Difference between revisions of "Specialists"

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(further clarification that specialists do not benefit from citizen bonuses (such as 0.1 order per turn, or the specialist bonuses that are per citizen))
 
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'''Specialist''' are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizens (note, the boni and penalties and food consumption of citizen are not lost) is used. They are further divided into rural and non-rural.
'''Specialist''' are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizen is used. Note that the boni and penalties and food consumption of population are not lost, but bonuses for citizens do not apply to specialists. They are further divided into rural and urban.


In the list below, some specialists provide a bonus per citizen (/C) or per culture level of the city (/CL).
In the list below, some specialists provide a bonus per citizen (/C) or per culture level of the city (/CL). CL is between 1 (weak) and 4 (legendary). Rural specialists are shown in green, whereas urban specialists are shown in yellow.  


{|class="wikitable"
Urban specialists have 3 levels - Apprentice, Master and Elder. The civics cost is the base cost - this is increased by 5% per rural/apprentice specialist, 10% per master specialist and 15% per elder specialist in the city.
 
{|class="wikitable sortable"
|-
|-
!style="text-align:left;"|Name
!style="text-align:left;"|Name
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!style="text-align:left;"|Output multiplier
!style="text-align:left;"|Output multiplier
!style="text-align:center;"|[[File:Growth.png|18x18px|Growth]]
!style="text-align:center;"|[[File:Growth.png|18x18px|Growth]]
!style="text-align:center;"|[[File:Growth.png|18x18px|Growth]]/CL
!style="text-align:center;"|[[File:Training.png|18x18px|Training]]
!style="text-align:center;"|[[File:Training.png|18x18px|Training]]
!style="text-align:center;"|[[File:Training.png|18x18px|Training]]/C
!style="text-align:center;"|[[File:Civics.png|18x18px|Civics]]
!style="text-align:center;"|[[File:Civics.png|18x18px|Civics]]
!style="text-align:center;"|[[File:Civics.png|18x18px|Civics]]/C
!style="text-align:center;"|[[File:Culture.png|18x18px|Culture]]
!style="text-align:center;"|[[File:Culture.png|18x18px|Culture]]
!style="text-align:center;"|[[File:Culture.png|18x18px|Culture]]/C
!style="text-align:center;"|[[File:Science.png|18x18px|Science]]
!style="text-align:center;"|[[File:Science.png|18x18px|Science]]
!style="text-align:center;"|[[File:Orders.png|18x18px|Orders]]
!style="text-align:center;"|[[File:Orders.png|18x18px|Orders]]
!style="text-align:center;"|{{icon|Unrest|18px}}
!style="text-align:center;"|{{icon|money|18px}}
!style="text-align:center;"|[[File:Food.png|18x18px|Food]]
!style="text-align:center;"|[[File:Stone.png|18x18px|Stone]]
!style="text-align:center;"|{{icon|Gold|18px}}
!style="text-align:center;"|{{icon|Gold|18px}}/C
!style="text-align:center;"|[[File:Iron.png|18x18px|Iron]]
!style="text-align:center;"|[[File:Wood.png|18x18px|Wood]]
!style="text-align:center;"|Cost [[File:Food.png|18x18px|Food]]
!style="text-align:center;"|Cost [[File:Food.png|18x18px|Food]]
!style="text-align:center;"|Cost [[File:Civics.png|18x18px|Civics]]
!style="text-align:center;"|Cost [[File:Civics.png|18x18px|Civics]]
!style="text-align:left;"|Note
!style="text-align:left;"|Note
|-
|-
|style="text-align:left;"|Farmer (rural)
|style="text-align:left;background: #b0ffb0"| Farmer
|style="text-align:left;"|Farm  
|style="text-align:left;"|Farm  
|style="text-align:center;"|150%
|style="text-align:center;"|150%
|style="text-align:center;"| 1 <!-- Growth -->  
|style="text-align:center;"| 1 <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"| <!-- Food Cost -->  
|style="text-align:center;"| <!-- Food Cost -->  
|style="text-align:center;"|60 <!-- Civics Cost -->  
|style="text-align:center;"|40 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Woodcutter (rural)
|style="text-align:left;background: #b0ffb0"|Woodcutter
|style="text-align:left;"|Lumbermill
|style="text-align:left;"|Lumbermill
|style="text-align:center;"|150%
|style="text-align:center;"|150%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 2 <!-- Science -->
|style="text-align:center;"| 2 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"| <!-- Food Cost -->  
