Editing Family classes
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* Acquire Monasticism | * Acquire Monasticism | ||
* Found a Religion | |||
* -50% Disciple production time | * -50% Disciple production time | ||
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* +1 {{icon|happiness}}/turn | * +1 {{icon|happiness}}/turn | ||
* Can build urban improvements on sand | * Can build urban improvements on sand | ||
* Monasteries and Temples : +100% output | * Monasteries and Temples : +100% output | ||
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* +2 {{icon|civics}}/turn | * +2 {{icon|civics}}/turn | ||
* Adds Luxury (Literature) | * Adds Luxury (Literature) | ||
* +4 {{icon|culture}}/turn per | * +4 {{icon|culture}}/turn per Bullion Resource | ||
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* Orator | * Orator | ||
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* +2 {{icon|civics}}/turn | * +2 {{icon|civics}}/turn | ||
* +1 {{icon|science}}/turn per Specialist | * +1 {{icon|science}}/turn per Specialist | ||
* | * -20% Urban Specialists cost | ||
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* Diplomat | * Diplomat | ||
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* +1 {{icon|orders}}/turn | * +1 {{icon|orders}}/turn | ||
* +1 {{icon|civics}}/turn per Family Opinion Level | * +1 {{icon|civics}}/turn per Family Opinion Level | ||
* | * Gain Treasury I | ||
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* Commander | * Commander | ||
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* Add Fair | * Add Fair | ||
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* | * Can add multiple Roads per year | ||
* Nets : +100% output | * Nets : +100% output | ||
* + | * +2 {{icon|culture}}/turn per Specialist | ||
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* Schemer | * Schemer |