Difference between revisions of "Specialists"

From Old World Wiki
Jump to navigation Jump to search
(Added more things)
Line 18: Line 18:
!style="text-align:left;"|[[File:Iron.png|18x18px|Iron]]
!style="text-align:left;"|[[File:Iron.png|18x18px|Iron]]
!style="text-align:left;"|[[File:Wood.png|18x18px|Wood]]
!style="text-align:left;"|[[File:Wood.png|18x18px|Wood]]
!style="text-align:center;"|Cost [[File:Food.png|18x18px|Food]]
!style="text-align:center;"|Cost [[File:Civics.png|18x18px|Civics]]
!style="text-align:center;"|Cost [[File:Civics.png|18x18px|Civics]]
!style="text-align:left;"|Note
!style="text-align:left;"|Note
Line 28: Line 29:
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| 2 <!-- Science -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"| <!-- Food Cost -->
|style="text-align:center;"|60  <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Woodcutter (rural)
|style="text-align:left;"|Lumbermill
|style="text-align:center;"|150%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"| <!-- Food Cost -->
|style="text-align:center;"|60 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Stonecutter (rural)
|style="text-align:left;"|Quarry
|style="text-align:center;"|150%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| 1 <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Unrest -->
Line 36: Line 75:
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|80 (?) <!-- Civics Cost -->  
|style="text-align:center;"| <!-- Food Cost -->
|style="text-align:center;"|60 <!-- Civics Cost -->  
|style="text-align:left;"|Note
|style="text-align:left;"|Note
|-
|-
Line 43: Line 83:
|style="text-align:center;"|150%
|style="text-align:center;"|150%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| 1 <!-- Training -->
|style="text-align:center;"| 1<!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"| <!-- Food Cost -->
|style="text-align:center;"|60 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Rancher (rural)
|style="text-align:left;"|Pasture
|style="text-align:center;"|200%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|20 <!-- Food Cost -->
|style="text-align:center;"|80 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Trapper (rural)
|style="text-align:left;"|Camp
|style="text-align:center;"|200%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"| 20 <!-- Food Cost -->
|style="text-align:center;"|80 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Gardener (rural)
|style="text-align:left;"|Grove
|style="text-align:center;"|200%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|20 <!-- Food Cost -->
|style="text-align:center;"|80 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Fisher (rural)
|style="text-align:left;"|Nets
|style="text-align:center;"|200%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|20 <!-- Food Cost -->
|style="text-align:center;"|80 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Apprentice Doctor (urban)
|style="text-align:left;"|???
|style="text-align:center;"|100%
|style="text-align:center;"| 2<!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->
|style="text-align:center;"|80 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Master Doctor (urban)
|style="text-align:left;"|???
|style="text-align:center;"|100%
|style="text-align:center;"| 3 <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|60 <!-- Food Cost -->
|style="text-align:center;"|100 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Elder Doctor (urban)
|style="text-align:left;"|???
|style="text-align:center;"|100%
|style="text-align:center;"| 4 <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| <!-- Culture -->
Line 54: Line 227:
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|80 (?) <!-- Civics Cost -->  
|style="text-align:center;"|80 <!-- Food Cost -->
|style="text-align:center;"|120 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Apprentice Acolyte (urban)
|style="text-align:left;"|Shrine
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| 2 <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->
|style="text-align:center;"|80 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Master Acolyte (urban)
|style="text-align:left;"|Shrine
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| 3 <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| 0.5 <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|60 <!-- Food Cost -->
|style="text-align:center;"|100 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Elder Acolyte (urban)
|style="text-align:left;"|Shrine
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| 4 <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| 1 <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|80 <!-- Food Cost -->
|style="text-align:center;"|120 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Apprentice Monk (urban)
|style="text-align:left;"|Church-like building
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| 4 <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->
|style="text-align:center;"|80 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Apprentice Monk (urban)
|style="text-align:left;"|Church-like building
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| 1 <!-- Civics -->
|style="text-align:center;"| 6 <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|60 <!-- Food Cost -->
|style="text-align:center;"|100 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Elder Monk (urban)
|style="text-align:left;"|Church-like building
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| 2 <!-- Civics -->
|style="text-align:center;"| 8 <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|80 <!-- Food Cost -->
|style="text-align:center;"|120 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Apprentice Priest (urban)
|style="text-align:left;"|Other Church-like building
|style="text-align:center;"|100%
|style="text-align:center;"| 2 <!-- Growth -->
|style="text-align:center;"| <!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->
|style="text-align:center;"|80 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Master Priest (urban)
|style="text-align:left;"|Other Church-like building
|style="text-align:center;"|100%
|style="text-align:center;"| 3 <!-- Growth -->
|style="text-align:center;"| 0.5/Cit.<!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->
|style="text-align:center;"|80 <!-- Civics Cost -->
|style="text-align:left;"|Note
|-
|style="text-align:left;"|Elder Priest (urban)
|style="text-align:left;"|Other Church-like building
|style="text-align:center;"|100%
|style="text-align:center;"| 4 <!-- Growth -->
|style="text-align:center;"| 1/Cit.<!-- Training -->
|style="text-align:center;"| <!-- Civics -->
|style="text-align:center;"| <!-- Culture -->
|style="text-align:center;"| <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Gold -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:left;"|Note
|style="text-align:left;"|Note
|}
|}

Revision as of 16:40, 1 June 2020

Specialist are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizens (note, the boni and penalties and food consumption are of citizen are not lost) is used. They are further divided into rural and non-rural.

Name Requires Output multiplier Growth Training Civics Culture Science Orders No Icon Found Food Stone No Icon Found Iron Wood Cost Food Cost Civics Note
Farmer (rural) Farm 150% 1 60 Note
Woodcutter (rural) Lumbermill 150% 1 60 Note
Stonecutter (rural) Quarry 150% 1 60 Note
Miner (rural) Mine 150% 1 60 Note
Rancher (rural) Pasture 200% 20 80 Note
Trapper (rural) Camp 200% 20 80 Note
Gardener (rural) Grove 200% 20 80 Note
Fisher (rural) Nets 200% 20 80 Note
Apprentice Doctor (urban) ??? 100% 2 40 80 Note
Master Doctor (urban) ??? 100% 3 1 60 100 Note
Elder Doctor (urban) ??? 100% 4 2 80 120 Note
Apprentice Acolyte (urban) Shrine 100% 2 40 80 Note
Master Acolyte (urban) Shrine 100% 3 0.5 60 100 Note
Elder Acolyte (urban) Shrine 100% 4 1 80 120 Note
Apprentice Monk (urban) Church-like building 100% 4 40 80 Note
Apprentice Monk (urban) Church-like building 100% 1 6 60 100 Note
Elder Monk (urban) Church-like building 100% 2 8 80 120 Note
Apprentice Priest (urban) Other Church-like building 100% 2 40 80 Note
Master Priest (urban) Other Church-like building 100% 3 0.5/Cit. 40 80 Note
Elder Priest (urban) Other Church-like building 100% 4 1/Cit. 40 80 Note