|style="text-align:center;"| <!-- Food Cost -->  
|style="text-align:center;"|60 <!-- Civics Cost -->  
|style="text-align:center;"|40 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Stonecutter (rural)
|style="text-align:left;background: #b0ffb0"|Stonecutter
|style="text-align:left;"|Quarry
|style="text-align:left;"|Quarry
|style="text-align:center;"|150%
|style="text-align:center;"|150%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| 1 <!--Civics -->  
|style="text-align:center;"| 1 <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"| <!-- Food Cost -->  
|style="text-align:center;"| <!-- Food Cost -->  
|style="text-align:center;"|60 <!-- Civics Cost -->  
|style="text-align:center;"|40 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Miner (rural)
|style="text-align:left;background: #b0ffb0"|Miner
|style="text-align:left;"|Mine
|style="text-align:left;"|Mine
|style="text-align:center;"|150%
|style="text-align:center;"|150%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| 1 <!--Training -->  
|style="text-align:center;"| 1 <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"| <!-- Food Cost -->  
|style="text-align:center;"| <!-- Food Cost -->  
|style="text-align:center;"|60 <!-- Civics Cost -->  
|style="text-align:center;"|40 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|Adds luxury on Salt or Gems
|-
|-
|style="text-align:left;"|Rancher (rural)
|style="text-align:left;background: #b0ffb0"|Rancher
|style="text-align:left;"|Pasture
|style="text-align:left;"|Pasture
|style="text-align:center;"|200%
|style="text-align:center;"|200%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|20 <!-- Food Cost -->  
|style="text-align:center;"|20 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:center;"|60 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Trapper (rural)
|style="text-align:left;background: #b0ffb0"|Trapper
|style="text-align:left;"|Camp
|style="text-align:left;"|Camp
|style="text-align:center;"|200%
|style="text-align:center;"|200%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"| 20 <!-- Food Cost -->  
|style="text-align:center;"| 20 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:center;"|60 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|Adds luxury on Fur
|-
|-
|style="text-align:left;"|Gardener (rural)
|style="text-align:left;background: #b0ffb0"|Gardener
|style="text-align:left;"|Grove
|style="text-align:left;"|Grove
|style="text-align:center;"|200%
|style="text-align:center;"|200%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|20 <!-- Food Cost -->  
|style="text-align:center;"|20 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:center;"|60 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"| Adds luxury on Honey, Incense, Lavender, Olives or Wine
|-
|-
|style="text-align:left;"|Fisher (rural)
|style="text-align:left;background: #b0ffb0"|Fisher
|style="text-align:left;"|Nets
|style="text-align:left;"|Nets
|style="text-align:center;"|200%
|style="text-align:center;"|200%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|20 <!-- Food Cost -->  
|style="text-align:center;"|20 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:center;"|60 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|Adds luxury on Dyes or Pearls
|-
|-
|style="text-align:left;"|Apprentice Doctor (urban)
|style="text-align:left;background: #ffffb0"|A. Doctor
|style="text-align:left;"|???
|style="text-align:left;"|Bath
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| 2<!-- Growth -->  
|style="text-align:center;"| 2<!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 2 <!-- Science -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:center;"|40 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Master Doctor (urban)
|style="text-align:left;background: #ffffb0"|M. Doctor
|style="text-align:left;"|???
|style="text-align:left;"|Bath
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| 3 <!-- Growth -->  
|style="text-align:center;"| 3 <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 3 + 1/CL <!-- Science -->
|style="text-align:center;"| 3 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|100 <!-- Civics Cost -->  
|style="text-align:center;"|60 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Elder Doctor (urban)
|style="text-align:left;background: #ffffb0"|E. Doctor
|style="text-align:left;"|???
