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==National Religions==
==National Religions==
A national religion (such as Assyrian Paganism, Roman Paganism, etc.) is founded when the first [[improvements|shrine]] of each nation is built. It spreads to other cities only by building shrines of that religion in them. National Religions '''cannot''' recruit disciples or establish Theologies under any circumstances. National religions may be adopted as a State Religion (using Divine Rule law).
A national religion (such as Assyrian Paganism, Roman Paganism, etc.) is founded when the first [[improvements|shrine]] of each nation is built. It spreads to other cities only by building shrines of that religion in them. National Religions '''cannot''' recruit disciples or establish Theologies, unless adopted as a State Religion (using Divine Rule law).


==World Religions==
==World Religions==
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Once founded in a certain city, these religions passively spread to nearby cities and tribal sites (the larger the map is, the higher the chance to spread - +2% per size). Cities with followers of a world religion can use its {{icon|growth}}growth output to produce Disciples - civilian [[Units]] that can perform these actions:
Once founded in a certain city, these religions passively spread to nearby cities and tribal sites. Cities with followers of a world religion can use its {{icon|growth}}growth output to produce Disciples - civilian [[Units]] that can perform these actions:
* Build unique [[improvements]] in cities with followers - Temple, Monastery, Cathedral  
* Build unique [[improvements]] in cities with followers - Temple, Monestary, Cathedral  
* Build the unique "Wonder" of each religion in its Holy City
* Build the unique "Wonder" of each religion in its Holy City
* Spread the religion by traveling to a city with no followers (consumes the unit)
* Spread the religion by traveling to a city with no followers (consumes the unit)
* Establish a Theology, if adopted as State Religion (consumes the unit)  
* Establishe a Theology, if adopted as State Religion (consumes the unit)  


   
   
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* [[Tech Tree|Divination]] technology
* [[Tech Tree|Divination]] technology
* 2 [[Specialist|Acolytes]] Specialists
* 2 [[Specialist|Acolytes]] Specialists
| 5% / turn
| 10% / turn
| ''The Adur Burzen-Mihr''
| ''The Adur Burzen-Mihr''
* +2 Victory Points, +20 religion opinion
* +2 Victory Points, +20 religion opinion
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* [[Tech Tree|Labor Force]] technology
* [[Tech Tree|Labor Force]] technology
* 2 [[Specialist|Ranchers]] Specialists
* 2 [[Specialist|Ranchers]] Specialists
| 5% / turn
| 10% / turn
| ''The Temple of Solomon''
| ''The Temple of Solomon''
* +2 Victory Points, +20 religion opinion
* +2 Victory Points, +20 religion opinion
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* [[Tech Tree|Metaphysics]] technology
* [[Tech Tree|Metaphysics]] technology
* City with followers of Judaism and at least 12 citizens
* City with followers of Judaism and at least 12 citizens
| 10% / turn
| 15% / turn
| ''The Church of the Holy Sepulchre''
| ''The Church of the Holy Sepulchre''
* +2 Victory Points, +20 religion opinion
* +2 Victory Points, +20 religion opinion
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* 2 global Zoroastrianism cities
* 2 global Zoroastrianism cities
* 2 global Christianity cities
* 2 global Christianity cities
| 10% / turn
| 15% / turn
| ''The Cao'an''
| ''The Cao'an''
* +2 Victory Points, +20 religion opinion
* +2 Victory Points, +20 religion opinion
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| Mythology
| Mythology
|
|
* +2{{icon|culture}} culture for every [[Improvements|Shrine]]
* +2{{icon|culture}} culture for every [[improvements|shrine]]
* +4{{icon|culture}} for every [[Improvements|Monastery]]
* +4{{icon|culture}} for every [[Improvements|Monastery]]
* +20 Opinion from [[Laws|Polytheism]] law
* +20 Opinion from [[Laws|Polytheism]] law  
|-
|-
| Veneration
| Veneration
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* -5% Rebel chance.
* -5% Rebel chance.
* +20{{icon|money}} for every [[Improvements|Monastery]]
* +20{{icon|money}} for every [[Improvements|Monastery]]
* +40 Opinion from [[Laws|Iconography]] law
* +40 Opinion from [[Laws|Iconography]] law  
|}
|}


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! width="80px" | Name
! width="80px" | Name
! width="300px" | Effects
! width="300px" | Effects
! width="80px" | Required Tech
|-
|-
| Revelation
| Revelation
|
|
* Extra 20% increase in chance to spread
* Extra 20% increase in chance to spread
* +0.5{{icon|orders}} for every [[Improvements|Temple]]
* +0.5{{icon|orders}} for every [[Improvements|temple]]
* +30 opinion from [[Laws|Orthodoxy]] law
* +30 opinion from [[Laws|Orthodoxy]] law
| Labor Force
|-
|-
| Gnosticism
| Gnosticism
|  
|  
* +2{{icon|civics}} for every [[Projects|Archive]] project
* +2{{icon|civics}} for every [[Projects|Archive]] project
* +1{{icon|science}} in every [[Improvements|Temple]] for every Urban specialist
* +4{{icon|culture}} in every [[Improvements|temple]] for every Elder specialist
* +20 opinion from [[Laws|Monotheism]] law
* +20 opinion from [[Laws|Monotheism]] law
| Drama
|-
|-
| Dualism
| Dualism
|
|
* +1{{icon|science}} in each city for every religion it follows
* +1{{icon|science}} in each city for every religion it follows
* -1{{icon|discontent}} from every [[Improvements|Temple]]
* -1{{icon|unrest}} from every [[Improvements|temple]]
* +30 opinion from [[Laws|Tolerance]] law
* +30 opinion from [[Laws|Tolerance]] law
| Rhetoric
|}
|}


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! width="80px" | Name
! width="80px" | Name
! width="400px" | Effects
! width="400px" | Effects
! width="80px" | Required Tech
|-
|-
| Redemption
| Redemption
|  
|  
* +20% output for mines, quarries and lumbermills in cities with a [[improvements|Cathedral]]
* +20% output for mines, quarries and lumbermills
* +20% output for harbors and hamlets
* +20% output for harbors and hamlets in cities with a [[improvements|Cathedral]]
* +40 opinion from [[laws|Pilgrimage]] law
* +40 opinion from [[laws|Pilgrimage]] law
| Metaphysics
|-
|-
| Enlightement
| Enlightement
|  
|  
* -3{{icon|discontent}} from every Monk
* -1{{icon|unrest}} from every Elder Monk
* +1{{icon|growth}} for every citizen in cities with a [[improvements|Cathedral]]
* +1{{icon|growth}} for every citizen in cities with a [[improvements|Cathedral]]
* +40 opinion from [[laws|Philosophy]] law
* +40 opinion from [[laws|Philosophy]] law
| Forestry
|}
|}


[[Category:Game Concepts]]
[[Category:Game Concepts]]

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