Difference between revisions of "Promotions"
Jump to navigation
Jump to search
m (filling out more promotion effects) |
|||
Line 16: | Line 16: | ||
| [[Strike III]] || Strike II || || Melee || || || Ship || +20% Attack | | [[Strike III]] || Strike II || || Melee || || || Ship || +20% Attack | ||
|- | |- | ||
| [[Guard I]] || || Infantry || || || || Ship || | | [[Guard I]] || || Infantry || || || || Ship || +10% Defense | ||
|- | |- | ||
| [[Guard II]] || Guard I || Infantry || || || || Ship || | | [[Guard II]] || Guard I || Infantry || || || || Ship || +15% Defense | ||
|- | |- | ||
| [[Guard III]] || Guard II || Infantry || || || || Ship || | | [[Guard III]] || Guard II || Infantry || || || || Ship || +20% Defense | ||
|- | |- | ||
| [[Focus I]] || || || || || || || +10% Crit | | [[Focus I]] || || || || || || || +10% Crit | ||
Line 40: | Line 40: | ||
| [[Besieger]] || || Infantry || || || Siege || Ship || +25% Into Urban Attack | | [[Besieger]] || || Infantry || || || Siege || Ship || +25% Into Urban Attack | ||
|- | |- | ||
| [[Warden]] || || Infantry || || || Siege || || | | [[Warden]] || || Infantry || || || Siege || || +25% Strength From* Urban (when standing on Urban Tile) | ||
|- | |- | ||
| [[Tough]] || || || || || || || | | [[Tough]] || || || || || || || +10% Strength when Unit (self) is damaged | ||
|- | |- | ||
| [[Bloodthirsty]] || || || || || || || | | [[Bloodthirsty]] || || || || || || || +10% Strength when target Unit is damaged | ||
|- | |- | ||
| [[Heckler]] || || || || || || || | | [[Heckler]] || || || || || || || +25% Strength vs. any Unit with a General | ||
|- | |- | ||
| [[Steadfast]] || || || Melee || Ranged || || Ship || | | [[Steadfast]] || || || Melee || Ranged || || Ship || +25% Strength vs. Tribal Units | ||
|- | |- | ||
| [[Herbalist]] || || || || || || || | | [[Herbalist]] || || || || || || || +4 HP from Healing action | ||
|- | |- | ||
| [[Healer]] || Herbalist || || || || || || | | [[Healer]] || Herbalist || || || || || || +1 HP automatic HP regeneration per turn | ||
|- | |- | ||
| [[Highlander]] || || Infantry || || Ranged || || || | | [[Highlander]] || || Infantry || || Ranged || || || +25% Strength From Hill | ||
|- | |- | ||
| [[Ranger]] || || Infantry || || Ranged || || || | | [[Ranger]] || || Infantry || || Ranged || || || +25% Strength From Forest | ||
|- | |- | ||
| [[Brave]] || || || Melee || Ranged || || Ship || | | [[Brave]] || || || Melee || Ranged || || Ship || +10% Strength vs. Melee Units | ||
|- | |- | ||
| [[Shieldbearer]] || || || Melee || Ranged || || Ship || | | [[Shieldbearer]] || || || Melee || Ranged || || Ship || +10% Strength vs. Ranged Units | ||
|- | |- | ||
| [[Fierce]] || || || Melee || Ranged || || Ship || | | [[Fierce]] || || || Melee || Ranged || || Ship || +10% Strength vs. Infantry Units | ||
|- | |- | ||
| [[Horsebane]] || || || Melee || Ranged || || Ship || | | [[Horsebane]] || || || Melee || Ranged || || Ship || +10% Strength vs. Mounted Units (including Elephants and Camels) | ||
|- | |- | ||
| [[Engineer]] || || Infantry || || || || || | | [[Engineer]] || || Infantry || || || || || +25% Strength vs. Siege and Ship Units | ||
|- | |- | ||
| [[Shrapnel]] || || || || || || || | | [[Shrapnel]] || || || || || || || Splash at 25% | ||
|- | |- | ||
| [[Cockswain]] || || || || || || Ship || | | [[Cockswain]] || || || || || || Ship || Ship can Rout | ||
|- | |- | ||
| [[Grappler]] || || || || || || Ship || | | [[Grappler]] || || || || || || Ship || -20% Strength, Stuns attacked Unit | ||
|- | |- | ||
| [[Seaborn]] || || || || || || Ship || | | [[Seaborn]] || || || || || || Ship || +20% Strength on Ocean Tiles | ||