|style="text-align:left;"|Bath
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| 4 <!-- Growth -->  
|style="text-align:center;"| 4 <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 4 + 2/CL <!-- Science -->
|style="text-align:center;"| 5 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|120 <!-- Civics Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Apprentice Acolyte (urban)
|style="text-align:left;background: #ffffb0"|A. Acolyte
|style="text-align:left;"|Shrine
|style="text-align:left;"|Shrine
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| 2 <!--Culture -->  
|style="text-align:center;"| 2 <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 2 <!-- Science -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:center;"|40 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"| +1 Religion Opinion
|-
|-
|style="text-align:left;"|Master Acolyte (urban)
|style="text-align:left;background: #ffffb0"|M. Acolyte
|style="text-align:left;"|Shrine
|style="text-align:left;"|Shrine
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| 3 <!--Culture -->  
|style="text-align:center;"| 3 <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 3 <!-- Science -->
|style="text-align:center;"| 2 <!-- Science -->
|style="text-align:center;"| 0.5 <!-- Orders -->
|style="text-align:center;"| 0.5 <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|100 <!-- Civics Cost -->  
|style="text-align:center;"|60 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"| +2 Religion Opinion
|-
|-
|style="text-align:left;"|Elder Acolyte (urban)
|style="text-align:left;background: #ffffb0"|E. Acolyte
|style="text-align:left;"|Shrine
|style="text-align:left;"|Shrine
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| 4 <!--Culture -->  
|style="text-align:center;"| 4 <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 4 <!-- Science -->
|style="text-align:center;"| 3 <!-- Science -->
|style="text-align:center;"| 1 <!-- Orders -->
|style="text-align:center;"| 1 <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|120 <!-- Civics Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"| +3 Religion Opinion
|-
|-
|style="text-align:left;"|Apprentice Monk (urban)
|style="text-align:left;background: #ffffb0"|A. Monk
|style="text-align:left;"|Church-like building
|style="text-align:left;"|Monastry
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| 4 <!--Culture -->  
|style="text-align:center;"| 4 <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 2 <!-- Science -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:center;"|40 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Apprentice Monk (urban)
|style="text-align:left;background: #ffffb0"|M. Monk
|style="text-align:left;"|Church-like building
|style="text-align:left;"|Monastry
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| 1/CL <!--Civics -->  
|style="text-align:center;"| 1 <!--Civics -->
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| 6 <!--Culture -->  
|style="text-align:center;"| 6 <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 3 <!-- Science -->
|style="text-align:center;"| 2 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|100 <!-- Civics Cost -->  
|style="text-align:center;"|60 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Elder Monk (urban)
|style="text-align:left;background: #ffffb0"|E. Monk
|style="text-align:left;"|Church-like building
|style="text-align:left;"|Monastry
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| 2/CL <!--Civics -->  
|style="text-align:center;"| 2 <!--Civics -->
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| 8 <!--Culture -->  
|style="text-align:center;"| 8 <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 4 <!-- Science -->
|style="text-align:center;"| 3 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|120 <!-- Civics Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Apprentice Priest (urban)
|style="text-align:left;background: #ffffb0"|A. Priest
|style="text-align:left;"|Other Church-like building
|style="text-align:left;"|Temple
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| 2 <!-- Growth -->
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 2 <!-- Science -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:center;"|40 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|-1 Discontent, +1 Religion Opinion
|-
|-
|style="text-align:left;"|Master Priest (urban)
|style="text-align:left;background: #ffffb0"|M. Priest
|style="text-align:left;"|Other Church-like building
|style="text-align:left;"|Temple
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| 3 <!-- Growth -->
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| 0.5/C <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| 0.5 <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 3 <!-- Science -->
|style="text-align:center;"| 2 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|100 <!-- Civics Cost -->  
|style="text-align:center;"|60 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|-1.5 Discontent, +2 Religion Opinion
|-
|-
|style="text-align:left;"|Elder Priest (urban)
|style="text-align:left;background: #ffffb0"|E. Priest
|style="text-align:left;"|Other Church-like building
|style="text-align:left;"|Temple
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| 4 <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| 1/C <!--Training -->  
|style="text-align:center;"| <!--Training -->
|style="text-align:center;"| 1 <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 4 <!-- Science -->
|style="text-align:center;"| 3 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|120 <!-- Civics Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|-2 Discontent, +3 Religion Opinion
|-
|-
|style="text-align:left;"|Apprentice Bishop (urban)
|style="text-align:left;background: #ffffb0"|A. Bishop
