Difference between revisions of "Specialists"
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(Update Priest data) |
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|style="text-align:left;"|Temple | |style="text-align:left;"|Temple | ||
|style="text-align:center;"|100% | |style="text-align:center;"|100% | ||
|style="text-align:center;"| | |style="text-align:center;"| <!-- Growth --> | ||
|style="text-align:center;"| <!-- Growth/Culture Level --> | |style="text-align:center;"| <!-- Growth/Culture Level --> | ||
|style="text-align:center;"| <!--Training --> | |style="text-align:center;"| <!--Training --> | ||
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|style="text-align:center;"|40 <!-- Food Cost --> | |style="text-align:center;"|40 <!-- Food Cost --> | ||
|style="text-align:center;"|80 <!-- Civics Cost --> | |style="text-align:center;"|80 <!-- Civics Cost --> | ||
|style="text-align:left;"| | |style="text-align:left;"|-1 Discontent | ||
|- | |- | ||
|style="text-align:left;background: #ffffb0"|M. Priest | |style="text-align:left;background: #ffffb0"|M. Priest | ||
|style="text-align:left;"|Temple | |style="text-align:left;"|Temple | ||
|style="text-align:center;"|100% | |style="text-align:center;"|100% | ||
|style="text-align:center;"| | |style="text-align:center;"| <!-- Growth --> | ||
|style="text-align:center;"| <!-- Growth/Culture Level --> | |style="text-align:center;"| <!-- Growth/Culture Level --> | ||
|style="text-align:center;"| <!--Training --> | |style="text-align:center;"| <!--Training --> | ||
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|style="text-align:center;"|60 <!-- Food Cost --> | |style="text-align:center;"|60 <!-- Food Cost --> | ||
|style="text-align:center;"|100 <!-- Civics Cost --> | |style="text-align:center;"|100 <!-- Civics Cost --> | ||
|style="text-align:left;"| | |style="text-align:left;"|-1.5 Discontent | ||
|- | |- | ||
|style="text-align:left;background: #ffffb0"|E. Priest | |style="text-align:left;background: #ffffb0"|E. Priest | ||
|style="text-align:left;"|Temple | |style="text-align:left;"|Temple | ||
|style="text-align:center;"|100% | |style="text-align:center;"|100% | ||
|style="text-align:center;"| | |style="text-align:center;"| <!-- Growth --> | ||
|style="text-align:center;"| <!-- Growth/Culture Level --> | |style="text-align:center;"| <!-- Growth/Culture Level --> | ||
|style="text-align:center;"| <!--Training --> | |style="text-align:center;"| <!--Training --> | ||
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|style="text-align:center;"|80 <!-- Food Cost --> | |style="text-align:center;"|80 <!-- Food Cost --> | ||
|style="text-align:center;"|120 <!-- Civics Cost --> | |style="text-align:center;"|120 <!-- Civics Cost --> | ||
|style="text-align:left;"| | |style="text-align:left;"|-2 Discontent | ||
|- | |- | ||
|style="text-align:left;background: #ffffb0"|A. Bishop | |style="text-align:left;background: #ffffb0"|A. Bishop |
Revision as of 20:23, 13 August 2021
Specialist are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizens (note, the boni and penalties and food consumption of citizen are not lost) is used. They are further divided into rural and non-rural.
In the list below, some specialists provide a bonus per citizen (/C) or per culture level of the city (/CL). Rural specialists are shown in green, whereas urban specialists are shown in yellow.