Difference between revisions of "Units"

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'''Units''' can be either of two types: Civilian units (which require {{icon|growth}}[[resources|Growth]]) or Military units (which require {{icon|training}}[[resources|Training]]). This page lists all known units.
'''Units''' can be either of two types: Civilian units (which require {{icon|growth|14px}} [[resources|Growth]]) or Military units (which require {{icon|training|12px}} [[resources|Training]]). This page lists all known units.


==Civilian Units==
==Civilian Units==


{|class="wikitable"
The Production increase is each time this particular unit is built in the same city (it is no longer by unit type since [[Update #105|Patches]]).
 
{|class="wikitable sortable"
|-
|-
!
!
!colspan="2" style="text-align:center;"|Build [[File:Growth.png|18x18px|Growth]]
!colspan="2" style="text-align:center;"|Build {{icon|growth}}
!colspan="2" style="text-align:center;"|Cost [[File:Food.png|18x18px|Food]]
!colspan="1" style="text-align:center;"|Cost
!colspan="2" style="text-align:center;"|Stats
!colspan="1" style="text-align:center;"|Upkeep
!
!colspan="3" style="text-align:center;"|Stats
!colspan="2"|
|-
|-
!style="text-align:center;"|Name
!style="text-align:center;"|Name
!style="text-align:center;"|Initial
!style="text-align:center;"|Initial
!style="text-align:center;"|Increase
!style="text-align:center;"|Increase
!style="text-align:center;"|Initial
!style="text-align:center;"|{{icon|food}}
!style="text-align:center;"|Upkeep
!style="text-align:center;"|{{icon|food}}
!style="text-align:center;"|Move
!style="text-align:center;"|Strength
!style="text-align:center;"|Vision
!class=unsortable style="text-align:center;"|Move
!style="text-align:left;"|Notes
!class=unsortable style="text-align:center;"|Vision
!class=unsortable style="text-align:left;"|Upgrades
!class=unsortable style="text-align:left;"|Notes
|-
|-
|style="text-align:left;"|[[Settler]]
|style="text-align:left;"|<div id="Settler">[[Settler]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|80
|style="text-align:center;"|10
|style="text-align:center;"|10
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|style="text-align:left;"|Found City, Harvest, Can't Hurry
|style="text-align:left;"|Worker
|style="text-align:left;"|Found City, Harvest.  Cannot attack.
|-
|-
|style="text-align:left;"|[[Worker]]
|style="text-align:left;"|<div id="Worker">[[Worker]]</div>
|style="text-align:center;"|50
|style="text-align:center;"|60
|style="text-align:center;"|5
|style="text-align:center;"|10
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|style="text-align:left;"|Harvest, Build, Buy Tile
|style="text-align:left;"|Militia
|style="text-align:left;"|Harvest, Build Improvement, Build Road. Cannot attack.
|-
|-
|style="text-align:left;"|[[Scout]]
|style="text-align:left;"|<div id="Scout">[[Scout]]</div>
|style="text-align:center;"|50
|style="text-align:center;"|60
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|4
|style="text-align:center;"|3
|style="text-align:left;"|4 Fatigue, Harvest, Stealth, Ignore ZOC
|style="text-align:center;"|5
|
|style="text-align:left;"|4 Fatigue, Harvest, Stealth in Trees, Ignore ZOC. Cannot attack.
|-
|-
|style="text-align:left;"|[[Caravan]]
|style="text-align:left;"|<div id="Caravan">[[Caravan]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|80
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:left;"|Trade, Amphibious
|
|style="text-align:left;"|Caravan Mission. Cannot attack.
|-
|-
|style="text-align:left;"|[[ Disciple]]
|style="text-align:left;"| <div id="Disciple">Disciple</div>
|style="text-align:center;"|80
|style="text-align:center;"|80
|style="text-align:center;"|5
|style="text-align:center;"|10
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|2
|
|style="text-align:left;"|Buy Tile, Religious
|style="text-align:left;"|Build Religious Improvement, Spread Religion, Establish Theology. Cannot attack. Standing on Religion Improvements gives Yields: +1 Science on Monastery, -1 Discontent on Temple, +1 Orders on Cathedral.
|-
|-
|style="text-align:left;"|[[Militia]]
|style="text-align:left;"|<div id="Militia">[[Militia]]</div>
|style="text-align:center;"|60
|style="text-align:center;"|60
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|style="text-align:left;"|Melee, ZOC, Block, Pillage
|style="text-align:left;"|Conscript
|style="text-align:left;"|Melee, Infantry, Has ZOC
|-
|-
|style="text-align:left;"|[[Conscript]]
|style="text-align:left;"|<div id="Conscript">[[Conscript]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|100
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|5
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|style="text-align:left;"|Melee, ZOC, Block, Pillage, +50% vs Mounted
|
|style="text-align:left;"|Melee, Infantry, Polearm, Has ZOC, +25% vs Mounted
|}
|}


==Military Units==
==Military Units==
All Below Units have Zone of Control, can Pillage, and can appoint Generals
All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control.