|style="text-align:left;"|Another Church-like building
|style="text-align:left;"|Cathedral
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 2 <!-- Science -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| 10/CL <!--Gold -->  
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| 10 <!--Gold -->
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:center;"|40 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"| +1 Religion Opinion
|-
|-
|style="text-align:left;"|Master Bishop (urban)
|style="text-align:left;background: #ffffb0"|M. Bishop
|style="text-align:left;"|Another Church-like building
|style="text-align:left;"|Cathedral
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 3 <!-- Science -->
|style="text-align:center;"| 2 <!-- Science -->
|style="text-align:center;"| 0.5 <!-- Orders -->
|style="text-align:center;"| 0.5 <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| 15/CL <!--Gold -->  
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| 15 <!--Gold -->
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|100 <!-- Civics Cost -->  
|style="text-align:center;"|60 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"| +2 Religion Opinion
|-
|-
|style="text-align:left;"|Elder Bishop (urban)
|style="text-align:left;background: #ffffb0"|E. Bishop
|style="text-align:left;"|Another Church-like building
|style="text-align:left;"|Cathedral
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 4 <!-- Science -->
|style="text-align:center;"| 3 <!-- Science -->
|style="text-align:center;"| 1 <!-- Orders -->
|style="text-align:center;"| 1 <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| 20/CL <!--Gold -->  
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| 20 <!--Gold -->
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|120 <!-- Civics Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"| +3 Religion Opinion
|-
|-
|style="text-align:left;"|Apprentice Poet (urban)
|style="text-align:left;background: #ffffb0"|A. Poet
|style="text-align:left;"|Culture Building
|style="text-align:left;"|Odeon
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| 3 <!--Culture -->  
|style="text-align:center;"| 4 <!--Culture -->
|style="text-align:center;"| 2 <!-- Science -->
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:center;"|40 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Master Poet (urban)
|style="text-align:left;background: #ffffb0"|M. Poet
|style="text-align:left;"|Culture Building
|style="text-align:left;"|Odeon
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| 0.5/C <!--Civics -->  
|style="text-align:center;"| <!--Civics -->
|style="text-align:center;"| 4 <!--Culture -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| 3 <!-- Science -->
|style="text-align:center;"| 6 <!--Culture -->  
|style="text-align:center;"| 1 <!-- Culture/Citizen -->
|style="text-align:center;"| 2 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|100 <!-- Civics Cost -->  
|style="text-align:center;"|60 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Elder Poet (urban)
|style="text-align:left;background: #ffffb0"|E. Poet
|style="text-align:left;"|Culture Building
|style="text-align:left;"|Odeon
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| 1/C <!--Civics -->  
|style="text-align:center;"| <!--Civics -->
|style="text-align:center;"| 5 <!--Culture -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| 4 <!-- Science -->
|style="text-align:center;"| 8 <!--Culture -->  
|style="text-align:center;"| 2 <!-- Culture/Citizen -->
|style="text-align:center;"| 3 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|120 <!-- Civics Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Apprentice Shopkeeper (urban)
|style="text-align:left;background: #ffffb0"|A. Shopkeeper
|style="text-align:left;"|Money Building
|style="text-align:left;"|Market
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 2 <!-- Science -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| 20 <!--Gold -->  
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| 10 <!--Gold -->
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:center;"|40 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Master Shopkeeper (urban)
|style="text-align:left;background: #ffffb0"|M. Shopkeeper
|style="text-align:left;"|Money Building
|style="text-align:left;"|Market
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| 1/CL <!-- Growth -->  
|style="text-align:center;"| 1 <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 3<!-- Science -->
|style="text-align:center;"| 2<!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| 30 <!--Gold -->  
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| 20 <!--Gold -->
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|100 <!-- Civics Cost -->  
|style="text-align:center;"|60 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Elder Shopkeeper (urban)
|style="text-align:left;background: #ffffb0"|E. Shopkeeper
|style="text-align:left;"|Money Building
|style="text-align:left;"|Market
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->
|style="text-align:center;"| 2/CL <!-- Growth -->  
|style="text-align:center;"| 2 <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 4 <!-- Science -->
|style="text-align:center;"| 3 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| 40<!--Gold -->  
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| 30<!--Gold -->
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|120 <!-- Civics Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Apprentice Philosopher (urban)
|style="text-align:left;background: #ffffb0"|A. Philosopher
|style="text-align:left;"|Science building
|style="text-align:left;"|Library
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 4 <!-- Science -->
|style="text-align:center;"| 5 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:center;"|40 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Master Philosopher (urban)
