Specialists

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Specialist are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizens (note, the boni and penalties and food consumption of citizen are not lost) is used. They are further divided into rural and urban.

In the list below, some specialists provide a bonus per citizen (/C) or per culture level of the city (/CL). CL is between 1 (weak) and 4 (legendary). Rural specialists are shown in green, whereas urban specialists are shown in yellow.

Urban specialists have 3 levels - Apprentice, Master and Elder. The civics cost is the base cost - this is increased by 5% per rural/apprentice specialist, 10% per master specialist and 15% per elder specialist in the city.

Name Requires Output multiplier Growth Training Civics Culture Science Orders Money.png Cost Food Cost Civics Note
Farmer Farm 150% 1 1 40
Woodcutter Lumbermill 150% 2 40
Stonecutter Quarry 150% 1 1 40
Miner Mine 150% 1 1 40 Adds luxury on Salt or Gems
Rancher Pasture 200% 1 20 60
Trapper Camp 200% 1 20 60 Adds luxury on Fur
Gardener Grove 200% 1 20 60 Adds luxury on Honey, Incense, Lavender, Olives or Wine
Fisher Nets 200% 1 20 60 Adds luxury on Dyes or Pearls
A. Doctor Bath 100% 2 2 40 60
M. Doctor Bath 100% 3 3 + 1/CL 60 80
E. Doctor Bath 100% 4 4 + 2/CL 80 100
A. Acolyte Shrine 100% 2 2 40 40 +1 Religion Opinion
M. Acolyte Shrine 100% 3 3 0.5 60 60 +2 Religion Opinion
E. Acolyte Shrine 100% 4 4 1 80 80 +3 Religion Opinion
A. Monk Monastry 100% 4 2 40 40
M. Monk Monastry 100% 1/CL 6 3 60 60
E. Monk Monastry 100% 2/CL 8 4 80 80
A. Priest Temple 100% 2 40 40 -1 Discontent, +1 Religion Opinion
M. Priest Temple 100% 0.5/C 3 60 60 -1.5 Discontent, +2 Religion Opinion
E. Priest Temple 100% 1/C 4 80 80 -2 Discontent, +3 Religion Opinion
A. Bishop Cathedral 100% 2 10/CL 40 60 +1 Religion Opinion
M. Bishop Cathedral 100% 3 0.5 15/CL 60 80 +2 Religion Opinion
E. Bishop Cathedral 100% 4 1 20/CL 80 100 +3 Religion Opinion
A. Poet Odeon 100% 3 2 40 60
M. Poet Odeon 100% 4 + 1/C 3 60 80
E. Poet Odeon 100% 5 + 2/C 4 80 100
A. Shopkeeper Market 100% 2 20 40 60
M. Shopkeeper Market 100% 1/CL 3 30 60 80
E. Shopkeeper Market 100% 2/CL 4 40 80 100
A. Philosopher Library 100% 4 40 60
M. Philosopher Library 100% 0.5/C 6 60 80
E. Philosopher Library 100% 1/C 8 80 100
A. Scribe Courthouse 100% 2 2 40 60
M. Scribe Courthouse 100% 3 3 1/C 60 80
E. Scribe Courthouse 100% 4 4 2/C 80 100
A. Officer Barracks or Range 100% 2 2 40 40
M. Officer Barracks or Range 100% 3 3 60 60 +20 XP for new Units
E. Officer Barracks or Range 100% 4 4 80 80 +50 XP for new Units