Difference between revisions of "Specialists"
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|style="text-align:center;"| <!--Civics --> | |style="text-align:center;"| <!--Civics --> | ||
|style="text-align:center;"| <!--Culture --> | |style="text-align:center;"| <!--Culture --> | ||
|style="text-align:center;"| | |style="text-align:center;"| 3 <!-- Science --> | ||
|style="text-align:center;"| 0.5 <!-- Orders --> | |style="text-align:center;"| 0.5 <!-- Orders --> | ||
|style="text-align:center;"| 15/CL <!--Gold --> | |style="text-align:center;"| 15/CL <!--Gold --> |
Revision as of 21:18, 10 November 2021
Specialist are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizens (note, the boni and penalties and food consumption of citizen are not lost) is used. They are further divided into rural and urban.
In the list below, some specialists provide a bonus per citizen (/C) or per culture level of the city (/CL). CL is between 1 (weak) and 4 (legendary). Rural specialists are shown in green, whereas urban specialists are shown in yellow.
Urban specialists have 3 levels - Apprentice, Master and Elder. The civics cost is the base cost - this is increased by 5% per rural/apprentice specialist, 10% per master specialist and 15% per elder specialist in the city.