|style="text-align:left;background: #ffffb0"|M. Philosopher
|style="text-align:left;"|Science Building
|style="text-align:left;"|Library
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| 0.5 <!-- Civics/Citizen -->
|style="text-align:center;"| 1/C <!--Culture -->  
|style="text-align:center;"| <!--Culture -->
|style="text-align:center;"| 6 <!-- Science -->
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 8 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|100 <!-- Civics Cost -->  
|style="text-align:center;"|60 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Elder Philosopher (urban)
|style="text-align:left;background: #ffffb0"|E. Philosopher
|style="text-align:left;"|Science building
|style="text-align:left;"|Library
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| 1 <!-- Civics/Citizen -->
|style="text-align:center;"| 2/C <!--Culture -->  
|style="text-align:center;"| <!--Culture -->
|style="text-align:center;"| 8 <!-- Science -->
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 11 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|120 <!-- Civics Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Apprentice Scribe (urban)
|style="text-align:left;background: #ffffb0"|A. Scribe
|style="text-align:left;"|Civics building
|style="text-align:left;"|Courthouse
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| 2 <!--Civics -->  
|style="text-align:center;"| 2<!--Civics -->
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 2 <!-- Science -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:center;"|40 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Master Scribe (urban)
|style="text-align:left;background: #ffffb0"|M. Scribe
|style="text-align:left;"|Civics Building
|style="text-align:left;"|Courthouse
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| 3 <!--Civics -->  
|style="text-align:center;"| 4 <!--Civics -->
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 3 <!-- Science -->
|style="text-align:center;"| 2 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| 1/C <!--Gold -->  
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->
|style="text-align:center;"| 1 <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|100 <!-- Civics Cost -->  
|style="text-align:center;"|60 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Elder Scribe (urban)
|style="text-align:left;background: #ffffb0"|E. Scribe
|style="text-align:left;"|Civics Building
|style="text-align:left;"|Courthouse
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| 4 <!--Civics -->  
|style="text-align:center;"| 6 <!--Civics -->
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 4 <!-- Science -->
|style="text-align:center;"| 3 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| 2/C <!--Gold -->  
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->
|style="text-align:center;"| 2 <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|120 <!-- Civics Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Apprentice Officer (urban)
|style="text-align:left;background: #ffffb0"|A. Officer
|style="text-align:left;"|Barracks or Range
|style="text-align:left;"|Barracks or Range
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| 2 <!--Training -->  
|style="text-align:center;"| 2 <!--Training -->  
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 2 <!-- Science -->
|style="text-align:center;"| 1 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:center;"|40 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|
|-
|-
|style="text-align:left;"|Master Officer (urban)
|style="text-align:left;background: #ffffb0"|M. Officer
|style="text-align:left;"|Barracks or Range
|style="text-align:left;"|Barracks or Range
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| 3 <!--Training -->  
|style="text-align:center;"| 4 <!--Training -->
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 3 <!-- Science -->
|style="text-align:center;"| 2 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|100 <!-- Civics Cost -->  
|style="text-align:center;"|60 <!-- Civics Cost -->  
|style="text-align:left;"|+25 XP
|style="text-align:left;"|+20 XP for new Units
|-
|-
|style="text-align:left;"|Elder Officer (urban)
|style="text-align:left;background: #ffffb0"|E. Officer
|style="text-align:left;"|Barracks or Range
|style="text-align:left;"|Barracks or Range
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| 4 <!--Training -->  
|style="text-align:center;"| 6 <!--Training -->
|style="text-align:center;"| <!-- Training/Citizen -->
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!--Civics -->  
|style="text-align:center;"| <!-- Civics/Citizen -->
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!--Culture -->  
|style="text-align:center;"| <!-- Culture/Citizen -->
|style="text-align:center;"| 4 <!-- Science -->
|style="text-align:center;"| 3 <!-- Science -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Orders -->
|style="text-align:center;"| <!-- Unrest -->
|style="text-align:center;"| <!-- Food -->
|style="text-align:center;"| <!-- Stone -->
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!--Gold -->  
|style="text-align:center;"| <!-- Gold/Citizen -->
|style="text-align:center;"| <!-- Iron -->
|style="text-align:center;"| <!-- Wood -->
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|120 <!-- Civics Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:left;"|+50 XP
|style="text-align:left;"|+50 XP for new Units
|}
|}

Latest revision as of 20:00, 24 May 2023

Specialist are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizen is used. Note that the boni and penalties and food consumption of population are not lost, but bonuses for citizens do not apply to specialists. They are further divided into rural and urban.

