Editing Improvements

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
Last Update: Patch 1.0.61443 (july 22)
Last Update: Patch 1.0.61443 (july 22)


= Pillage yields =
==Pillage yields==


{|class="wikitable"
{|class="wikitable"
Line 50: Line 50:
|style="text-align:left;"|20 / 40 / 60 {{icon|money}}
|style="text-align:left;"|20 / 40 / 60 {{icon|money}}
|-
|-
|style="text-align:left;"|Library / Academy / University
|style="text-align:left;"|Library / Acadamy / University
|style="text-align:left;"|10 / 20 / 30 {{icon|science}}
|style="text-align:left;"|10 / 20 / 30 {{icon|science}}
|-
|-
Line 57: Line 57:
|-
|-
|style="text-align:left;"|Garrison / Stronghold / Citadel
|style="text-align:left;"|Garrison / Stronghold / Citadel
|style="text-align:left;"|40 / 50 / 50 {{icon|stone}}
|style="text-align:left;"|40 / 50 / 50!? {{icon|stone}}
|-
|-
|style="text-align:left;"|Shrine
|style="text-align:left;"|Shrine
Line 63: Line 63:
|-
|-
|style="text-align:left;"|Monastery
|style="text-align:left;"|Monastery
|style="text-align:left;"|20 {{icon|science}}
|style="text-align:left;"|20
|-
|-
|style="text-align:left;"|Temple
|style="text-align:left;"|Temple
Line 72: Line 72:
|}
|}


= Shrines =
==Shrines==
All Shrines cost 40 {{icon|stone}} to build and take 4 turns. They are built in Urban, Lush, Temperate or Arid locations, and you may only have one of each for your nation per player.  
All Shrines cost 40 {{icon|stone}} to build and take 4 turns. They are built in Urban, Lush, Temperate or Arid locations, and you may only have one of each for your nation per player.  


