Difference between revisions of "Happiness and Discontent"
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Discontent {{icon| Discontent|12px}} is a value tracked independently for each city. Cities gain or lose Discontent {{icon| Discontent|12px}} each year from various sources, and can also experience one-time increases or decreases. | Discontent {{icon| Discontent|12px}} is a value tracked independently for each city. Cities gain or lose Discontent {{icon| Discontent|12px}} each year from various sources, and can also experience one-time increases or decreases. | ||
When a city accumulates enough Discontent (100 + 10*level) {{icon| Discontent|12px}}, it gains a Discontent Level. Each level increases city Maintenance {{icon| Maintenance|12px}} and reduces Growth {{icon| Growth|12px}} and Science {{icon| science|12px}} by 5%. It also decreases the opinion of the city's family by 20. When a city loses Discontent {{icon| Discontent|12px}}, its Discontent Level goes down instead (to a minimum of 0). | |||
=== Yearly changes to Discontent {{icon| Discontent|12px}} === | === Yearly changes to Discontent {{icon| Discontent|12px}} === | ||
* -3 {{icon| Discontent|12px}} | * -3 {{icon| Discontent|12px}} in cities with Cathedral improvement with the Inconography law | ||
* -2 {{icon| Discontent|12px}} in the cities of the Cleric family | * -2 {{icon| Discontent|12px}} in the cities of the Cleric family | ||
* -2 {{icon| Discontent|12px}} for a governor with the Righteous | * -2 {{icon| Discontent|12px}} for a governor with the Righteous trait | ||
* -2 {{icon| Discontent|12px}} in all cities for a leader with the Righteous trait | |||
* -2 {{icon| Discontent|12px}} for the Hagia Sophia wonder (requires Legendary culture) | * -2 {{icon| Discontent|12px}} for the Hagia Sophia wonder (requires Legendary culture) | ||
* -1 {{icon| Discontent|12px}} for having at least one military unit from the city's family within its borders | * -1 {{icon| Discontent|12px}} for having at least one military unit from the city's family within its borders per wall, moat and tower. | ||
* -1 {{icon| Discontent|12px}} if your state religion is present in the city | * -1 {{icon| Discontent|12px}} if your state religion is present in the city | ||
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* +0.5 {{icon| Discontent|12px}} per missing urban tile; a city ought to have at least 1 urban tile per 2 population (Citizens + Specialists) | * +0.5 {{icon| Discontent|12px}} per missing urban tile; a city ought to have at least 1 urban tile per 2 population (Citizens + Specialists) | ||
* +1 {{icon| Discontent|12px}} with the Slavery | * +1 {{icon| Discontent|12px}} with the Slavery law | ||
* +2 {{icon| Discontent|12px}} for a governor with the Debauched trait | * +2 {{icon| Discontent|12px}} for a governor with the Debauched trait | ||
* + | * +1 {{icon| Discontent|12px}} in all cities for a Leader with the Debauched trait | ||
* +1 {{icon| Discontent|12px}} per Upset religion (opinion -1 to -99) present in the city | |||
* +2 {{icon| Discontent|12px}} if the city was founded by a different empire. | * +2 {{icon| Discontent|12px}} if the city was founded by a different empire. | ||
* + | * +2 {{icon| Discontent|12px}} per Angry religion (opinion -100 or lower) present in the city | ||
* +4 {{icon| Discontent|12px}} if the city has lost any amount of HP (caused by enemy attacks, fixable with the Repairs project) | * +4 {{icon| Discontent|12px}} if the city has lost any amount of HP (caused by enemy attacks, fixable with the Repairs project) | ||
* Difficulty modifier on high difficulties, from + | * Difficulty modifier on high difficulties, from +7 {{icon| Discontent|12px}} at The Able up to +14 {{icon| Discontent|12px}} at The Great. | ||
* Some event options add a Project that affects Discontent {{icon| Discontent|12px}} yearly in either direction | * Some event options add a Project that affects Discontent {{icon| Discontent|12px}} yearly in either direction | ||
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* Some event options add or subtract Discontent {{icon| Discontent|12px}} | * Some event options add or subtract Discontent {{icon| Discontent|12px}} | ||
* Some event options directly increase or decrease Discontent Level | * Some event options directly increase or decrease Discontent Level |
Revision as of 18:15, 8 November 2021
Discontent is a value tracked independently for each city. Cities gain or lose Discontent each year from various sources, and can also experience one-time increases or decreases.
When a city accumulates enough Discontent (100 + 10*level) , it gains a Discontent Level. Each level increases city Maintenance and reduces Growth and Science by 5%. It also decreases the opinion of the city's family by 20. When a city loses Discontent , its Discontent Level goes down instead (to a minimum of 0).
Yearly changes to Discontent
- -1 for having at least one military unit from the city's family within its borders per wall, moat and tower.
- -1 in the capital per type of Luxury produced anywhere in your empire when not all of it is sent as a gift
- -1 for the Colosseum (tier 3 Theater, requires Strong culture) or Heated Baths (tier 3 Bath, requires Legendary culture) improvements
- -1 per Luxury produced by the city if your empire contains the Grand Bazaar wonder (requires Legendary culture)
- +0.5 per missing urban tile; a city ought to have at least 1 urban tile per 2 population (Citizens + Specialists)
- +4 if the city has lost any amount of HP (caused by enemy attacks, fixable with the Repairs project)
One-time changes to Discontent
- -20/-40/-60/-80 respectively for the repeatable projects Festival I/Festival II/Festival III/Festival IV (requires Weak/Developing/Strong/Legendary culture)
- +??? for hurrying production, depending on the amount hurried [NEED EXACT VALUES], if you don't have the Monetary Reform law
- Some event options directly increase or decrease Discontent Level