Improvement

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Revision as of 13:10, 10 July 2022 by 94.134.92.165 (talk) (minor)
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Last Update: Patch 1.0.61443 (july 22)

Pillage yields

Improvement Pillage yield
Fort 20
Farm / Granary 20
Mine 20
Quarry 20
Lumbermill 20
Pasture / Camp / Grove / Nets 20
Harbor 30
Watermill / Windmill 20
Hamlet / Village / Town 10 / 20 / 40
Barracks 20
Range 20
Odeon / Theater / Amphitheater 20 / 30 / 40
Baths 20 / 30 / 40
Market / Grocer / Fair 20 / 40 / 60
Library / Acadamy / University 10 / 20 / 30
Courthouse / Ministry / Palace 10 / 20 / 30
Garrison / Stronghold / Citadel 40 / 50 / 50!?
Shrine 20
Monastery 20
Temple 2
Cathedral 20

Shrines

All Shrines cost 40 to build and take 4 turns. They are built in Urban, Lush, Temperate or Arid locations, and you may only have one of each for your nation per player.

Building a Shrine will add your nations Paganism religion to that city which gives +2 . All shrines will also improve the opinion of your Paganism religion by +2.

Nation Shrine Effects
Assyria Shrine of Ashur +2 , +1 per adjacent wonder
Assyria Shrine of Ninurta +2 , +10 xp for idle units
Assyria Shrine of Nuska +20% for adjacent mines, +1 per adjacent lumbermill
Assyria Shrine of Shamash +0.5 , +20% for adjacent farms
Babylonia Shrine of Ereshkigal +2 , +100% per adjacent mountain/volcano
Babylonia Shrine of Ishtar +20% for adjacent pastures, +1
Babylonia Shrine of Marduk +2 , +1 per adjacent wonder
Babylonia Shrine of Nabu +1 , +1 per adjacent odeon
Carthage Shrine of Astarte +20% for adjacent pastures, +1
Carthage Shrine of Eshmun Heals +5 HP for idle units, +1 per adjacent grove
Carthage Shrine of Melqart +10 , +20% for adjacent nets
Carthage Shrine of Tanit +2 , +10 per adjacent resource
Egypt Shrine of Isis Heals +5 HP for idle units, +1 per adjacent grove
Egypt Shrine of Neith +1 level for new ranged units, +20% for adjacent camps
Egypt Shrine of Osiris +2 , +100% per adjacent mountain/volcano
Egypt Shrine of Ra +0.5 , +20% for adjacent farms
Greece Shrine of Athena +1 , +1 per adjacent courthouse
Greece Shrine of Hades +2 , +100% per adjacent mountain/volcano
Greece Shrine of Poseidon +10 , +20% for adjacent nets
Greece Shrine of Zeus +2 , +1 per adjacent wonder
Persia Shrine of Anahita +10 , +20% for adjacent nets
Persia Shrine of Atar +20% for adjacent mines, +1 per adjacent lumbermill
Persia Shrine of Mithra +1 level for new ranged units, +20% for adjacent camps
Persia Shrine of Hvar Khshaita +0.5 , +20% for adjacent farms
Rome Shrine of Vesta +2 , +10 per adjacent resource
Rome Shrine of Mars +2 , +10 xp for idle units
Rome Shrine of Venus +20% for adjacent pastures, +1
Rome Shrine of Vulcan +20% for adjacent mines, +1 per adjacent lumbermill

Religious Buildings

All religious buildings require either Urban, Lush, Temperate or Arid Terrain, and the city must follow the appropriate religion.

Build Cost Yields
Building Turns Notes
Monastery 4 60 0 0 2 0 -2 +2 religion opinion
Temple 5 0 60 0 0 3 -2 +0.5 , +2 religion opinion
Cathedral 6 0 100 0 0 0 -4 +50% , +5 legitimacy, +4 religion opinion
Holy Site 8 0 200 200 0 0 -2 +10 Religion Opinion, +20% , 2 Victory points, creates disciple every 20 turns