Religions
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Religions in Old World are divided into 2 categories:
- 4 Global Religions - Founded by the first nation to complete a certain goal, can recruit disciples and establish Theologies.
- National Paganism - Founded when the first shrine in each nation is built, cannot recruit disciples and establish Theologies.
Once founded in a certain city, a religion will passively spread to neighbouring cities. The religion's opinion towards each nation affects the discontent in cities that contain followers of that religion. Cities with followers of a global religion can use growth to produce Disciples - civilian unit that can spread religion to other cities & tribal sites, as well as establishing theologies and building unique improvements of that religion.
Global Religions
Name | Requirement to found | Chance to spread |
---|---|---|
Zoroastrianism | 2 Acolytes | 10% / turn |
Judaism | * Labor Force technology
|
10% / turn |
Christianity | * Metaphysics technology
|
15% / turn |
Manichaeism |
|
15% / turn |