Difference between revisions of "Did you know X - Special mechanics"

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(added Resource gain from Hovel, etc)
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* Family religion is based on the number of followers in the family. The religion with most followers will become the family religion. The families head counts twice.
* Family religion is based on the number of followers in the family. The religion with most followers will become the family religion. The families head counts twice.
* Invisible units (Schemer Scouts!) can enter truce-neighbour borders.
* Invisible units (Schemer Scouts!) can enter truce-neighbour borders.
* Resource gain from taking a barbarian or tribe site (source Dev Solver on discord):  
* Resource gain from taking a barbarian or tribe site (source Dev Solver on discord): Depends on the improvement level. Hovel is food/iron/stone. Outpost is food/iron/stone/wood. Encampment is food/iron/stone/wood/money. Bastion additionally has a +5 orders possibility
Depends on the improvement level.
Hovel is food/iron/stone.
Outpost is food/iron/stone/wood.
Encampment is food/iron/stone/wood/money.
Bastion additionally has a +5 orders possibility


= UI =
= UI =

Revision as of 12:12, 8 September 2023

Collection of rules/mechanics easily or often overlooked.

Rules / Mechanics

  • "Marry family" generates new family members, if there are no suitable candidates. An ignored candidate is not added to the family though.
  • Workers take an extra order to build an improvement in another families area.
  • Horses give instant 250gold, if destroyed by a urban building.
  • Generals get the same XP as their unit, which is an option to level them quickly. (uncertain: if xp from discipline is granted too)
  • Family religion is based on the number of followers in the family. The religion with most followers will become the family religion. The families head counts twice.
  • Invisible units (Schemer Scouts!) can enter truce-neighbour borders.
  • Resource gain from taking a barbarian or tribe site (source Dev Solver on discord): Depends on the improvement level. Hovel is food/iron/stone. Outpost is food/iron/stone/wood. Encampment is food/iron/stone/wood/money. Bastion additionally has a +5 orders possibility

UI

  • There is an overview of all cities you got an agent network in -- click the agent icon on the top right of the city tab in the screen's top-right to access it.

Call to contribute

  • ... add your observation ...