Difference between revisions of "Specialists"
(further clarification that specialists do not benefit from citizen bonuses (such as 0.1 order per turn, or the specialist bonuses that are per citizen)) |
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'''Specialist''' are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a | '''Specialist''' are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizen is used. Note that the boni and penalties and food consumption of population are not lost, but bonuses for citizens do not apply to specialists. They are further divided into rural and urban. | ||
{|class="wikitable" | In the list below, some specialists provide a bonus per citizen (/C) or per culture level of the city (/CL). CL is between 1 (weak) and 4 (legendary). Rural specialists are shown in green, whereas urban specialists are shown in yellow. | ||
Urban specialists have 3 levels - Apprentice, Master and Elder. The civics cost is the base cost - this is increased by 5% per rural/apprentice specialist, 10% per master specialist and 15% per elder specialist in the city. | |||
{|class="wikitable sortable" | |||
|- | |- | ||
!style="text-align:left;"|Name | !style="text-align:left;"|Name | ||
!style="text-align:left;"|Requires | !style="text-align:left;"|Requires | ||
!style="text-align:left;"|Output multiplier | !style="text-align:left;"|Output multiplier | ||
!style="text-align: | !style="text-align:center;"|[[File:Growth.png|18x18px|Growth]] | ||
!style="text-align: | !style="text-align:center;"|[[File:Training.png|18x18px|Training]] | ||
!style="text-align: | !style="text-align:center;"|[[File:Civics.png|18x18px|Civics]] | ||
!style="text-align: | !style="text-align:center;"|[[File:Culture.png|18x18px|Culture]] | ||
!style="text-align: | !style="text-align:center;"|[[File:Science.png|18x18px|Science]] | ||
!style="text-align: | !style="text-align:center;"|[[File:Orders.png|18x18px|Orders]] | ||
!style="text-align: | !style="text-align:center;"|{{icon|money|18px}} | ||
!style="text-align: | !style="text-align:center;"|Cost [[File:Food.png|18x18px|Food]] | ||
!style="text-align:center;"|Cost [[File:Civics.png|18x18px|Civics]] | !style="text-align:center;"|Cost [[File:Civics.png|18x18px|Civics]] | ||
!style="text-align:left;"|Note | !style="text-align:left;"|Note | ||
|- | |- | ||
|style="text-align:left;"|Farmer | |style="text-align:left;background: #b0ffb0"| Farmer | ||
|style="text-align:left;"|Farm | |style="text-align:left;"|Farm | ||
|style="text-align:center;"|150% | |style="text-align:center;"|150% | ||
|style="text-align:center;"| 1 <!-- Growth --> | |style="text-align:center;"| 1 <!-- Growth --> | ||
|style="text-align:center;"| <!-- Training --> | |style="text-align:center;"| <!--Training --> | ||
|style="text-align:center;"| <!-- Civics --> | |style="text-align:center;"| <!--Civics --> | ||
|style="text-align:center;"| <!-- Culture --> | |style="text-align:center;"| <!--Culture --> | ||
|style="text-align:center;"| 1 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"| <!-- Food Cost --> | |||
|style="text-align:center;"|40 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #b0ffb0"|Woodcutter | |||
|style="text-align:left;"|Lumbermill | |||
|style="text-align:center;"|150% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 2 <!-- Science --> | |style="text-align:center;"| 2 <!-- Science --> | ||
|style="text-align:center;"| <!-- Orders --> | |style="text-align:center;"| <!-- Orders --> | ||
|style="text-align:center;"| <!-- | |style="text-align:center;"| <!--Gold --> | ||
|style="text-align:center;"| <!-- Food --> | |style="text-align:center;"| <!-- Food Cost --> | ||
|style="text-align:center;"| <!-- | |style="text-align:center;"|40 <!-- Civics Cost --> | ||
|style="text-align:center;"| <!-- | |style="text-align:left;"| | ||
|style="text-align:center;"| <!-- | |- | ||
|style="text-align:center;"| <!-- | |style="text-align:left;background: #b0ffb0"|Stonecutter | ||
|style="text-align:center;"| | |style="text-align:left;"|Quarry | ||
|style="text-align:left;"| | |style="text-align:center;"|150% | ||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| 1 <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 1 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"| <!-- Food Cost --> | |||
|style="text-align:center;"|40 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |- | ||
|style="text-align:left;"|Miner | |style="text-align:left;background: #b0ffb0"|Miner | ||
|style="text-align:left;"|Mine | |style="text-align:left;"|Mine | ||
|style="text-align:center;"|150% | |style="text-align:center;"|150% | ||
|style="text-align:center;"| <!-- Growth --> | |style="text-align:center;"| <!-- Growth --> | ||
|style="text-align:center;"| 1 <!-- Training --> | |style="text-align:center;"| 1 <!--Training --> | ||
|style="text-align:center;"| <!-- Civics --> | |style="text-align:center;"| <!--Civics --> | ||
|style="text-align:center;"| <!-- Culture --> | |style="text-align:center;"| <!--Culture --> | ||
