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'''Religions''' are | '''Religions''' in Old World are divided into 2 categories: | ||
* 4 Global Religions - Founded by the first nation to complete a certain goal, '''can''' recruit disciples and establish Theologies. | |||
* National Paganism - Founded when the first shrine in each nation is built, '''cannot''' recruit disciples and establish Theologies. | |||
Once founded in a certain city, a religion will passively spread to neighbouring cities. The religion's opinion towards each nation affects the discontent in cities that contain followers of that religion. Cities with followers of a global religion can use {{icon|growth}}growth to produce [[Disciple|Disciples]] - civilian [[Units|unit]] that can spread religion to other cities & tribal sites, as well as establishing theologies and building unique improvements of that religion. | |||
== | ==Global Religions== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! width="100px" | Name | ! width="100px" | Name | ||
! width=" | ! width="300px" | Requirement to found | ||
! width="100px" | Chance to spread | ! width="100px" | Chance to spread | ||
|- | |- | ||
| Zoroastrianism | | Zoroastrianism | ||
| | | 2 [[Specialist|Acolytes]] | ||
| 10% / turn | |||
| | |||
|- | |- | ||
| Judaism | | Judaism | ||
| | |* [[Tech Tree|Labor Force]] technology | ||
* [[Tech Tree|Labor Force]] technology | * 2 [[Specialist|Ranchers]] | ||
* 2 [[Specialist|Ranchers]] | | 10% / turn | ||
| | |||
|- | |- | ||
| Christianity | | Christianity | ||
| | |* [[Tech Tree|Metaphysics]] technology | ||
* [[Tech Tree|Metaphysics]] technology | |||
* City with followers of Judaism and at least 12 citizens | * City with followers of Judaism and at least 12 citizens | ||
| | | 15% / turn | ||
|- | |- | ||
| Manichaeism | | Manichaeism | ||
| | | | ||
* [[Tech Tree| | * [[Tech Tree|Monsticism]] technology | ||
* 2 global Zoroastrianism cities | * 2 global Zoroastrianism cities | ||
* 2 global Christianity cities | * 2 global Christianity cities | ||
| | | 15% / turn | ||
|} | |} | ||
==Theologies== | ==Theologies== | ||
These | These tennets of belief can be added to a global religion, adopted as a state religion, by a [[Units|disciple]] following that religion. Only 1 theology of each tier may be added. Adding a theology also increases the chance for the religion to spread by 5% per year. | ||
===Tier 1 Theologies=== | ===Tier 1 Theologies=== | ||
cost 200{{icon|civics}}civics | cost 200{{icon|civics}}civics | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| Mythology | | Mythology | ||
| | | | ||
* +2{{icon|culture}} culture for every [[ | * +2{{icon|culture}} culture for every [[improvements|shrine]] | ||
* +4{{icon|culture}} for every [[Improvements|Monastery]] | * +4{{icon|culture}} for every [[Improvements|Monastery]] | ||
* +20 Opinion from [[Laws|Polytheism]] law | * +20 Opinion from [[Laws|Polytheism]] law | ||
|- | |- | ||
| Veneration | | Veneration | ||
Line 96: | Line 58: | ||
* -5% Rebel chance. | * -5% Rebel chance. | ||
* +20{{icon|money}} for every [[Improvements|Monastery]] | * +20{{icon|money}} for every [[Improvements|Monastery]] | ||
* +40 Opinion from [[Laws|Iconography]] law | * +40 Opinion from [[Laws|Iconography]] law | ||
|} | |} | ||
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! width="80px" | Name | ! width="80px" | Name | ||
! width="300px" | Effects | ! width="300px" | Effects | ||
|- | |- | ||
| Revelation | | Revelation | ||
| | | | ||
* Extra 20% increase in chance to spread | * Extra 20% increase in chance to spread | ||
* +0.5{{icon|orders}} for every [[Improvements| | * +0.5{{icon|orders}} for every [[Improvements|temple]] | ||
* +30 opinion from [[Laws|Orthodoxy]] law | * +30 opinion from [[Laws|Orthodoxy]] law | ||
|- | |- | ||
| Gnosticism | | Gnosticism | ||
| | | | ||
* +2{{icon|civics}} for every [[Projects|Archive]] project | * +2{{icon|civics}} for every [[Projects|Archive]] project | ||
* + | * +4{{icon|culture}} in every [[Improvements|temple]] for every Elder specialist | ||
* +20 opinion from [[Laws|Monotheism]] law | * +20 opinion from [[Laws|Monotheism]] law | ||
|- | |- | ||
| Dualism | | Dualism | ||
| | | | ||
* +1{{icon|science}} in each city for every religion it follows | * +1{{icon|science}} in each city for every religion it follows | ||
* -1{{icon| | * -1{{icon|unrest}} from every [[Improvements|temple]] | ||
* +30 opinion from [[Laws|Tolerance]] law | * +30 opinion from [[Laws|Tolerance]] law | ||
|} | |} | ||
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! width="80px" | Name | ! width="80px" | Name | ||
! width="400px" | Effects | ! width="400px" | Effects | ||
|- | |- | ||
| Redemption | | Redemption | ||
| | | | ||
* +20% output for mines, quarries and lumbermills in cities with a [[improvements|Cathedral]] | * +20% output for mines, quarries and lumbermills | ||
* +20% output for harbors and hamlets in cities with a [[improvements|Cathedral]] | |||
* +40 opinion from [[laws|Pilgrimage]] law | * +40 opinion from [[laws|Pilgrimage]] law | ||
|- | |- | ||
| Enlightement | | Enlightement | ||
| | | | ||
* - | * -1{{icon|unrest}} from every Elder Monk | ||
* +1{{icon|growth}} for every citizen in cities with a [[improvements|Cathedral]] | * +1{{icon|growth}} for every citizen in cities with a [[improvements|Cathedral]] | ||
* +40 opinion from [[laws|Philosophy]] law | * +40 opinion from [[laws|Philosophy]] law | ||
|} | |} | ||
[[Category:Game Concepts]] | [[Category:Game Concepts]] |