Difference between revisions of "Resources"

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(Split the resources by type into multiple tables.)
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This page lists an overview of the types of '''resources''' that can be found.
This page lists an overview of the types of '''resources''' that can be found. The game distinguishes between '''tradeable''', '''non-tradeable''' and '''per-city''' resources. Both tradeable and non-tradeable resources are '''global''', so they can be accessed and used anywhere in your empire. In addition, tradeable resources can be bought or sold using gold, but non-tradeable resources can not be bought or sold. Per-city resources are specific to the city they are generated in, and cannot be transferred from one city to another city.


==List of resources==
== List of tradeable resources ==
{|class="wikitable sortable"
{|class="wikitable sortable"
!style="text-align:center;"|Icon
!style="text-align:center;"|Icon
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|[[Food]]
|[[Food]]
|Used to feed units.  
|Used to feed units.  
|-
|{{icon|growth}}
|[[Growth]]
|When a city's growth fills up, the city gains a citizen. Basic ways to improve growth include training farmers and baths.
|-
|-
|{{icon|Stone}}
|{{icon|Stone}}
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|Used for certain buildings, military units or improvements.
|Used for certain buildings, military units or improvements.
|-
|-
|{{icon|civic}}
|}
|[[Civic]]
 
|Used to develop Specialists and finish Projects. Unused Civics go into the national stockpile, which can be used to enact Laws and establish Theologies. Increase Civics by building Courthouses and Forums.
== List of non-tradeable resources ==
|-
{|class="wikitable sortable"
|{{icon|Culture}}
!style="text-align:center;"|Icon
|[[Culture]]
!style="text-align:center;"|Name
|When a City's Culture fills up, a positive event occurs. The City's overall Culture Level affects what improvements and Wonders can be built. Improve Culture by building Shrines and Theaters.
!style="text-align:center;"|Description
|-
|-
|{{icon| Science}}
|{{icon| Science}}
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|{{icon| Training}}
|{{icon| Training}}
|[[Training]]
|[[Training]]
|Used to train military units.  
|Used to train military units.
|-
|-
|{{icon| Unrest}}
|{{icon|civic}}
|[[Unrest]]
|[[Civic]]
|As your city gains discontent its levels of unrest increase.  
|Used to develop Specialists and finish Projects. Unused Civics go into the national stockpile, which can be used to enact Laws and establish Theologies. Increase Civics by building Courthouses and Forums.
|-
|-
|{{icon| Orders}}
|{{icon| Orders}}
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|[[Luxuries]]
|[[Luxuries]]
|Used to improve opinion with families or rival empires.  
|Used to improve opinion with families or rival empires.  
|}
== List of per-city resources ==
{|class="wikitable sortable"
!style="text-align:center;"|Icon
!style="text-align:center;"|Name
!style="text-align:center;"|Description
|-
|{{icon|growth}}
|[[Growth]]
|When a city's Growth fills up, the city gains a citizen. Basic ways to improve Growth include training farmers and baths.
|-
|{{icon|Culture}}
|[[Culture]]
|When a city's Culture fills up, a positive event occurs. The city's overall Culture Level affects what improvements and Wonders can be built. Improve Culture by building Shrines and Theaters.
|-
|{{icon| Unrest}}
|[[Unrest]]
|As your city gains discontent its levels of unrest increase.
|-
|}
|}

Revision as of 07:34, 27 May 2020

This page lists an overview of the types of resources that can be found. The game distinguishes between tradeable, non-tradeable and per-city resources. Both tradeable and non-tradeable resources are global, so they can be accessed and used anywhere in your empire. In addition, tradeable resources can be bought or sold using gold, but non-tradeable resources can not be bought or sold. Per-city resources are specific to the city they are generated in, and cannot be transferred from one city to another city.

List of tradeable resources

Icon Name Description
Food.png Food Used to feed units.
Stone.png Stone Used to build certain buildings, such as wonders or shrines, or improvements.
No Icon Found Gold Used for any activity that requires gold. It's the main monetary unit.
Iron.png Iron Used for military units.
Wood.png Wood Used for certain buildings, military units or improvements.

List of non-tradeable resources

Icon Name Description
Science.png Science Used to research technology.
Training.png Training Used to train military units.
No Icon Found Civic Used to develop Specialists and finish Projects. Unused Civics go into the national stockpile, which can be used to enact Laws and establish Theologies. Increase Civics by building Courthouses and Forums.
Orders.png Orders Amount of actions a player can take per turn.
No Icon Found Luxuries Used to improve opinion with families or rival empires.

List of per-city resources

Icon Name Description
Growth.png Growth When a city's Growth fills up, the city gains a citizen. Basic ways to improve Growth include training farmers and baths.
Culture.png Culture When a city's Culture fills up, a positive event occurs. The city's overall Culture Level affects what improvements and Wonders can be built. Improve Culture by building Shrines and Theaters.
No Icon Found Unrest As your city gains discontent its levels of unrest increase.