Difference between revisions of "Did you know X - Special mechanics"
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= Formula = | = Formula = | ||
* Power: | * Power: science / 100 + ~ city HP + naval base unit str * 2 + land base unit str * 3 | ||
the sum of all science you generated thus far, divided by a hundred | the sum of all science you generated thus far, divided by a hundred | ||
+ your number of cities multiplied by 10 (so half base hp), +1% per game turn | + your number of cities multiplied by 10 (so half base hp), +1% per game turn | ||
+ the sum of city HP provided by projects (walls, moats etc) | + the sum of city HP provided by projects (walls, moats etc) | ||
+ the sum of naval military unit strength multiplied by 2 | + the sum of naval military unit strength multiplied by 2 | ||
+ the sum of land military units multiplied by 3 | + the sum of land military units multiplied by 3 | ||
= Call to contribute = | = Call to contribute = | ||
* ... add your observation ... | * ... add your observation ... |
Revision as of 20:35, 22 September 2023
Collection of rules/mechanics easily or often overlooked.
Rules / Mechanics
- "Marry family" generates new family members, if there are no suitable candidates. An ignored candidate is not added to the family though.
- Workers take an extra order to build an improvement in another families area.
- Horses give instant 250gold, if destroyed by a urban building.
- Generals get the same XP as their unit, which is an option to level them quickly. (XP from Discipline doesn't count)
- Family religion is based on the number of followers in the family. The religion with most followers will become the family religion. The families head counts twice.
- Invisible units (Schemer Scouts!) can enter truce-neighbour borders.
- Resource gain from taking a barbarian or tribe site (source Dev Solver on discord): Depends on the improvement level. Hovel is food/iron/stone. Outpost is food/iron/stone/wood. Encampment is food/iron/stone/wood/money. Bastion additionally has a +5 orders possibility
UI
- There is an overview of all cities you got an agent network in -- click the agent icon on the top right of the city tab in the screen's top-right to access it.
Formula
- Power: science / 100 + ~ city HP + naval base unit str * 2 + land base unit str * 3
the sum of all science you generated thus far, divided by a hundred + your number of cities multiplied by 10 (so half base hp), +1% per game turn + the sum of city HP provided by projects (walls, moats etc) + the sum of naval military unit strength multiplied by 2 + the sum of land military units multiplied by 3
Call to contribute
- ... add your observation ...