|style="text-align:center;"| 1 <!-- Science --> | |||
|style="text-align:center;"| <!-- Stone --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"| <!-- Food Cost --> | |||
|style="text-align:center;"|40 <!-- Civics Cost --> | |||
|style="text-align:left;"|Adds luxury on Salt or Gems | |||
|- | |||
|style="text-align:left;background: #b0ffb0"|Rancher | |||
|style="text-align:left;"|Pasture | |||
|style="text-align:center;"|200% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 1 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|20 <!-- Food Cost --> | |||
|style="text-align:center;"|60 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #b0ffb0"|Trapper | |||
|style="text-align:left;"|Camp | |||
|style="text-align:center;"|200% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 1 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"| 20 <!-- Food Cost --> | |||
|style="text-align:center;"|60 <!-- Civics Cost --> | |||
|style="text-align:left;"|Adds luxury on Fur | |||
|- | |||
|style="text-align:left;background: #b0ffb0"|Gardener | |||
|style="text-align:left;"|Grove | |||
|style="text-align:center;"|200% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 1 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|20 <!-- Food Cost --> | |||
|style="text-align:center;"|60 <!-- Civics Cost --> | |||
|style="text-align:left;"| Adds luxury on Honey, Incense, Lavender, Olives or Wine | |||
|- | |||
|style="text-align:left;background: #b0ffb0"|Fisher | |||
|style="text-align:left;"|Nets | |||
|style="text-align:center;"|200% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 1 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|20 <!-- Food Cost --> | |||
|style="text-align:center;"|60 <!-- Civics Cost --> | |||
|style="text-align:left;"|Adds luxury on Dyes or Pearls | |||
|- | |||
|style="text-align:left;background: #ffffb0"|A. Doctor | |||
|style="text-align:left;"|Bath | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| 2<!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 2 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|40 <!-- Food Cost --> | |||
|style="text-align:center;"|40 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #ffffb0"|M. Doctor | |||
|style="text-align:left;"|Bath | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| 3 <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 3 + 1/CL <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|60 <!-- Food Cost --> | |||
|style="text-align:center;"|60 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #ffffb0"|E. Doctor | |||
|style="text-align:left;"|Bath | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| 4 <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 4 + 2/CL <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|80 <!-- Food Cost --> | |||
|style="text-align:center;"|80 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #ffffb0"|A. Acolyte | |||
|style="text-align:left;"|Shrine | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| 2 <!--Culture --> | |||
|style="text-align:center;"| 2 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|40 <!-- Food Cost --> | |||
|style="text-align:center;"|40 <!-- Civics Cost --> | |||
|style="text-align:left;"| +1 Religion Opinion | |||
|- | |||
|style="text-align:left;background: #ffffb0"|M. Acolyte | |||
|style="text-align:left;"|Shrine | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| 3 <!--Culture --> | |||
|style="text-align:center;"| 3 <!-- Science --> | |||
|style="text-align:center;"| 0.5 <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|60 <!-- Food Cost --> | |||
|style="text-align:center;"|60 <!-- Civics Cost --> | |||
|style="text-align:left;"| +2 Religion Opinion | |||
|- | |||
|style="text-align:left;background: #ffffb0"|E. Acolyte | |||
|style="text-align:left;"|Shrine | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| 4 <!--Culture --> | |||
|style="text-align:center;"| 4 <!-- Science --> | |||
|style="text-align:center;"| 1 <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|80 <!-- Food Cost --> | |||
|style="text-align:center;"|80 <!-- Civics Cost --> | |||
|style="text-align:left;"| +3 Religion Opinion | |||
|- | |||
|style="text-align:left;background: #ffffb0"|A. Monk | |||
|style="text-align:left;"|Monastry | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| 4 <!--Culture --> | |||
|style="text-align:center;"| 2 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|40 <!-- Food Cost --> | |||
|style="text-align:center;"|40 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #ffffb0"|M. Monk | |||
|style="text-align:left;"|Monastry | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| 1/CL <!--Civics --> | |||
|style="text-align:center;"| 6 <!--Culture --> | |||
|style="text-align:center;"| 3 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|60 <!-- Food Cost --> | |||
|style="text-align:center;"|60 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #ffffb0"|E. Monk | |||
