Border expansion

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General Principles

Unlike the Civilization series of games, border expansion is entirely deterministic. It is also not dependent on culture.

Your borders will expand to “join up” if you control the tiles all around it, so you won’t be left with tiny “holes” in your borders around your Kingdom.

When your borders expand, the default is 1 tile adjacent but if the next tile beyond that is a special or an urban tile, then your borders will expand to encompass the special/urban tile as well, so the “right” border expansion can net you an impressive number of tiles indeed, and is almost a mini-game of its own.

How to Expand Your Borders: Increasing the Number of Workable Tiles

Ultimately, the number of workable tiles a city has at its disposal is a function of its borders. As a city’s borders cast an increasingly wider net, you get more tiles to play with, and there are several things you can do to help speed that along. Here are the major ones:

  • Urban tile improvements built on your border (examples include Shrine, Monastery, Hamlet) will extend your city’s borders.
    • Builder leaders can build empty urban tiles.
  • Train Specialists – Training specialists may expand your borders, provided that the tiles adjacent to the tile the specialist was trained on are not currently inside your borders.
  • Events – Sometimes, you’ll get an event which has an option to expand a city’s border tiles.
  • Colonies – This law allows you to buy tiles not yet enclosed by any city’s borders. The tile acquisition cost starts out very low but can scale rather quickly.
  • Landowners Family – Founding the “Seat” of the Landowners family allows you to buy tiles for that city from the turn of founding.
  • The Border Boost Bonus Card – Available at Aristocracy, this card will grant a few extra tiles to every city you have when you complete the research on the card.

City Founding Rules

When you found a city, you always get:

  • All tiles in a one tile radius from all the site's urban tiles
  • All tiles in a 2 tiles radius from the city center (the exact spot you settle the city)

Then you have all the criteria for additional expansion

  • You get mountain tiles when you own two adjacent passable tiles
  • You get all water tiles for which you own at least two adjacent land tiles (or the only adjacent land tile if there is only one)
  • You get resources tiles adjacent to your territory. This rule does not chain - you will get the first resource adjacent to your territory, but not further adjacent resource tiles
  • You get single urban tiles (i.e. those left behind by ancient ruins)

Additional border spread rules

  • Adjacent Resources: Spreading a border adjacent to a resource will "capture" the resource tile as extra spread.
  • Water tiles:
  1. Spread extends to all water tiles adjacent to >=2 owned land tiles
  2. Spread extends to all water tiles adjacent to an urban tile (same as for land tiles)
  • Opposite adjacent tiles: Borders spread/collapse onto tiles that are adjacent to owned tiles on opposite sides.
  1. Example case 1: A 4-sided-U-shape collapses due to this.
  2. Example case 2: A 1-tile gap between two of your cities collapses if the tiles are on opposite sides.
  3. Example case 3: Two non-opposites adjacent tiles dont cause spread. (rare case)
  • Chain effects: Any extra spread from above rules can itself cause extra spread by the rules, with the exception of adjacent resources. i.e. spreading to a resource tile can then add adjacent water tiles, which can then collapse borders if it leaves a hole.

Examples