|- | |- | ||
| [[Overwhelm]] || || || || || || Ship || | | [[Overwhelm]] || || || || || || Ship || Cleave* at 25% (attacks 3 Units in an arc, hitting the center Target at full Strength, and the targets left and right at reduced Strength) | ||
|- | |- | ||
| [[Fireship]] || || || || || || Ship || | | [[Fireship]] || || || || || || Ship || +10% against Ships, pushes target Water Units | ||
|- | |- | ||
| [[Lading]] || || || || || || Ship || | | [[Lading]] || || || || || || Ship || +1 Water Control Range (when Anchored) | ||
|- | |- | ||
| [[Ingenuity]] || || || || || || || +20% Strength | | [[Ingenuity]] || || || || || || || +20% Strength | ||
|- | |- | ||
| [[Saddleborn]] || || || || || || || | | [[Saddleborn]] || || || || || || || +25% Attack from Flanking | ||
|- | |- | ||
| [[Sentinel]] || || || || || || || | | [[Sentinel]] || || || || || || || +20% Strength from Own Territory | ||
|} | |} |
Revision as of 17:13, 12 June 2022
Summary Table
Promotion | Prereq | Infantry | Melee | Ranged | Siege | Ship | Effects |
---|---|---|---|---|---|---|---|
Combat I | +5% Strength | ||||||
Combat II | Combat I | +10% Strength | |||||
Combat III | Combat II | +15% Strength | |||||
Strike I | Melee | Ship | +10% Attack | ||||
Strike II | Strike I | Melee | Ship | +15% Attack | |||
Strike III | Strike II | Melee | Ship | +20% Attack | |||
Guard I | Infantry | Ship | +10% Defense | ||||
Guard II | Guard I | Infantry | Ship | +15% Defense | |||
Guard III | Guard II | Infantry | Ship | +20% Defense | |||
Focus I | +10% Crit | ||||||
Focus II | Focus I | +15% Crit | |||||
Focus III | Focus II | +20% Crit | |||||
Tracker | Infantry | Ship | +3 Vision | ||||
Swift | Tracker | Infantry | Ship | +1 Movement | |||
Eagle Eye | Ranged | Ignores distance penalty | |||||
Marksman | Eagle Eye | Ranged | +1 Range | ||||
Amphibious | Melee | Ship | +50% Cross-River Attack, +50% Water-to-Land Attack | ||||
Besieger | Infantry | Siege | Ship | +25% Into Urban Attack | |||
Warden | Infantry | Siege | +25% Strength From* Urban (when standing on Urban Tile) | ||||
Tough | +10% Strength when Unit (self) is damaged | ||||||
Bloodthirsty | +10% Strength when target Unit is damaged | ||||||
Heckler | +25% Strength vs. any Unit with a General | ||||||
Steadfast | Melee | Ranged | Ship | +25% Strength vs. Tribal Units | |||
Herbalist | +4 HP from Healing action | ||||||
Healer | Herbalist | +1 HP automatic HP regeneration per turn | |||||
Highlander | Infantry | Ranged | +25% Strength From Hill | ||||
Ranger | Infantry | Ranged | +25% Strength From Forest | ||||
Brave | Melee | Ranged | Ship | +10% Strength vs. Melee Units | |||
Shieldbearer | Melee | Ranged | Ship | +10% Strength vs. Ranged Units | |||
Fierce | Melee | Ranged | Ship | +10% Strength vs. Infantry Units | |||
Horsebane | Melee | Ranged | Ship | +10% Strength vs. Mounted Units (including Elephants and Camels) | |||
Engineer | Infantry | +25% Strength vs. Siege and Ship Units | |||||
Shrapnel | Splash at 25% | ||||||
Cockswain | Ship | Ship can Rout | |||||
Grappler | Ship | -20% Strength, Stuns attacked Unit | |||||
Seaborn | Ship | +20% Strength on Ocean Tiles | |||||
Overwhelm | Ship | Cleave* at 25% (attacks 3 Units in an arc, hitting the center Target at full Strength, and the targets left and right at reduced Strength) | |||||
Fireship | Ship | +10% against Ships, pushes target Water Units | |||||
Lading | Ship | +1 Water Control Range (when Anchored) | |||||
Ingenuity | +20% Strength | ||||||
Saddleborn | +25% Attack from Flanking | ||||||
Sentinel | +20% Strength from Own Territory |