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Last Update: Patch 1.0.61443 (july 22)
==Shrines==
 
All Shrines cost 40 [[File::Stone.png|18x18px|Stone]] to build and take 5 turns. They are pillaged for 10 turns and 20 [[File::Stone.png|18x18px|Stone]]. They are built in Urban, Lush, Temperate or Arid locations, and you may only have one of each for your nation per player.
= Pillage yields =


{|class="wikitable"
{|class="wikitable"
|-
|-
!style="text-align:center;"|Improvement
!
!style="text-align:center;"|Pillage yield
!
|-
!colspan="7" style="text-align:center;"|Yields
|style="text-align:left;"|Fort
!
|style="text-align:left;"|20 {{icon|stone}}
|-
|style="text-align:left;"|Farm / Granary
|style="text-align:left;"|20 {{icon|food}}
|-
|style="text-align:left;"|Mine
|style="text-align:left;"|20 {{icon|iron}}
|-
|style="text-align:left;"|Quarry
|style="text-align:left;"|20 {{icon|stone}}
|-
|style="text-align:left;"|Lumbermill
|style="text-align:left;"|20 {{icon|wood}}
|-
|style="text-align:left;"|Pasture / Camp / Grove / Nets
|style="text-align:left;"|20 {{icon|food}}
|-
|style="text-align:left;"|Harbor
|style="text-align:left;"|30 {{icon|wood}}
|-
|style="text-align:left;"|Watermill / Windmill
|style="text-align:left;"|20 {{icon|stone}}
|-
|style="text-align:left;"|Hamlet / Village / Town
|style="text-align:left;"|10 / 20 / 40 {{icon|money}}
|-
|style="text-align:left;"|Barracks
|style="text-align:left;"|20 {{icon|stone}}
|-
|style="text-align:left;"|Range
|style="text-align:left;"|20 {{icon|wood}}
|-
|style="text-align:left;"|Odeon / Theater / Amphitheater
|style="text-align:left;"|20 / 30 / 40 {{icon|culture}}
|-
|style="text-align:left;"|Baths
|style="text-align:left;"|20 / 30 / 40 {{icon|stone}}
|-
|style="text-align:left;"|Market / Grocer / Fair
|style="text-align:left;"|20 / 40 / 60 {{icon|money}}
|-
|style="text-align:left;"|Library / Academy / University
|style="text-align:left;"|10 / 20 / 30 {{icon|science}}
|-
|style="text-align:left;"|Courthouse / Ministry / Palace
|style="text-align:left;"|10 / 20 / 30 {{icon|civics}}
|-
|style="text-align:left;"|Garrison / Stronghold / Citadel
|style="text-align:left;"|40 / 50 / 50 {{icon|stone}}
|-
|style="text-align:left;"|Shrine
|style="text-align:left;"|20 {{icon|stone}}
|-
|style="text-align:left;"|Monastery
|style="text-align:left;"|20 {{icon|science}}
|-
|style="text-align:left;"|Temple
|style="text-align:left;"|2 {{icon|orders}}
|-
|style="text-align:left;"|Cathedral
|style="text-align:left;"|20 {{icon|culture}}
|}
 
= Shrines =
All Shrines cost 40 {{icon|stone}} to build and take 4 turns. They are built in Urban, Lush, Temperate or Arid locations, and you may only have one of each for your nation per player.
 
Building a Shrine will add your nations Paganism religion to that city which gives +2 {{icon|culture}}.  All shrines will also improve the opinion of your Paganism religion by +2.
 