{|class="wikitable sortable"
{|class="wikitable sortable"
Line 91: Line 110:
!
!
!style="text-align:center;"|Build
!style="text-align:center;"|Build
!colspan="3" style="text-align:center;"|Cost
!colspan="4" style="text-align:center;"|Cost
!colspan="4" style="text-align:center;"|Upkeep
!colspan="5" style="text-align:center;"|Upkeep
!colspan="4" style="text-align:center;"|Stats
!colspan="4" style="text-align:center;"|Stats
!colspan="3" stlye="text-align:center;"|
!colspan="4"|
|-
|-
!class=unsortable style="text-align:left;"|Name
!class=unsortable style="text-align:left;"|Name
!style="text-align:center;"|[[File:Training.png|18x18px|Training]]
!style="text-align:center;"|{{icon|training}}
!style="text-align:center;"|[[File:Food.png|18x18px|Food]]
!style="text-align:center;"|{{icon|food}}
!style="text-align:center;"|[[File:Wood.png|18x18px|Wood]]
!style="text-align:center;"|{{icon|wood}}
!style="text-align:center;"|[[File:Iron.png|18x18px|Iron]]
!style="text-align:center;"|{{icon|iron}}
!style="text-align:center;"|[[File:Training.png|18x18px|Training]]
!style="text-align:center;"|{{icon|stone}}
!style="text-align:center;"|[[File:Food.png|18x18px|Food]]
!style="text-align:center;"|{{icon|training}}
!style="text-align:center;"|[[File:Wood.png|18x18px|Wood]]
!style="text-align:center;"|{{icon|food}}
!style="text-align:center;"|[[File:Iron.png|18x18px|Iron]]
!style="text-align:center;"|{{icon|wood}}
!class=unsortable style="text-align:center;"|Strength
!style="text-align:center;"|{{icon|iron}}
!style="text-align:center;"|{{icon|stone}}
!style="text-align:center;"|Strength
!style="text-align:center;"|Range
!style="text-align:center;"|Range
!class=unsortable style="text-align:center;"|Move
!class=unsortable style="text-align:center;"|Move
Line 112: Line 133:
!class=unsortable style="text-align:left;"|Upgrades
!class=unsortable style="text-align:left;"|Upgrades
!class=unsortable style="text-align:left;"|Notes
!class=unsortable style="text-align:left;"|Notes
!class=unsortable style="text-align:left;"|Nation
|-
|-
|style="text-align:left;"|[[Warrior]]
|style="text-align:left;"|<div id="Warrior">[[Warrior]]</div>
|style="text-align:center;"|60
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|1
|style="text-align:center;"|40
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|Melee, Infantry
|Melee, Infantry
|Maceman, Spearman
|Axeman, Spearman
|style="text-align:left;"|Can Fortify
|style="text-align:left;"|Can Fortify
|
|-
|-
|style="text-align:left;"|[[Maceman]]
|style="text-align:left;"|<div id="Axeman">[[Axeman]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|80
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|Melee, Infantry
|Melee, Infantry
|Axeman, Swordsman
|Maceman, Swordsman
|style="text-align:left;"|Can Fortify, Arc(1) 25%
|style="text-align:left;"|Can Fortify, +25% vs Polearm, starts with Cleave I
|
|-
|-
|style="text-align:left;"|[[Spearman]]
|style="text-align:left;"|<div id="Spearman">[[Spearman]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|80
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|Melee, Infantry
|Melee, Infantry, Polearm
|Pikeman, Swordsman
|Pikeman, Swordsman
|style="text-align:left;"|Can Fortify, +50% vs Mounted, Forward(1) 25%
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Pierce I
|
|-
|-
|style="text-align:left;"|[[Axeman]]
|style="text-align:left;"|<div id="Maceman">[[Maceman]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|150
|style="text-align:center;"|150
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|1
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|6
|style="text-align:center;"|60
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|Melee, Infantry
|Melee, Infantry
|Pikeman, Swordsman
|Pikeman, Swordsman
|style="text-align:left;"|Can Fortify, +25% vs Infantry
|style="text-align:left;"|Can Fortify, +25% vs Infantry
|
|-
|-
|style="text-align:left;"|[[Swordsman]]
|style="text-align:left;"|<div id="Swordsman">[[Swordsman]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|120
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|200
|style="text-align:center;"|200
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|80
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|Melee, Infantry
|Melee, Infantry
|
|
|style="text-align:left;"|Can Fortify, +50% vs Infantry, Arc(1) 50%
|style="text-align:left;"|Can Fortify, +50% vs Infantry, starts with Cleave II
|
|-
|-
|style="text-align:left;"|[[Pikeman]]
|style="text-align:left;"|<div id="Pikeman">[[Pikeman]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|3
|style="text-align:center;"|80
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|Melee, Infantry
|Melee, Infantry, Polearm
|
|style="text-align:left;"|Can Fortify, +100% vs Mounted, starts with Pierce II
|
|
|style="text-align:left;"|Can Fortify, +100% vs Mounted, Forward(1) 50%
|-
|-
|style="text-align:left;"|[[Slinger]]
|style="text-align:left;"|<div id="Slinger">[[Slinger]]</div>
|style="text-align:center;"|60
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|40
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|2
Line 231: Line 273:
|Archer, Longbowman
|Archer, Longbowman
|style="text-align:left;"|
|style="text-align:left;"|
|
|-
|-
|style="text-align:left;"|[[Archer]]
|style="text-align:left;"|<div id="Archer">[[Archer]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|80