|style="text-align:left;"|Monastry | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| 2/CL <!--Civics --> | |||
|style="text-align:center;"| 8 <!--Culture --> | |||
|style="text-align:center;"| 4 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|80 <!-- Food Cost --> | |||
|style="text-align:center;"|80 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #ffffb0"|A. Priest | |||
|style="text-align:left;"|Temple | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 2 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|40 <!-- Food Cost --> | |||
|style="text-align:center;"|40 <!-- Civics Cost --> | |||
|style="text-align:left;"|-1 Discontent, +1 Religion Opinion | |||
|- | |||
|style="text-align:left;background: #ffffb0"|M. Priest | |||
|style="text-align:left;"|Temple | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| 0.5/C <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 3 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|60 <!-- Food Cost --> | |||
|style="text-align:center;"|60 <!-- Civics Cost --> | |||
|style="text-align:left;"|-1.5 Discontent, +2 Religion Opinion | |||
|- | |||
|style="text-align:left;background: #ffffb0"|E. Priest | |||
|style="text-align:left;"|Temple | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| 1/C <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 4 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|80 <!-- Food Cost --> | |||
|style="text-align:center;"|80 <!-- Civics Cost --> | |||
|style="text-align:left;"|-2 Discontent, +3 Religion Opinion | |||
|- | |||
|style="text-align:left;background: #ffffb0"|A. Bishop | |||
|style="text-align:left;"|Cathedral | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 2 <!-- Science --> | |style="text-align:center;"| 2 <!-- Science --> | ||
|style="text-align:center;"| <!-- Orders --> | |style="text-align:center;"| <!-- Orders --> | ||
|style="text-align:center;"| <!-- | |style="text-align:center;"| 10/CL <!--Gold --> | ||
|style="text-align:center;"| <!-- Food --> | |style="text-align:center;"|40 <!-- Food Cost --> | ||
|style="text-align:center;"| <!-- | |style="text-align:center;"|40 <!-- Civics Cost --> | ||
|style="text-align:center;"| <!-- Gold --> | |style="text-align:left;"| +1 Religion Opinion | ||
|style="text-align:center;"| <!-- | |- | ||
|style="text-align:center;"| <!-- | |style="text-align:left;background: #ffffb0"|M. Bishop | ||
|style="text-align:center;"|80 | |style="text-align:left;"|Cathedral | ||
|style="text-align:left;"| | |style="text-align:center;"|100% | ||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 3 <!-- Science --> | |||
|style="text-align:center;"| 0.5 <!-- Orders --> | |||
|style="text-align:center;"| 15/CL <!--Gold --> | |||
|style="text-align:center;"|60 <!-- Food Cost --> | |||
|style="text-align:center;"|60 <!-- Civics Cost --> | |||
|style="text-align:left;"| +2 Religion Opinion | |||
|- | |||
|style="text-align:left;background: #ffffb0"|E. Bishop | |||
|style="text-align:left;"|Cathedral | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 4 <!-- Science --> | |||
|style="text-align:center;"| 1 <!-- Orders --> | |||
|style="text-align:center;"| 20/CL <!--Gold --> | |||
|style="text-align:center;"|80 <!-- Food Cost --> | |||
|style="text-align:center;"|80 <!-- Civics Cost --> | |||
|style="text-align:left;"| +3 Religion Opinion | |||
|- | |||
|style="text-align:left;background: #ffffb0"|A. Poet | |||
|style="text-align:left;"|Odeon | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| 3 <!--Culture --> | |||
|style="text-align:center;"| 2 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|40 <!-- Food Cost --> | |||
|style="text-align:center;"|40 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #ffffb0"|M. Poet | |||
|style="text-align:left;"|Odeon | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| 0.5/C <!--Civics --> | |||
|style="text-align:center;"| 4 <!--Culture --> | |||
|style="text-align:center;"| 3 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|60 <!-- Food Cost --> | |||
|style="text-align:center;"|60 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #ffffb0"|E. Poet | |||
|style="text-align:left;"|Odeon | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| 1/C <!--Civics --> | |||
|style="text-align:center;"| 5 <!--Culture --> | |||
|style="text-align:center;"| 4 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|80 <!-- Food Cost --> | |||
|style="text-align:center;"|80 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #ffffb0"|A. Shopkeeper | |||
|style="text-align:left;"|Market | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 2 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| 20 <!--Gold --> | |||
|style="text-align:center;"|40 <!-- Food Cost --> | |||
|style="text-align:center;"|40 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #ffffb0"|M. Shopkeeper | |||
|style="text-align:left;"|Market | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| 1/CL <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 3<!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| 30 <!--Gold --> | |||
