Religions

From Old World Wiki
Revision as of 16:00, 20 June 2021 by Roy (talk | contribs) (Created page with "'''Religions''' in Old World are divided into 2 categories: * 4 Global Religions - Founded by the first nation to complete a certain goal, '''can''' recruit disciples and esta...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Religions in Old World are divided into 2 categories:

  • 4 Global Religions - Founded by the first nation to complete a certain goal, can recruit disciples and establish Theologies.
  • National Paganism - Founded when the first shrine in each nation is built, cannot recruit disciples and establish Theologies.

Once founded in a certain city, a religion will passively spread to neighbouring cities. The religion's opinion towards each nation affects the discontent in cities that contain followers of that religion. Cities with followers of a global religion can use Growth.pnggrowth to produce Disciples - civilian unit that can spread religion to other cities & tribal sites, as well as establishing theologies and building unique improvements of that religion.

Global Religions

Name Requirement to found Chance to spread
Zoroastrianism 2 Acolytes 10% / turn
Judaism * Labor Force technology 10% / turn
Christianity * Metaphysics technology
  • City with followers of Judaism and at least 12 citizens
15% / turn
Manichaeism
  • Monsticism technology
  • 2 global Zoroastrianism cities
  • 2 global Christianity cities
15% / turn

Theologies

Tier Name Cost Effects
1 Legalism 200 Civics.pngcivics
1 Mythology 200 Civics.pngcivics
1 Veneration 200 Civics.pngcivics
2 Revelation 400 Civics.pngcivics
2 Gnosticism 400 Civics.pngcivics
2 Dualism 400 Civics.pngcivics
3 Redemption 600 Civics.pngcivics
3 Enlightement 600 Civics.pngcivics