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
Line 241: Line 285:
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|4
|Ranged, Infantry
|Ranged, Infantry
|Longbowman
|Longbowman, Crossbowman
|style="text-align:left;"|
|style="text-align:left;"|
|
|-
|-
|style="text-align:left;"|[[Longbowman]]
|style="text-align:left;"|<div id="Longbowman">[[Longbowman]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|150
|style="text-align:center;"|150
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|1
Line 258: Line 305:
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|80
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
Line 265: Line 313:
|
|
|style="text-align:left;"|
|style="text-align:left;"|
|
|-
|-
|style="text-align:left;"|[[Crossbowman]]
|style="text-align:left;"|<div id="Crossbowman">[[Crossbowman]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|80
|style="text-align:center;"|0
|style="text-align:center;"|
|style="text-align:center;"|8
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|4
|Ranged, Infantry
|Ranged, Infantry
|
|
|style="text-align:left;"|+50% vs Melee, Forward(1) 50%
|style="text-align:left;"|+50% vs Melee, starts with Pierce II
|
|-
|-
|style="text-align:left;"|[[Polybolos]]
|style="text-align:left;"|<div id="Polybolos">[[Polybolos]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|120
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|
|style="text-align:center;"|10
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|4
|Ranged, Infantry
|Ranged, Siege
|
|style="text-align:left;"|+50% vs Ranged, starts with Cleave II and Pierce II
|
|
|style="text-align:left;"|+50% vs Ranged, Arc(1) 50%
|-
|-
|style="text-align:left;"|[[Chariot]]
|style="text-align:left;"|<div id="Chariot">[[Chariot]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|80
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
Line 309: Line 365:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|4
|style="text-align:center;"|5
|Melee, Mounted, Horse
|Melee, Mounted, Horse
|Horseman, Horse Archer
|Horseman, Horse Archer
|style="text-align:left;"|
|style="text-align:left;"|Ignores ZOC, Starts with Rout
|
|-
|-
|style="text-align:left;"|[[Horseman]]
|style="text-align:left;"|<div id="Horseman">[[Horseman]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|4
|style="text-align:center;"|5
|Melee, Mounted, Horse
|Melee, Mounted, Horse
|Cataphract
|Cataphract
|style="text-align:left;"|
|style="text-align:left;"|Ignores ZOC, Starts with Rout
|
|-
|-
|style="text-align:left;"|[[Cataphract]]
|style="text-align:left;"|<div id="Cataphract">[[Cataphract]]</div>
|style="text-align:center;"|160
|style="text-align:center;"|160
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|10
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|4
|style="text-align:center;"|5
|Melee, Mounted, Horse
|Melee, Mounted, Horse
|
|
|style="text-align:left;"|Circle(1) 25%
|style="text-align:left;"|Ignores ZOC, Starts with Rout and Circle
|
|-
|-
|style="text-align:left;"|[[Horse Archer]]
|style="text-align:left;"|<div id="Horse Archer">[[Horse Archer]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|1
Line 360: Line 425:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|4
|style="text-align:center;"|5
|Ranged, Mounted, Horse
|Ranged, Mounted, Horse
|
|
|style="text-align:left;"|
|style="text-align:left;"|
|
|-
|-
|style="text-align:left;"|[[Camel Archer]]
|style="text-align:left;"|<div id="Camel Archer">[[Camel Archer]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|80
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|1
Line 377: Line 445:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|4
|style="text-align:center;"|5
|Ranged, Mounted, Camel
|Ranged, Mounted, Camel
|
|
|style="text-align:left;"|4 Fatigue
|style="text-align:left;"|+1 Fatigue, +50% vs Horse, starts with Nomad
|
|-
|-
|style="text-align:left;"|[[War Elephant]]
|style="text-align:left;"|<div id="War Elephant">[[War Elephant]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
Line 400: Line 472:
|Melee, Mounted, Elephant
|Melee, Mounted, Elephant
|
|
|style="text-align:left;"|+50% vs Mounted
|style="text-align:left;"|starts with Rout, Panic
|
|-
|-
|style="text-align:left;"|[[Akkadian Archer]]
|style="text-align:left;"|<div id="Akkadian Archer">[[Akkadian Archer]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|120
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|150
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
Line 417: Line 492:
|Ranged, Infantry
|Ranged, Infantry
|Cimmerian Archer
|Cimmerian Archer
|style="text-align:left;"|
|style="text-align:left;"|starts with Splash I
|[[Babylonia]]
|-
|-
|style="text-align:left;"|[[Cimmerian Archer]]
|style="text-align:left;"|<div id="Cimmerian Archer">[[Cimmerian Archer]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|160
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|150
|style="text-align:center;"|200
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|80
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|4
|Ranged, Infantry
|Ranged, Infantry
|
|
|style="text-align:left;"|
|style="text-align:left;"|starts with Splash I
|[[Babylonia]]
|-
|-
|style="text-align:left;"|[[African Elephants]]
|style="text-align:left;"|<div id="African Elephant">[[African Elephant]]</div>
|style="text-align:center;"|140
|style="text-align:center;"|120