{|class="wikitable"
|-
|-
!style="text-align:center;"|Nation
!style="text-align:center;"|Nation
!style="text-align:center;"|Shrine
!style="text-align:center;"|Shrine
!style="text-align:center;"|[[File:Growth.png|18x18px|Growth]]
!style="text-align:center;"|[[File:Culture.png|18x18px|Growth]]
!style="text-align:center;"|[[File:Civics.png|18x18px|Growth]]
!style="text-align:center;"|[[File:Orders.png|18x18px|Growth]]
!style="text-align:center;"|[[File:Science.png|18x18px|Growth]]
!style="text-align:center;"|[[File:Training.png|18x18px|Growth]]
!style="text-align:center;"|[[File:Money.png|18x18px|Growth]]
!style="text-align:left;"|Effects
!style="text-align:left;"|Effects
|-
|-
|style="text-align:left;"|Assyria
|style="text-align:left;"|Assyria
|style="text-align:left;"|Shrine of Ashur
|style="text-align:left;"|Shrine of Ninurta
|style="text-align:left;"|+2 {{icon|civics}}, +1 {{icon|orders}} per adjacent wonder
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Assyria
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Ninurta
|style="text-align:left;"|Shrine of Mars
|style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle Infantry units
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Assyria
|style="text-align:left;"|Assyria
|style="text-align:left;"|Shrine of Nuska
|style="text-align:left;"|Shrine of Nuska
|style="text-align:left;"|+20% for adjacent mines, +1 {{icon|training}} per adjacent lumbermill
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Mine Output +50%
|-
|-
|style="text-align:left;"|Assyria
|style="text-align:left;"|Persia
|style="text-align:left;"|Shrine of Shamash
|style="text-align:left;"|Shrine of Atar
|style="text-align:left;"|+0.5 {{icon|orders}} , +20% for adjacent farms
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Mine Output +50%
|-
|-
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Ereshkigal
|style="text-align:left;"|Shrine of Vulcan
|style="text-align:left;"| +2 {{icon|culture}}, +50/100% {{icon|culture}} per adjacent mountain/volcano
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Mine Output +50%
|-
|-
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Shrine of Ishtar
|style="text-align:left;"|Shrine of Nabu
|style="text-align:left;"|+20% for adjacent pastures, +2 {{icon|growth}}
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Greece
|style="text-align:left;"|Shrine of Marduk
|style="text-align:left;"|Shrine of Athena
|style="text-align:left;"|+2 {{icon|civics}}, +1 {{icon|orders}} per adjacent wonder
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Assyria
|style="text-align:left;"|Shrine of Nabu
|style="text-align:left;"|Shrine of Shamahs
|style="text-align:left;"|+1 {{icon|science}}, +1 {{icon|civics}} per adjacent odeon
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Carthage
|style="text-align:left;"|Egypt
|style="text-align:left;"|Shrine of Baal Hammon
|style="text-align:left;"|Shrine of Ra
|style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}}
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Carthage
|style="text-align:left;"|Persia
|style="text-align:left;"|Shrine of Eshmun
|style="text-align:left;"|Shrine of Mithra
|style="text-align:left;"|Heals +6 HP for idle units, +2 {{icon|growth}} per adjacent grove
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Carthage
|style="text-align:left;"|Carthage
|style="text-align:left;"|Shrine of Melqart
|style="text-align:left;"|Shrine of Melqart
|style="text-align:left;"|+10 {{icon|money}}, +20% for adjacent nets
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|
|-
|style="text-align:left;"|Greece
|style="text-align:left;"|Shrine of Poseidon
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|
|-
|style="text-align:left;"|Persia
|style="text-align:left;"|Shrine of Anahita
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|
|-
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Shrine of Ishtar
|style="text-align:center;"|10
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Carthage
|style="text-align:left;"|Carthage
|style="text-align:left;"|Shrine of Tanit
|style="text-align:left;"|Shrine of Astarte
|style="text-align:left;"|+2 {{icon|culture}}, +10 {{icon|money}} per adjacent resource
|style="text-align:center;"|10
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Egypt
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Isis
|style="text-align:left;"|Shrine of Venus
|style="text-align:left;"|Heals +6 HP for idle units, +2 {{icon|growth}} per adjacent grove
|style="text-align:center;"|10
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Egypt
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Shrine of Neith
|style="text-align:left;"|Shrine of Ereshkigal
|style="text-align:left;"|+1 level for new ranged units, +20% for adjacent camps
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Quarry Output +50%
|-
|-
|style="text-align:left;"|Egypt
|style="text-align:left;"|Egypt
|style="text-align:left;"|Shrine of Osiris
|style="text-align:left;"|Shrine of Osiris
|style="text-align:left;"| +2 {{icon|culture}}, +50/100% {{icon|culture}} per adjacent mountain/volcano
|style="text-align:center;"|0
|-
|style="text-align:center;"|20
|style="text-align:left;"|Egypt
|style="text-align:center;"|0
|style="text-align:left;"|Shrine of Ra
|style="text-align:center;"|0
|style="text-align:left;"|+0.5 {{icon|orders}} , +20% for adjacent farms
|style="text-align:center;"|0
|-
|style="text-align:center;"|0
|style="text-align:left;"|Greece
|style="text-align:center;"|0
|style="text-align:left;"|Shrine of Athena
|style="text-align:left;"|Quarry Output +50%
|style="text-align:left;"|+1 {{icon|science}} , +1 {{icon|civics}} per adjacent courthouse
|-
|-
|style="text-align:left;"|Greece
|style="text-align:left;"|Greece
|style="text-align:left;"|Shrine of Hades
|style="text-align:left;"|Shrine of Hades
|style="text-align:left;"| +2 {{icon|culture}}, +50/100% {{icon|culture}} per adjacent mountain/volcano
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Quarry Output +50%
|-
|-
|style="text-align:left;"|Greece
|style="text-align:left;"|Carthage
|style="text-align:left;"|Shrine of Poseidon
|style="text-align:left;"|Shrine of Eshmun
|style="text-align:left;"|+20 {{icon|money}}, +20% for adjacent nets
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Units Gain Herbalist Promotion
|-
|-
|style="text-align:left;"|Greece
|style="text-align:left;"|Egypt
|style="text-align:left;"|Shrine of Zeus
|style="text-align:left;"|Shrine of Isis
|style="text-align:left;"|+2 {{icon|civics}}, +1 {{icon|orders}} per adjacent wonder
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Units Gain Herbalist Promotion
|-
|-
|style="text-align:left;"|Hatti
|style="text-align:left;"|Assyria
|style="text-align:left;"|Shrine of Tarhun
|style="text-align:left;"|Shrine of Ashur
|style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle Infantry units
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Hatti
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Shrine of Arinnitti
|style="text-align:left;"|Shrine of Marduk
|style="text-align:left;"|+2 {{icon|culture}}, +10 {{icon|money}} per adjacent resource
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Hatti
|style="text-align:left;"|Greece
|style="text-align:left;"|Shrine of Kamrusepa
|style="text-align:left;"|Shrine of Zeus
|style="text-align:left;"|Heals +6 HP for idle units, +2 {{icon|growth}} per adjacent grove
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Hatti
|style="text-align:left;"|Carthage
|style="text-align:left;"|Shrine of Halki
|style="text-align:left;"|Shrine of Tanit
|style="text-align:left;"|+1 level for new ranged units, +20% for adjacent camps
|style="text-align:center;"|0
|-
|style="text-align:center;"|50
|style="text-align:left;"|Persia
|style="text-align:center;"|0
|style="text-align:left;"|Shrine of Anahita
|style="text-align:center;"|0
|style="text-align:left;"|+20 {{icon|money}}, +20% for adjacent nets
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Persia
|style="text-align:left;"|Persia
|style="text-align:left;"|Shrine of Atar
|style="text-align:left;"|Shrine of Tishtrya
|style="text-align:left;"|+20% for adjacent mines, +1 {{icon|training}} per adjacent lumbermill
|-
|style="text-align:left;"|Persia
|style="text-align:left;"|Shrine of Mithra
|style="text-align:left;"|+1 level for new ranged units, +20% for adjacent camps
|-
|style="text-align:left;"|Persia
|style="text-align:left;"|Shrine of Hvar Khshaita
|style="text-align:left;"|+0.5 {{icon|orders}} , +20% for adjacent farms
|-
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Ceres
|style="text-align:left;"|+2 {{icon|culture}}, +10 {{icon|money}} per adjacent resource
|-
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Bellona
|style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle Infantry units
|-
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Feronia
|style="text-align:left;"|+20% for adjacent pastures, +2 {{icon|growth}}
|-
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Sol
|style="text-align:left;"|+20% for adjacent mines, +1 {{icon|training}} per adjacent lumbermill
|}
 