|style="text-align:center;"|60 <!-- Food Cost --> | |||
|style="text-align:center;"|60 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #ffffb0"|E. Shopkeeper | |||
|style="text-align:left;"|Market | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| 2/CL <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 4 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| 40<!--Gold --> | |||
|style="text-align:center;"|80 <!-- Food Cost --> | |||
|style="text-align:center;"|80 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #ffffb0"|A. Philosopher | |||
|style="text-align:left;"|Library | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 4 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|40 <!-- Food Cost --> | |||
|style="text-align:center;"|40 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #ffffb0"|M. Philosopher | |||
|style="text-align:left;"|Library | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| 1/C <!--Culture --> | |||
|style="text-align:center;"| 6 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|60 <!-- Food Cost --> | |||
|style="text-align:center;"|60 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #ffffb0"|E. Philosopher | |||
|style="text-align:left;"|Library | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| 2/C <!--Culture --> | |||
|style="text-align:center;"| 8 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|80 <!-- Food Cost --> | |||
|style="text-align:center;"|80 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #ffffb0"|A. Scribe | |||
|style="text-align:left;"|Courthouse | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| 2 <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 2 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|40 <!-- Food Cost --> | |||
|style="text-align:center;"|40 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #ffffb0"|M. Scribe | |||
|style="text-align:left;"|Courthouse | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| 3 <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 3 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| 1/C <!--Gold --> | |||
|style="text-align:center;"|60 <!-- Food Cost --> | |||
|style="text-align:center;"|60 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #ffffb0"|E. Scribe | |||
|style="text-align:left;"|Courthouse | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| <!--Training --> | |||
|style="text-align:center;"| 4 <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 4 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| 2/C <!--Gold --> | |||
|style="text-align:center;"|80 <!-- Food Cost --> | |||
|style="text-align:center;"|80 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #ffffb0"|A. Officer | |||
|style="text-align:left;"|Barracks or Range | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| 2 <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 2 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|40 <!-- Food Cost --> | |||
|style="text-align:center;"|40 <!-- Civics Cost --> | |||
|style="text-align:left;"| | |||
|- | |||
|style="text-align:left;background: #ffffb0"|M. Officer | |||
|style="text-align:left;"|Barracks or Range | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| 3 <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 3 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|60 <!-- Food Cost --> | |||
|style="text-align:center;"|60 <!-- Civics Cost --> | |||
|style="text-align:left;"|+20 XP for new Units | |||
|- | |||
|style="text-align:left;background: #ffffb0"|E. Officer | |||
|style="text-align:left;"|Barracks or Range | |||
|style="text-align:center;"|100% | |||
|style="text-align:center;"| <!-- Growth --> | |||
|style="text-align:center;"| 4 <!--Training --> | |||
|style="text-align:center;"| <!--Civics --> | |||
|style="text-align:center;"| <!--Culture --> | |||
|style="text-align:center;"| 4 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!--Gold --> | |||
|style="text-align:center;"|80 <!-- Food Cost --> | |||
|style="text-align:center;"|80 <!-- Civics Cost --> | |||
|style="text-align:left;"|+50 XP for new Units | |||
|} | |} |
Latest revision as of 20:00, 24 May 2023
Specialist are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizen is used. Note that the boni and penalties and food consumption of population are not lost, but bonuses for citizens do not apply to specialists. They are further divided into rural and urban.
In the list below, some specialists provide a bonus per citizen (/C) or per culture level of the city (/CL). CL is between 1 (weak) and 4 (legendary). Rural specialists are shown in green, whereas urban specialists are shown in yellow.
Urban specialists have 3 levels - Apprentice, Master and Elder. The civics cost is the base cost - this is increased by 5% per rural/apprentice specialist, 10% per master specialist and 15% per elder specialist in the city.