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'''Cities''' are the | '''Cities''' are the basis of major [[Nations]] in the game, and are the primary source of [[Victory conditions|Victory Points]]. Cities always produce a basic amount growth, training, and civics. These resources are used to construct new units and projects- and of these types, the two types not being used for building will be added to a national stockpile instead. Cities can also produce gold, food, stone and iron, but this usually requires workers to build improvements on the surrounding tiles. | ||
New cities are founded by bringing | New cities are founded by bringing Settlers [[Units|unit]] to a valid city area not currently occupied by a tribe or another nation. As soon as you found your first city, an unoccupied second city area for your first settler will be revealed on the map. Control of a city area is claimed by from a single key tile (this will be where a tribal camp will be if one starts there). However, if no one has settled the city yet, are and there are no enemy units controlling the key tile, a settler can found the new city on any of the urban tiles making up the city area. | ||
==Family Affiliation== | ==Family Affiliation== | ||
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==Borders== | ==Borders== | ||
==Yields & Production== | ==Yields & Production== | ||
=== Hurry production Cost === | === Hurry production Cost === | ||
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==Defense System & Combat== | ==Defense System & Combat== | ||
[[Category:Cities|*]] | [[Category:Cities|*]] | ||
[[Category:Game Concepts]] | [[Category:Game Concepts]] |