |
Military Water Units[edit]
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals.
Build | Cost | Upkeep | Stats | ||||||
---|---|---|---|---|---|---|---|---|---|
Name | Strength | Move | Vision | ||||||
80 | 50 | 50 | 0 | 2 | 6 | 3 | 5 | ||
100 | 100 | 50 | 1 | 3 | 8 | 4 | 6 | ||
120 | 150 | 50 | 2 | 4 | 10 | 5 | 7 |
Military Traits[edit]
Name | Feature |
---|---|
Melee |
|
Infantry | Defending Urban +25% |
Polearm | ZOC blocks Mounted |
Ranged |
|
Mounted |
|
Siege |
|