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Latest revision | Your text | ||
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Last Update: Patch 1.0.61443 (july 22) | Last Update: Patch 1.0.61443 (july 22) | ||
= Pillage yields = | ==Pillage yields== | ||
{|class="wikitable" | {|class="wikitable" | ||
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|style="text-align:left;"|20 / 40 / 60 {{icon|money}} | |style="text-align:left;"|20 / 40 / 60 {{icon|money}} | ||
|- | |- | ||
|style="text-align:left;"|Library / | |style="text-align:left;"|Library / Acadamy / University | ||
|style="text-align:left;"|10 / 20 / 30 {{icon|science}} | |style="text-align:left;"|10 / 20 / 30 {{icon|science}} | ||
|- | |- | ||
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|- | |- | ||
|style="text-align:left;"|Garrison / Stronghold / Citadel | |style="text-align:left;"|Garrison / Stronghold / Citadel | ||
|style="text-align:left;"|40 / 50 / 50 {{icon|stone}} | |style="text-align:left;"|40 / 50 / 50!? {{icon|stone}} | ||
|- | |- | ||
|style="text-align:left;"|Shrine | |style="text-align:left;"|Shrine | ||
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|- | |- | ||
|style="text-align:left;"|Monastery | |style="text-align:left;"|Monastery | ||
|style="text-align:left;"|20 | |style="text-align:left;"|20 | ||
|- | |- | ||
|style="text-align:left;"|Temple | |style="text-align:left;"|Temple | ||
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|} | |} | ||
= Shrines = | ==Shrines== | ||
All Shrines cost 40 {{icon|stone}} to build and take 4 turns. They are built in Urban, Lush, Temperate or Arid locations, and you may only have one of each for your nation per player. | All Shrines cost 40 {{icon|stone}} to build and take 4 turns. They are built in Urban, Lush, Temperate or Arid locations, and you may only have one of each for your nation per player. | ||
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|style="text-align:left;"|Assyria | |style="text-align:left;"|Assyria | ||
|style="text-align:left;"|Shrine of Ninurta | |style="text-align:left;"|Shrine of Ninurta | ||
|style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle | |style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle units | ||
|- | |- | ||
|style="text-align:left;"|Assyria | |style="text-align:left;"|Assyria | ||
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|style="text-align:left;"|Babylonia | |style="text-align:left;"|Babylonia | ||
|style="text-align:left;"|Shrine of Ereshkigal | |style="text-align:left;"|Shrine of Ereshkigal | ||
|style="text-align:left;"| +2 {{icon|culture}}, + | |style="text-align:left;"| +2 {{icon|culture}}, +100% {{icon|culture}} per adjacent mountain/volcano | ||
|- | |- | ||
|style="text-align:left;"|Babylonia | |style="text-align:left;"|Babylonia | ||
|style="text-align:left;"|Shrine of Ishtar | |style="text-align:left;"|Shrine of Ishtar | ||
|style="text-align:left;"|+20% for adjacent pastures, + | |style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}} | ||
|- | |- | ||
|style="text-align:left;"|Babylonia | |style="text-align:left;"|Babylonia | ||
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|- | |- | ||
|style="text-align:left;"|Carthage | |style="text-align:left;"|Carthage | ||
|style="text-align:left;"|Shrine of | |style="text-align:left;"|Shrine of Astarte | ||
|style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}} | |style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}} | ||
|- | |- | ||
|style="text-align:left;"|Carthage | |style="text-align:left;"|Carthage | ||
|style="text-align:left;"|Shrine of Eshmun | |style="text-align:left;"|Shrine of Eshmun | ||
|style="text-align:left;"|Heals + | |style="text-align:left;"|Heals +5 HP for idle units, +1 {{icon|growth}} per adjacent grove | ||
|- | |- | ||
|style="text-align:left;"|Carthage | |style="text-align:left;"|Carthage | ||