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|60
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|5
|Melee, Mounted, Elephant
|Melee, Mounted, Elephant
|Turreted Elephant
|Turreted Elephant
|style="text-align:left;"|+50% vs Mounted, Circle(1) 25%
|style="text-align:left;"|starts with Rout, Panic, Circle
|[[Carthage]]
|-
|-
|style="text-align:left;"|[[Turreted Elephant]]
|style="text-align:left;"|<div id="Turreted Elephant">[[Turreted Elephant]]</div>
|style="text-align:center;"|160
|style="text-align:center;"|160
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
Line 462: Line 545:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|80
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|5
|Melee, Mounted, Elephant
|Melee, Mounted, Elephant
|
|
|style="text-align:left;"|+50% vs Mounted, Circle(1) 25%
|style="text-align:left;"|starts with Rout, Panic, Circle
|[[Carthage]]
|-
|-
|style="text-align:left;"|[[Light Chariot]]
|style="text-align:left;"|<div id="Light Chariot">[[Light Chariot]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|120
|style="text-align:center;"|50
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|6
|style="text-align:center;"|6
|Ranged, Mounted, Horse
|Ranged, Mounted, Horse
|Kushite Cavalry
|Mounted Lancer
|style="text-align:left;"|
|style="text-align:left;"|Ignores ZOC
|[[Egypt]]
|-
|-
|style="text-align:left;"|[[Kushite Cavalry]]
|style="text-align:left;"|<div id="Mounted Lancer">[[Mounted Lancer]]</div>
|style="text-align:center;"|160
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|1
Line 496: Line 585:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|70
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|4
Line 502: Line 592:
|Ranged, Mounted, Horse
|Ranged, Mounted, Horse
|
|
|style="text-align:left;"|
|style="text-align:left;"|Ignores ZOC
|[[Egypt]]
|-
|-
|style="text-align:left;"|[[Hoplite]]
|style="text-align:left;"|<div id="Hoplite">[[Hoplite]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|120
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|Melee, Infantry
|Melee, Infantry, Polearm
|Phalangite
|Phalangite
|style="text-align:left;"|Can Fortify, +50% vs Mounted, Forward(1) 25%
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I
|[[Greece]]
|-
|-
|style="text-align:left;"|[[Phalangite]]
|style="text-align:left;"|<div id="Phalangite">[[Phalangite]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|160
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|80
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|4
|Melee, Infantry, Polearm
|
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I
|[[Greece]]
|-
|style="text-align:left;"|<div id="Heavy Chariot">[[Heavy Chariot]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|3
|Melee, Infantry
|style="text-align:center;"|5
|Melee, Mounted, Horse
|Three Man Chariot
|style="text-align:left;"|Ignores ZOC, starts with Rout, Circle
|[[Hatti]]
|-
|style="text-align:left;"|<div id="Three Man Chariot">[[Three Man Chariot]]</div>
|style="text-align:center;"|160
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|3
|style="text-align:center;"|5
|Melee, Mounted, Horse
|
|
|style="text-align:left;"|Can Fortify, +100% vs Mounted, Forward(1) 50%
|style="text-align:left;"|Ignores ZOC, starts with Rout, Circle
|[[Hatti]]
|-
|-
|style="text-align:left;"|[[Palton Cavalry]]
|style="text-align:left;"|<div id="Palton Cavalry">[[Palton Cavalry]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|120
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|6
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|4
|Ranged, Mounted, Horse
|Ranged, Mounted, Horse
|Cataphract Archer
|Cataphract Archer
|style="text-align:left;"|
|style="text-align:left;"|Ignores ZOC, starts with Rout
|[[Persia]]
|-
|-
|style="text-align:left;"|[[Cataphract Archer]]
|style="text-align:left;"|<div id="Cataphract Archer">[[Cataphract Archer]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|160
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|80
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|8
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|4
|Ranged, Mounted, Horse
|Ranged, Mounted, Horse
|
|
|style="text-align:left;"|
|style="text-align:left;"|Ignores ZOC, starts with Rout
|[[Persia]]
|-
|-
|style="text-align:left;"|[[Hastatus]]
|style="text-align:left;"|<div id="Hastatus">[[Hastatus]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|120
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|150
|style="text-align:center;"|150
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|70
|style="text-align:center;"|0
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|Melee, Infantry
|Melee, Infantry
|Legionary
|Legionary
|style="text-align:left;"|Can Fortify
|style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry
|[[Rome]]
|-
|-
|style="text-align:left;"|[[Legionary]]
|style="text-align:left;"|<div id="Legionary">[[Legionary]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|160
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|200
|style="text-align:center;"|200
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|8
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|3
|style="text-align:center;"|4
|Melee, Infantry
|Melee, Infantry
|
|
|style="text-align:left;"|Can Fortify
|style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry
|[[Rome]]
|}
|}


