Happiness and Discontent
Revision as of 18:49, 4 November 2021 by Fluffybunny (talk | contribs)
Discontent is a value tracked independently for each city. Cities gain or lose Discontent each year from various sources, and can also experience one-time increases or decreases.
Every time a city accumulates 100 Discontent , it gains a Discontent Level, which increases Maintenance , reduces Growth , and decreases the opinion of the city's family [NEED EXACT VALUES]. When a city loses 100 Discontent , its Discontent Level goes down instead (to a minimum of 0).
Yearly changes to Discontent
- -3 per Culture Level for the Cathedral improvement of your state religion if it has the Dualism theology
- -1 in the capital per type of Luxury produced anywhere in your empire when not all of it is sent as a gift
- -1 for the Colosseum (tier 3 Theater, requires Strong culture) or Heated Baths (tier 3 Bath, requires Legendary culture) improvements
- -1 per Luxury produced by the city if your empire contains the Grand Bazaar wonder (requires Legendary culture)
- +0.5 per missing urban tile; a city ought to have at least 1 urban tile per 2 population (Citizens + Specialists)
- +4 if the city has lost any amount of HP (caused by enemy attacks, fixable with the Repairs project)
One-time changes to Discontent
- -20/-40/-60/-80 respectively for the repeatable projects Festival I/Festival II/Festival III/Festival IV (requires Weak/Developing/Strong/Legendary culture)