Difference between revisions of "Specialists"
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(Made the table a bit nicer) |
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!style="text-align:left;"|Requires | !style="text-align:left;"|Requires | ||
!style="text-align:left;"|Output multiplier | !style="text-align:left;"|Output multiplier | ||
!style="text-align:left;"| | !style="text-align:left;"|[[File:Growth.png|18x18px|Growth]] | ||
!style="text-align:left;"|[[File:Training.png|18x18px|Training]] | |||
!style="text-align:left;"|[[File:Civics.png|18x18px|Civics]] | |||
!style="text-align:left;"|[[File:Culture.png|18x18px|Culture]] | |||
!style="text-align:left;"|[[File:Science.png|18x18px|Science]] | |||
!style="text-align:left;"|[[File:Orders.png|18x18px|Orders]] | |||
!style="text-align:left;"|[[File:Unrest.png|18x18px|Unrest]] | |||
!style="text-align:left;"|[[File:Food.png|18x18px|Food]] | |||
!style="text-align:left;"|[[File:Stone.png|18x18px|Stone]] | |||
!style="text-align:left;"|[[File:Gold.png|18x18px|Gold]] | |||
!style="text-align:left;"|[[File:Iron.png|18x18px|Iron]] | |||
!style="text-align:left;"|[[File:Wood.png|18x18px|Wood]] | |||
!style="text-align:center;"|Cost [[File:Civics.png|18x18px|Civics]] | !style="text-align:center;"|Cost [[File:Civics.png|18x18px|Civics]] | ||
!style="text-align:left;"|Note | !style="text-align:left;"|Note | ||
|- | |- | ||
|style="text-align:left;"|Farmer (rural) | |style="text-align:left;"|Farmer (rural) | ||
|style="text-align:left;"|Farm | |style="text-align:left;"|Farm | ||
|style="text-align:center;"|150% | |style="text-align:center;"|150% | ||
|style="text-align: | |style="text-align:center;"| 1 <!-- Growth --> | ||
|style="text-align:center;"|80 (?) | |style="text-align:center;"| <!-- Training --> | ||
|style="text-align:center;"| <!-- Civics --> | |||
|style="text-align:center;"| <!-- Culture --> | |||
|style="text-align:center;"| 2 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!-- Unrest --> | |||
|style="text-align:center;"| <!-- Food --> | |||
|style="text-align:center;"| <!-- Stone --> | |||
|style="text-align:center;"| <!-- Gold --> | |||
|style="text-align:center;"| <!-- Iron --> | |||
|style="text-align:center;"| <!-- Wood --> | |||
|style="text-align:center;"|80 (?) <!-- Civics Cost --> | |||
|style="text-align:left;"|Note | |style="text-align:left;"|Note | ||
|- | |- | ||
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|style="text-align:left;"|Mine | |style="text-align:left;"|Mine | ||
|style="text-align:center;"|150% | |style="text-align:center;"|150% | ||
|style="text-align: | |style="text-align:center;"| <!-- Growth --> | ||
|style="text-align:center;"|80 (?) | |style="text-align:center;"| 1 <!-- Training --> | ||
|style="text-align:center;"| <!-- Civics --> | |||
|style="text-align:center;"| <!-- Culture --> | |||
|style="text-align:center;"| 2 <!-- Science --> | |||
|style="text-align:center;"| <!-- Orders --> | |||
|style="text-align:center;"| <!-- Unrest --> | |||
|style="text-align:center;"| <!-- Food --> | |||
|style="text-align:center;"| <!-- Stone --> | |||
|style="text-align:center;"| <!-- Gold --> | |||
|style="text-align:center;"| <!-- Iron --> | |||
|style="text-align:center;"| <!-- Wood --> | |||
|style="text-align:center;"|80 (?) <!-- Civics Cost --> | |||
|style="text-align:left;"|Note | |style="text-align:left;"|Note | ||
|} | |} |
Revision as of 14:08, 1 June 2020
Specialist are certain profession which can be assigned in cities. They improve the yield of some goods and for each specialist a citizens (note, the boni and penalties and food consumption are of citizen are not lost) is used. They are further divided into rural and non-rural.
Name | Requires | Output multiplier | Unrest | Gold | Cost | Note | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Farmer (rural) | Farm | 150% | 1 | 2 | 80 (?) | Note | ||||||||||
Miner (rural) | Mine | 150% | 1 | 2 | 80 (?) | Note |