==Military Siege Units==
==Military Siege Units==
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage. All have 1 Movement and 2 Vision.
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage.


{|class="wikitable"
{|class="wikitable sortable"
|-
|-
!
!
Line 616: Line 765:
!colspan="3" style="text-align:center;"|Cost
!colspan="3" style="text-align:center;"|Cost
!colspan="4" style="text-align:center;"|Upkeep
!colspan="4" style="text-align:center;"|Upkeep
!colspan="2" style="text-align:center;"|Stats
!colspan="4" style="text-align:center;"|Stats
!
!colspan="3"|
|-
|-
!style="text-align:left;"|Name
!style="text-align:left;"|Name
!style="text-align:center;"|[[File:Training.png|18x18px|Training]]
!style="text-align:center;"|{{icon|training}}
!style="text-align:center;"|[[File:Wood.png|18x18px|Wood]]
!style="text-align:center;"|{{icon|wood}}
!style="text-align:center;"|[[File:Iron.png|18x18px|Iron]]
!style="text-align:center;"|{{icon|iron}}
!style="text-align:center;"|[[File:Stone.png|18x18px|Stone]]
!style="text-align:center;"|{{icon|stone}}
!style="text-align:center;"|[[File:Training.png|18x18px|Training]]
!style="text-align:center;"|{{icon|training}}
!style="text-align:center;"|[[File:Wood.png|18x18px|Wood]]
!style="text-align:center;"|{{icon|wood}}
!style="text-align:center;"|[[File:Iron.png|18x18px|Iron]]
!style="text-align:center;"|{{icon|iron}}
!style="text-align:center;"|[[File:Stone.png|18x18px|Stone]]
!style="text-align:center;"|{{icon|stone}}
!style="text-align:center;"|Strength
!style="text-align:center;"|Strength
!style="text-align:center;"|Range
!style="text-align:center;"|Range
!style="text-align:left;"|Notes
!class=unsortable style="text-align:center;"|Move
!class=unsortable style="text-align:center;"|Vision
!class=unsortable style="text-align:left;"|Upgrades
!class=unsortable style="text-align:left;"|Notes
!class=unsortable style="text-align:left;"|Nation
|-
|-
|style="text-align:left;"|[[Ballista]]
|style="text-align:left;"|<div id="Ballista">[[Ballista]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|50
Line 641: Line 794:
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|6
|style="text-align:center;"|
|style="text-align:center;"|1
|style="text-align:left;"|Melee, +100% vs Infantry, Forward(2) 50%
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:left;"|Polybolos
|style="text-align:left;"|+100% vs Infantry, starts with Pierce III
|
|-
|-
|style="text-align:left;"|[[Catapult]]
|style="text-align:left;"|<div id="Onager">[[Onager]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|50
Line 654: Line 811:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|60
|style="text-align:center;"|6
|style="text-align:center;"|4
|style="text-align:center;"|2-4
|style="text-align:left;"|Splash(1) 25%
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:left;"|Mangonel
|style="text-align:left;"|Must be Unlimbered before attacking, starts with Splash I
|
|-
|-
|style="text-align:left;"|[[Onager]]
|style="text-align:left;"|<div id="Mangonel">[[Mangonel]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|120
|style="text-align:center;"|100
|style="text-align:center;"|100
Line 667: Line 828:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|80
|style="text-align:center;"|8
|style="text-align:center;"|5
|style="text-align:center;"|2-5
|style="text-align:left;"|Splash(1) 50%
|style="text-align:center;"|1
|style="text-align:center;"|3
|
|style="text-align:left;"|Must be Unlimbered before attacking, starts with Splash II
|
|-
|-
|style="text-align:left;"|[[Battering Ram]]
|style="text-align:left;"|<div id="Battering Ram">[[Battering Ram]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|80
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|1
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|30
|style="text-align:center;"|6
|style="text-align:center;"|
|
|style="text-align:left;"|Melee, +200% Defense vs Ranged
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:left;"|Siege Tower
|style="text-align:left;"|Melee, +25% vs Ranged, starts with Assault
|[[Assyria]]
|-
|-
|style="text-align:left;"|[[Siege Tower]]
|style="text-align:left;"|<div id="Siege Tower">[[Siege Tower]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|50
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|8
|
|style="text-align:center;"|1
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|0
|
|style="text-align:center;"|0
|style="text-align:left;"|Melee, +25% vs Ranged, starts with Assault
|style="text-align:center;"|40
|[[Assyria]]
|style="text-align:center;"|
|style="text-align:left;"|Melee, +200% Defense vs Ranged
|}
|}


