Editing Religions
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Once founded in a certain city, these religions passively spread to nearby cities and tribal sites (the larger the map is, the higher the chance to spread - +2% per size). Cities with followers of a world religion can use its {{icon|growth}}growth output to produce Disciples - civilian [[Units]] that can perform these actions: | Once founded in a certain city, these religions passively spread to nearby cities and tribal sites (the larger the map is, the higher the chance to spread - +2% per size). Cities with followers of a world religion can use its {{icon|growth}}growth output to produce Disciples - civilian [[Units]] that can perform these actions: | ||
* Build unique [[improvements]] in cities with followers - Temple, | * Build unique [[improvements]] in cities with followers - Temple, Monestary, Cathedral Β | ||
* Build the unique "Wonder" of each religion in its Holy City | * Build the unique "Wonder" of each religion in its Holy City | ||
* Spread the religion by traveling to a city with no followers (consumes the unit) | * Spread the religion by traveling to a city with no followers (consumes the unit) |