Ambassador
Summary[edit]
- Required Technology: Aristocracy
- Must be of type: Commander, Diplomat or Orator
- For each Wisdom point: increases Culture per City
- For each Charisma point: increases Foreign Opinion
- For each Courage point: increases Tribe Opinion
- For each Discipline point: increases Religion Opinion
- Missions: National Peace, National Truce, Tribal Peace, Tribal Truce, Demand Tribute, Trade Mission, High Synod
Velociryx's Strategy Tips for the Ambassador[edit]
Without an Ambassador, if you get into an early game war, you have no way to ask for peace, since only Ambassadors can conduct a National Peace mission, which means you’re stuck in the war until the nation you’re fighting decides to let you out, and that’s not good.
The other reason though, is that having an Ambassador opens the door to the most powerful relationship building tool you’ll ever have at your disposal, at least where other nations are concerned: The trade mission. Assuming you’re not using your Ambassador for something else, every time he or she is free, you should be sending him out on a trade mission with someone. You can even send the Ambassador on trade missions to people who hate your guts. They’ll refuse to trade, but you’ll still get the option to give them some money and get a +40 relationship boost (which is the same boost you get for a successful trade mission), so trade missions should be your go-to means of improving relations with your rivals.