Difference between revisions of "Did you know X - Special mechanics"
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(added Resource gain from Hovel, etc) |
(no XP for General from his own Discipline stat) |
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* Workers take an extra order to build an improvement in another families area. | * Workers take an extra order to build an improvement in another families area. | ||
* Horses give instant 250gold, if destroyed by a urban building. | * Horses give instant 250gold, if destroyed by a urban building. | ||
* Generals get the same XP as their unit, which is an option to level them quickly. ( | * Generals get the same XP as their unit, which is an option to level them quickly. (XP from Discipline doesn't count) | ||
* Family religion is based on the number of followers in the family. The religion with most followers will become the family religion. The families head counts twice. | * Family religion is based on the number of followers in the family. The religion with most followers will become the family religion. The families head counts twice. | ||
* Invisible units (Schemer Scouts!) can enter truce-neighbour borders. | * Invisible units (Schemer Scouts!) can enter truce-neighbour borders. |
Revision as of 22:06, 8 September 2023
Collection of rules/mechanics easily or often overlooked.
Rules / Mechanics
- "Marry family" generates new family members, if there are no suitable candidates. An ignored candidate is not added to the family though.
- Workers take an extra order to build an improvement in another families area.
- Horses give instant 250gold, if destroyed by a urban building.
- Generals get the same XP as their unit, which is an option to level them quickly. (XP from Discipline doesn't count)
- Family religion is based on the number of followers in the family. The religion with most followers will become the family religion. The families head counts twice.
- Invisible units (Schemer Scouts!) can enter truce-neighbour borders.
- Resource gain from taking a barbarian or tribe site (source Dev Solver on discord): Depends on the improvement level. Hovel is food/iron/stone. Outpost is food/iron/stone/wood. Encampment is food/iron/stone/wood/money. Bastion additionally has a +5 orders possibility
UI
- There is an overview of all cities you got an agent network in -- click the agent icon on the top right of the city tab in the screen's top-right to access it.
Call to contribute
- ... add your observation ...