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|style="text-align:left;"|Egypt | |style="text-align:left;"|Egypt | ||
|style="text-align:left;"|Shrine of Isis | |style="text-align:left;"|Shrine of Isis | ||
|style="text-align:left;"|Heals + | |style="text-align:left;"|Heals +5 HP for idle units, +1 {{icon|growth}} per adjacent grove | ||
|- | |- | ||
|style="text-align:left;"|Egypt | |style="text-align:left;"|Egypt | ||
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|style="text-align:left;"|Egypt | |style="text-align:left;"|Egypt | ||
|style="text-align:left;"|Shrine of Osiris | |style="text-align:left;"|Shrine of Osiris | ||
|style="text-align:left;"| +2 {{icon|culture}}, + | |style="text-align:left;"| +2 {{icon|culture}}, +100% {{icon|culture}} per adjacent mountain/volcano | ||
|- | |- | ||
|style="text-align:left;"|Egypt | |style="text-align:left;"|Egypt | ||
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|style="text-align:left;"|Greece | |style="text-align:left;"|Greece | ||
|style="text-align:left;"|Shrine of Hades | |style="text-align:left;"|Shrine of Hades | ||
|style="text-align:left;"| +2 {{icon|culture}}, + | |style="text-align:left;"| +2 {{icon|culture}}, +100% {{icon|culture}} per adjacent mountain/volcano | ||
|- | |- | ||
|style="text-align:left;"|Greece | |style="text-align:left;"|Greece | ||
|style="text-align:left;"|Shrine of Poseidon | |style="text-align:left;"|Shrine of Poseidon | ||
|style="text-align:left;"|+ | |style="text-align:left;"|+10 {{icon|money}}, +20% for adjacent nets | ||
|- | |- | ||
|style="text-align:left;"|Greece | |style="text-align:left;"|Greece | ||
|style="text-align:left;"|Shrine of Zeus | |style="text-align:left;"|Shrine of Zeus | ||
|style="text-align:left;"|+2 {{icon|civics}}, +1 {{icon|orders}} per adjacent wonder | |style="text-align:left;"|+2 {{icon|civics}}, +1 {{icon|orders}} per adjacent wonder | ||
|- | |- | ||
|style="text-align:left;"|Persia | |style="text-align:left;"|Persia | ||
|style="text-align:left;"|Shrine of Anahita | |style="text-align:left;"|Shrine of Anahita | ||
|style="text-align:left;"|+ | |style="text-align:left;"|+10 {{icon|money}}, +20% for adjacent nets | ||
|- | |- | ||
|style="text-align:left;"|Persia | |style="text-align:left;"|Persia | ||
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|- | |- | ||
|style="text-align:left;"|Rome | |style="text-align:left;"|Rome | ||
|style="text-align:left;"|Shrine of | |style="text-align:left;"|Shrine of Vesta | ||
|style="text-align:left;"|+2 {{icon|culture}}, +10 {{icon|money}} per adjacent resource | |style="text-align:left;"|+2 {{icon|culture}}, +10 {{icon|money}} per adjacent resource | ||
|- | |- | ||
|style="text-align:left;"|Rome | |style="text-align:left;"|Rome | ||
|style="text-align:left;"|Shrine of | |style="text-align:left;"|Shrine of Mars | ||
|style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle | |style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle units | ||
|- | |- | ||
|style="text-align:left;"|Rome | |style="text-align:left;"|Rome | ||
|style="text-align:left;"|Shrine of | |style="text-align:left;"|Shrine of Venus | ||
|style="text-align:left;"|+20% for adjacent pastures, + | |style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}} | ||
|- | |- | ||
|style="text-align:left;"|Rome | |style="text-align:left;"|Rome | ||
|style="text-align:left;"|Shrine of | |style="text-align:left;"|Shrine of Vulcan | ||
|style="text-align:left;"|+20% for adjacent mines, +1 {{icon|training}} per adjacent lumbermill | |style="text-align:left;"|+20% for adjacent mines, +1 {{icon|training}} per adjacent lumbermill | ||
|} | |} | ||
= Religious Buildings = | ==Religious Buildings== | ||
All religious buildings require either Urban, Lush, Temperate or Arid Terrain, and the city must follow the appropriate religion. | All religious buildings require either Urban, Lush, Temperate or Arid Terrain, and the city must follow the appropriate religion. | ||