Specialists

From Old World Wiki
Revision as of 17:31, 1 June 2020 by 80.114.174.31 (talk) (Fixen the per culture/citizen)
Jump to navigation Jump to search

Specialist are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizens (note, the boni and penalties and food consumption are of citizen are not lost) is used. They are further divided into rural and non-rural.

Name Requires Output multiplier Growth Growth/Culture Level Training Training/Citizen Civics Civics/Citizen Culture Culture/Citizen Science Orders No Icon Found Food Stone No Icon Found No Icon Found/Citizen Iron Wood Cost Food Cost Civics Note
Farmer (rural) Farm 150% 1 1 60
Woodcutter (rural) Lumbermill 150% 2 60
Stonecutter (rural) Quarry 150% 1 1 60
Miner (rural) Mine 150% 1 1 60
Rancher (rural) Pasture 200% 1 20 80
Trapper (rural) Camp 200% 1 20 80
Gardener (rural) Grove 200% 1 20 80
Fisher (rural) Nets 200% 1 20 80
Apprentice Doctor (urban) ??? 100% 2 1 40 80
Master Doctor (urban) ??? 100% 3 3 60 100
Elder Doctor (urban) ??? 100% 4 5 80 120
Apprentice Acolyte (urban) Shrine 100% 2 1 40 80
Master Acolyte (urban) Shrine 100% 3 2 0.5 60 100
Elder Acolyte (urban) Shrine 100% 4 3 1 80 120
Apprentice Monk (urban) Church-like building 100% 4 1 40 80
Apprentice Monk (urban) Church-like building 100% 1 6 2 60 100
Elder Monk (urban) Church-like building 100% 2 8 3 80 120
Apprentice Priest (urban) Other Church-like building 100% 2 1 40 80
Master Priest (urban) Other Church-like building 100% 3 0.5 2 60 100
Elder Priest (urban) Other Church-like building 100% 4 1 3 80 120
Apprentice Bishop (urban) Another Church-like building 100% 1 10 40 80
Master Bishop (urban) Another Church-like building 100% 2 0.5 15 60 100
Elder Bishop (urban) Another Church-like building 100% 3 1 20 80 120
Apprentice Poet (urban) Culture Building 100% 4 1 40 80
Master Poet (urban) Culture Building 100% 6 1 2 60 100
Elder Poet (urban) Culture Building 100% 8 2 3 80 120
Apprentice Shopkeeper (urban) Money Building 100% 1 10 40 80
Master Shopkeeper (urban) Money Building 100% 1 2 20 60 100
Elder Shopkeeper (urban) Money Building 100% 2 3 30 80 120
Apprentice Philosopher (urban) Science building 100% 5 40 80
Master Philosopher (urban) Science Building 100% 0.5 8 60 100
Elder Philosopher (urban) Science building 100% 1 11 80 120
Apprentice Scribe (urban) Civics building 100% 2 1 40 80
Master Scribe (urban) Civics Building 100% 4 2 1 60 100
Elder Scribe (urban) Civics Building 100% 6 3 2 80 120
Apprentice Officer (urban) Barracks or Range 100% 2 1 40 80
Master Officer (urban) Barracks or Range 100% 4 2 60 100 +25 XP
Elder Officer (urban) Barracks or Range 100% 6 3 80 120 +50 XP