Difference between revisions of "Specialists"

From Old World Wiki
Jump to navigation Jump to search
(Update Priest data)
Line 350: Line 350:
|style="text-align:left;"|Temple
|style="text-align:left;"|Temple
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| 2 <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
Line 364: Line 364:
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|40 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:center;"|80 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|-1 Discontent
|-
|-
|style="text-align:left;background: #ffffb0"|M. Priest
|style="text-align:left;background: #ffffb0"|M. Priest
|style="text-align:left;"|Temple
|style="text-align:left;"|Temple
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| 3 <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
Line 383: Line 383:
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|60 <!-- Food Cost -->  
|style="text-align:center;"|100 <!-- Civics Cost -->  
|style="text-align:center;"|100 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|-1.5 Discontent
|-
|-
|style="text-align:left;background: #ffffb0"|E. Priest
|style="text-align:left;background: #ffffb0"|E. Priest
|style="text-align:left;"|Temple
|style="text-align:left;"|Temple
|style="text-align:center;"|100%
|style="text-align:center;"|100%
|style="text-align:center;"| 4 <!-- Growth -->  
|style="text-align:center;"| <!-- Growth -->  
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!-- Growth/Culture Level -->
|style="text-align:center;"| <!--Training -->  
|style="text-align:center;"| <!--Training -->  
Line 402: Line 402:
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|80 <!-- Food Cost -->  
|style="text-align:center;"|120 <!-- Civics Cost -->  
|style="text-align:center;"|120 <!-- Civics Cost -->  
|style="text-align:left;"|
|style="text-align:left;"|-2 Discontent
|-
|-
|style="text-align:left;background: #ffffb0"|A. Bishop
|style="text-align:left;background: #ffffb0"|A. Bishop

Revision as of 20:23, 13 August 2021

Specialist are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizens (note, the boni and penalties and food consumption of citizen are not lost) is used. They are further divided into rural and non-rural.

In the list below, some specialists provide a bonus per citizen (/C) or per culture level of the city (/CL). Rural specialists are shown in green, whereas urban specialists are shown in yellow.

Name Requires Output multiplier Growth Growth/CL Training Training/C Civics Civics/C Culture Culture/C Science Orders No Icon Found No Icon Found/C Cost Food Cost Civics Note
Farmer Farm 150% 1 1 60
Woodcutter Lumbermill 150% 2 60
Stonecutter Quarry 150% 1 1 60
Miner Mine 150% 1 1 60
Rancher Pasture 200% 1 20 80
Trapper Camp 200% 1 20 80
Gardener Grove 200% 1 20 80
Fisher Nets 200% 1 20 80
A. Doctor ??? 100% 2 1 40 80
M. Doctor ??? 100% 3 3 60 100
E. Doctor ??? 100% 4 5 80 120
A. Acolyte Shrine 100% 2 1 40 80
M. Acolyte Shrine 100% 3 2 0.5 60 100
E. Acolyte Shrine 100% 4 3 1 80 120
A. Monk Monastry 100% 4 1 40 80
A. Monk Monastry 100% 1 6 2 60 100
E. Monk Monastry 100% 2 8 3 80 120
A. Priest Temple 100% 1 40 80 -1 Discontent
M. Priest Temple 100% 0.5 2 60 100 -1.5 Discontent
E. Priest Temple 100% 1 3 80 120 -2 Discontent
A. Bishop Cathedral 100% 1 10 40 80
M. Bishop Cathedral 100% 2 0.5 15 60 100
E. Bishop Cathedral 100% 3 1 20 80 120
A. Poet Odeon 100% 4 1 40 80
M. Poet Odeon 100% 6 1 2 60 100
E. Poet Odeon 100% 8 2 3 80 120
A. Shopkeeper Market 100% 1 10 40 80
M. Shopkeeper Market 100% 1 2 20 60 100
E. Shopkeeper Market 100% 2 3 30 80 120
A. Philosopher Library 100% 5 40 80
M. Philosopher Library 100% 0.5 8 60 100
E. Philosopher Library 100% 1 11 80 120
A. Scribe Courthouse 100% 2 1 40 80
M. Scribe Courthouse 100% 4 2 1 60 100
E. Scribe Courthouse 100% 6 3 2 80 120
A. Officer Barracks or Range 100% 2 1 40 80
M. Officer Barracks or Range 100% 4 2 60 100 +25 XP
E. Officer Barracks or Range 100% 6 3 80 120 +50 XP