Difference between revisions of "Leaders"
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(→Stats) |
(Updated (Patch #93 1.0.61443)) |
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=== Hero === | === Hero === | ||
* + | * +50 {{icon| Training}} per unit killed | ||
* [All Units] Heal while Pillaging | * [All Units] Heal while Pillaging | ||
* General: Can heal on neutral territory | * General: Can heal on neutral territory | ||
* General (if Leader): Can Launch Offensive for | * General (if Leader): Can Launch Offensive for 600 {{icon| Training}} | ||
* +3 courage | * +3 courage | ||
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* +2 vision range | * +2 vision range | ||
* [Ranged Units] Hidden in Friendly or Neutral Trees | * [Ranged Units] Hidden in Friendly or Neutral Trees | ||
* General: | * General: Melee counterattack -2HP | ||
* General (if Leader) -20% attack and defense strength, Stuns target | * General (if Leader) -20% attack and defense strength, Stuns target | ||
* +2 discipline | * +2 discipline | ||
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* +60 Opinion of Leader's Religion | * +60 Opinion of Leader's Religion | ||
* [State Religion cities] Can hurry production with {{icon| Training}} | * [State Religion cities] Can hurry production with {{icon| Training}} | ||
* +1 Fatigue limit | |||
* General: Unit cannot die with >1 HP | * General: Unit cannot die with >1 HP | ||
* General (if Leader): Enlist chance on kill: +10% | * General (if Leader): Enlist chance on kill: +10% | ||
Line 59: | Line 60: | ||
=== Judge === | === Judge === | ||
* | * switch law costs 100 {{icon| Civis}} | ||
* Workers can Upgrade Improvements | * Workers can Upgrade Improvements | ||
* Can Hold Court (spend 100 {{icon| Training}} to gain {{icon| Civics}}) | * Can Hold Court (spend 100 {{icon| Training}} to gain {{icon| Civics}}) | ||
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=== Scholar === | === Scholar === | ||
* Can Tutor Child (Leader) | * Can Tutor Child (Leader) | ||
* | * +2 {{icon| Science}} per Archive | ||
* Can redraw techs | * Can redraw techs | ||
* Governor: | * Governor: Unlocks Inquiry | ||
* +3 wisdom | * +3 wisdom | ||
Revision as of 13:44, 7 July 2022
Your Leader is "you" in-game. Your leader has an age, personality and family, which you all have to consider.
On top of that, your leader can have multiple personality traits. These are defined along the following three lines:
(1) Archetype: this defines the special abilities of your leader
(2) Stats: these are stats regarding your leader's charisma, courage, wisdom and discipline.
(3) Personality traits: these are extra traits that change some effects.
Archetype
Hero
- +50 per unit killed
- [All Units] Heal while Pillaging
- General: Can heal on neutral territory
- General (if Leader): Can Launch Offensive for 600
- +3 courage
Commander
- +10XP/year for idle unit
- [Capital City] Can hurry unit production with
- General: Same unit adjacent +20% attack and defense strength
- General (if Leader): If Flanking +50% attack strength
- +2 discipline
- +2 courage
Tactician
- +2 vision range
- [Ranged Units] Hidden in Friendly or Neutral Trees
- General: Melee counterattack -2HP
- General (if Leader) -20% attack and defense strength, Stuns target
- +2 discipline
- +2 wisdom
Zealot
- +60 Opinion of Leader's Religion
- [State Religion cities] Can hurry production with
- +1 Fatigue limit
- General: Unit cannot die with >1 HP
- General (if Leader): Enlist chance on kill: +10%
- +4 courage
- -1 wisdom
Schemer
- Adopt child
- Use Legitimacy to buy Orders ( 5 per 1 Legitimacy )
- Scouts are Invisible
- +2 per War
- +20% to all Agent Yields
- -1 courage
- +4 wisdom
Orator
- +40 Religion Opinions
- [All Cities] +2 per friendly family city
- Governor: Can Hurry Projects with
- -1 discipline
- +4 charisma
Judge
- switch law costs 100 No Icon Found
- Workers can Upgrade Improvements
- Can Hold Court (spend 100 to gain )
- Governor: Can Hurry Specialists with
- +2 discipline
- +2 charisma
Builder
- Workers can build urban tiles for 10 (20 on Hill)
- Multiple workers can build improvements
- -50% production time for workers
- Governor: -1 Year to build improvements
- +3 discipline
Scholar
Diplomat
- Unlocks National alliance
- Unlocks Tribal alliance
- +60 foreign/tribal leader opinions
- Governor: +40 family opinion
- +3 charisma
Stats
- REDIRECT Character Ratings