= Religious Buildings =
All religious buildings require either Urban, Lush, Temperate or Arid Terrain, and the city must follow the appropriate religion.
 
{|class="wikitable"
|-
!
!colspan="4" style="text-align:center;"|Build Cost
!colspan="4" style="text-align:center;"|Yields
|-
!style="text-align:left;"|Building
!style="text-align:center;"|Turns
!style="text-align:center;"|{{icon|wood}}
!style="text-align:center;"|{{icon|stone}}
!style="text-align:center;"|{{icon|civics}}
!style="text-align:center;"|{{icon|science}}
!style="text-align:center;"|{{icon|culture}}
!style="text-align:center;"|{{icon|stone}}
!style="text-align:left;"|Notes
|-
|style="text-align:left;"|Monastery
|style="text-align:center;"|4
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|-2
|style="text-align:left;"|+2 religion opinion
|-
|style="text-align:left;"|Temple
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|3
|
|style="text-align:center;"|-2
|style="text-align:left;"|+0.5 {{icon|orders}}, +2 religion opinion
|-
|-
|style="text-align:left;"|Cathedral
|style="text-align:left;"|Egypt
|style="text-align:center;"|6
|style="text-align:left;"|Shrine of Neith
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|-4
|style="text-align:left;"|New Units Gain 1 Level
|style="text-align:left;"|+50% {{icon|culture}}, +5 legitimacy, +4 religion opinion
|-
|-
|style="text-align:left;"|Holy Site
|style="text-align:left;"|Rome
|style="text-align:center;"|8
|style="text-align:left;"|Shrine of Diana
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|200
|style="text-align:center;"|200
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|-2
|style="text-align:left;"|New Units Gain 1 Level
|style="text-align:left;"|+10 Religion Opinion, +20% {{icon|culture}}, 2 Victory points, creates disciple every 20 turns
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