Line 89: Line 89:
|style="text-align:left;"|Assyria
|style="text-align:left;"|Assyria
|style="text-align:left;"|Shrine of Ninurta
|style="text-align:left;"|Shrine of Ninurta
|style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle Infantry units
|style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle units
|-
|-
|style="text-align:left;"|Assyria
|style="text-align:left;"|Assyria
Line 101: Line 101:
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Shrine of Ereshkigal
|style="text-align:left;"|Shrine of Ereshkigal
|style="text-align:left;"| +2 {{icon|culture}}, +50/100% {{icon|culture}} per adjacent mountain/volcano
|style="text-align:left;"| +2 {{icon|culture}}, +100% {{icon|culture}} per adjacent mountain/volcano
|-
|-
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Shrine of Ishtar
|style="text-align:left;"|Shrine of Ishtar
|style="text-align:left;"|+20% for adjacent pastures, +2 {{icon|growth}}
|style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}}
|-
|-
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Babylonia
Line 116: Line 116:
|-
|-
|style="text-align:left;"|Carthage
|style="text-align:left;"|Carthage
|style="text-align:left;"|Shrine of Baal Hammon
|style="text-align:left;"|Shrine of Astarte
|style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}}
|style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}}
|-
|-
|style="text-align:left;"|Carthage
|style="text-align:left;"|Carthage
|style="text-align:left;"|Shrine of Eshmun
|style="text-align:left;"|Shrine of Eshmun
|style="text-align:left;"|Heals +6 HP for idle units, +2 {{icon|growth}} per adjacent grove
|style="text-align:left;"|Heals +5 HP for idle units, +1 {{icon|growth}} per adjacent grove
|-
|-
|style="text-align:left;"|Carthage
|style="text-align:left;"|Carthage
Line 133: Line 133:
|style="text-align:left;"|Egypt
|style="text-align:left;"|Egypt
|style="text-align:left;"|Shrine of Isis
|style="text-align:left;"|Shrine of Isis
|style="text-align:left;"|Heals +6 HP for idle units, +2 {{icon|growth}} per adjacent grove
|style="text-align:left;"|Heals +5 HP for idle units, +1 {{icon|growth}} per adjacent grove
|-
|-
|style="text-align:left;"|Egypt
|style="text-align:left;"|Egypt
Line 141: Line 141:
|style="text-align:left;"|Egypt
|style="text-align:left;"|Egypt
|style="text-align:left;"|Shrine of Osiris
|style="text-align:left;"|Shrine of Osiris
|style="text-align:left;"| +2 {{icon|culture}}, +50/100% {{icon|culture}} per adjacent mountain/volcano
|style="text-align:left;"| +2 {{icon|culture}}, +100% {{icon|culture}} per adjacent mountain/volcano
|-
|-
|style="text-align:left;"|Egypt
|style="text-align:left;"|Egypt
Line 153: Line 153:
|style="text-align:left;"|Greece
|style="text-align:left;"|Greece
|style="text-align:left;"|Shrine of Hades
|style="text-align:left;"|Shrine of Hades
|style="text-align:left;"| +2 {{icon|culture}}, +50/100% {{icon|culture}} per adjacent mountain/volcano
|style="text-align:left;"| +2 {{icon|culture}}, +100% {{icon|culture}} per adjacent mountain/volcano
|-
|-
|style="text-align:left;"|Greece
|style="text-align:left;"|Greece
|style="text-align:left;"|Shrine of Poseidon
|style="text-align:left;"|Shrine of Poseidon
|style="text-align:left;"|+20 {{icon|money}}, +20% for adjacent nets
|style="text-align:left;"|+10 {{icon|money}}, +20% for adjacent nets
|-
|-
|style="text-align:left;"|Greece
|style="text-align:left;"|Greece
|style="text-align:left;"|Shrine of Zeus
|style="text-align:left;"|Shrine of Zeus
|style="text-align:left;"|+2 {{icon|civics}}, +1 {{icon|orders}} per adjacent wonder
|style="text-align:left;"|+2 {{icon|civics}}, +1 {{icon|orders}} per adjacent wonder
|-
|style="text-align:left;"|Hatti
|style="text-align:left;"|Shrine of Tarhun
|style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle Infantry units
|-
|style="text-align:left;"|Hatti
|style="text-align:left;"|Shrine of Arinnitti
|style="text-align:left;"|+2 {{icon|culture}}, +10 {{icon|money}} per adjacent resource
|-
|style="text-align:left;"|Hatti
|style="text-align:left;"|Shrine of Kamrusepa
|style="text-align:left;"|Heals +6 HP for idle units, +2 {{icon|growth}} per adjacent grove
|-
|style="text-align:left;"|Hatti
|style="text-align:left;"|Shrine of Halki
|style="text-align:left;"|+1 level for new ranged units, +20% for adjacent camps
|-
|-
|style="text-align:left;"|Persia
|style="text-align:left;"|Persia
|style="text-align:left;"|Shrine of Anahita
|style="text-align:left;"|Shrine of Anahita
|style="text-align:left;"|+20 {{icon|money}}, +20% for adjacent nets
|style="text-align:left;"|+10 {{icon|money}}, +20% for adjacent nets
|-
|-
|style="text-align:left;"|Persia
|style="text-align:left;"|Persia
Line 196: Line 180:
|-
|-
|style="text-align:left;"|Rome
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Ceres
|style="text-align:left;"|Shrine of Vesta
|style="text-align:left;"|+2 {{icon|culture}}, +10 {{icon|money}} per adjacent resource
|style="text-align:left;"|+2 {{icon|culture}}, +10 {{icon|money}} per adjacent resource
|-
|-
|style="text-align:left;"|Rome
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Bellona
|style="text-align:left;"|Shrine of Mars
|style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle Infantry units
|style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle units
|-
|-
|style="text-align:left;"|Rome
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Feronia
|style="text-align:left;"|Shrine of Venus
|style="text-align:left;"|+20% for adjacent pastures, +2 {{icon|growth}}
|style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}}
|-
|-
|style="text-align:left;"|Rome
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Sol
|style="text-align:left;"|Shrine of Vulcan
|style="text-align:left;"|+20% for adjacent mines, +1 {{icon|training}} per adjacent lumbermill
|style="text-align:left;"|+20% for adjacent mines, +1 {{icon|training}} per adjacent lumbermill
|}
|}


= Religious Buildings =
==Religious Buildings==
All religious buildings require either Urban, Lush, Temperate or Arid Terrain, and the city must follow the appropriate religion.
All religious buildings require either Urban, Lush, Temperate or Arid Terrain, and the city must follow the appropriate religion.


Please note that all contributions to Old World Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Old World Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Template used on this page: