Difference between revisions of "Happiness and Discontent"
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Discontent {{icon| Discontent|12px}} is a value tracked independently for each city. Cities gain or lose Discontent {{icon| Discontent |12px}} each year from various sources, and can also experience one-time increases or decreases. | Discontent {{icon| Discontent|12px}} is a value tracked independently for each city. Cities gain or lose Discontent {{icon| Discontent|12px}} each year from various sources, and can also experience one-time increases or decreases. | ||
Every time a city accumulates 100 Discontent {{icon| | Every time a city accumulates 100 Discontent {{icon| Discontent|12px}}, it gains a Discontent Level, which increases Maintenance {{icon| Maintenance|12px}}, reduces Growth {{icon| Growth|12px}}, and decreases the opinion of the city's family [NEED EXACT VALUES]. When a city loses 100 Discontent {{icon| Discontent|12px}}, its Discontent Level goes down instead (to a minimum of 0). | ||
=== Yearly changes to Discontent {{icon| Discontent |12px}} === | === Yearly changes to Discontent {{icon| Discontent|12px}} === | ||
* -3 {{icon| Discontent |12px}} per Culture Level for the Cathedral improvement of your state religion if it has the Dualism theology | * -3 {{icon| Discontent|12px}} per Culture Level for the Cathedral improvement of your state religion if it has the Dualism theology | ||
* -2 {{icon| Discontent |12px}} in the cities of the Cleric family | * -2 {{icon| Discontent|12px}} in the cities of the Cleric family | ||
* -2 {{icon| Discontent |12px}} for a governor with the Righteous or Enemy of the State traits | * -2 {{icon| Discontent|12px}} for a governor with the Righteous or Enemy of the State traits | ||
* -2 {{icon| Discontent |12px}} for the Hagia Sophia wonder (requires Legendary culture) | * -2 {{icon| Discontent|12px}} for the Hagia Sophia wonder (requires Legendary culture) | ||
* -1 {{icon| Discontent |12px}} for having at least one military unit from the city's family within its borders | * -1 {{icon| Discontent|12px}} for having at least one military unit from the city's family within its borders | ||
* -1 {{icon| Discontent |12px}} if your state religion is present in the city | * -1 {{icon| Discontent|12px}} if your state religion is present in the city | ||
* -1 {{icon| Discontent |12px}} in the capital per type of Luxury produced anywhere in your empire when not all of it is sent as a gift | * -1 {{icon| Discontent|12px}} in the capital per type of Luxury produced anywhere in your empire when not all of it is sent as a gift | ||
* -1 {{icon| Discontent |12px}} with the Tolerance or Monetary Reform laws | * -1 {{icon| Discontent|12px}} with the Tolerance or Monetary Reform laws | ||
* -1 {{icon| Discontent |12px}} for the Archive IV, Forum IV, or Treasury IV one-time projects (require Legendary culture) | * -1 {{icon| Discontent|12px}} for the Archive IV, Forum IV, or Treasury IV one-time projects (require Legendary culture) | ||
* -1 {{icon| Discontent |12px}} for the Colosseum (tier 3 Theater, requires Strong culture) or Heated Baths (tier 3 Bath, requires Legendary culture) improvements | * -1 {{icon| Discontent|12px}} for the Colosseum (tier 3 Theater, requires Strong culture) or Heated Baths (tier 3 Bath, requires Legendary culture) improvements | ||
* -1 {{icon| Discontent |12px}} per Luxury produced by the city if your empire contains the Grand Bazaar wonder (requires Legendary culture) | * -1 {{icon| Discontent|12px}} per Luxury produced by the city if your empire contains the Grand Bazaar wonder (requires Legendary culture) | ||
* +0.5 {{icon| Discontent |12px}} per missing urban tile; a city ought to have at least 1 urban tile per 2 population (Citizens + Specialists) | * +0.5 {{icon| Discontent|12px}} per missing urban tile; a city ought to have at least 1 urban tile per 2 population (Citizens + Specialists) | ||
* +1 {{icon| Discontent |12px}} with the Slavery, Tyranny, or Coin Debasement laws | * +1 {{icon| Discontent|12px}} with the Slavery, Tyranny, or Coin Debasement laws | ||
* +2 {{icon| Discontent |12px}} for a governor with the Debauched trait | * +2 {{icon| Discontent|12px}} for a governor with the Debauched trait | ||
* +2 {{icon| Discontent |12px}} per Upset religion (opinion -1 to -99) present in the city | * +2 {{icon| Discontent|12px}} per Upset religion (opinion -1 to -99) present in the city | ||
* +2 {{icon| Discontent |12px}} if the city was founded by a different empire. | * +2 {{icon| Discontent|12px}} if the city was founded by a different empire. | ||
* +4 {{icon| Discontent |12px}} per Angry religion (opinion -100 or lower) present in the city | * +4 {{icon| Discontent|12px}} per Angry religion (opinion -100 or lower) present in the city | ||
* +4 {{icon| Discontent |12px}} if the city has lost any amount of HP (caused by enemy attacks, fixable with the Repairs project) | * +4 {{icon| Discontent|12px}} if the city has lost any amount of HP (caused by enemy attacks, fixable with the Repairs project) | ||
* Difficulty modifier on high difficulties, from +1 {{icon| Discontent |12px}} at The Good up to +6 {{icon| Discontent |12px}} at The Great. | * Difficulty modifier on high difficulties, from +1 {{icon| Discontent|12px}} at The Good up to +6 {{icon| Discontent|12px}} at The Great. | ||
* Some event options add a Project that affects Discontent {{icon| Discontent |12px}} yearly in either direction | * Some event options add a Project that affects Discontent {{icon| Discontent|12px}} yearly in either direction | ||
=== One-time changes to Discontent {{icon| Discontent |12px}} === | === One-time changes to Discontent {{icon| Discontent|12px}} === | ||
* -20/-40/-60/-80 {{icon| Discontent |12px}} respectively for the repeatable projects Festival I/Festival II/Festival III/Festival IV (requires Weak/Developing/Strong/Legendary culture) | * -20/-40/-60/-80 {{icon| Discontent|12px}} respectively for the repeatable projects Festival I/Festival II/Festival III/Festival IV (requires Weak/Developing/Strong/Legendary culture) | ||
* +10 {{icon| Discontent |12px}} each time a city is attacked | * +10 {{icon| Discontent|12px}} each time a city is attacked | ||
* +??? {{icon| Discontent |12px}} for hurrying production, depending on the amount hurried [NEED EXACT VALUES], if you don't have the Monetary Reform law | * +??? {{icon| Discontent|12px}} for hurrying production, depending on the amount hurried [NEED EXACT VALUES], if you don't have the Monetary Reform law | ||
* Some event options add or subtract Discontent {{icon| Discontent |12px}} | * Some event options add or subtract Discontent {{icon| Discontent|12px}} | ||
* Some event options directly increase or decrease Discontent Level (effectively gaining or losing some multiple of 100 Discontent {{icon| Discontent |12px}}) | * Some event options directly increase or decrease Discontent Level (effectively gaining or losing some multiple of 100 Discontent {{icon| Discontent|12px}}) |
Revision as of 18:49, 4 November 2021
Discontent is a value tracked independently for each city. Cities gain or lose Discontent each year from various sources, and can also experience one-time increases or decreases.
Every time a city accumulates 100 Discontent , it gains a Discontent Level, which increases Maintenance , reduces Growth , and decreases the opinion of the city's family [NEED EXACT VALUES]. When a city loses 100 Discontent , its Discontent Level goes down instead (to a minimum of 0).
Yearly changes to Discontent
- -3 per Culture Level for the Cathedral improvement of your state religion if it has the Dualism theology
- -1 in the capital per type of Luxury produced anywhere in your empire when not all of it is sent as a gift
- -1 for the Colosseum (tier 3 Theater, requires Strong culture) or Heated Baths (tier 3 Bath, requires Legendary culture) improvements
- -1 per Luxury produced by the city if your empire contains the Grand Bazaar wonder (requires Legendary culture)
- +0.5 per missing urban tile; a city ought to have at least 1 urban tile per 2 population (Citizens + Specialists)
- +4 if the city has lost any amount of HP (caused by enemy attacks, fixable with the Repairs project)
One-time changes to Discontent
- -20/-40/-60/-80 respectively for the repeatable projects Festival I/Festival II/Festival III/Festival IV (requires Weak/Developing/Strong/Legendary culture)