Difference between revisions of "Specialists"
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'''Specialist''' are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizens (note, the boni and penalties and food consumption | '''Specialist''' are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizens (note, the boni and penalties and food consumption of citizen are not lost) is used. They are further divided into rural and non-rural. | ||
In the list below, some specialists provide a bonus per citizen (/C) or per culture level of the city (/CL). | |||
{|class="wikitable" | {|class="wikitable" | ||
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!style="text-align:left;"|Output multiplier | !style="text-align:left;"|Output multiplier | ||
!style="text-align:center;"|[[File:Growth.png|18x18px|Growth]] | !style="text-align:center;"|[[File:Growth.png|18x18px|Growth]] | ||
!style="text-align:center;"|[[File:Growth.png|18x18px|Growth]]/ | !style="text-align:center;"|[[File:Growth.png|18x18px|Growth]]/CL | ||
!style="text-align:center;"|[[File:Training.png|18x18px|Training]] | !style="text-align:center;"|[[File:Training.png|18x18px|Training]] | ||
!style="text-align:center;"|[[File:Training.png|18x18px|Training]]/ | !style="text-align:center;"|[[File:Training.png|18x18px|Training]]/C | ||
!style="text-align:center;"|[[File:Civics.png|18x18px|Civics]] | !style="text-align:center;"|[[File:Civics.png|18x18px|Civics]] | ||
!style="text-align:center;"|[[File:Civics.png|18x18px|Civics]]/ | !style="text-align:center;"|[[File:Civics.png|18x18px|Civics]]/C | ||
!style="text-align:center;"|[[File:Culture.png|18x18px|Culture]] | !style="text-align:center;"|[[File:Culture.png|18x18px|Culture]] | ||
!style="text-align:center;"|[[File:Culture.png|18x18px|Culture]]/ | !style="text-align:center;"|[[File:Culture.png|18x18px|Culture]]/C | ||
!style="text-align:center;"|[[File:Science.png|18x18px|Science]] | !style="text-align:center;"|[[File:Science.png|18x18px|Science]] | ||
!style="text-align:center;"|[[File:Orders.png|18x18px|Orders]] | !style="text-align:center;"|[[File:Orders.png|18x18px|Orders]] | ||
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!style="text-align:center;"|[[File:Stone.png|18x18px|Stone]] | !style="text-align:center;"|[[File:Stone.png|18x18px|Stone]] | ||
!style="text-align:center;"|{{icon|Gold|18px}} | !style="text-align:center;"|{{icon|Gold|18px}} | ||
!style="text-align:center;"|{{icon|Gold|18px}}/ | !style="text-align:center;"|{{icon|Gold|18px}}/C | ||
!style="text-align:center;"|[[File:Iron.png|18x18px|Iron]] | !style="text-align:center;"|[[File:Iron.png|18x18px|Iron]] | ||
!style="text-align:center;"|[[File:Wood.png|18x18px|Wood]] | !style="text-align:center;"|[[File:Wood.png|18x18px|Wood]] |
Revision as of 17:33, 1 June 2020
Specialist are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizens (note, the boni and penalties and food consumption of citizen are not lost) is used. They are further divided into rural and non-rural.
In the list below, some specialists provide a bonus per citizen (/C) or per culture level of the city (/CL).