==Military Water Units==
==Military Water Units==
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage, but cannot appoint Generals.
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals.


{|class="wikitable"
{|class="wikitable sortable"
|-
|-
!
!
Line 710: Line 883:
|-
|-
!style="text-align:center;"|Name
!style="text-align:center;"|Name
!style="text-align:center;"|[[File:Training.png|18x18px|Training]]
!style="text-align:center;"|{{icon|training}}
!style="text-align:center;"|[[File:Wood.png|18x18px|Wood]]
!style="text-align:center;"|{{icon|wood}}
!style="text-align:center;"|[[File:Iron.png|18x18px|Iron]]
!style="text-align:center;"|{{icon|iron}}
!style="text-align:center;"|[[File:Training.png|18x18px|Training]]
!style="text-align:center;"|{{icon|training}}
!style="text-align:center;"|[[File:Wood.png|18x18px|Wood]]
!style="text-align:center;"|{{icon|wood}}
!style="text-align:center;"|Strength
!style="text-align:center;"|Strength
!style="text-align:center;"|Movement
!class=unsortable style="text-align:center;"|Move
!style="text-align:center;"|Vision
!class=unsortable style="text-align:center;"|Vision
!style="text-align:center;"|Control
|-
|-
|style="text-align:left;"|[[Bireme]]
|style="text-align:left;"|<div id="Bireme">[[Bireme]]</div>
|style="text-align:center;"|80
|style="text-align:center;"|80
|style="text-align:center;"|50
|style="text-align:center;"|50
Line 726: Line 898:
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|40
|style="text-align:center;"|6
|style="text-align:center;"|3
|style="text-align:center;"|4
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|5
|-
|-
|style="text-align:left;"|[[Trireme]]
|style="text-align:left;"|<div id="Trireme">[[Trireme]]</div>
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|100
Line 737: Line 908:
|style="text-align:center;"|1
|style="text-align:center;"|1
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|60
|style="text-align:center;"|8
|style="text-align:center;"|4
|style="text-align:center;"|5
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|6
|-
|-
|style="text-align:left;"|[[Dromon]]
|style="text-align:left;"|<div id="Dromon">[[Dromon]]</div>
|style="text-align:center;"|120
|style="text-align:center;"|120
|style="text-align:center;"|150
|style="text-align:center;"|150
Line 748: Line 918:
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|80
|style="text-align:center;"|10
|style="text-align:center;"|5
|style="text-align:center;"|6
|style="text-align:center;"|5
|style="text-align:center;"|5
|style="text-align:center;"|7
|}
==Military Traits==
{|class="wikitable"
|-
!style="text-align:center;"|Name
!style="text-align:center;"| Feature
|-
|Melee
|
*across River -50%
*Counterattacks for 1HP during melee combat
|-
|Infantry
|Defending Urban +25%
|-
|Polearm
|ZOC blocks Mounted
|-
|Ranged
|
* attack into Trees -50%
* attack into Scrub -25%
|-
|Mounted
|
* attacking Siege +50%
* attack into Flat/Clear +25%
|-
|Siege
|
*attack into Urban +50%
*Ignores distance modifier
|}
|}

