Difference between revisions of "Council"
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* Each council member can undertake one mission at a time. Missions cost __ and take 2-3 turns to complete. When a council member completes a mission, it gains another 20 XP. | * Each council member can undertake one mission at a time. Missions cost __ and take 2-3 turns to complete. When a council member completes a mission, it gains another 20 XP. | ||
== Ambassador == | == [[Ambassador]] == | ||
* Required Technology: Aristocracy | * Required Technology: Aristocracy | ||
* Must be of type: Commander, Diplomat or Orator | * Must be of type: Commander, Diplomat or Orator |
Revision as of 16:46, 22 November 2021
A nations Council consists of 3 positions that characters can be assigned to, depending on their Archetype. Every council member provide different nation-wide bonuses based on their Character Stats, which also affect their success rate at missions.
- Assigning a charcter as a council member costs 100 civics and 2 orders. The respective nation-wide bonuses apply immediately and the character is ready to undertake a mission.
- While the character stays in the council it will have a +40 Opinion modifier towards the leader and gain 5 XP per turn.
- Each council member can undertake one mission at a time. Missions cost __ and take 2-3 turns to complete. When a council member completes a mission, it gains another 20 XP.
Ambassador
- Required Technology: Aristocracy
- Must be of type: Commander, Diplomat or Orator
- For each Wisdom point: increases Culture per City
- For each Charisma point: increases Foreign Opinion
- For each Courage point: increases Tribe Opinion
- For each Discipline point: increases Religion Opinion
- Missions: National Peace, National Truce, Tribal Peace, Tribal Truce, Demand Tribute, Trade Mission, High Synod
Chancellor
- Required Technology: Spoked Wheel
- Must be of type: Builder, Judge, Zealot
- For each Wisdom point: increases Growth per City
- For each Charisma point: increases Civics
- For each Courage point: increases Training
- For each Discipline point: increases Money
- Missions: Family Gifts, Pacify City, Imprison
Spymaster
- Required Technology: Portcullis
- Must be of type: Schemer, Scholar or Tactician
- Allows creation of Agent Network in Foreign Cities
- For each Wisdom point: increases Science
- For each Charisma point: increases Family Opinion
- For each Courage point: decreases Discontent per City
- For each Discipline point: increases Orders
- Missions: Infiltrate Nation, Slander Nation, Steal Research, Assassinate