Difference between revisions of "Leaders"
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Line 43: | Line 43: | ||
=== Schemer === | === Schemer === | ||
* Adopt child | * Adopt child | ||
* Use Legitimacy to buy Orders | * Use Legitimacy to buy Orders (5 Orders per 1 Legitimacy) | ||
* Scouts are Invisible | * Scouts are Invisible | ||
* +2 Orders per War | * +2 Orders per War |
Revision as of 19:39, 19 November 2021
Your Leader is "you" in-game. Your leader has an age, personality and family, which you all have to consider.
On top of that, your leader can have multiple personality traits. These are defined along the following three lines:
(1) Archetype: this defines the special abilities of your leader
(2) Stats: these are stats regarding your leader's charisma, courage, wisdom and discipline.
(3) Personality traits: these are extra traits that change some effects.
Archetype
Hero
- +40 per unit killed
- [All Units] Heal while Pillaging
- General (if Leader): Can Launch Offensive
- +3 courage
Commander
- +10XP/year for idle unit
- [Capital City] Can hurry unit production with orders
- General: Same unit adjacent +20% attack and defense strength
- General (if Leader): If Flanking +20% attack strength
- +2 discipline
- +2 courage
Tactician
- +2 vision range
- [Ranged Units] Hidden in Friendly or Neutral Trees
- General: Immune to Critical Hit
- General (if Leader) -20 attack and defense strength, Stuns target
- +2 discipline
- +2 wisdom
Zealot
- +60 Opinion of Leader's Religion
- [State Religion cities] Can hurry production with
- General: Unit cannot die with >1 HP
- General (if Leader): Enlist chance on kill: +10%
- +4 courage
- -1 wisdom
Schemer
- Adopt child
- Use Legitimacy to buy Orders (5 Orders per 1 Legitimacy)
- Scouts are Invisible
- +2 Orders per War
- +20% to all Agent Yields
- -1 courage
- +4 wisdom
Orator
- +40 Religion Opinions
- [All Cities] +2 orders per friendly family city
- Governor: Can Hurry Projects with Orders
- -1 discipline
- +4 charisma
Judge
- -50% switch law cost
- Can Upgrade Improvements
- Can Hold Court
- Governor: Can Hurry Specialists with Money
- +2 discipline
- +2 wisdom
Builder
- Can add urban tiles
- Multiple workers can build improvements
- -50% production time for workers
- Governor: -1 Year to build improvements
- +3 discipline
Scholar
- Can Tutor Child (Leader)
- Unlocks inquiry in capital, Can redraw techs
- Governor: +2 [[Science] per Archive
- +3 wisdom
Diplomat
- Unlocks National alliance
- Unlocks Tribal alliance
- +60 foreign/tribal leader opinions
- Governor: +40 family opinion
- +3 charisma