Latest revision as of 18:59, 8 October 2023

Units can be either of two types: Civilian units (which require Growth.png Growth) or Military units (which require Training.png Training). This page lists all known units.

Civilian Units[edit]

The Production increase is each time this particular unit is built in the same city (it is no longer by unit type since Patches).

Build Growth.png Cost Upkeep Stats
Name Initial Increase Food.png Food.png Strength Move Vision Upgrades Notes
80 10 100 2 3 2 4 Worker Found City, Harvest. Cannot attack.
60 10 0 2 3 2 4 Militia Harvest, Build Improvement, Build Road. Cannot attack.
60 0 0 0 3 3 5 4 Fatigue, Harvest, Stealth in Trees, Ignore ZOC. Cannot attack.
80 0 0 0 3 2 3 Caravan Mission. Cannot attack.
Disciple
80 10 0 2 3 3 3 Build Religious Improvement, Spread Religion, Establish Theology. Cannot attack. Standing on Religion Improvements gives Yields: +1 Science on Monastery, -1 Discontent on Temple, +1 Orders on Cathedral.
60 0 0 1 3 2 4 Conscript Melee, Infantry, Has ZOC
100 0 0 2 5 2 4 Melee, Infantry, Polearm, Has ZOC, +25% vs Mounted

Military Units[edit]

All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control.

