Specialists

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Revision as of 17:45, 1 June 2020 by 80.114.174.31 (talk)
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Specialist are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizens (note, the boni and penalties and food consumption of citizen are not lost) is used. They are further divided into rural and non-rural.

In the list below, some specialists provide a bonus per citizen (/C) or per culture level of the city (/CL). Rural specialists are shown in green, whereas urban specialists are shown in yellow.

Name Requires Output multiplier Growth Growth/CL Training Training/C Civics Civics/C Culture Culture/C Science Orders No Icon Found Food Stone No Icon Found No Icon Found/C Iron Wood Cost Food Cost Civics Note
Farmer Farm 150% 1 1 60
Woodcutter Lumbermill 150% 2 60
Stonecutter Quarry 150% 1 1 60
Miner Mine 150% 1 1 60
Rancher Pasture 200% 1 20 80
Trapper Camp 200% 1 20 80
Gardener Grove 200% 1 20 80
Fisher Nets 200% 1 20 80
Apprentice Doctor ??? 100% 2 1 40 80
Master Doctor ??? 100% 3 3 60 100
Elder Doctor ??? 100% 4 5 80 120
Apprentice Acolyte Shrine 100% 2 1 40 80
Master Acolyte Shrine 100% 3 2 0.5 60 100
Elder Acolyte Shrine 100% 4 3 1 80 120
Apprentice Monk Church-like building 100% 4 1 40 80
Apprentice Monk Church-like building 100% 1 6 2 60 100
Elder Monk Church-like building 100% 2 8 3 80 120
Apprentice Priest Other Church-like building 100% 2 1 40 80
Master Priest Other Church-like building 100% 3 0.5 2 60 100
Elder Priest Other Church-like building 100% 4 1 3 80 120
Apprentice Bishop Another Church-like building 100% 1 10 40 80
Master Bishop Another Church-like building 100% 2 0.5 15 60 100
Elder Bishop Another Church-like building 100% 3 1 20 80 120
Apprentice Poet Culture Building 100% 4 1 40 80
Master Poet Culture Building 100% 6 1 2 60 100
Elder Poet Culture Building 100% 8 2 3 80 120
Apprentice Shopkeeper Money Building 100% 1 10 40 80
Master Shopkeeper Money Building 100% 1 2 20 60 100
Elder Shopkeeper Money Building 100% 2 3 30 80 120
Apprentice Philosopher Science building 100% 5 40 80
Master Philosopher Science Building 100% 0.5 8 60 100
Elder Philosopher Science building 100% 1 11 80 120
Apprentice Scribe Civics building 100% 2 1 40 80
Master Scribe Civics Building 100% 4 2 1 60 100
Elder Scribe Civics Building 100% 6 3 2 80 120
Apprentice Officer Barracks or Range 100% 2 1 40 80
Master Officer Barracks or Range 100% 4 2 60 100 +25 XP
Elder Officer Barracks or Range 100% 6 3 80 120 +50 XP