Editing Family classes

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* Acquire Monasticism
* Acquire Monasticism
* Found a Religion
* -50% Disciple production time
* -50% Disciple production time
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* +1 {{icon|happiness}}/turn
* +1 {{icon|happiness}}/turn
* Can build urban improvements on sand
* Can build urban improvements on sand
* Unlocks Project: [[Projects#Found Religion|Found Religion]] (at Developing culture, can only be done once per player)
* Monasteries and Temples : +100% output
* Monasteries and Temples : +100% output
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* +2 {{icon|civics}}/turn
* +2 {{icon|civics}}/turn
* Adds Luxury (Literature)
* Adds Luxury (Literature)
* +4 {{icon|culture}}/turn per Precious Resource
* +4 {{icon|culture}}/turn per Bullion Resource
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* Orator
* Orator
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* +2 {{icon|civics}}/turn
* +2 {{icon|civics}}/turn
* +1 {{icon|science}}/turn per Specialist
* +1 {{icon|science}}/turn per Specialist
* Gain Archive I
* -20% Urban Specialists cost
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* Diplomat
* Diplomat
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* +1 {{icon|orders}}/turn
* +1 {{icon|orders}}/turn
* +1 {{icon|civics}}/turn per Family Opinion Level
* +1 {{icon|civics}}/turn per Family Opinion Level
* -25% Specialist resource costs
* Gain Treasury I
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* Commander
* Commander
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* Add Fair
* Add Fair
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* Workers start with Surveyor (can add multiple Roads per year)
* Can add multiple Roads per year
* Nets : +100% output
* Nets : +100% output
* +5 {{icon|money}}/turn per Specialist
* +2 {{icon|culture}}/turn per Specialist
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* Schemer
* Schemer

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