Promotion |
Prereq |
Infantry |
Melee |
Ranged |
Siege |
Ship |
Effects
|
Combat I |
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+5% Strength
|
Combat II |
Combat I |
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+10% Strength
|
Combat III |
Combat II |
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+15% Strength
|
Strike I |
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Melee |
|
|
Ship |
+10% Attack
|
Strike II |
Strike I |
|
Melee |
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|
Ship |
+15% Attack
|
Strike III |
Strike II |
|
Melee |
|
|
Ship |
+20% Attack
|
Guard I |
|
Infantry |
|
|
|
Ship |
+10% Defense
|
Guard II |
Guard I |
Infantry |
|
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|
Ship |
+15% Defense
|
Guard III |
Guard II |
Infantry |
|
|
|
Ship |
+20% Defense
|
Focus I |
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+10% Crit
|
Focus II |
Focus I |
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+15% Crit
|
Focus III |
Focus II |
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+20% Crit
|
Tracker |
|
Infantry |
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|
Ship |
+3 Vision
|
Swift |
Tracker |
Infantry |
|
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|
Ship |
+1 Movement
|
Eagle Eye |
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Ranged |
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Ignores distance penalty
|
Marksman |
Eagle Eye |
|
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Ranged |
|
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+1 Range
|
Amphibious |
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|
Melee |
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|
Ship |
+50% Cross-River Attack, +50% Water-to-Land Attack
|
Besieger |
|
Infantry |
|
|
Siege |
Ship |
+25% Into Urban Attack
|
Warden |
|
Infantry |
|
|
Siege |
|
+25% Strength From* Urban (when standing on Urban Tile)
|
Tough |
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+10% Strength when Unit (self) is damaged
|
Bloodthirsty |
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+10% Strength when target Unit is damaged
|
Heckler |
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+25% Strength vs. any Unit with a General
|
Steadfast |
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|
Melee |
Ranged |
|
Ship |
+25% Strength vs. Tribal Units
|
Herbalist |
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+4 HP from Healing action
|
Healer |
Herbalist |
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+1 HP automatic HP regeneration per turn
|
Highlander |
|
Infantry |
|
Ranged |
|
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+25% Strength From Hill
|
Ranger |
|
Infantry |
|
Ranged |
|
|
+25% Strength From Forest
|
Brave |
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|
Melee |
Ranged |
|
Ship |
+10% Strength vs. Melee Units
|
Shieldbearer |
|
|
Melee |
Ranged |
|
Ship |
+10% Strength vs. Ranged Units
|
Fierce |
|
|
Melee |
Ranged |
|
Ship |
+10% Strength vs. Infantry Units
|
Horsebane |
|
|
Melee |
Ranged |
|
Ship |
+10% Strength vs. Mounted Units (including Elephants and Camels)
|
Engineer |
|
Infantry |
|
|
|
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+25% Strength vs. Siege and Ship Units
|
Shrapnel |
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Splash at 25%
|
Cockswain |
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|
Ship |
Ship can Rout
|
Grappler |
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|
Ship |
-20% Strength, Stuns attacked Unit
|
Seaborn |
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|
Ship |
+20% Strength on Ocean Tiles
|
Overwhelm |
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|
Ship |
Cleave* at 25% (attacks 3 Units in an arc, hitting the center Target at full Strength, and the targets left and right at reduced Strength)
|
Fireship |
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|
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|
Ship |
+10% against Ships, pushes target Water Units
|
Lading |
|
|
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|
Ship |
+1 Water Control Range (when Anchored)
|
Ingenuity |
|
|
|
|
|
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+20% Strength
|
Saddleborn |
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|
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|
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+25% Attack from Flanking
|
Sentinel |
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+20% Strength from Own Territory
|