In the list below, some specialists provide a bonus per citizen (/C) or per culture level of the city (/CL). CL is between 1 (weak) and 4 (legendary). Rural specialists are shown in green, whereas urban specialists are shown in yellow.

Urban specialists have 3 levels - Apprentice, Master and Elder. The civics cost is the base cost - this is increased by 5% per rural/apprentice specialist, 10% per master specialist and 15% per elder specialist in the city.

Name Requires Output multiplier Growth Training Civics Culture Science Orders Money.png Cost Food Cost Civics Note
Farmer Farm 150% 1 1 40
Woodcutter Lumbermill 150% 2 40
Stonecutter Quarry 150% 1 1 40
Miner Mine 150% 1 1 40 Adds luxury on Salt or Gems
Rancher Pasture 200% 1 20 60
Trapper Camp 200% 1 20 60 Adds luxury on Fur
Gardener Grove 200% 1 20 60 Adds luxury on Honey, Incense, Lavender, Olives or Wine
Fisher Nets 200% 1 20 60 Adds luxury on Dyes or Pearls
A. Doctor Bath 100% 2 2 40 40
M. Doctor Bath 100% 3 3 + 1/CL 60 60
E. Doctor Bath 100% 4 4 + 2/CL 80 80
A. Acolyte Shrine 100% 2 2 40 40 +1 Religion Opinion
M. Acolyte Shrine 100% 3 3 0.5 60 60 +2 Religion Opinion
E. Acolyte Shrine 100% 4 4 1 80 80 +3 Religion Opinion
A. Monk Monastry 100% 4 2 40 40
M. Monk Monastry 100% 1/CL 6 3 60 60
E. Monk Monastry 100% 2/CL 8 4 80 80
A. Priest Temple 100% 2 40 40 -1 Discontent, +1 Religion Opinion
M. Priest Temple 100% 0.5/C 3 60 60 -1.5 Discontent, +2 Religion Opinion
E. Priest Temple 100% 1/C 4 80 80 -2 Discontent, +3 Religion Opinion
A. Bishop Cathedral 100% 2 10/CL 40 40 +1 Religion Opinion
M. Bishop Cathedral 100% 3 0.5 15/CL 60 60 +2 Religion Opinion
E. Bishop Cathedral 100% 4 1 20/CL 80 80 +3 Religion Opinion
A. Poet Odeon 100% 3 2 40 40
M. Poet Odeon 100% 0.5/C 4 3 60 60
E. Poet Odeon 100% 1/C 5 4 80 80
A. Shopkeeper Market 100% 2 20 40 40
M. Shopkeeper Market 100% 1/CL 3 30 60 60
E. Shopkeeper Market 100% 2/CL 4 40 80 80
A. Philosopher Library 100% 4 40 40
M. Philosopher Library 100% 1/C 6 60 60
E. Philosopher Library 100% 2/C 8 80 80
A. Scribe Courthouse 100% 2 2 40 40
M. Scribe Courthouse 100% 3 3 1/C 60 60
E. Scribe Courthouse 100% 4 4 2/C 80 80
A. Officer Barracks or Range 100% 2 2 40 40
M. Officer Barracks or Range 100% 3 3 60 60 +20 XP for new Units
E. Officer Barracks or Range 100% 4 4 80 80 +50 XP for new Units