Difference between revisions of "Specialists"

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(Fixen the per culture/citizen)
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'''Specialist''' are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizens (note, the boni and penalties and food consumption are of citizen are not lost) is used. They are further divided into rural and non-rural.
'''Specialist''' are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizens (note, the boni and penalties and food consumption of citizen are not lost) is used. They are further divided into rural and non-rural.
 
In the list below, some specialists provide a bonus per citizen (/C) or per culture level of the city (/CL).


{|class="wikitable"
{|class="wikitable"
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!style="text-align:left;"|Output multiplier
!style="text-align:left;"|Output multiplier
!style="text-align:center;"|[[File:Growth.png|18x18px|Growth]]
!style="text-align:center;"|[[File:Growth.png|18x18px|Growth]]
!style="text-align:center;"|[[File:Growth.png|18x18px|Growth]]/Culture Level
!style="text-align:center;"|[[File:Growth.png|18x18px|Growth]]/CL
!style="text-align:center;"|[[File:Training.png|18x18px|Training]]
!style="text-align:center;"|[[File:Training.png|18x18px|Training]]
!style="text-align:center;"|[[File:Training.png|18x18px|Training]]/Citizen
!style="text-align:center;"|[[File:Training.png|18x18px|Training]]/C
!style="text-align:center;"|[[File:Civics.png|18x18px|Civics]]
!style="text-align:center;"|[[File:Civics.png|18x18px|Civics]]
!style="text-align:center;"|[[File:Civics.png|18x18px|Civics]]/Citizen
!style="text-align:center;"|[[File:Civics.png|18x18px|Civics]]/C
!style="text-align:center;"|[[File:Culture.png|18x18px|Culture]]
!style="text-align:center;"|[[File:Culture.png|18x18px|Culture]]
!style="text-align:center;"|[[File:Culture.png|18x18px|Culture]]/Citizen
!style="text-align:center;"|[[File:Culture.png|18x18px|Culture]]/C
!style="text-align:center;"|[[File:Science.png|18x18px|Science]]
!style="text-align:center;"|[[File:Science.png|18x18px|Science]]
!style="text-align:center;"|[[File:Orders.png|18x18px|Orders]]
!style="text-align:center;"|[[File:Orders.png|18x18px|Orders]]
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!style="text-align:center;"|[[File:Stone.png|18x18px|Stone]]
!style="text-align:center;"|[[File:Stone.png|18x18px|Stone]]
!style="text-align:center;"|{{icon|Gold|18px}}
!style="text-align:center;"|{{icon|Gold|18px}}
!style="text-align:center;"|{{icon|Gold|18px}}/Citizen
!style="text-align:center;"|{{icon|Gold|18px}}/C
!style="text-align:center;"|[[File:Iron.png|18x18px|Iron]]
!style="text-align:center;"|[[File:Iron.png|18x18px|Iron]]
!style="text-align:center;"|[[File:Wood.png|18x18px|Wood]]
!style="text-align:center;"|[[File:Wood.png|18x18px|Wood]]

Revision as of 17:33, 1 June 2020

Specialist are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizens (note, the boni and penalties and food consumption of citizen are not lost) is used. They are further divided into rural and non-rural.

In the list below, some specialists provide a bonus per citizen (/C) or per culture level of the city (/CL).

Name Requires Output multiplier Growth Growth/CL Training Training/C Civics Civics/C Culture Culture/C Science Orders No Icon Found Food Stone No Icon Found No Icon Found/C Iron Wood Cost Food Cost Civics Note
Farmer (rural) Farm 150% 1 1 60
Woodcutter (rural) Lumbermill 150% 2 60
Stonecutter (rural) Quarry 150% 1 1 60
Miner (rural) Mine 150% 1 1 60
Rancher (rural) Pasture 200% 1 20 80
Trapper (rural) Camp 200% 1 20 80
Gardener (rural) Grove 200% 1 20 80
Fisher (rural) Nets 200% 1 20 80
Apprentice Doctor (urban) ??? 100% 2 1 40 80
Master Doctor (urban) ??? 100% 3 3 60 100
Elder Doctor (urban) ??? 100% 4 5 80 120
Apprentice Acolyte (urban) Shrine 100% 2 1 40 80
Master Acolyte (urban) Shrine 100% 3 2 0.5 60 100
Elder Acolyte (urban) Shrine 100% 4 3 1 80 120
Apprentice Monk (urban) Church-like building 100% 4 1 40 80
Apprentice Monk (urban) Church-like building 100% 1 6 2 60 100
Elder Monk (urban) Church-like building 100% 2 8 3 80 120
Apprentice Priest (urban) Other Church-like building 100% 2 1 40 80
Master Priest (urban) Other Church-like building 100% 3 0.5 2 60 100
Elder Priest (urban) Other Church-like building 100% 4 1 3 80 120
Apprentice Bishop (urban) Another Church-like building 100% 1 10 40 80
Master Bishop (urban) Another Church-like building 100% 2 0.5 15 60 100
Elder Bishop (urban) Another Church-like building 100% 3 1 20 80 120
Apprentice Poet (urban) Culture Building 100% 4 1 40 80
Master Poet (urban) Culture Building 100% 6 1 2 60 100
Elder Poet (urban) Culture Building 100% 8 2 3 80 120
Apprentice Shopkeeper (urban) Money Building 100% 1 10 40 80
Master Shopkeeper (urban) Money Building 100% 1 2 20 60 100
Elder Shopkeeper (urban) Money Building 100% 2 3 30 80 120
Apprentice Philosopher (urban) Science building 100% 5 40 80
Master Philosopher (urban) Science Building 100% 0.5 8 60 100
Elder Philosopher (urban) Science building 100% 1 11 80 120
Apprentice Scribe (urban) Civics building 100% 2 1 40 80
Master Scribe (urban) Civics Building 100% 4 2 1 60 100
Elder Scribe (urban) Civics Building 100% 6 3 2 80 120
Apprentice Officer (urban) Barracks or Range 100% 2 1 40 80
Master Officer (urban) Barracks or Range 100% 4 2 60 100 +25 XP
Elder Officer (urban) Barracks or Range 100% 6 3 80 120 +50 XP