Build Cost Upkeep Stats
Name Training.png Food.png Wood.png Iron.png Stone.png Training.png Food.png Wood.png Iron.png Stone.png Strength Range Move Vision Traits Upgrades Notes Nation
60 0 0 50 0 0 0 0 1 0 4 2 4 Melee, Infantry Axeman, Spearman Can Fortify
80 0 0 100 0 0 0 0 2 0 5 2 4 Melee, Infantry Maceman, Swordsman Can Fortify, +25% vs Polearm, starts with Cleave I
80 0 50 50 0 0 0 0 2 0 5 2 4 Melee, Infantry, Polearm Pikeman, Swordsman Can Fortify, +50% vs Mounted, starts with Pierce I
100 0 0 150 0 1 1 0 3 0 6 2 4 Melee, Infantry Pikeman, Swordsman Can Fortify, +25% vs Infantry
120 0 0 200 0 2 0 0 4 0 8 2 4 Melee, Infantry Can Fortify, +50% vs Infantry, starts with Cleave II
100 0 50 100 0 1 0 0 3 0 8 2 4 Melee, Infantry, Polearm Can Fortify, +100% vs Mounted, starts with Pierce II
60 0 0 0 50 0 0 0 0 1 4 2 2 4 Ranged, Infantry Archer, Longbowman
80 0 100 0 0 0 0 2 0 0 5 3 2 4 Ranged, Infantry Longbowman, Crossbowman
100 0 150 0 0 1 0 3 0 0 8 3 2 4 Ranged, Infantry
100 0 100 50 0 1 0 3 0 0 8 1 2 4 Ranged, Infantry +50% vs Melee, starts with Pierce II
120 0 100 100 0 2 0 0 4 0 10 1 2 4 Ranged, Siege +50% vs Ranged, starts with Cleave II and Pierce II
80 50 50 0 0 0 2 0 0 0 5 3 5 Melee, Mounted, Horse Horseman, Horse Archer Ignores ZOC, Starts with Rout
100 100 0 50 0 1 3 0 0 0 6 3 5 Melee, Mounted, Horse Cataphract Ignores ZOC, Starts with Rout
160 100 0 100 0 2 4 0 0 0 10 3 5 Melee, Mounted, Horse Ignores ZOC, Starts with Rout and Circle
100 100 50 0 0 1 3 0 0 0 6 2 3 5 Ranged, Mounted, Horse
80 100 50 0 0 1 3 0 0 0 5 2 3 5 Ranged, Mounted, Camel +1 Fatigue, +50% vs Horse, starts with Nomad
100 100 0 50 0 1 3 0 0 0 6 2 4 Melee, Mounted, Elephant starts with Rout, Panic
120 0 150 0 0 1 0 2 0 0 6 3 2 4 Ranged, Infantry Cimmerian Archer starts with Splash I Babylonia
160 0 200 0 0 2 0 4 0 0 8 3 2 4 Ranged, Infantry starts with Splash I Babylonia
120 100 50 0 0 1 2 0 0 0 6 2 5 Melee, Mounted, Elephant Turreted Elephant starts with Rout, Panic, Circle Carthage
160 100 100 0 0 2 4 0 0 0 8 2 5 Melee, Mounted, Elephant starts with Rout, Panic, Circle Carthage
120 100 50 0 0 1 2 0 0 0 6 2 4 6 Ranged, Mounted, Horse Mounted Lancer Ignores ZOC Egypt
160 100 100 0 0 1 3 0 0 0 8 2 4 6 Ranged, Mounted, Horse Ignores ZOC Egypt
120 0 50 100 0 1 0 0 2 0 6 2 4 Melee, Infantry, Polearm Phalangite Can Fortify, +50% vs Mounted, starts with Formation, Pierce I Greece
160 0 100 100 0 2 0 0 4 0 8 2 4 Melee, Infantry, Polearm Can Fortify, +50% vs Mounted, starts with Formation, Pierce I Greece
120 100 50 0 0 1 2 0 0 0 6 3 5 Melee, Mounted, Horse Three Man Chariot Ignores ZOC, starts with Rout, Circle Hatti
160 100 100 0 0 2 4 0 0 0 8 3 5 Melee, Mounted, Horse Ignores ZOC, starts with Rout, Circle Hatti
120 50 0 100 0 1 0 0 2 0 6 2 3 4 Ranged, Mounted, Horse Cataphract Archer Ignores ZOC, starts with Rout Persia
160 100 0 100 0 2 0 0 4 0 8 2 3 4 Ranged, Mounted, Horse Ignores ZOC, starts with Rout Persia
120 0 0 150 0 1 0 0 2 0 6 2 4 Melee, Infantry Legionary Can Fortify, Can Testudo, +25% vs Infantry Rome
160 0 0 200 0 2 0 0 4 0 8 2 4 Melee, Infantry Can Fortify, Can Testudo, +25% vs Infantry Rome

Military Siege Units[edit]

All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage.

Build Cost Upkeep Stats
Name Training.png Wood.png Iron.png Stone.png Training.png Wood.png Iron.png Stone.png Strength Range Move Vision Upgrades Notes Nation
100 50 100 0 1 0 3 0 6 1 1 3 Polybolos +100% vs Infantry, starts with Pierce III
100 50 0 100 1 0 0 3 6 2-4 1 3 Mangonel Must be Unlimbered before attacking, starts with Splash I
120 100 0 100 2 0 0 4 8 2-5 1 3 Must be Unlimbered before attacking, starts with Splash II
80 50 50 0 1 2 0 0 6 1 3 Siege Tower Melee, +25% vs Ranged, starts with Assault Assyria
100 100 50 0 2 4 0 0 8 1 3 Melee, +25% vs Ranged, starts with Assault Assyria

Military Water Units[edit]

All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals.

Build Cost Upkeep Stats
Name Training.png Wood.png Iron.png Training.png Wood.png Strength Move Vision
80 50 50 0 2 6 3 5
100 100 50 1 3 8 4 6
120 150 50 2 4 10 5 7

Military Traits[edit]

Name Feature
Melee
  • across River -50%
  • Counterattacks for 1HP during melee combat
Infantry Defending Urban +25%
Polearm ZOC blocks Mounted
Ranged
  • attack into Trees -50%
  • attack into Scrub -25%
Mounted
  • attacking Siege +50%
  • attack into Flat/Clear +25%
Siege
  • attack into Urban +50%
  • Ignores distance modifier