Difference between revisions of "Specialists"

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|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:center;"|100 <!-- Civics Cost -->  
|style="text-align:left;"|Note
|style="text-align:left;"|Note
|-
|-
Line 396: Line 396:
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|80 <!-- Food Cost -->
|style="text-align:center;"|120 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Apprentice Bishop (urban)
|style="text-align:left;"|Another Church-like building
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| 10 <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->
|style="text-align:center;"|80 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Master Bishop (urban)
|style="text-align:left;"|Another Church-like building
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| 0.5 <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| 15 <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|60 <!-- Food Cost -->
|style="text-align:center;"|100 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Elder Bishop (urban)
|style="text-align:left;"|Another Church-like building
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| 1 <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| 20 <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|80 <!-- Food Cost -->
|style="text-align:center;"|120 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Apprentice Poet (urban)
|style="text-align:left;"|Culture Building
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| 4 <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->
|style="text-align:center;"|80 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Master Poet (urban)
|style="text-align:left;"|Culture Building
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| 6 + 1/Cit.<!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|60 <!-- Food Cost -->
|style="text-align:center;"|100 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Elder Poet (urban)
|style="text-align:left;"|Culture Building
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| 80 + 2/Cit.<!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|80 <!-- Food Cost -->
|style="text-align:center;"|120 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Apprentice Shopkeeper (urban)
|style="text-align:left;"|Money Building
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| 10 <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Master Shopkeeper (urban)
|style="text-align:left;"|Money Building
|style="text-align:center;"|100%
|style="text-align:center;"| 1/Cult. Lev.<!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| 20 <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|60 <!-- Food Cost -->
|style="text-align:center;"|100 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Elder Shopkeeper (urban)
|style="text-align:left;"|Money Building
|style="text-align:center;"|100%
|style="text-align:center;"| 2/Cult. Lev.<!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| 30<!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|80 <!-- Food Cost -->
|style="text-align:center;"|120 <!-- Civics Cost -->
|style="text-align:left;"|Note
|style="text-align:left;"|Note
|}
|}

Revision as of 17:02, 1 June 2020

Specialist are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizens (note, the boni and penalties and food consumption are of citizen are not lost) is used. They are further divided into rural and non-rural.

Name Requires Output multiplier Growth Training Civics Culture Science Orders No Icon Found Food Stone No Icon Found Iron Wood Cost Food Cost Civics Note
Farmer (rural) Farm 150% 1 60 Note
Woodcutter (rural) Lumbermill 150% 1 60 Note
Stonecutter (rural) Quarry 150% 1 60 Note
Miner (rural) Mine 150% 1 60 Note
Rancher (rural) Pasture 200% 20 80 Note
Trapper (rural) Camp 200% 20 80 Note
Gardener (rural) Grove 200% 20 80 Note
Fisher (rural) Nets 200% 20 80 Note
Apprentice Doctor (urban) ??? 100% 2 40 80 Note
Master Doctor (urban) ??? 100% 3 1 60 100 Note
Elder Doctor (urban) ??? 100% 4 2 80 120 Note
Apprentice Acolyte (urban) Shrine 100% 2 40 80 Note
Master Acolyte (urban) Shrine 100% 3 0.5 60 100 Note
Elder Acolyte (urban) Shrine 100% 4 1 80 120 Note
Apprentice Monk (urban) Church-like building 100% 4 40 80 Note
Apprentice Monk (urban) Church-like building 100% 1 6 60 100 Note
Elder Monk (urban) Church-like building 100% 2 8 80 120 Note
Apprentice Priest (urban) Other Church-like building 100% 2 40 80 Note
Master Priest (urban) Other Church-like building 100% 3 0.5/Cit. 60 100 Note
Elder Priest (urban) Other Church-like building 100% 4 1/Cit. 80 120 Note
Apprentice Bishop (urban) Another Church-like building 100% 10 40 80 Note
Master Bishop (urban) Another Church-like building 100% 0.5 15 60 100 Note
Elder Bishop (urban) Another Church-like building 100% 1 20 80 120 Note
Apprentice Poet (urban) Culture Building 100% 4 40 80 Note
Master Poet (urban) Culture Building 100% 6 + 1/Cit. 60 100 Note
Elder Poet (urban) Culture Building 100% 80 + 2/Cit. 80 120 Note
Apprentice Shopkeeper (urban) Money Building 100% 10 40 80 Note
Master Shopkeeper (urban) Money Building 100% 1/Cult. Lev. 20 60 100 Note
Elder Shopkeeper (urban) Money Building 100% 2/Cult. Lev. 30 80 120 Note